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	<title>推荐/推广 Archives - 인디게임닷컴</title>
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		<title>1999 年韩国小学为舞台 ——《Come to my party!》首支 Demo 公开</title>
		<link>https://indiegame.com/zh/archives/28920</link>
		
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		<pubDate>Fri, 05 Jun 2026 05:39:39 +0000</pubDate>
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					<description><![CDATA[<p>由曾与 SM 娱乐、HYBE、Kakao、Devsisters 等公司合作、拥有 10 年从业经验的视觉艺术家 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28920">1999 年韩国小学为舞台 ——《Come to my party!》首支 Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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<p>由曾与 <strong>SM 娱乐、HYBE、Kakao、Devsisters</strong> 等公司合作、拥有 10 年从业经验的视觉艺术家 <strong>SIMSANG YOON（윤심상）</strong> 开发、<strong>LINE Games</strong> 发行的视觉小说《<strong>Come to my party!</strong>》正式公开<strong>首支可玩 Demo</strong>。</p>



<p>本次 Demo 首先通过 <strong>Summer Game Fest 2026 的 Women-Led Games Showcase</strong> 亮相，并伴随<strong>继韩语之后追加支持英语·日语·中文的多语言更新</strong>，可在 Steam 上免费试玩。<strong>正式发售预定为 2026 年第 4 季度</strong>。</p>



<p><strong><a href="https://indiegame.com/archives/27549" target="_blank" rel="noreferrer noopener">【相关文章：《来参加我的派对！》，一部以1999年韩国小学为背景的黑色喜剧】</a></strong></p>



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<h3>全程无 AI、亲手绘制的 1999 年韩国小学风景</h3>



<p>《Come to my party!》是一部以<strong>1999 年韩国小学</strong>为背景的黑色喜剧视觉小说。玩家将以主角的视角，<strong>直面班长选举、同伴关系、家庭问题等任何人在童年都可能经历过的社会关系与情感</strong>。</p>



<p>作品以<strong>像素图像与手绘美术、感性叙事、多结局结构</strong>为特色。<strong>尤其值得一提的是——所有视觉素材均未使用 AI 生成，而是全程手工制作</strong>。</p>



<p>开发者 SIMSANG YOON 是一位与 <strong>SM 娱乐、HYBE、乐天（Lotte）、Kakao、Devsisters</strong> 等众多企业合作、<strong>在视觉艺术与商业插画领域活跃了 10 年以上</strong>的艺术家。<strong>这份经验如实地融入到了游戏整体的手绘像素美术之中</strong>。</p>



<p>音效方面也将焦点放在<strong>再现 1990 年代韩国小学氛围</strong>之上。<strong>教室的喧闹声、课间休息时操场上的活力、放学后空荡教室的静谧</strong>——一切都被细致地捕捉下来，<strong>唤起当年的情感</strong>。</p>



<h3>想当上班长、为自己办生日派对的&#8221;中间女儿&#8221;智珉的故事</h3>



<p>游戏采用<strong>根据玩家选择改变角色关系与结局的多结局结构</strong>。<strong>共准备了 12 种结局</strong>——以<strong>幽默与黑色喜剧的气质，将同伴群体微妙的心理与家庭间的纠葛等普遍性的成长叙事</strong>娓娓道来。</p>



<p>主角<strong>智珉</strong>是一位<strong>总是穿着姐姐传下来的衣服、在家庭关注中也稍显边缘的&#8221;中间女儿&#8221;</strong>。在<strong>模范生姐姐与备受宠爱的小弟之间努力寻找自己存在感</strong>的智珉，其梦想便是——<strong>当上班长，办一场专属于自己的生日派对</strong>。</p>



<p>智珉将与<strong>害羞的恩智、神秘氛围的多恩</strong>等形形色色的朋友建立关系，<strong>在过程中逐步成长</strong>。本作还融入了<strong>受 1999 年韩国孩子日常启发的多样小游戏</strong>，<strong>让玩家能够亲身体验当时的回忆与情感</strong>。</p>



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<h3>通过 Summer Game Fest 全球首发</h3>



<p>《Come to my party!》通过 <strong>Summer Game Fest 2026 Women-Led Games Showcase</strong> 全球首发。该展示会通过 <strong>IGN、GameSpot、The Game Awards</strong> 等主流游戏媒体与平台<strong>联合直播</strong>，<strong>与《Soulframe》《We Were Here Tomorrow》等众多期待之作一同被介绍</strong>。</p>



