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		<title>单人开发——未来独立游戏圈的潮流所向</title>
		<link>https://indiegame.com/zh/archives/29009</link>
		
		<dc:creator><![CDATA[Desk]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 04:07:22 +0000</pubDate>
				<category><![CDATA[专题文章]]></category>
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		<guid isPermaLink="false">https://indiegame.com/?p=28984</guid>

					<description><![CDATA[<p>发布游戏正变得越来越容易。反过来——那款游戏要能存活下来，却变得越来越难。 仅仅是积累 Steam 愿望单本身 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/29009">单人开发——未来独立游戏圈的潮流所向</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><em>发布游戏正变得越来越容易。反过来——<strong>那款游戏要能存活下来，却变得越来越难</strong>。</em></p>



<p>仅仅是积累 Steam 愿望单本身便是一场艰辛的战斗。即便辛苦攒下了愿望单，也不会立即转化为销售收入。<strong>发售当日愿望单的多少百分比能转化为真实购买，会因营销、发售时机、上线初期的评测反馈而大幅波动</strong>。换言之——<strong>&#8220;做&#8221;与&#8221;卖&#8221;，是完全不同的两件事</strong>。</p>



<p>那么，开个工作室、雇佣员工就能解决这个问题吗？反而会衍生出新的难题。<strong>成为代表的那一刻起，角色便从&#8221;制作者&#8221;切换为&#8221;运营者&#8221;</strong>。每月人工成本不断流出，要为员工指明方向、注入动力——<strong>因热爱而开始的事情转变为管理的重压，反而很容易被这份重量压垮</strong>。许多独立开发者吐露：&#8221;<strong>开了公司之后，反而没了真正做游戏的时间</strong>&#8220;——正是这个原因。<strong>对员工而言最值得期待的发薪日，对老板而言却成了每月最痛苦煎熬的日子</strong>。</p>



<p>撇开近年来年轻一代越发难以承担&#8221;责任&#8221;这一特性不谈——<strong>单人游戏开发正逐渐成为大势所趋</strong>。<strong>而这一选择，已不再是&#8221;无可奈何的次优方案&#8221;</strong>。游戏引擎、素材市场、无代码工具，以及生成式 AI 正在<strong>迅速降低单人开发者必须承担的入门门槛</strong>。与一个人独自承担企划·美术·编程·音效·营销的过去不同，<strong>如今这每一个领域，都有相当一部分由工具加以辅助</strong>。<strong>单人开发，未来将不再是独立游戏圈的例外，而是潮流</strong>。</p>



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<hr class="wp-block-separator"/>



<h3>然而，单人开发是一件枯燥而艰难的事</h3>



<p>技术降低了入门门槛——这是事实，但并不意味着&#8221;变得容易了&#8221;。<strong>单人开发的本质，依然是孤独、漫长且单调的反复</strong>。<strong>没有为你注入动力的同事，没有催促 deadline 的上司，也没有共同攻克瓶颈的团队</strong>。<strong>所有决定都要独自做出，所有枯燥的工作都要独自完成</strong>。</p>



<p>要承受这份结构性的孤独，<strong>就不能简单地一头扎进制作，而必须制定更为细致的战略</strong>。以下是让单人开发得以持续下去的 4 项原则。</p>



<h4>1. 在对类型的明确理解之上设定目标</h4>



<p>单人开发中最常见的失败，源于&#8221;<strong>想做的东西太多了</strong>&#8220;。在资源有限的情况下，<strong>试图把所有事都做好的尝试，往往会通向&#8221;什么都没完成&#8221;的结局</strong>。</p>



<p><strong>良好的起点，是对自己想做的类型游戏拥有完整而明确的理解</strong>。<strong>该类型的核心乐趣是什么？超越大众玩家的核心付费用户期待什么？哪些要素相对成本而言能带来更大的回报？</strong>——先把这些搞清楚，<strong>再将开发目标收窄到自己实际能制作出来的范围</strong>。</p>



<p>法国工作室 <strong>Sandfall Interactive</strong> 的《<strong>克莱尔奥布斯库尔：33 远征队（Clair Obscur: Expedition 33）</strong>》是一部由约 30 人核心团队打造的作品（甚至有说法称副标题&#8221;33&#8243;便源自开发人数，可见这是一支精锐小队）。<strong>重要的并非人数，正是&#8221;选择与集中&#8221;的态度</strong>。他们<strong>没有以 AAA 级体量或照片级真实感与对手竞争，而是在有限的资源内，将资源集中于最明确、最有效的美学概念之上</strong>——&#8221;<strong>受美好时代（Belle Époque）法国启发的美术与原声音乐，加上回合制 RPG 这一明确的类型</strong>&#8220;。其结果——<strong>作为新生工作室的处女作，发售一个多月便卖出数百万份，并斩获多项游戏大奖殊荣</strong>。</p>



<p>许多单人开发者最常犯的错误，是<strong>做出了&#8221;好游戏&#8221;、&#8221;好玩的游戏&#8221;之后，抱怨为什么卖不动</strong>。<strong>炫目而精心打磨的游戏不一定就能卖</strong>。<strong>只有做出&#8221;让人忍不住要买&#8221;的游戏，同时在发售前便执着地与有购买力的用户群体建立连接，销售才会真正发生</strong>。</p>



<h4>2. 哪怕只有一个人，也要让项目&#8221;看得见&#8221;地被管理</h4>



<p>单人开发中进度推不动的最大原因，是<strong>没有明确的日程管理工具，仅在脑子里盘算日程、构思创意</strong>。所以——<strong>越是单人开发，越要养成运用 Trello、Notion 等工具，将待办事项与进展状况可视化管理的习惯</strong>。</p>



<p>这并非单纯的整理问题。</p>



<ul><li><strong>第一</strong>，它能防止单人工作时最大的敌人——&#8221;<strong>不清楚现在做到哪了、还剩什么</strong>&#8220;的状态。</li><li><strong>第二</strong>，<strong>填满看板、移动卡片这一行为本身，便能带来进展感</strong>，<strong>成为维持动力的装置</strong>。</li><li><strong>第三</strong>——也是最重要的——<strong>当日后追加团队成员或扩展至下一部作品时，这套体系可以直接沿用为运营基础</strong>。换言之，即便目前独自工作，<strong>也要将其打造成&#8221;未来能与他人共同工作的结构&#8221;</strong>。</li></ul>



<h4>3. 第一支原型版本要做得&#8221;轻&#8221;、推出得&#8221;快&#8221;</h4>



<p><strong>关在房间里独自打磨数年完美的游戏，然后&#8221;铛铛！&#8221;惊艳世界——这是最危险的方式</strong>。<strong>最初的开发原型与 Demo，应围绕核心概念与功能轻量制作，并迅速向外曝光</strong>。</p>



<p>把它分发给身边的熟人玩一玩，参加独立游戏展会或展示活动，<strong>把游戏摆到陌生玩家面前</strong>。在这一过程中你能获得两样东西——<strong>一是自己看不到的问题反馈</strong>，<strong>二是&#8221;人们到底觉不觉得这游戏有趣&#8221;这一市场性的初期信号</strong>。<strong>越早收到这个信号，就能减少在错误方向上投入的时间</strong>。</p>



<h4>4. 若是叙事核心向游戏，便把&#8221;制作过程本身&#8221;持续公开</h4>



<p>将近期潮流&#8221;<strong>强调故事与叙事（Narrative）的游戏</strong>&#8220;以单人开发持续推进——<strong>在 AI 时代反而具有特别的意义</strong>。<strong>因为这是一个难以被量产、开发者独有视角浓厚渗透其中的领域</strong>。</p>



<p>不过，<strong>这类游戏若临到发售前才突然亮相，很难收获关注</strong>。所以——<strong>必须将&#8221;制作过程本身&#8221;作为内容</strong>。<strong>参加展会、通过社交媒体共享制作进展、提前搭建 Steam 页面一点一滴累积愿望单</strong>——这些工作要从发售之前的很早开始并行展开。<strong>与玩家的接触点不是发售日才打造，而是在整个开发周期内逐步累积</strong>。</p>



<h3>独自制作，但不要陷入孤立</h3>



<p><strong>单人开发最大的陷阱，是&#8221;工作&#8221;直接等于&#8221;断绝&#8221;</strong>。所以——<strong>反过来说，越是单人开发者，社群活动便越重要</strong>。</p>



<p><strong>与其他开发者相互分享、相互连接彼此的作品，便成为同时获取信息·技术·情感支持的通道</strong>。<strong>持续参与线上线下的活动，提交作品至展会获取反馈</strong>——<strong>以这种方式逐步扩展目标，是一种良性流动</strong>。<strong>独自决定方向容易让视野变得狭窄；但定期吸纳外部的反馈，游戏与开发者便能一同成长</strong>。</p>



<p><strong>展会与展示活动绝非单纯的宣传场合</strong>。它<strong>是单人开发者定期与外部世界连接、确认自己的游戏在市场中处于何种位置的&#8221;坐标点校&#8221;之地</strong>。</p>



<hr class="wp-block-separator"/>



<p><strong>单人开发的时代，绝不能以&#8221;独自一人便能随心所欲、独自一人也无所不能&#8221;的乐观主义自居</strong>。<strong>工具与 AI 只是降低了入门门槛而已——竞争反而变得更为激烈，让作品脱颖而出的市场难度也变得更为艰难</strong>。</p>



<p>所以——<strong>变得更为必要的，正是面向单人开发的明确战略</strong>：</p>



<ul><li><strong>聚焦</strong> —— 彻底理解类型，将目标收窄到自己资源所能做到最好的那&#8221;一件事&#8221;。</li><li><strong>管理</strong> —— 即便独自工作，也要让项目可视化地运营，并构建可扩展的结构。</li><li><strong>早曝光</strong> —— 迅速公开轻量级原型，获取反馈与市场信号。</li><li><strong>连接</strong> —— 通过社群与展会避免孤立、校准坐标。</li><li><strong>公开</strong> —— 尤其是叙事向游戏，要把&#8221;制作过程&#8221;本身作为与玩家的接触点。</li><li><strong>委托</strong> —— 把骨架交给 RPG Maker 等工具承担，把时间投入到属于自己的强项之上。</li></ul>



