○ May 22nd ‘Future Technology (AI) Game Activation Forum’ held… AI game development cases and panel discussion
○ Participation from large game companies to indie companies… Sharing AI technology utilization methods and industry outlook

Gyeonggi Content Agency (President Yong-seok Tak, hereinafter referred to as Gyeonggi Content Agency) announced that it will hold the ‘2nd Gyeonggi Future Technology (AI) Game Activation Forum in 2025’ at 1:00 PM on the 22nd at Hall 5A of KINTEX 1st Exhibition Center (inside PlayX4 Event Hall) in Goyang.

This forum will be held under the theme of ‘Collaboration with Artificial Intelligence (AI), Easy and Fun Like Games’, and will provide a place to look into AI technology in the game development field. You can hear vividly how domestic game companies are incorporating AI technology into game development in the field. The forum will be attended by large game companies such as ▲NC AI ▲Neowiz, as well as small and medium-sized and indie game developers such as ▲Exo Games ▲Banji Games, who will present various cases of incorporating AI technology into game development.

The case lectures consist of a total of 4 parts, including ▲ Neowiz Team Leader Choi Sung-hoon’s ‘Production and Operation Playing with AI – From Creation to Analysis’, ▲ Exogames CEO Yeom Eui-jun’s ‘Case Study on Creating a Bot AI Agent Using Unity ML-Agents’, a support company for the ‘2024 Future Technology Game Activation Production Support’ project, ▲ Banji Games CEO Lee Yu-won’s ‘Creating a Never-Before-Seen Game with AI – Banji Games Fakebook Development Story’, and ▲ NC AI CTO Kim Min-jae’s ‘Case Study on Utilizing AI Technology in the Game Industry’.

In the panel discussion that follows, experts from the public, private, and academic circles will participate in a public-private-academic free discussion session, where they will share their opinions on a wide range of topics, including ▲AI game development cases from large, medium, and small game developers ▲Opinions on the AI technology gap from the perspectives of large, medium, and small game developers ▲Discussions on the public role of academia and AI copyrights ▲Current and future prospects for the ideal AI game from each class’ perspective. The audience’s questions will also be actively reflected through questions in advance and on-site.

Anyone interested in game content and artificial intelligence technology can participate in this forum. You can pre-register online or register on-site.

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