최근기사

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

    2026년 09월 16일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일
    • Recommendation/Promotion

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일

      SUSHI CHESS Preview: Where Capturing the Opponent’s Piece Means Paying Their Bill — Free Demo Live Ahead of Tokyo Game Show

      2026년 09월 16일

      RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

      2026년 09월 15일

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일

      Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

      2026년 09월 14일
    • Game Review

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일

      The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

      2026년 09월 15일

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    A New Paradigm for Game Conferences: Lessons from the Chungbuk Global Publishing Summit 2023

    글로벌 퍼블리싱 전문가들과 함께 진행된 직접적이고 실질적인 조언의 장
    By Desk2023년 12월 09일Updated:2026년 04월 24일6 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    The traditional model of game developer conferences is facing a crisis of relevance. While major events like G-STAR or IGC still draw crowds with high-profile keynotes from legends like Mikami Shinji, the mid-to-small-scale regional seminars are struggling to find their footing. Against this backdrop, the Chungbuk Global Publishing Summit 2023 has emerged as a landmark case study on how to evolve the conference model to meet the actual needs of modern developers.

    G-Star 2023 Conference, where Shinji Mikami and Director Geum Kang-seon participated as keynote speakers (Source: G-Star 2023)
    IGC 2023 closed early due to special speakers such as Girls’ Frontline 2, Cyberpunk 2077, Blue Archive, and Dave the Diver.

    The Crisis of the “One-Way” Lecture

    For years, developer conferences relied on a simple formula: a famous speaker on a stage and a passive audience in chairs. However, this model is no longer effective for several reasons:

    • The “Stage Fright” Factor: Great developers aren’t always great speakers. Many of the industry’s brightest minds find public speaking stressful, making it increasingly difficult to recruit high-quality “named” speakers.
    • The Webinar Fatigue: In a post-COVID world, technical knowledge is ubiquitous online. Audience members no longer travel to venues just to learn; they travel to interact and network.
    • Corporate Restrictions: Many top-tier companies are hesitant to allow their key personnel to speak publicly for fear of leaking internal methodologies or trade secrets.

    Rethinking the Model: From Lectures to Coaching

    The Chungbuk Global Publishing Summit 2023, held at Urban Cruise in Cheongju, abandoned the “one-way” lecture format in favor of a direct, two-way interaction model.

    Instead of broad-themed speeches, the summit invited executives and marketing experts from countries that drive Korea’s major game exports—such as Thailand and Taiwan—to provide direct, hands-on coaching to local indie developers.

    Numerous webinars were searched by Googling the keyword ‘Game Webinar 2023.’
    The ‘Chungbuk Global Publishing Summit 2003’ was successfully held at Cheongju Urban Cruise on December 7.
    Participants were also delighted with the various events from morning to evening, especially the network party.
    Substantial companies and officials working on recent publishing contracts in significant game sales-generating countries participated.

    Through this ‘Chungbuk Global Publishing Summit 2023′ event, the Chungbuk Global Game Center directly invited executives and marketing experts from major publishers in countries where Korean games’ major exports and sales are generated to Korea to introduce the center’s games, meet with game companies, and hold events. We have prepared an opportunity to receive direct coaching regarding localization for each country.

    1. Developers Meet-up
    Major overseas publishers are visiting indie developers in North Chungcheong Province for meetings and game introductions through the Meet-up program.

    Since most indie game companies are small in scale, it is difficult to expect to be selected and benefit from overseas game show B2B programs due to a lack of competitiveness when comparing directly with carefully selected games from mid-sized companies. Even if you are lucky enough to be chosen, in most cases, promotion material preparation and global build response are inadequate. In most cases, due to the nature of overseas publishers who have no choice but to prioritize managing a small number of games and companies of interest, they are often pushed out of actual preferences and priorities. No see.

    In other words, it is virtually difficult for indies to expect export contracts to be achieved through B2B events. Therefore, game show support for indies shouldn’t be B2B-centered, but rather B2C support to improve local user testing and understanding of the market and users by country. For indies, it is much more essential to meet users directly through B2C experiences at domestic or overseas exhibitions, observe users’ gameplay, and establish goals for the next update by supplementing the game through that experience.

    In addition, since global launching is essential for indie developers, meetings and direct advice with overseas publishing experts based on local service experience are necessary to achieve global results.

    2. Publishing Summit

    At this event, Korean and foreign publishing experts provided direct and practical advice for global, direct and practical guidance for global expansion was supplied by domestic and foreign publishing experts through an open conference. Improving understanding of international services and major markets in each country is a common need for most game companies, and each session of the summit included in-depth discussions and active questions regarding the global expansion of indie developers from North Chungcheong Province.

    COO Somchai generously provided advice based on his long experience in Thai game services.
    Jeongpil Choi, Vice President of HappyTuk, received a Q&A after introducing the latest information related to the Taiwanese market.
    In the second part of the networking party, various programs were prepared for exchange between game companies in North Chungcheong Province.
    Chungbuk Global Publishing Summit 2023 Awards Ceremony

    Key Features of the Summit:

    1. Direct Coaching Sessions: Experts like Somchai (COO from Thailand) and Choi Jeong-pil (VP of HappyTuk, Taiwan) provided localized advice on naming, market research, and specific cultural nuances for their respective regions.
    2. Meet-up Programs: Overseas publishers visited local studios in person to understand their development culture and provide immediate feedback on their builds.
    3. B2C-Centric Support: A significant insight from the summit was that for indies, B2C (Business-to-Consumer) exposure is more valuable than B2B (Business-to-Business) matchmaking. Direct user feedback allows indies to set clear goals for their next update, which is far more practical than being buried in a publisher’s “pool” of titles.

    Expert Commentary: Why Real Interaction Matters

    Professor Jung Mu-sik of Gachon University’s Department of Game and Visual Arts, who served as the summit’s chief planner and moderator, highlighted the necessity of this shift.

    “In the current Korean game industry, which is being reorganized around indies, ineffective B2B matchmaking events often leave developers meeting only ad agencies. What indies truly need are B2C programs where they can find areas of improvement through direct user interaction, or high-density sessions where they can receive practical advice from global service experts.”

    Conclusion: Gwangju and Cheongju as Rising Indie Hubs

    The success of the Chungbuk Global Publishing Summit 2023 has set a new standard for regional game support. By focusing on the quality of interaction over the quantity of attendees, the event provided a roadmap for how cities like Cheongju can overcome regional extinction crises and become specialized hubs for indie development.

    As we move through 2026, the industry is increasingly looking toward these “practical” models as the only way to sustain the creative energy of the K-indie ecosystem.

    featured
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.