<p><em><strong>独自制作，但不让自己陷入孤立——这份执着的努力</strong>。<strong>AI 时代的单人开发者所需要的态度，正栖息于这份平衡之上</strong>。</em></p>



<hr class="wp-block-separator"/>



<p><strong>撰文（企划/审定）：丁武植教授（嘉泉大学游戏影像学系副教授 / 工学博士）</strong></p>



<p><strong>丁武植教授简介</strong></p>



<p>1994 年作为 Trigger Soft 创业成员起步，曾任 NCsoft 总监、纳斯达克上市公司 Gravity 外部董事，以及 Lunosoft 副总裁——<strong>他是大韩民国第一代游戏开发者</strong>。<strong>自 2003 年企划并主办韩国首个独立游戏公开募集赛事</strong>以来，<strong>始终对国内独立游戏的培育倾注着长久的关心与支持</strong>。目前担任<strong>文化体育观光部游戏物管理委员会委员、城南市第 4 次产业特别委员会内容/数字/空间分科主席</strong>等职务，致力于韩国游戏产业的发展与健全文化的扎根。</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/29009">单人开发——未来独立游戏圈的潮流所向</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>1999 年韩国小学为舞台 ——《Come to my party!》首支 Demo 公开</title>
		<link>https://indiegame.com/zh/archives/28920</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 05:39:39 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28914</guid>

					<description><![CDATA[<p>由曾与 SM 娱乐、HYBE、Kakao、Devsisters 等公司合作、拥有 10 年从业经验的视觉艺术家 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28920">1999 年韩国小学为舞台 ——《Come to my party!》首支 Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
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<p>由曾与 <strong>SM 娱乐、HYBE、Kakao、Devsisters</strong> 等公司合作、拥有 10 年从业经验的视觉艺术家 <strong>SIMSANG YOON（윤심상）</strong> 开发、<strong>LINE Games</strong> 发行的视觉小说《<strong>Come to my party!</strong>》正式公开<strong>首支可玩 Demo</strong>。</p>



<p>本次 Demo 首先通过 <strong>Summer Game Fest 2026 的 Women-Led Games Showcase</strong> 亮相，并伴随<strong>继韩语之后追加支持英语·日语·中文的多语言更新</strong>，可在 Steam 上免费试玩。<strong>正式发售预定为 2026 年第 4 季度</strong>。</p>



<p><strong><a href="https://indiegame.com/archives/27549" target="_blank" rel="noreferrer noopener">【相关文章：《来参加我的派对！》，一部以1999年韩国小学为背景的黑色喜剧】</a></strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Come to my Party! - Women-Led Games Exclusive Trailer" width="788" height="443" src="https://www.youtube.com/embed/F1R09_9k20Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>全程无 AI、亲手绘制的 1999 年韩国小学风景</h3>



<p>《Come to my party!》是一部以<strong>1999 年韩国小学</strong>为背景的黑色喜剧视觉小说。玩家将以主角的视角，<strong>直面班长选举、同伴关系、家庭问题等任何人在童年都可能经历过的社会关系与情感</strong>。</p>



<p>作品以<strong>像素图像与手绘美术、感性叙事、多结局结构</strong>为特色。<strong>尤其值得一提的是——所有视觉素材均未使用 AI 生成，而是全程手工制作</strong>。</p>



<p>开发者 SIMSANG YOON 是一位与 <strong>SM 娱乐、HYBE、乐天（Lotte）、Kakao、Devsisters</strong> 等众多企业合作、<strong>在视觉艺术与商业插画领域活跃了 10 年以上</strong>的艺术家。<strong>这份经验如实地融入到了游戏整体的手绘像素美术之中</strong>。</p>



<p>音效方面也将焦点放在<strong>再现 1990 年代韩国小学氛围</strong>之上。<strong>教室的喧闹声、课间休息时操场上的活力、放学后空荡教室的静谧</strong>——一切都被细致地捕捉下来，<strong>唤起当年的情感</strong>。</p>



<h3>想当上班长、为自己办生日派对的&#8221;中间女儿&#8221;智珉的故事</h3>



<p>游戏采用<strong>根据玩家选择改变角色关系与结局的多结局结构</strong>。<strong>共准备了 12 种结局</strong>——以<strong>幽默与黑色喜剧的气质，将同伴群体微妙的心理与家庭间的纠葛等普遍性的成长叙事</strong>娓娓道来。</p>



<p>主角<strong>智珉</strong>是一位<strong>总是穿着姐姐传下来的衣服、在家庭关注中也稍显边缘的&#8221;中间女儿&#8221;</strong>。在<strong>模范生姐姐与备受宠爱的小弟之间努力寻找自己存在感</strong>的智珉，其梦想便是——<strong>当上班长，办一场专属于自己的生日派对</strong>。</p>



<p>智珉将与<strong>害羞的恩智、神秘氛围的多恩</strong>等形形色色的朋友建立关系，<strong>在过程中逐步成长</strong>。本作还融入了<strong>受 1999 年韩国孩子日常启发的多样小游戏</strong>，<strong>让玩家能够亲身体验当时的回忆与情感</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-27558" data-id="27558" src="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_6-150x84.jpg 150w, 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https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-27561" data-id="27561" src="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_9.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-27557" data-id="27557" src="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-27556" data-id="27556" src="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="960" height="540" alt="" class="wp-block-jetpack-slideshow_image wp-image-27555" data-id="27555" src="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_3.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_3.jpg 960w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_3-450x253.jpg 450w" sizes="(max-width: 960px) 100vw, 960px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="577" alt="" class="wp-block-jetpack-slideshow_image wp-image-27554" data-id="27554" src="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_1-1024x577.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_1-1024x577.jpg 1024w, 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srcset="https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/05/Come-to-my-Party_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause 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<h3>通过 Summer Game Fest 全球首发</h3>



<p>《Come to my party!》通过 <strong>Summer Game Fest 2026 Women-Led Games Showcase</strong> 全球首发。该展示会通过 <strong>IGN、GameSpot、The Game Awards</strong> 等主流游戏媒体与平台<strong>联合直播</strong>，<strong>与《Soulframe》《We Were Here Tomorrow》等众多期待之作一同被介绍</strong>。</p>



<p>本作也被视为 LINE Games 正在推进的<strong>PC 游戏阵容扩张的首项成果</strong>而备受瞩目。据悉，公司还计划推出《Ember and Blade》《Hamster Talk》等更多 PC 作品。</p>



<p>Demo 公开以来，Steam 社群中针对<strong>追加存档与载入功能、改版为流程图形式的&#8221;故事地图&#8221;、引入选项提示功能</strong>等用户便利性改进的正面评价不断涌现。</p>



<hr class="wp-block-separator"/>



<p>以<strong>1999 年韩国小学</strong>这一独特背景、<strong>不使用 AI 的手绘像素美术</strong>，以及<strong>任何人都能产生共鸣的成长叙事</strong>为卖点的《Come to my party!》，正作为一部<strong>在全球视觉小说市场中也具有差异化魅力</strong>的作品备受瞩目。</p>



<p><strong>以黑色喜剧特有的诙谐与苦涩相交织的气质，将童年的回忆、同伴关系、家庭间的纠葛娓娓道来</strong>——这部作品能否俘获海内外视觉小说爱好者的心，备受期待。</p>



<h4>《Come to my party!》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>SIMSANG YOON（윤심상，韩国 / 单人开发）</td></tr><tr><td>出版商</td><td>LINE Games Corporation</td></tr><tr><td>类型</td><td>视觉小说 / 黑色喜剧 / 选择冒险</td></tr><tr><td>发布平台</td><td>PC（蒸汽）/炉灶</td></tr><tr><td>计划发布</td><td>2026年第四季度</td></tr><tr><td>演示</td><td>免费Steam试玩版现已推出（支持韩语、英语、日语和中文）</td></tr><tr><td>结尾数量</td><td>12种</td></tr><tr><td>背景</td><td>1999年韩国小学</td></tr><tr><td>艺术风格</td><td>手绘像素画（非人工智能生成内容）</td></tr><tr><td>开发人员背景</td><td>SM娱乐·HYBE·Kakao·Devsisters·乐天合作视觉艺术家</td></tr><tr><td>公共历史</td><td>2026年夏季游戏节女性主导游戏展示会（由布里安娜·怀特主持）</td></tr><tr><td>主要关键词</td><td>视觉小说，1990年代，韩国小学，黑色喜剧，成长故事，多结局，像素艺术</td></tr><tr><td>官方频道</td><td>TikTok · Instagram · X · Discord · YouTube · Bluesky</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/3003760/Come_to_my_party/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28920">1999 年韩国小学为舞台 ——《Come to my party!》首支 Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>被裁员的 AAA 开发团队的挑战 —— 学校大乱斗游戏《Hijinks High》公开</title>
		<link>https://indiegame.com/zh/archives/28913</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 23:35:56 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28894</guid>

					<description><![CDATA[<p>在一项导致数百名开发者失业的大型项目取消的余波之中，一家全新的独立工作室就此诞生。而他们的首部作品，并不是拯救 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28913">被裁员的 AAA 开发团队的挑战 —— 学校大乱斗游戏《Hijinks High》公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>在一项导致数百名开发者失业的大型项目取消的余波之中，一家全新的独立工作室就此诞生。而他们的首部作品，并不是拯救世界的英雄故事——而是一群恶作剧鬼把学校搅得天翻地覆的故事。</strong></p>



<p>位于美国巴尔的摩的独立开发商 <strong>Sackbird Studios</strong> 于 6 月 4 日正式公布处女作《<strong>Hijinks High（恶作剧高校）</strong>》。本作正以<strong>最多 6 人同乐的在线协同派对游戏</strong>形式推进开发，预计登陆 <strong>PC（Steam·Epic Games Store）与主机平台</strong>。</p>



<p>尤其值得一提的是——Sackbird Studios 作为**《上古卷轴 Online（The Elder Scrolls Online）》核心开发团队所创办的工作室**而备受瞩目。在微软旗下大型 MMO 项目&#8221;<strong>Project Blackbird（黑鸟计划）</strong>&#8220;被取消之后，<strong>30 余位开发者齐心协力创办了这家完全由员工持股、自筹资金运营的独立工作室</strong>。</p>



