Lost Lantern Studio, an indie developer based in Germany, has unveiled its narrative detective adventure Night Errand, a title that blends the emotional weight of Night in the Woods, the interpersonal warmth of Coffee Talk, and the uncanny charm of Twin Peaks. The game’s Steam page went live in early November, and the most recent update added full multi-language support, including Japanese.

A Detective Duo Unlike Any Other: Sage and Nur

Set in the quiet, perpetually sunless town of Morrowpines, Night Errand follows the unlikely partnership of Sage, a human detective growing jaded with her surroundings, and Nur, a kind-hearted monster who still believes in the goodness of people. Together, they run a small café while investigating a sudden rise in crime — including a disturbing murder that threatens the fragile equilibrium of the town.

Although they come from different worlds, the two detectives are forced to find common ground. Sage distances herself from others out of cynicism, while Nur continues to approach people with unwavering optimism. As they pursue the truth, the pair must confront not only the mysteries around them but also their own prejudices and emotional barriers.

Solving Crimes Through Dual Perspectives

A core feature of Night Errand is its dual-perspective system, allowing players to switch between Sage and Nur as they gather clues, question suspects, and reexamine evidence inside their cozy café — where every cup of coffee becomes an anchor for reflection.

Each character offers contrasting insights:

  • Sage’s analytical, guarded worldview
  • Nur’s empathetic, trusting interpretations

By combining their perspectives, players piece together a more complete version of events. This mechanic elevates the game beyond a simple detective narrative, turning it into a thoughtful exploration of trust, bias, and emotional growth.

A Town Covered in Eternal Night

Morrowpines is a peaceful yet unsettling place — a small town bathed in endless night. Hidden secrets rest behind its warm façades, and the atmosphere is thick with tension and melancholy.

The game features:

  • Hand-drawn 2D art reminiscent of indie story-driven titles
  • Cinematic storytelling with carefully crafted scenes
  • A cozy-but-dark mood blending cyberpunk undertones with vintage small-town mystery

It captures the comforting introspection of Night in the Woods and the soft emotional pace of Coffee Talk, all while giving off the enigmatic, off-kilter aura of Twin Peaks.

Coffee as a Narrative Device

Inspired by Coffee Talk, Night Errand integrates a coffee-brewing system — but not merely as a minigame. The café serves as the detectives’ base of operations, where they整理 clues, reflect on emotional moments, and strengthen their relationship.

Each drink players prepare can:

  • Trigger new insights
  • Unlock conversational paths
  • Provide emotional grounding after tense investigations

This clever balance between cozy moments and the weight of a murder case gives Night Errand a distinct narrative rhythm.

Emotional Storytelling at Its Core

The heart of Night Errand lies in its character-driven narrative.
Like Night in the Woods, the game digs deeply into:

  • Internal conflict
  • Interpersonal relationships
  • Themes of trust, disillusionment, hope, and prejudice

Sage and Nur’s growing bond — fraught with tension yet filled with potential — becomes a central thread as they unravel Morrowpines’ darkest secrets.

Development Status and Community Engagement

Night Errand is Lost Lantern Studio’s debut project. The team has been steadily updating the Steam page and adding language support while preparing for a global release (date still TBD).

The developers share behind-the-scenes progress via Instagram and TikTok, emphasizing close communication with their growing community.

Key Features

Genre: Detective Adventure, Visual Novel, Point & Click, Interactive Fiction

Highlights:

  • Dual Perspective Mysteries (switch between Sage and Nur)
  • Dialogue-Driven Gameplay with interrogation and clue gathering
  • Coffee-Brewing System inspired by Coffee Talk
  • Linear, story-rich narrative with cinematic flair
  • Hand-drawn 2D visuals
  • LGBTQ+ inclusive characters
  • Dark yet cozy atmosphere blending mystery with warmth

Who Should Play ‘Night Errand’?

This title is especially appealing for fans of:

  • Night in the Woods – emotional storytelling centered on character growth
  • Coffee Talk – conversational gameplay and cozy vibes
  • Detective games – investigation, deduction, and reasoning
  • Visual novels – narrative-driven, linear experiences
  • Indie art styles – hand-drawn visuals and unique aesthetics

Final Thoughts

Night Errand is shaping up to be a standout entry in the narrative-mystery genre — a thoughtful mix of detective drama and coffee-scented comfort.
Its eternal-night setting, heartfelt protagonists, and unusual tea-and-investigation structure deliver a fresh, intimate experience rarely seen in detective games.

Combining the emotional resonance of Night in the Woods, the soft warmth of Coffee Talk, and the surreal tension of Twin Peaks, Night Errand is already attracting significant interest ahead of release.

Fans eager for a moody, empathetic mystery should keep their eyes on the shadows of Morrowpines — and add the game to their wishlist.

Related Links


[Studio Overview] Lighting the Dark: Lost Lantern Studio

True to its name, Lost Lantern Studio aims to provide gaming experiences that feel like “a traveler’s lantern illuminating the unknown.” The studio is composed of a dedicated core team that prioritizes artistic experimentation over mass-market trends. They are particularly noted for their mastery of lighting and shadow as central gameplay mechanics.

Key Information & Details

CategoryDetails
Studio NameLost Lantern Studio
HeadquartersHamburg, Germany
Core PhilosophyAtmosphere, Tactile Interaction, Intuitive Design
Primary GenresPuzzle-Adventure, Exploration, Physics Simulation
Core TechUnity / High-Definition Render Pipeline (HDRP)
Official Websitelostlantern-studio.com
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