– From December 2nd to 4th, 35 indie games in the startup and pre-startup categories will be showcased in Pangyo, Seongnam-si, Gyeonggi-do.
– A business agreement is underway with leading companies to build a public-private partnership ecosystem for indie games.
– Support for the entire process of development, testing, evaluation, and exchange through linked operation of Biz Day and Public Day.

The Ministry of Culture, Sports and Tourism (Minister Choi Hwi-young) and the Korea Creative Content Agency (Acting President Yoo Hyeon-seok, hereinafter referred to as KOCCA) will hold the ‘Korea Indiegame Showcase (KIS)’ from December 2nd to 4th at Gravity Chosun Seoul Pangyo in Seongnam-si, Gyeonggi-do.


This event showcases the achievements of domestic indie games developed through KOCCA’s Indie Game Support Program and strengthens the support system for all stages of the creative process, from the initial planning stage to development, testing, distribution, and promotion. A total of 35 games will be showcased on-site this year.

◆ 35 indie game development companies and startups announced, expanding the foundation for indie game creation.

A total of 35 indie games will participate in this year’s showcase, including 25 developed by companies less than 7 years old and 10 developed by aspiring entrepreneurs.

The ‘Corporate’ category will feature works from 25 companies, including ▲Pepper Game Studio’s ▲Lizard Smoothie’s ▲Modle Studio Co., Ltd. ▲Sadollar Co., Ltd. ▲Mayfly ▲Studio BBB .

In the ‘Pre-startup’ category, you can experience the creations of 10 teams including ▲1HP STUDIO ▲Diving Studio ▲Black Cheese ▲Studio Brachio on-site.

◆ Strengthening support for the indie game ecosystem, linking creation, evaluation, and exchange through the operation of Biz Day and Public Day.

This event will be held for three days, divided into Biz Day on December 2nd and Public Day on December 3rd and 4th. Biz Day will feature practical business programs, including a successful case study of the 2025 Indie Game Support Project (Lizard Smoothie CEO Shin Eun-seop), an open Q&A session with indie game experts, including gaming media and YouTubers, and a showcase (public pitching) for each game.

On Public Day, the “100 Supporters” and “102 User Evaluation Group” will participate directly in game experience and evaluation, strengthening the reflection of on-site feedback. On the final day of the event, four outstanding indie game projects will be selected, with the KOCCA President’s Award and prize money of up to 3 million won awarded.

Signing of business agreements with three new leading companies to expand public-private cooperation in the indie game industry.

Additionally, at the opening ceremony on December 2, KOCCA will sign a business agreement (MOU) with ▲Com2uS Holdings ▲Viva Republica (Toss) ▲Krafton, which will participate as new leading companies in the 2026 indie game support project.

The three new companies participating this time will operate specialized support programs for each leading company to discover and grow promising indie games, similar to Neowiz, Smilegate, and Pearl Abyss, which were leading companies this year.

To strengthen the indie game support system based on public-private cooperation, KOCCA plans to continuously expand the scope of cooperation beyond the current six leading companies to include investment companies and platform companies.

Kim Nam-geol, head of KOCCA’s Game Technology Division, said, “The Korea Indie Game Showcase is a place to confirm the results of supporting the entire cycle of the indie game ecosystem, from the initial creation stage to completion and distribution,” and added, “Through the 35 works being revealed this time, we will systematically demonstrate the creativity and diversity of the indie game field and create a place for cooperation where developers, investors, and users can grow together.”

Detailed information, including participating works and detailed programs, can be found on the Korea Indie Game Showcase website ( koreaindiegame.imweb.me ). Applications for Biz Day can be made through both pre-registration on the website and on-site registration.

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