<p>游戏公开后，<strong>以 Steam 愿望单为中心迅速口耳相传</strong>，吸引了大量用户的关注。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hijinks High - Announcement Trailer" width="788" height="443" src="https://www.youtube.com/embed/lL4IsR-aNb4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>3D 卡通风格的亲切感 —— 整座学校化身游乐场</h3>



<p>《Hijinks High》是一款让玩家<strong>化身学生、在最后一节铃声响起之前尽可能制造更多骚乱与混乱</strong>的游戏。</p>



<p>舞台是一座由<strong>教室、走廊、食堂、操场、洗手间等</strong>构成的庞大学校。<strong>以卡通风格的华丽 3D 图像呈现的校园</strong>，<strong>并非单纯的背景，更接近于一个玩家可以自由互动的巨型游乐场</strong>。</p>



<p><strong>每一件物件都会因物理引擎而做出反应</strong>，<strong>角色们夸张的表情与动作则将喜剧氛围推至极致</strong>。但同样存在阻挠玩家的存在——<strong>学校教职员工会不断追赶、阻止学生们的恶作剧</strong>。<strong>直到最后一节铃声响起时，整所学校追着玩家跑的&#8221;群魔乱舞&#8221;场面也可能发生</strong>。</p>



<p>最终目标极为简单：<strong>安然无恙地登上校车，和朋友们一同离开</strong>。</p>



<h3>储物柜·躲避球·喷射背包·乃至体液 —— 万物皆可化为恶作剧道具</h3>



<p>《Hijinks High》最大的特色，便是<strong>任何东西都能拿来用的自由互动</strong>。<strong>储物柜与躲避球自不待言，连喷射背包等特殊装备也都可以拿起、扔出</strong>。开发团队解释道——&#8221;<strong>只要不是钉在地上的东西，几乎一切都可以拿来用。</strong>&#8220;</p>



<p>甚至当用来扔的东西不够时，本作也准备了<strong>学生式的&#8221;终极手段&#8221;（？）</strong>——<strong>游戏的设计让&#8221;体液&#8221;也能化身为一种恶作剧道具</strong>，<strong>塑造出独特的喜剧效果</strong>。</p>



<p>系统<strong>并非由固定事件触发，而是由物理引擎与玩家的行为结合后自然发生</strong>。<strong>即便在同一张地图上，每一次也会上演截然不同的状况</strong>。<strong>塑造出难以预料的混乱与笑声</strong>，<strong>正是本作的核心乐趣</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28898" data-id="28898" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28899" data-id="28899" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28900" data-id="28900" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28901" data-id="28901" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>饥饿与膀胱管理 —— 把&#8221;身体状态&#8221;也化为游戏机制的生存系统</h3>



<p>不过，《Hijinks High》并非只是单纯的恶作剧游戏。玩家可通过摄取<strong>披萨、碳酸饮料、牛奶等多样的食物与饮品维持体力、获得各种 Buff</strong>。但<strong>吃得越多，相应的代价也随之而来</strong>。</p>



<p>玩家必须<strong>管理胃部状态、膀胱、能量与整体身体状况</strong>——<strong>暴饮暴食时，可能会发生呕吐或膀胱濒临极限等出乎意料的问题</strong>。这一<strong>生存要素为单纯的派对游戏增添了战略性判断</strong>——<strong>何时吃饭、何时移动、何时奔向洗手间，都成为重要抉择</strong>。</p>



<p>此外，<strong>游走于协作与背叛之间的心理战</strong>也同样存在。<strong>虽然大家都是同一个队伍，但有时玩家可选择由一人吸引教职员的视线，为其他朋友争取逃脱的时间</strong>。<strong>这种协作与背叛之间的抉择，每一次都将创造难以预测的状况与全新的故事</strong>。</p>



<h3>大型项目取消的尽头开启的全新起点 —— 员工持股、自筹资金工作室的宣言</h3>



<p>Sackbird Studios 的诞生背景同样受到业界关注。<strong>工作室成员中相当一部分人出身于微软旗下开发中的大型 MMO 项目&#8221;Project Blackbird&#8221;</strong>。该项目于 <strong>2025 年中止开发</strong>，<strong>许多开发者不得不另寻出路</strong>。</p>



<p>但他们<strong>选择了将资源投资到自己身上</strong>——<strong>采用完全员工持股结构与自筹资金运营方式</strong>，<strong>走上了一条不受外部干涉、专注于打造自己想做的游戏的道路</strong>。</p>



<p>Sackbird Studios CEO <strong>Adam Hafez</strong> 表示：&#8221;<strong>《Hijinks High》正是因为我们是一群以纯粹热情制作游戏的人才能完成的作品</strong>&#8220;，&#8221;<strong>这只是一个开始 —— 我们希望成为一家长期成长的工作室。</strong>&#8220;</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28902" data-id="28902" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28903" data-id="28903" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28904" data-id="28904" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28905" data-id="28905" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>多家游戏专业媒体与社群关注 —— 愿望单同样飙升</h3>



<p>公开以来，《Hijinks High》正在海外游戏媒体与社群中迅速引爆话题。<strong>Gematsu、Massively Overpowered</strong> 等多家媒体<strong>以重要篇幅报道了&#8221;Project Blackbird 出身开发者的首部独立项目&#8221;这一身份</strong>；Steam 愿望单<strong>也在发布伊始便录得陡峭的增长曲线</strong>。</p>



<p>相关预告片与社交媒体帖子之下，&#8221;<strong>近来罕见的纯粹喜剧多人游戏</strong>&#8220;、&#8221;<strong>适合和朋友一起玩的次世代派对游戏</strong>&#8220;等反响接连出现。距离正式发售虽然尚有时日——<strong>但本作早已被独立多人游戏爱好者列入&#8221;值得关注的新作候选&#8221;行列</strong>。</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="484" src="https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-1024x484.webp" alt="" class="wp-image-28906" srcset="https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-1024x484.webp 1024w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-300x142.webp 300w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-768x363.webp 768w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-1536x726.webp 1536w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-2048x967.webp 2048w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-150x71.webp 150w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-450x213.webp 450w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-1200x567.webp 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p><strong>本可能以大型项目取消而告终的开发者们的故事，如今站上了崭新的起跑线。</strong></p>



<p><strong>在数百人岗位消失的废墟之上诞生的 Sackbird Studios，其首部作品并非拯救世界的英雄叙事，而是一场以校园为舞台展开的愉快混乱。</strong></p>



<p><strong>协作与背叛、基于物理引擎的不可预测的闹剧</strong>，将带来怎样的乐趣？<strong>来自 AAA 开发现场的资深团队所推出的《Hijinks High》，又将在独立多人游戏市场掀起怎样的反响</strong>，备受瞩目。</p>



<h4>《Hijinks High》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>Sackbird Studios（马里兰州巴尔的摩市/成立于2025年9月/员工所有制）</td></tr><tr><td>类型</td><td>第一人称多人派对游戏 / 基于物理的沙盒游戏 / 喜剧</td></tr><tr><td>发布平台</td><td>PC（Steam/Epic游戏商城）/主机（未公开）</td></tr><tr><td>计划发布</td><td>待定（TBA）</td></tr><tr><td>游戏模式</td><td>在线多人游戏，最多支持 6 名玩家</td></tr><tr><td>开发人员背景</td><td>《上古卷轴OL》核心开发团队 / 在“黑鸟计划”取消后成立（彭博社报道）</td></tr><tr><td>发布日期</td><td>2026年6月4日</td></tr><tr><td>主要系统</td><td>基于物理的物体交互/食物增益和身体状况管理/团队合作与背叛机制</td></tr><tr><td>主要关键词</td><td>校园、派对游戏、物理、恶作剧、多人游戏、喜剧、3A级独立游戏</td></tr><tr><td>官方频道</td><td>Instagram·Facebook·X·Discord</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/4112370/Hijinks_High/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>



<p></p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28913">被裁员的 AAA 开发团队的挑战 —— 学校大乱斗游戏《Hijinks High》公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>雅加达资深射击玩家打造的《Brave Rounds》PC·Switch 同步发售</title>
		<link>https://indiegame.com/zh/archives/28897</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 22:40:13 +0000</pubDate>
				<category><![CDATA[游戏评测]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28882</guid>

					<description><![CDATA[<p>不躲避子弹，反而朝敌阵中心一头扎入。 由印度尼西亚雅加达的独立开发商 PlayShift Games 开发的纵 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28897">雅加达资深射击玩家打造的《Brave Rounds》PC·Switch 同步发售</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>不躲避子弹，反而朝敌阵中心一头扎入。</strong></p>



<p>由印度尼西亚雅加达的独立开发商 <strong>PlayShift Games</strong> 开发的纵向卷轴弹幕地狱射击游戏《<strong>Brave Rounds（勇者轮回）</strong>》于 6 月 4 日同步登陆 <strong>PC（Steam）与 Nintendo Switch</strong> 平台。</p>



<p>游戏还将通过 <strong>6 月 8 日至 15 日举办的 Steam Bullet Fest</strong> 同步推出 Demo 版本，<strong>与射击游戏爱好者首次相见</strong>。</p>



<p>受 <strong>2000 年代街机射击游戏的气质与强烈动作</strong>启发，《Brave Rounds》<strong>大胆颠覆了&#8221;与敌人保持距离&#8221;这一类型传统公式</strong>。<strong>玩家越近距离与敌人战斗，便能造成更大的伤害</strong>——以&#8221;<strong>冒险换取奖励的进攻性玩法</strong>&#8220;作为核心乐趣设计。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Brave Rounds - Gameplay Trailer" width="788" height="443" src="https://www.youtube.com/embed/vqUZa53jxf4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>2000 年代动画气质视觉与能量满溢的原声音乐</h3>



<p>《Brave Rounds》是一部<strong>以现代化手法重新诠释经典街机游戏与 2000 年代动画特有美学</strong>的作品。</p>



<p><strong>仿佛亲手绘制的高分辨率 2D 美术与动感十足的角色动画</strong>，<strong>仿佛同时实现了复古情怀与现代演出</strong>。在**神秘的超自然科幻世界&#8221;20XX&#8221;**为背景的各个关卡上展开的——<strong>铺满屏幕的弹幕模式与华丽的爆炸效果</strong>，<strong>带来极高的视觉密度</strong>。</p>