<p>本作也被视为 LINE Games 正在推进的<strong>PC 游戏阵容扩张的首项成果</strong>而备受瞩目。据悉，公司还计划推出《Ember and Blade》《Hamster Talk》等更多 PC 作品。</p>



<p>Demo 公开以来，Steam 社群中针对<strong>追加存档与载入功能、改版为流程图形式的&#8221;故事地图&#8221;、引入选项提示功能</strong>等用户便利性改进的正面评价不断涌现。</p>



<hr class="wp-block-separator"/>



<p>以<strong>1999 年韩国小学</strong>这一独特背景、<strong>不使用 AI 的手绘像素美术</strong>，以及<strong>任何人都能产生共鸣的成长叙事</strong>为卖点的《Come to my party!》，正作为一部<strong>在全球视觉小说市场中也具有差异化魅力</strong>的作品备受瞩目。</p>



<p><strong>以黑色喜剧特有的诙谐与苦涩相交织的气质，将童年的回忆、同伴关系、家庭间的纠葛娓娓道来</strong>——这部作品能否俘获海内外视觉小说爱好者的心，备受期待。</p>



<h4>《Come to my party!》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>SIMSANG YOON（윤심상，韩国 / 单人开发）</td></tr><tr><td>出版商</td><td>LINE Games Corporation</td></tr><tr><td>类型</td><td>视觉小说 / 黑色喜剧 / 选择冒险</td></tr><tr><td>发布平台</td><td>PC（蒸汽）/炉灶</td></tr><tr><td>计划发布</td><td>2026年第四季度</td></tr><tr><td>演示</td><td>免费Steam试玩版现已推出（支持韩语、英语、日语和中文）</td></tr><tr><td>结尾数量</td><td>12种</td></tr><tr><td>背景</td><td>1999年韩国小学</td></tr><tr><td>艺术风格</td><td>手绘像素画（非人工智能生成内容）</td></tr><tr><td>开发人员背景</td><td>SM娱乐·HYBE·Kakao·Devsisters·乐天合作视觉艺术家</td></tr><tr><td>公共历史</td><td>2026年夏季游戏节女性主导游戏展示会（由布里安娜·怀特主持）</td></tr><tr><td>主要关键词</td><td>视觉小说，1990年代，韩国小学，黑色喜剧，成长故事，多结局，像素艺术</td></tr><tr><td>官方频道</td><td>TikTok · Instagram · X · Discord · YouTube · Bluesky</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/3003760/Come_to_my_party/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28920">1999 年韩国小学为舞台 ——《Come to my party!》首支 Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>被裁员的 AAA 开发团队的挑战 —— 学校大乱斗游戏《Hijinks High》公开</title>
		<link>https://indiegame.com/zh/archives/28913</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 23:35:56 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28894</guid>

					<description><![CDATA[<p>在一项导致数百名开发者失业的大型项目取消的余波之中，一家全新的独立工作室就此诞生。而他们的首部作品，并不是拯救 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28913">被裁员的 AAA 开发团队的挑战 —— 学校大乱斗游戏《Hijinks High》公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
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<p><strong>在一项导致数百名开发者失业的大型项目取消的余波之中，一家全新的独立工作室就此诞生。而他们的首部作品，并不是拯救世界的英雄故事——而是一群恶作剧鬼把学校搅得天翻地覆的故事。</strong></p>



<p>位于美国巴尔的摩的独立开发商 <strong>Sackbird Studios</strong> 于 6 月 4 日正式公布处女作《<strong>Hijinks High（恶作剧高校）</strong>》。本作正以<strong>最多 6 人同乐的在线协同派对游戏</strong>形式推进开发，预计登陆 <strong>PC（Steam·Epic Games Store）与主机平台</strong>。</p>



<p>尤其值得一提的是——Sackbird Studios 作为**《上古卷轴 Online（The Elder Scrolls Online）》核心开发团队所创办的工作室**而备受瞩目。在微软旗下大型 MMO 项目&#8221;<strong>Project Blackbird（黑鸟计划）</strong>&#8220;被取消之后，<strong>30 余位开发者齐心协力创办了这家完全由员工持股、自筹资金运营的独立工作室</strong>。</p>



<p>游戏公开后，<strong>以 Steam 愿望单为中心迅速口耳相传</strong>，吸引了大量用户的关注。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hijinks High - Announcement Trailer" width="788" height="443" src="https://www.youtube.com/embed/lL4IsR-aNb4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>3D 卡通风格的亲切感 —— 整座学校化身游乐场</h3>



