최근기사

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

    2026년 09월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일
    • Recommendation/Promotion

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일

      SUSHI CHESS Preview: Where Capturing the Opponent’s Piece Means Paying Their Bill — Free Demo Live Ahead of Tokyo Game Show

      2026년 09월 16일

      RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

      2026년 09월 15일

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일
    • Game Review

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일

      The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

      2026년 09월 15일

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    KOCCA, 2023 game industry fostering budget of 76.7 billion won “expanding start-up and indie game support projects.”

    By Editorial Team2022년 12월 21일Updated:2026년 04월 24일3 Mins Read

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun, hereinafter Ministry of Culture, Sports and Tourism) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter KOCCA) held a briefing session on the 2023 support project at COEX on December 21.

    Through this briefing, KOCCA announced the budget status of a total of 623.8 billion won for 2023, which was submitted as a government proposal. This is a 14% increase from the final budget of 547.2 billion won for 2022.

    In addition, KOCCA shared support projects by content genres such as broadcasting, game, music, and animation, as well as business plans such as policy finance, human resource training, and support for overseas expansion through presentations by each headquarters. This budget and business plan will finally be disclosed through project announcements in 2023 after the budget is finalized.

    By genre, the budget for 2023 is organized into ▲119.2 billion won for broadcast videos ▲61.2 billion won for games ▲30.8 billion won for music ▲31.7 billion won for anime/characters, and 12 billion won for cartoons.

    Among them, the broadcast video sector increased by KRW 77 billion from the previous year, showing the largest increase of 183% compared to the previous year. This is an increase to enhance the global competitiveness of K-broadcast video content through OTT-specific content production support and post-production support for broadcast content.

    In the game field, the budget for fostering the game industry, such as production support and human resource training, is 61.2 billion won, and a total of 76.7 billion won will be invested, including the game budget of 15.5 billion won included in fostering the local content industry.

    In particular, the project with the largest budget increase was the ‘game planning support project.’ A total of 5 billion won was budgeted for the game planning and development support project to support startups less than three years old and the game planning support project for indie games.

    The budget of 5 billion won is divided into the game planning and development support project, which supports production costs of more than 100 million won for 14 game companies, and the game planning and start-up support, which provides 10 million won in rewards to 20 prospective entrepreneurs, including indie projects. is enforced

    In the field of animation, the budget for planning and development, and production support was expanded, and in the field of character, the budget for commercialization of IP licensing was expanded. In addition, in the field of comics, the budget for webtoon company development and job support has been expanded.

    Among the KOCCA budgets for 2023, the support budget for each function was organized as ▲R&D 129.6 billion ▲for corporate/talent training, 49.6 billion won ▲for overseas expansion, 39.4 billion won ▲for investment, and loan 15.9 billion won ▲for regional development, 41.5 billion won. In particular, the budget for overseas expansion support increased by 53.5% compared to the previous year due to new projects such as the expansion of overseas expansion bases and the provision of in-depth overseas information.

    Meanwhile, KOCCA shared five innovation strategies to support the content industry with the industry at a briefing session and announced plans to promote various projects tailored to field demand, such as the establishment of multi-year tasks, a complex finance system, and the introduction of youth-specific projects.

    Cho Hyeon-rae, director of KOCCA, said, “Conjinwon has listened to various field opinions through industry meetings over the past year and tried to reflect them in its business.” I will support you to do it,” he said.

    [Download the 2023 Korea Creative Content Agency support project briefing session]

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

    2026년 09월 15일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

    2026년 09월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.