<p>由 <strong>Dicky Teja Pratama、Jasson Prestiliano、Scowsh</strong> 三位作曲家共同参与的音乐，<strong>以横跨多种流派的能量满溢的编排</strong>，<strong>同时支撑起战斗的紧张感与故事的情感线</strong>。<strong>战斗场景以快节奏拉升沉浸感</strong>，<strong>视觉小说式的剧情段落则细腻刻画角色情感，共同完成了游戏的氛围</strong>。</p>



<h3>越近距离越强大 —— 风险与挑战所换来的奖励，便是&#8221;效率&#8221;</h3>



<p>与大多数强调保持距离与回避中心玩法的弹幕地狱射击游戏不同，<strong>《Brave Rounds》采取了截然相反的设计取向</strong>。</p>



<p>玩家须运用<strong>散射（Wide Shot）、聚焦射击（Focus Shot）、强力炸弹（Bomb）以及角色专属特殊能力</strong>，<strong>朝敌人的弹幕之中深入推进</strong>。<strong>距离敌人越近，便能获得越高的攻击效率</strong>——<strong>因此要求玩家采取冒险换取奖励的进攻性玩法</strong>。</p>



<p><strong>协同游玩方式</strong>同样引人注目。<strong>2 人协同模式</strong>中，<strong>第 2 位玩家可直接操作选项（副火力单位），分担攻击与防御</strong>。此外，本作还设有<strong>由一名玩家同时操控两个角色的&#8221;双重操控模式（Dual Control Mode）&#8221;</strong>，<strong>激发追求高难度玩法的射击迷的挑战欲</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28886" data-id="28886" src="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28887" data-id="28887" src="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28888" data-id="28888" src="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28889" data-id="28889" src="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28890" data-id="28890" src="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Brave-Rounds_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>印度尼西亚资深玩家对&#8221;射击&#8221;的开发哲学</h3>



<p><strong>PlayShift Games</strong> 是一家专注于射击游戏的独立开发商，<strong>由资深射击玩家 wltr3565 创办并经营</strong>。开发团队在 <strong>2022 年发售的前作《Hell Blasters》中进行了将剧情要素融入射击游戏的实验</strong>，<strong>而《Brave Rounds》则将这一思路进一步发扬光大</strong>。</p>



<p>本作除了由 <strong>5 个关卡构成的街机模式（Arcade Mode）之外，还配备了包含 41 个挑战关卡的剧情模式（Story Mode）</strong>。<strong>通过升级系统、收集要素、视觉小说式的动画演出</strong>，<strong>本作超越了单纯的射击游戏范畴，同时提供以叙事为核心的玩法</strong>。</p>



<hr class="wp-block-separator"/>



<p>海外媒体也将关注的目光投向《Brave Rounds》的<strong>独创性手法</strong>。<strong>避开敌人——这一传统的射击游戏公式被颠覆，转而设计为&#8221;朝危险冲锋&#8221;的战斗系统</strong>——这正是与既有射击游戏拉开差异的核心要素，<strong>作为印尼独立开发商推出的、个性十足的弹幕地狱射击作品备受关注</strong>。</p>



<p><strong>穿越弹幕、在最近的距离一决胜负</strong>——这一构思让《Brave Rounds》<strong>为熟悉的弹幕地狱类型注入全新的紧张感与攻击性</strong>，<strong>正激发着射击游戏爱好者的挑战欲望</strong>。</p>



<h4>《Brave Rounds》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>PlayShift Games（印度尼西亚雅加达 / 开发商：wltr3565）</td></tr><tr><td>类型</td><td>纵向卷轴弹幕射击/街机动作/视觉小说</td></tr><tr><td>发布平台</td><td>PC（Steam）/ Nintendo Switch</td></tr><tr><td>发布日期</td><td>2026年6月4日</td></tr><tr><td>游戏模式</td><td>单人/双人合作/双人控制模式</td></tr><tr><td>可操控角色</td><td>3种类型</td></tr><tr><td>主模式</td><td>街机模式（5个关卡）/故事模式（41个挑战关卡）/得分挑战模式</td></tr><tr><td>原声带</td><td>迪基·特贾·普拉塔玛 / 杰森·普雷斯蒂利亚诺 / 斯考什</td></tr><tr><td>公共历史</td><td>Steam Next Fest 2026 年 2 月 / Steam Bullet Fest 2026（6 月 8 日至 15 日试玩版）</td></tr><tr><td>先前的工作</td><td>地狱爆破者（2022，Steam·Itch.io·Nintendo Switch）</td></tr><tr><td>支持功能</td><td>TATE / 竖屏模式 / 回放 / 可重新绑定按键</td></tr><tr><td>主要关键词</td><td>弹幕射击、射击、近距离射击、合作、街机、动画、20XX、喀拉喀托火山</td></tr><tr><td>官方频道</td><td>X(@PlayshiftG) · Discord · YouTube</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/2610010/Brave_Rounds/" target="_blank" rel="noreferrer noopener">捷径</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28897">雅加达资深射击玩家打造的《Brave Rounds》PC·Switch 同步发售</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>在游戏中创作的音乐能发行成唱片？音乐大亨游戏《OFFBEAT》Demo 公开</title>
		<link>https://indiegame.com/zh/archives/28885</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 22:05:51 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28872</guid>

					<description><![CDATA[<p>由英国开发商 Whetstone Games 开发、Pantaloon Interactive 负责发行的音乐 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28885">在游戏中创作的音乐能发行成唱片？音乐大亨游戏《OFFBEAT》Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>由英国开发商 <strong>Whetstone Games</strong> 开发、<strong>Pantaloon Interactive</strong> 负责发行的音乐大亨游戏《<strong>OFFBEAT</strong>》近期通过 <strong>Itch.io 公开了 Demo 版本</strong>。Steam 版本也将不久后推出，<strong>经过约 6～8 个月的抢先体验期</strong>，目标于 <strong>2026 年下半年正式发售</strong>。</p>



<p>《OFFBEAT》在公开的同时，<strong>创意总监 Ed Sibley 在游戏内部亲自制作的首支单曲《&#8221;Not Your Uncle&#8217;s Ringtone&#8221;》也作为正式音源同步发行</strong>，引发热议。本作<strong>作为一款超越单纯娱乐内容的&#8221;实际音乐制作工具兼音源发行平台&#8221;，作为罕见案例备受瞩目</strong>。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="OFFBEAT Official Gameplay Trailer" width="788" height="443" src="https://www.youtube.com/embed/FuQVYxVkFCI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>园艺装饰品变身合成器的奇妙音乐工作室</h3>



<p>《OFFBEAT》是一款采用<strong>像素美术风格</strong>制作的音乐生产模拟游戏。与一般的音乐制作游戏不同——它<strong>并不让玩家操作专业工作室与昂贵装备</strong>，<strong>而是让园艺装饰品、厨房用具、办公用品、玩具等出人意料的物件扮演合成器的角色</strong>。</p>



<p>玩家<strong>将这些工具连接到序列器（Sequencer）与效果器装备</strong>之上，<strong>创作出独特的电子音乐</strong>。<strong>园艺地精玩偶（Gnome）会产生怎样的声音？在亲自接上之前谁也不知道</strong>——这一点也是本作的乐趣所在。</p>



<p>游戏由<strong>按电子音乐流派构成的主题章节</strong>组成。玩家可通过&#8221;<strong>Riches &amp; Rags</strong>&#8220;目录购买新装备、<strong>将装备的升级与改造交给个性十足的技师&#8221;Electric Lacey&#8221;</strong>，<strong>逐步壮大属于自己的工作室</strong>。<strong>形形色色的委托人与怪咖角色登场</strong>，<strong>为音乐制作过程增添丰富的故事</strong>。</p>



<h3>&#8220;游戏即 DAW&#8221; —— 创作的音乐可作为真实 WAV 文件导出</h3>



<p>游戏最大的特色，是<strong>可将游戏内制作的音乐导出为真实的音频文件</strong>。</p>



<p>玩家通过游戏内序列器完成的曲目，<strong>会以 WAV 格式保存到电脑</strong>。本作<strong>虽不提供专业数字音频工作站（DAW）级别的复杂功能</strong>，但<strong>已具备充分的功能，让玩家体验作曲、编曲与声音设计，并确认其成果</strong>。</p>



<p>开发团队的目标是——<strong>降低音乐制作的高门槛</strong>。他们<strong>以游戏这一亲切的形式呈现可能令人感到昂贵且复杂的音乐制作过程</strong>，<strong>让玩家在自然而然之中掌握合成器、声音设计、作曲与录音的基础知识</strong>。</p>



<p>开发团队阐明创作意图：&#8221;<strong>我们的目标不是要把音乐做得好听，而是要让大家自由地表达与实验。</strong>&#8220;</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28874" data-id="28874" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28873" data-id="28873" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28875" data-id="28875" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28876" data-id="28876" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28877" data-id="28877" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28878" data-id="28878" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>游戏中的创作连结真实音源 —— 游戏内制作的单曲实际发行</h3>



<p>让《OFFBEAT》更为特别的要素，<strong>便是游戏中创作的音乐与真实的唱片市场相连结</strong>。</p>



<p>Ed Sibley 在公布时表示：&#8221;<strong>我们需要为预告片制作音乐，而既然这是一款音乐制作游戏，我希望能在游戏中亲自创作曲目</strong>&#8220;，&#8221;<strong>我打开 OFFBEAT、把各种设备连接起来开始工作，结果最终成果让我相当满意，于是干脆决定以单曲形式发行。</strong>&#8220;</p>



<p>发行商 Pantaloon 为此<strong>专门成立了独立音乐厂牌 Pantaloon Records</strong>。今后，团队也计划<strong>让玩家在游戏中制作的音乐通过真实的音源平台发行</strong>。<strong>这被业界视为一项将&#8221;游戏、音乐制作软件与唱片产业&#8221;熔为一炉的全新尝试</strong>。</p>



