Quetera Games (CEO Park Jae-hyun) announced they would be crowdfunding their original rhythm game, ‘KALPA.’

This funding was opened about two years after ‘KALPA”s first tumble buck funding, which exceeded 1,167% of the target amount. In particular, unlike at the time of the 2020 game release, this is funding for the fandom who has been playing ‘KALPA’ in the meantime.

This funding, which begins with a special story that invites performers who have loved ‘KALPA’ in the meantime, can offer various goods such as character cards, dolls, key rings, acrylic stands, and OST albums. In addition, a launch commemorative event will be held in which various products such as headsets, gift cards, and in-game goods are distributed through various official SNS channels.

Il-gu Ha, director of Quetera Games, said, “This funding was designed to express gratitude to users who have loved ‘KALPA.’ We were careful to support the language and payment methods.” He said, “Through this global funding project, we hope that ‘KALPA’ will expand its IP beyond the rhythm game and become a meaningful gift to musicians worldwide.”

‘KALPA,’ a top-down 5-key keyboard-type original rhythm game, is recording 800,000 global downloads through Google Play and the App Store without paid marketing, with beautiful girl illustrations and original music by famous writers worldwide.

In particular, it is very popular in Japan, the home country of rhythm games, and has been recognized for its box office and work quality by winning the Xsolla Pick in 2021 Indiecraft and the No.

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