Establishment of 3-step game communication school… Tailored programs based on real cases
Inspection of changes in game communication within the home and provision of coaching for parents who participated up to stage 2

The Netmarble Cultural Foundation (Chairman Bang Jun-hyeok) announced that it held the ‘Growing Game Communication School’ on April 21 at the public ground in Daehak-ro.

, which was newly established for the first time this year, is a three-step process following the first step and the second step. It is a customized program based on real cases. Targets elementary school parents who participated in the first and second stages.

This was held for about 2 hours and 30 minutes from 10:30 am at a public ground located near Daehangno for 7 selected parents.

At the event, parents and children checked the communication method used when developing game usage habits at home and had time to share opinions on the attributes and positive functional elements of games. In addition, the strengths of game communication within the family and the points to be supplemented were examined, and individual coaching feedback was provided for the game management communication method suitable for our family.

A parent who participated said, “I was able to practice and put into practice how to communicate with my child while listening to the education up to the 3rd level of the Game Communication School, and it was a meaningful time that presented good changes to my family.”

Lee Na-young, secretary-general of the Netmarble Cultural Foundation, said, “We have established this 3-step program to increase the continuity and ripple effect of game communication school education.” We expect it to grow,” he said.

, which has been ongoing since 2016, is a program that informs elementary school students and parents nationwide about the characteristics and usage methods of games and supports family communication for a healthy family game culture. We are giving you a way to communicate. The 1st stage is an online program that supports the characteristics and usage of games and game communication to create a healthy family game culture for families with elementary school children.

The second stage, which opened last year based on the know-how so far, is an in-depth process for parents who participated in the first stage to share their concerns and learn practical application methods for proper game communication at home. The 3rd stage is a real-life case-based program that checks changes in in-game communication at home with parents who participated up to the 2nd stage and provides feedback and coaching.

Meanwhile, the Netmarble Cultural Foundation, which was launched in 2018 to expand the value of healthy game culture, nurture future creative talent, and spread a culture of sharing, focuses on three areas: ‘creating culture,’ ‘nurturing talent,’ and ‘sharing minds.’ And is carrying out specialized social contribution activities.

For more information on the Netmarble Cultural Foundation, visit the official website (https://www.netmarblefoundation.org/).

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