<h3>&#8220;降低音乐制作的入门门槛&#8221; —— 海外游戏媒体关注</h3>



<p>海外游戏媒体将《OFFBEAT》评价为<strong>超越单纯大亨类游戏的作品</strong>。</p>



<p>通过<strong>结合音乐生产模拟、教育要素与真实音频制作功能的独特结构</strong>，<strong>让玩家在享受乐趣的同时学习音乐制作</strong>——这一点备受瞩目。尤其是&#8221;<strong>可将游戏内创作的音乐发行为真实音源</strong>&#8220;这一点，<strong>是既有音乐游戏中难得一见的全新尝试</strong>。</p>



<p>Whetstone Games 计划在抢先体验期间<strong>积极采纳玩家反馈、持续改进系统</strong>。</p>



<p><strong>在游戏中创作的音乐连结至现实流媒体平台的时代</strong>。《OFFBEAT》<strong>有望成为打破游戏与音乐创作边界的最独特实验之一</strong>。</p>



<h4>《OFFBEAT》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>Whetstone Games（英国伦敦）</td></tr><tr><td>出版商</td><td>Pantaloon Interactive Ltd.</td></tr><tr><td>类型</td><td>音乐大亨/音频制作模拟/沉浸式音乐模拟</td></tr><tr><td>发布平台</td><td>PC平台（计划在Steam平台抢先体验）/ Itch.io平台（提供试玩版）</td></tr><tr><td>计划发布</td><td>2026年下半年提前体验（预计持续6-8个月）</td></tr><tr><td>艺术风格</td><td>像素艺术/复古</td></tr><tr><td>主要特点</td><td>游戏内音序器/WAV文件提取/非结构化合成器对象</td></tr><tr><td>相关标签</td><td>Pantaloon Records（发行游戏内制作的音乐）</td></tr><tr><td>首支单曲</td><td>《这不是你叔叔的铃声》——由 Ed Sibley 作曲，游戏制作</td></tr><tr><td>主要关键词</td><td>音乐制作、大亨、合成器、创意、实验、像素艺术、复古、WAV提取</td></tr><tr><td>官方频道</td><td>Discord · Bluesky · YouTube · TikTok</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/4468030/OFFBEAT/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28885">在游戏中创作的音乐能发行成唱片？音乐大亨游戏《OFFBEAT》Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>Steam 销量突破 1,000 万份的《Chained Together》—— 进入长期运营体系</title>
		<link>https://indiegame.com/zh/archives/28819</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 23:17:11 +0000</pubDate>
				<category><![CDATA[独立游戏新闻]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28804</guid>

					<description><![CDATA[<p>自 2024 年发售以来便在 YouTube 与 Twitch 上掀起爆炸性人气、Steam 销量突破 1,0 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28819">Steam 销量突破 1,000 万份的《Chained Together》—— 进入长期运营体系</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>自 2024 年发售以来便在 YouTube 与 Twitch 上掀起爆炸性人气、<strong>Steam 销量突破 1,000 万份</strong>的协同平台跳跃游戏《<strong>Chained Together（一同锁链）</strong>》，已与发行商 <strong>Secret Mode</strong> 正式签订合作伙伴关系。</p>



<p>由法国独立开发商 <strong>Anegar Games</strong> 开发的本作，<strong>自 2024 年 6 月发售伊始便在主播与内容创作者之间掀起话题、迅速口口相传</strong>。此后，本作斩获 <strong>Golden Joystick Awards</strong> 与 <strong>Streamer Awards</strong>，目前在 Steam 上<strong>基于超过 5 万条用户评测维持着 90% 的&#8221;特别好评&#8221;评级</strong>。</p>



<p>Secret Mode 表示——通过本次合作，<strong>将与后续追加的开发合作伙伴携手，支援游戏的进一步成长</strong>。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Chained Together First Official Trailer" width="788" height="443" src="https://www.youtube.com/embed/lVVyMT_HEgY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>从地狱到天堂 —— 无尽延伸的多彩世界</h3>



<p>《Chained Together》的舞台始于<strong>地狱的最深处</strong>。玩家需要<strong>攀登危机四伏的平台，朝着天堂前进</strong>。</p>



<p><strong>游戏的每个区域都拥有截然不同的氛围与视觉主题</strong>，<strong>越向上攀登，便会出现难度更高的障碍物与更为复杂的构造物</strong>。尤其是在<strong>硬核模式</strong>下，<strong>下方持续上涌的岩浆会不断压迫玩家</strong>，<strong>紧张感被推至顶点</strong>。</p>



<p>反之，在高处可获得的&#8221;<strong>黄金之翼</strong>&#8220;则<strong>在坠落时提供滑翔能力，提升生存几率</strong>。<strong>地狱的赤红岩浆与天堂的金光风景形成鲜明对比</strong>，<strong>塑造出独特的氛围</strong>。</p>



<h3>一条锁链造就的笑声与绝望 —— 基于物理的协同平台跳跃核心机制</h3>



<p>《Chained Together》最大的特色，是<strong>最多 4 名玩家由一条锁链相连的展开方式</strong>。</p>



<p><strong>有人跳跃，其他玩家便会被一同拉起；任何一人失误，整支队伍便可能坠落</strong>。<strong>基于物理引擎的互动</strong>，<strong>将单纯的平台动作转变为难以预测的协同游玩</strong>，<strong>塑造出欢笑与愤怒并存的独特乐趣</strong>。</p>



<p>游戏的基本玩法<strong>除了&#8221;向上攀登&#8221;之外没有特别的目标</strong>——但<strong>仅凭一瞬间的失误便可能让数十分钟累积起来的过程化为乌有</strong>——<strong>这种紧张感正是促使玩家不断挑战的源动力</strong>。</p>



<p>希望提升难度的玩家可选择<strong>岩浆上涌的硬核模式</strong>；为初学者准备的<strong>入门模式</strong>则提供<strong>可立即返回最高到达点的便利功能</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28808" data-id="28808" src="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28805" data-id="28805" src="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28806" data-id="28806" src="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28807" data-id="28807" src="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>发售 2 年内突破 1,000 万份、Steam 5 万条评测 —— 病毒式协同游戏的教科书</h3>



<p>《Chained Together》<strong>发售伊始便成为主播与 YouTuber 的常客内容</strong>。</p>



<p>尤其是<strong>与好友一同游玩时所发生的意外、失误，以及由此引发的连锁反应</strong>，<strong>为观众带来巨大的欢笑、自然而然地引发病毒式传播</strong>。</p>



<p>由此，本作<strong>在发售约 2 年内便突破 Steam 累计销量 1,000 万份</strong>，<strong>至今仍持续产出新的游玩影片与直播内容</strong>。Steam 上<strong>维持着 5 万条以上评测与 90% 好评率</strong>，<strong>长期热销势头延续至今</strong>。</p>



<h3>与三度斩获 BAFTA 的 Secret Mode 携手，准备全新飞跃</h3>



<p>签订合作的 <strong>Secret Mode</strong> 是一家独立游戏专业发行商。该公司<strong>斩获 MCV/Develop 2025 年度独立发行商、Ukie 2024 最佳英国发行商、Debug 2025 独立游戏最佳影响力营销</strong>等奖项，在业界的影响力持续扩大。</p>



<p>旗下发行作品包括：<strong>三度斩获 BAFTA 的《Still Wakes the Deep》、《A Little to the Left》、《Wobbledogs》、《Loddlenaut》等。尤其在协同恐怖游戏《Escape the Backrooms》的正式发售与后续内容支持</strong>方面积累了成功经验，<strong>被业界评价为在&#8221;以社群与直播平台为中心成长的病毒式游戏运营&#8221;方面拥有独到优势</strong>。</p>



<p>本次合作同样<strong>超越了单纯的发行协议</strong>——预计将成为<strong>为这部已确立为全球热门作品的《Chained Together》进行长期成长与内容扩展的踏板</strong>。</p>



<hr class="wp-block-separator"/>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28809" data-id="28809" src="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28812" data-id="28812" src="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28810" data-id="28810" src="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28811" data-id="28811" src="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Chained-Together_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h5>《Chained Together》游戏信息</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>阿内加尔游戏</td></tr><tr><td>出版商</td><td>Secret Mode（2025 年 MCV/Develop 年度最佳独立发行商）</td></tr><tr><td>类型</td><td>合作平台游戏/基于物理的暴走游戏/派对游戏</td></tr><tr><td>发布平台</td><td>PC（Steam）</td></tr><tr><td>首次发布日期</td><td>2024年6月</td></tr><tr><td>价格</td><td>4.99美元</td></tr><tr><td>Steam销售量</td><td>1000万册以上</td></tr><tr><td>Steam 评测</td><td>好评率90%（50,000+）</td></tr><tr><td>总理</td><td>2024年金摇杆奖/2024年主播奖</td></tr><tr><td>游戏模式</td><td>单人/最多4人合作</td></tr><tr><td>核心系统</td><td>连锁物理/熔岩池硬核模式/黄金之翼/新手模式</td></tr><tr><td>主要关键词</td><td>合作、令人抓狂、平台跳跃、地狱、锁链、病毒式传播、派对游戏</td></tr><tr><td>官方频道</td><td>Discord · X · YouTube · TikTok</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/2567870/Chained_Together/" target="_blank" rel="noreferrer noopener">捷径</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28819">Steam 销量突破 1,000 万份的《Chained Together》—— 进入长期运营体系</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>菲律宾单人开发者的冷战谍报雄心之作 ——《The Syndicate》Demo 公开</title>
		<link>https://indiegame.com/zh/archives/28822</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 22:43:54 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<category><![CDATA[featured]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28789</guid>

					<description><![CDATA[<p>从微小的谍报作战起步，跨越整个欧洲，最终成长为世界最大情报组织的首脑。 由菲律宾独立开发者 ANI_Softw [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28822">菲律宾单人开发者的冷战谍报雄心之作 ——《The Syndicate》Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
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<p><strong>从微小的谍报作战起步，跨越整个欧洲，最终成长为世界最大情报组织的首脑。</strong></p>



<p>由菲律宾独立开发者 <strong>ANI_Software</strong> 开发中的冷战主题放置策略游戏《<strong>The Syndicate: Classified Operations（辛迪加：机密行动）</strong>》在 Steam Next Fest 前夕公开了 <strong>Demo 版本</strong>。</p>



<p>玩家将以<strong>小规模秘密组织运营者</strong>的身份出发——<strong>构建 Blacksite（秘密据点）、扩大影响力</strong>，并<strong>通过制定政策与开展反谍报活动，逐步完成庞大的情报网络</strong>。</p>



