The Chungnam Information Culture Industry Promotion Agency announced on the 19th that it will recruit 2nd participating companies for the ‘2022 Game Production Challenge’ project to secure local game contents and advance into the global market through short-term game contents production and renewal support.

The ‘2022 Game Production Challenge’ project will run for a total of five months from June (planned) to the end of October, and any company resident in the Chungnam Global Game Center or a company wishing to move into a new one can apply. It also includes companies that are maintaining business registration among the winning teams in the 2021 Startup Contest.

Supported fields are VR, AR, cloud, PC package, PC online, console, mobile platform, etc., regardless of genre, except for some platforms (offline board games), content that promotes speculative or speculative content cannot be supported. none.

Support consists of content renewal production and commercialization support for games that have been discontinued, and support for updating and advanced production of existing games. Chungnam Global Game Center resident companies and companies wishing to move in will select a total of about one project and pay up to 40 million won. Is expected.

In addition, after an interim evaluation for selected companies, a secondary subsidy will be paid according to the results of the project. The second subsidy is expected to be around 10 million won per project to the top 1-3 companies.

Applications for the ‘2022 Game Production Challenge’ will be accepted from May 19th to June 2nd (Thursday), and can be submitted through the e-Nara Help system online application. For more information, please contact the project announcement page of the Chungnam Information Culture Industry Promotion Agency and the person in charge of the Global Game Center (041-620-6474, sonjh28@ctia.kr).

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