<p>尤其引人注目的是——<strong>本作摒弃了一般的菜单式界面</strong>，所有玩法都围绕**仿佛真实谍报机构作战室般的&#8221;作战板（Ops Board）&#8221;**展开。这种独创的设计正是本作的亮点。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Cold War Strategy Trailer | The Syndicate: Classified Operations" width="788" height="443" src="https://www.youtube.com/embed/uWGf9_m_h4U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>作战板即是 UI —— 亲手处理冷战谍报世界的文件·密码·电报</h3>



<p>《The Syndicate》最大的特色，是<strong>界面与玩法融为一体</strong>的结构。玩家无需面对传统的 HUD 或下拉菜单，<strong>而是通过桌面上的作战板处理一切业务</strong>。</p>



<p>游戏在板上<strong>扩展各城市据点、升级基础设施，并选择决定组织运营方针的&#8221;教义（Doctrine）&#8221;</strong>。此外还能<strong>解码加密通讯、阻断或确保情报传递路径、分析机密文件</strong>——这些<strong>谍报机构的日常业务</strong>都作为本作的核心要素得以呈现。</p>



<p>尤其是<strong>窃听资料、密码电文与秘密备忘录会实时传递给玩家</strong>——<strong>迅速处理这些情报的过程，将直接左右组织运营的成败</strong>。可以说，本作是<strong>对冷战时代情报机构紧张工作环境的游戏化重诠释</strong>。</p>



<h3>从小规模作战到核威胁 —— 复杂性逐阶累积的放置式设计</h3>



<p>游戏以<strong>放置类型特有的成长结构</strong>为根基。初期，玩家只需执行<strong>小规模作战与简单任务</strong>——但随着时间推移，<strong>业务将逐步自动化、组织规模也将扩大</strong>，进而要求<strong>更为复杂的战略性抉择</strong>。</p>



<p>玩家将<strong>先建立城市级别的 Blacksite，连接地区网络</strong>，之后<strong>将影响力扩展至整个欧洲乃至全球舞台</strong>。<strong>寻常的情报收集任务，将逐步升级为地区冲突、国际局势、大规模秘密作战，乃至核危机应对</strong>——规模一步步攀升。</p>



<p>此外，本作还设有决定组织发展方向的**&#8221;教义&#8221;系统**。玩家可<strong>选择长期战略与专精能力，构筑独属于自己的情报组织</strong>。<strong>微小的效率提升与基础设施改进，随着时间推移累积为庞大利益</strong>——本作得以让玩家<strong>体验到放置类型特有的成长爽快感</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28793" data-id="28793" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28794" data-id="28794" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28795" data-id="28795" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28796" data-id="28796" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>含语音演绎、支持 19 种语言 —— 泰语·韩语·日语精准瞄准亚洲市场</h3>



<p>《The Syndicate》以独立游戏而言<strong>支持极为广泛的语言</strong>。<strong>包括英语、韩语、日语、泰语、印尼语、越南语在内，共支持 19 种语言</strong>，并<strong>附带语音演绎</strong>。</p>



<p>尤其是<strong>对东南亚与东亚地区语言的积极支持</strong>，<strong>展现出开发者瞄准全球策略·模拟类型玩家群体的明确意图</strong>。</p>



<h3>在菲律宾打造冷战谍报作品 —— 单人工作室 ANI_Software 的挑战</h3>



<p>开发商 <strong>ANI_Software</strong> 是一家<strong>由菲律宾独立开发者运营的单人开发工作室</strong>。从开发初期起，团队便<strong>通过 Itch.io 公开 Demo 收集用户反馈</strong>。近期，随着 Steam Demo 的公开，本作<strong>被游戏专业媒体 VGTimes 介绍至首页</strong>，<strong>关注度也随之提升</strong>。</p>



<hr class="wp-block-separator"/>



<p><strong>融合冷战谍报作品特有的氛围与放置类型独具魅力的成长结构</strong>的《The Syndicate: Classified Operations》，将通过即将到来的 Steam Next Fest 向更多玩家展现自身的魅力。<strong>将小规模情报组织培育为全球性秘密帝国的独特体验</strong>，能否吸引策略游戏爱好者的目光，备受瞩目。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28798" data-id="28798" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28797" data-id="28797" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28799" data-id="28799" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28800" data-id="28800" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h5><strong>《The Syndicate: Classified Operations》游戏信息</strong></h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>ANI_Software（菲律宾，独立开发）</td></tr><tr><td>类型</td><td>渐进式战略/闲置模拟/冷战间谍管理</td></tr><tr><td>发布平台</td><td>PC（Steam）/ Itch.io（提供免费试玩版）</td></tr><tr><td>计划发布</td><td>未定（开发中）</td></tr><tr><td>演示</td><td>Steam Next Fest 试玩版发布 / Itch.io 现已推出免费浏览器试玩</td></tr><tr><td>语言支持</td><td>支持19种语言（包括韩语、日语、泰语、印尼语和越南语）</td></tr><tr><td>配音</td><td>包括</td></tr><tr><td>核心系统</td><td>操作面板用户界面 / 黑狱网络 / 教条选择 / 密码学 / 渐进式复杂度</td></tr><tr><td>背景</td><td>冷战时期/北美→欧洲→全球扩张</td></tr><tr><td>精选</td><td>VGTimes 主屏幕独家报道</td></tr><tr><td>主要关键词</td><td>冷战、间谍活动、渐进式、儿童、秘密监狱、行动委员会、核威胁、菲律宾独立党</td></tr><tr><td>官方频道</td><td>Steam社区 · Itch.io</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/4598120/The_Syndicate_Classified_Operations/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28822">菲律宾单人开发者的冷战谍报雄心之作 ——《The Syndicate》Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>《驯鹿之路》评测：一场静谧而沉重的加里波利之旅</title>
		<link>https://indiegame.com/zh/archives/28792</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 22:17:09 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28772</guid>

					<description><![CDATA[<p>一场鲜少被讲述的战争 第一次世界大战题材的游戏并不少见，但聚焦于1915年加里波利战役的作品却屈指可数。这场战 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28792">《驯鹿之路》评测：一场静谧而沉重的加里波利之旅</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h3>一场鲜少被讲述的战争</h3>



<p>第一次世界大战题材的游戏并不少见，但聚焦于1915年加里波利战役的作品却屈指可数。这场战役在一战记忆中处于尴尬的位置——它被西线战壕和盟军主流叙事的光芒所掩盖。而《驯鹿之路》恰恰利用了这种&#8221;被遗忘&#8221;的属性，将其转化为独特的叙事优势。</p>



<p>由总部位于魁北克的独立工作室 Unreliable Narrators 开发、Gambit Digital 发行的这款作品，目前已在 Steam 与 Epic Games Store 平台上架，售价 12.99 美元，支持英语和法语的全语音及字幕。PlayStation 5 版本原计划同步推出，但由于在构建过程中发现严重错误，已延期至 2026 年 7 月 7 日发售。</p>



<p>游戏的剧本取材自真实士兵证词与历史档案，台词中带着一种&#8221;想表达却找不到词语&#8221;的质感。友谊在战场上迅速结成，因为不得不如此；死亡来得毫无仪式感。游戏并不刻意渲染这些时刻，反而让它们自然发生——这种克制，比任何精心编排的演出都更具冲击力。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Everything is Gun! - GamePlay Trailer" width="788" height="443" src="https://www.youtube.com/embed/6vQbvDic7dU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>&#8220;忍耐&#8221;作为一种玩法</h3>



<p>《驯鹿之路》不是一款能让你&#8221;赢&#8221;的游戏。在以第一人称展开的篇章中，玩家会做出各种选择，但这些选择并非传统类型作品里常见的二元道德困境，而是一些更微小、更令人不适的问题：</p>



<blockquote class="wp-block-quote"><p>你愿意记住谁的名字？ 你为了活下来，会留下谁？ 当你无法承担一切时，你愿意带走什么——无论是物理上的，还是心灵上的？</p></blockquote>



<p>这是一款建立在情感重量之上、而非机制复杂度之上的作品。期待战斗系统或战术深度的玩家恐怕要失望了——它更接近于&#8221;互动文学&#8221;，这个词已经在早期社区评论中出现，而且非常贴切。</p>



<p>需要提醒的是：刻意放慢的节奏与极简的交互并不适合所有人。如果你向来无法接受慢节奏叙事游戏，《驯鹿之路》不会改变你的看法。但对于愿意在沉默中驻足的玩家，它提供了大多数战争故事根本不会去尝试的东西。</p>



<h3>视觉与听觉的克制美学</h3>



<p>视觉上，《驯鹿之路》彻底服从于它的基调。加里波利的地景以一种褪色、被尘土窒息的色调呈现，仿佛不是被直接捕捉，而是经由记忆过滤而来。光与影承担了大部分叙事重量，环境既荒凉又奇异地亲密，像是透过主角的疲惫所看到的世界。</p>



<p><strong>声音设计或许是本作最具标志性的成就。</strong> 游戏几乎没有传统配乐，取而代之的是由风声、脚步声、远处难以辨认的杂音构成的音景——一种&#8221;屏住呼吸&#8221;般的听觉体验。也正因如此，当枪声真正响起时，它的冲击力远胜寻常，因为它撕裂的是一片极度安静的世界。</p>



<p>纽芬兰的民俗元素也悄然贯穿全程，出现在细微的视觉符号中，出现在那些记忆、梦境与恐惧界限模糊的瞬间。它从不张扬，只是静静悬浮在画面边缘——正如&#8221;家&#8221;在你身处异乡时的那种隐约存在。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28773" data-id="28773" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28774" data-id="28774" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28775" data-id="28775" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28776" data-id="28776" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28777" data-id="28777" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>一个值得关注的工作室</h3>



<p>Unreliable Narrators（不可靠的叙事者）认真对待自己的名字。他们宣称的使命——通过个体的人声，而非自上而下的宏大叙事，重新审视历史事件——本来很容易沦为做作的姿态，但《驯鹿之路》让这种理念显得真诚而扎实。工作室在档案研究上的投入清晰可见，对那个时代情感真实性的尊重也毫不含糊。</p>



<p>作为一部处女作，它的成熟度令人惊讶。没有过度野心，没有规模膨胀，看不到一支小团队在勉强制作超出自身能力的作品。相反，它呈现出一种清醒的认知：他们想讲什么故事，以及该如何讲述。</p>



<h3>总评</h3>



<p>《驯鹿之路》并不试图成为一部商业大作，用大作的标准去衡量它，会完全错过它的意义所在。它是一部安静、细致、深具人性温度的历史虚构作品——它更关心战争对人做了什么，而不是人在战争中做了什么。12.99 美元的定价也精准对应了它的本质：一段聚焦、有意识的体验，而非动辄百小时的史诗。</p>



<p>PS5 版本延期至 7 月 7 日对主机玩家来说是个遗憾，但工作室对&#8221;关键构建问题&#8221;的坦率态度，更像是一个正确决定的体现，而不是危险信号。<strong>一款延期的游戏，总好过一款破碎的游戏。</strong></p>



<p>对于那些一直希望战争游戏能慢下来、放低音量、让寂静开口说话的玩家——《驯鹿之路》就是那款游戏。它不会适合所有人，但对它所面向的那群玩家来说，它很可能在通关之后久久萦绕心头。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28779" data-id="28779" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28778" data-id="28778" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28780" data-id="28780" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28781" data-id="28781" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28782" data-id="28782" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<hr class="wp-block-separator"/>



<h5><strong>游戏信息一览</strong></h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>焚烧制品公司（保加利亚索非亚/由3名女性组成的团队）</td></tr><tr><td>类型</td><td>第一人称roguelike竞技场射击游戏/动作roguelike游戏</td></tr><tr><td>发布平台</td><td>PC（Steam）</td></tr><tr><td>计划发布</td><td>2027年第四季度</td></tr><tr><td>愿望清单分发</td><td>日本 30% / 美国 23% / 中国、俄罗斯、英国、德国、法国、西班牙等。</td></tr><tr><td>公共历史</td><td>Insider Gaming Showcase（入选全球最佳 12 款游戏之一 / Tom Henderson 委员会）</td></tr><tr><td>核心系统</td><td>艾萨克风格武器协同/100英里/小时以上无限动量/异步幽灵Boss/Twitch整合</td></tr><tr><td>发展期（当前）</td><td>大约3个月（初始开发阶段）</td></tr><tr><td>主要关键词</td><td>90年代FPS、竞技场射击、Roguelike、兔子跳、协同、直播、保加利亚独立游戏</td></tr><tr><td>官方频道</td><td>Discord · X · YouTube</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/3599410/Everything_is_Gun/">前往</a><a href="https://store.steampowered.com/app/3599410/Everything_is_Gun/" target="_blank" rel="noreferrer noopener">愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28792">《驯鹿之路》评测：一场静谧而沉重的加里波利之旅</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>禁肉的黑色世界 —— 战术潜入游戏《PROHIBEAST》Steam 正式发售</title>
		<link>https://indiegame.com/zh/archives/28771</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 02:17:14 +0000</pubDate>
				<category><![CDATA[游戏评测]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28760</guid>

					<description><![CDATA[<p>禁止的并非酒精、而是肉类的 1930 年代芝加哥。 以非法肉类走私构筑起庞大犯罪帝国的艾尔·卡彭（Al Cap [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28771">禁肉的黑色世界 —— 战术潜入游戏《PROHIBEAST》Steam 正式发售</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>禁止的并非酒精、而是肉类的 1930 年代芝加哥。</strong></p>



<p>以非法肉类走私构筑起庞大犯罪帝国的<strong>艾尔·卡彭（Al Capone）</strong>，与誓要击碎他的**艾略特·内斯（Eliot Ness）**之间的较量，化为一部独特的战术潜入游戏。</p>



<p>法国开发商 <strong>SUPER AC</strong> 宣布——实时战术潜入游戏《<strong>PROHIBEAST</strong>》于 6 月 3 日通过 Steam 正式发售。伴随发售，<strong>承载游戏世界观、主要角色与核心玩法的官方发售预告片</strong>也同步公开。</p>



<p>《PROHIBEAST》是一部<strong>将以禁酒令时代为母题的黑色电影世界观与拟人化动物角色相结合</strong>的作品。玩家将扮演传奇执法官<strong>艾略特·内斯</strong>，<strong>率领特殊任务团队&#8221;Untouchables（无懈可击）&#8221;，从内部瓦解艾尔·卡彭的犯罪组织</strong>。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="PROHIBEAST Release Trailer" width="788" height="443" src="https://www.youtube.com/embed/OGshsVVyzk4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>拟人化角色邂逅黑色电影气质的 1930 年代芝加哥</h3>



<p>《PROHIBEAST》最大的特色，是<strong>以 3D 等距视角呈现的 1930 年代芝加哥与拟人化动物角色</strong>。<strong>美洲豹、狼、熊</strong>等各色动物<strong>头戴礼帽、身披大衣</strong>，作为犯罪组织成员与执法官登场，营造出独特的氛围。</p>



<p>游戏中的舞台包括——<strong>灯光昏暗的仓库、雾气弥漫的密歇根湖码头、腐败权力盘踞的芝加哥 Loop 街区</strong>等等。每一处场景都<strong>再现 1930 年代黑色电影特有的阴郁与紧张感</strong>，<strong>受爵士与蓝调启发的音乐</strong>则进一步加深沉浸感。</p>



<p><strong>潜入系统</strong>同样是差异化的关键。<strong>敌人并非仅凭视野侦测玩家</strong>——他们会<strong>同时运用视觉、听觉与嗅觉</strong>追踪入侵者，<strong>玩家必须充分考虑这套感知系统、谨慎行动</strong>。</p>



<h3>禁酒令变禁肉令 —— 独特的世界观</h3>



<p>《PROHIBEAST》的特色，在于<strong>对真实美国禁酒令时代的别样重新诠释</strong>。在这个<strong>禁止的并非酒精、而是肉类</strong>的社会之中，<strong>肉类成了黑市的核心交易品</strong>——艾尔·卡彭正是以此为基础建立起庞大的犯罪组织，<strong>掌控了芝加哥的地下世界</strong>。</p>



<p>在<strong>食肉动物与食草动物处于不稳定平衡之中共存</strong>的社会里，<strong>肉类交易已发展为巨型犯罪产业</strong>。玩家将扮演艾略特·内斯，<strong>指挥 Untouchables 团队、逐一摧毁犯罪组织的核心据点</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28761" data-id="28761" src="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28762" data-id="28762" src="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28763" data-id="28763" src="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>由 5 位专家组成的 Untouchables —— 以角色分工为根基的团队战术</h3>



<p>游戏的核心在于<strong>运用拥有各异能力的 5 位专家所展开的团队战术</strong>。</p>



<ul><li><strong>团队队长艾略特·内斯（Eliot Ness）</strong>——拥有可应对多种情境的均衡能力</li><li><strong>马龙·B·克洛南（Malone B. Clonan）</strong>——擅长正面突破的资深特工</li><li><strong>弗兰克·E·伊格（Frank E. Eagar）</strong>——从远距离清除敌人的狙击手</li><li><strong>爱丽丝·居里（Alice Curie）</strong>——负责治疗与各类支援装备的科学家兼医师</li><li><strong>蒂娜·桑德斯（Tina Sanders）</strong>——专精开锁与渗透的专家</li></ul>



<p>玩家可在每一场任务中选择<strong>隐秘潜入、安静制服、佯攻调虎离山等多样接近方式</strong>。此外，还可<strong>运用隐藏通道与藏身处、可分散敌人注意力的环境要素</strong>，<strong>构筑独属于自己的战略</strong>。</p>



<p>舞台同样丰富多元。<strong>腐败权力的核心——芝加哥 Loop 街区、犯罪同盟缔结之地——市长官邸、走私的核心据点——雾气弥漫的密歇根湖码头</strong>等等，<strong>每一处场所都蕴藏着各自的危险与机遇</strong>。</p>



<h3>SUPER AC —— 总部位于法国巴黎的独立工作室联合体</h3>



<p><strong>SUPER AC</strong> 是一个<strong>由独立工作室聚拢各自的专业能力与知识所组成的联合体</strong>，致力于<strong>最大化游戏的品质与曝光</strong>——一群<strong>对独立开发作品制作怀抱热情的团队</strong>，专注于<strong>传递高品质的玩家体验与游戏纯粹的乐趣</strong>。</p>



<p>工作室一直以来通过 <strong>Instagram、X（原 Twitter）、TikTok、YouTube</strong> 等多元平台<strong>与社群保持持续沟通</strong>，并将从 Steam 社区集线器与 Reddit 收集到的用户意见<strong>积极反映到开发过程之中</strong>。尤其在《PROHIBEAST》发售前夕，团队<strong>集中精力于战术系统的平衡调整与性能优化</strong>，<strong>全力提升完成度</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28764" data-id="28764" src="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28765" data-id="28765" src="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28766" data-id="28766" src="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/PROHIBEAST_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>跻身战术潜入类型爱好者的期待之作</h3>



<p>《PROHIBEAST》自开发初期便受到海外游戏社群与媒体的关注。尤其在入选法国游戏盛会 <strong>Games Made in France 2025</strong> 之后，<strong>Steam 愿望单数持续增长</strong>。</p>



<p>海外媒体将<strong>独特的世界观、以战术为核心的潜入系统、黑色电影风格的演出</strong>列为本作的强项，<strong>评价其为有望为长期缺乏新作的实时战术潜入类型注入新活力的作品</strong>。</p>



<p>此外，Steam 社区中，**曾畅玩《盟军敢死队（Commandos）》《亡命之徒（Desperados）》《影子战术：将军之刃（Shadow Tactics: Blades of the Shogun）》**等经典战术潜入游戏的玩家持续表达关注，**期待&#8221;以现代化手法重新诠释的全新实时战术潜入体验&#8221;**的反响也不断涌现。</p>



<hr class="wp-block-separator"/>



<p><strong>禁肉的诡谲黑色世界、动物们的犯罪战争，以及由 5 位专家展开的缜密潜入作战</strong>——这一切将带来怎样的乐趣？战术潜入类型爱好者的目光正聚焦于此。</p>



<h4>《PROHIBEAST》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>SUPER AC（法国巴黎）</td></tr><tr><td>出版商</td><td>SUPER AC（自出版）</td></tr><tr><td>类型</td><td>实时战术潜行/策略/动作冒险</td></tr><tr><td>发布平台</td><td>PC（Steam、Epic Games Store）</td></tr><tr><td>发布日期</td><td>2026年6月3日</td></tr><tr><td>图形</td><td>3D等距视图/拟人化艺术风格</td></tr><tr><td>核心系统</td><td>实时战术渗透/5人小队角色分配/视觉、听觉和嗅觉人工智能</td></tr><tr><td>背景设置</td><td>1930年代芝加哥的拟人化动物（禁肉世界观）</td></tr><tr><td>灵感</td><td>突击队员，亡命之徒，影子战术</td></tr><tr><td>奖项/入选</td><td>正式入选 2025 年法国游戏制作大赛 (GMIF2025)</td></tr><tr><td>支持的语言</td><td>支持11种语言，包括英语、法语、意大利语、德语和西班牙语。</td></tr><tr><td>主要关键词</td><td>黑色电影、渗透、策略、拟人化、禁酒令、20世纪30年代、阿尔·卡彭</td></tr><tr><td>官方频道</td><td>Instagram·X·TikTok·YouTube</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/3503790/PROHIBEAST/" target="_blank" rel="noreferrer noopener">捷径</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28771">禁肉的黑色世界 —— 战术潜入游戏《PROHIBEAST》Steam 正式发售</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>独立期待之作《Tomo: Endless Blue》—— Kickstarter 募资 60 小时达成目标</title>
		<link>https://indiegame.com/zh/archives/28759</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 23:42:46 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28736</guid>

					<description><![CDATA[<p>由曾参与《博德之门 3》《堡垒之夜》《英雄联盟》《糖豆人》等知名作品的开发者携手打造的开放世界 RPG《Tom [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28759">独立期待之作《Tomo: Endless Blue》—— Kickstarter 募资 60 小时达成目标</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>由曾参与《博德之门 3》《堡垒之夜》《英雄联盟》《糖豆人》等知名作品的开发者携手打造的开放世界 RPG《<strong>Tomo: Endless Blue（共生：无尽之蓝）</strong>》，<strong>在 Kickstarter 募资活动开启后不到 60 小时便达成目标金额</strong>，迎来顺利开局。</p>



<p>总部位于法国巴黎的独立游戏工作室 <strong>Onibi</strong> 于 6 月 2 日宣布，《Tomo: Endless Blue》的 Kickstarter 募资活动<strong>在开启后 60 小时内便达成 100% 目标金额</strong>。在全球支持者的踊跃参与下，<strong>募资金额在不到 3 天内便突破 10 万美元（约 1 亿 3 千万韩元）</strong>。</p>



<p>为庆祝这一成绩，开发团队同时公开了<strong>追加全新演出与音乐的&#8221;导演剪辑版（Director&#8217;s Cut）&#8221;预告片</strong>。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Tomo: Endless Blue - Official Alpha Gameplay Trailer (ft. Cécile Corbel)" width="788" height="443" src="https://www.youtube.com/embed/oRQmjpfAWW8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>吉卜力音乐人塞西尔·科贝尔加盟 —— 梦幻世界观就此成形</h3>



<p>新公开的预告片中收录了<strong>作曲家塞西尔·科贝尔（Cécile Corbel）</strong>——以吉卜力工作室动画《<strong>借东西的小人阿莉埃蒂</strong>》音乐为人熟知——<strong>全新创作的曲目</strong>。</p>



<p>塞西尔·科贝尔是一位<strong>凭借独有的抒情旋律与感性的音乐世界深受全球喜爱</strong>的艺术家。她<strong>为本作全新作曲并亲自演唱</strong>了原创曲目。开发团队期待——藉此能<strong>更有效地传递《Tomo: Endless Blue》所怀抱的神秘而梦幻的世界观</strong>。</p>



<h3>以无边大海为舞台的开放世界 RPG</h3>



<p>《Tomo: Endless Blue》是一部<strong>以神秘生命体&#8221;Tomo（共生）&#8221;栖息的巨大海洋世界&#8221;Endless Blue（无尽之蓝）&#8221;为背景</strong>的开放世界体素 RPG。</p>



<p>玩家将探索辽阔的大海，<strong>发现各色岛屿、捕获并培育 Tomo，或与之一同踏上冒险</strong>。此外，玩家还可<strong>建造房屋、坐骑与各类装置，进行实时战斗，逐步揭开 Endless Blue 中隐藏的古老秘密与历史</strong>。</p>



<p>游戏<strong>同时支持单人游玩与协同游玩</strong>，玩家可独自一人或与好友一同探索广阔的大海，<strong>体验丰富多彩的冒险</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28744" data-id="28744" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28745" data-id="28745" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28746" data-id="28746" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28747" data-id="28747" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28748" data-id="28748" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>同一个世界，不同的故事 ——AI 打造的定制化冒险</h3>



<p>本作最大的特色，便是<strong>运用本地 AI 生成技术的动态内容系统</strong>。</p>



<p>据开发团队介绍，游戏<strong>在维持共享世界观的同时，为每位玩家生成各异的村庄、NPC、任务、文化与故事结构</strong>。即便探索同一个世界，<strong>每位玩家也将体验各不相同的冒险与叙事</strong>——这便是本作的设计理念。</p>



<p>开发团队解释道——<strong>这套系统将提升反复游玩的价值，同时提供每次都能不断发现新事物的 RPG 乐趣</strong>。</p>



<h3>AAA 资深开发者参与 —— 发售前便备受瞩目的次世代独立 RPG</h3>



<p>Onibi 是一家由<strong>曾在旧金山、伦敦、波尔多等地活跃的开发者</strong>齐聚一堂创办的全球性独立游戏工作室。目前正与法国姊妹工作室 <strong>Mujina</strong> 共同推进《Tomo: Endless Blue》的开发。</p>



<p>开发团队中包括了曾参与《<strong>魔兽世界</strong>》《<strong>博德之门 3</strong>》《<strong>GTA</strong>》《<strong>堡垒之夜</strong>》《<strong>英雄联盟</strong>》《<strong>糖豆人</strong>》《<strong>刺客信条</strong>》《<strong>战锤</strong>》《<strong>FIFA</strong>》《<strong>狂野飙车</strong>》等众多全球热门作品的开发者与美术师。</p>



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<h3>社群期待感攀升 —— 备受瞩目的次世代独立 RPG</h3>



<p>游戏公开以来，社群反响相当正面。<strong>接触过预告片与原型版本的玩家</strong>对<strong>基于 AI 生成的冒险结构与生物收集·培育系统</strong>抱有强烈兴趣。</p>



<p>尤其是针对&#8221;<strong>每次游玩都会生成不同的村庄、NPC 与任务</strong>&#8220;这一点，&#8221;<strong>让人感觉像是结合了宝可梦、开放世界 RPG 与沙盒游戏要素</strong>&#8220;、&#8221;<strong>仿佛每次都能体验全新的故事</strong>&#8220;等反响不绝于耳。</p>



<p>此外，<strong>《博德之门 3》《堡垒之夜》《英雄联盟》等知名作品出身的开发者参与</strong>，以及<strong>塞西尔·科贝尔的音乐加盟</strong>，也被视为重要的期待要素。部分玩家更评价道——&#8221;<strong>这是近期最受瞩目的独立 RPG 项目之一</strong>&#8220;。</p>



<hr class="wp-block-separator"/>



<p>在 Kickstarter 开启 60 小时便达成目标金额、迎来顺利开局的《Tomo: Endless Blue》，正以<strong>融合生物收集、开放世界探索与基于 AI 的内容生成系统</strong>这一独创尝试备受瞩目。</p>



<p>Onibi 能否凭借业界资深开发者的经验与技术力，<strong>成功打造出一种&#8221;每位玩家都能体验不同冒险&#8221;的全新形态 RPG</strong>？各方目光正聚焦于此。</p>



<h4>《Tomo: Endless Blue》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>Onibi Inc.（美国旧金山/英国伦敦/法国波尔多）</td></tr><tr><td>姐妹工作室</td><td>Mujina（法国，Tomo的专属开发合作伙伴）</td></tr><tr><td>类型</td><td>开放世界体素角色扮演游戏/怪物驯服/沙盒/多人游戏</td></tr><tr><td>发布平台</td><td>PC（Steam）</td></tr><tr><td>官方发布目标</td><td>2027 年（Steam 抢先体验版 → 正式版）</td></tr><tr><td>当前状态</td><td>Steam愿望单公开 / Kickstarter众筹活动将于5月26日开启（目标金额10万美元）</td></tr><tr><td>原声带</td><td>参与制作的有樋口爱（《进击的巨人》最终季）、塞西尔·科贝尔（《屋顶上的借东西的小人阿莉埃蒂》·吉卜力工作室）和托马斯·布鲁内（《塞纳尔的圣歌》）。</td></tr><tr><td>核心系统</td><td>程序化世界生成（独一无二的岛屿、村庄、文化、角色、任务和故事）、怪物捕捉与训练、体素建造与制作、实时战斗、创造模式</td></tr><tr><td>模组支持</td><td>Minecraft/Unity导入、基于提示的世界创建工具、模组API、无需编程的小游戏创建</td></tr><tr><td>首次披露</td><td>首支电影预告片发布（2025年，观看次数超过180万）</td></tr><tr><td>主流媒体</td><td>RPGamer 简介 · Inven Global · Massively Overpowered · Noisy Pixel · Capsule Computers 等。</td></tr><tr><td>主要关键词</td><td>体素角色扮演游戏、怪物驯服、沙盒游戏、程序生成、多人游戏、模组制作、开放世界</td></tr><tr><td>Kickstarter</td><td> <a href="https://www.kickstarter.com/projects/onibi/tomoendlessblue" target="_blank" rel="noreferrer noopener">捷径</a></td></tr><tr><td>Steam 页面</td><td><a href="https://store.steampowered.com/app/3301510/Tomo_Endless_Blue/" target="_blank" rel="noreferrer noopener">愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28759">独立期待之作《Tomo: Endless Blue》—— Kickstarter 募资 60 小时达成目标</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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