<p>《Hijinks High》是一款让玩家<strong>化身学生、在最后一节铃声响起之前尽可能制造更多骚乱与混乱</strong>的游戏。</p>



<p>舞台是一座由<strong>教室、走廊、食堂、操场、洗手间等</strong>构成的庞大学校。<strong>以卡通风格的华丽 3D 图像呈现的校园</strong>，<strong>并非单纯的背景，更接近于一个玩家可以自由互动的巨型游乐场</strong>。</p>



<p><strong>每一件物件都会因物理引擎而做出反应</strong>，<strong>角色们夸张的表情与动作则将喜剧氛围推至极致</strong>。但同样存在阻挠玩家的存在——<strong>学校教职员工会不断追赶、阻止学生们的恶作剧</strong>。<strong>直到最后一节铃声响起时，整所学校追着玩家跑的&#8221;群魔乱舞&#8221;场面也可能发生</strong>。</p>



<p>最终目标极为简单：<strong>安然无恙地登上校车，和朋友们一同离开</strong>。</p>



<h3>储物柜·躲避球·喷射背包·乃至体液 —— 万物皆可化为恶作剧道具</h3>



<p>《Hijinks High》最大的特色，便是<strong>任何东西都能拿来用的自由互动</strong>。<strong>储物柜与躲避球自不待言，连喷射背包等特殊装备也都可以拿起、扔出</strong>。开发团队解释道——&#8221;<strong>只要不是钉在地上的东西，几乎一切都可以拿来用。</strong>&#8220;</p>



<p>甚至当用来扔的东西不够时，本作也准备了<strong>学生式的&#8221;终极手段&#8221;（？）</strong>——<strong>游戏的设计让&#8221;体液&#8221;也能化身为一种恶作剧道具</strong>，<strong>塑造出独特的喜剧效果</strong>。</p>



<p>系统<strong>并非由固定事件触发，而是由物理引擎与玩家的行为结合后自然发生</strong>。<strong>即便在同一张地图上，每一次也会上演截然不同的状况</strong>。<strong>塑造出难以预料的混乱与笑声</strong>，<strong>正是本作的核心乐趣</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28898" data-id="28898" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28899" data-id="28899" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28900" data-id="28900" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28901" data-id="28901" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>饥饿与膀胱管理 —— 把&#8221;身体状态&#8221;也化为游戏机制的生存系统</h3>



<p>不过，《Hijinks High》并非只是单纯的恶作剧游戏。玩家可通过摄取<strong>披萨、碳酸饮料、牛奶等多样的食物与饮品维持体力、获得各种 Buff</strong>。但<strong>吃得越多，相应的代价也随之而来</strong>。</p>



<p>玩家必须<strong>管理胃部状态、膀胱、能量与整体身体状况</strong>——<strong>暴饮暴食时，可能会发生呕吐或膀胱濒临极限等出乎意料的问题</strong>。这一<strong>生存要素为单纯的派对游戏增添了战略性判断</strong>——<strong>何时吃饭、何时移动、何时奔向洗手间，都成为重要抉择</strong>。</p>



<p>此外，<strong>游走于协作与背叛之间的心理战</strong>也同样存在。<strong>虽然大家都是同一个队伍，但有时玩家可选择由一人吸引教职员的视线，为其他朋友争取逃脱的时间</strong>。<strong>这种协作与背叛之间的抉择，每一次都将创造难以预测的状况与全新的故事</strong>。</p>



<h3>大型项目取消的尽头开启的全新起点 —— 员工持股、自筹资金工作室的宣言</h3>



<p>Sackbird Studios 的诞生背景同样受到业界关注。<strong>工作室成员中相当一部分人出身于微软旗下开发中的大型 MMO 项目&#8221;Project Blackbird&#8221;</strong>。该项目于 <strong>2025 年中止开发</strong>，<strong>许多开发者不得不另寻出路</strong>。</p>



<p>但他们<strong>选择了将资源投资到自己身上</strong>——<strong>采用完全员工持股结构与自筹资金运营方式</strong>，<strong>走上了一条不受外部干涉、专注于打造自己想做的游戏的道路</strong>。</p>



<p>Sackbird Studios CEO <strong>Adam Hafez</strong> 表示：&#8221;<strong>《Hijinks High》正是因为我们是一群以纯粹热情制作游戏的人才能完成的作品</strong>&#8220;，&#8221;<strong>这只是一个开始 —— 我们希望成为一家长期成长的工作室。</strong>&#8220;</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28902" data-id="28902" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28903" data-id="28903" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28904" data-id="28904" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28905" data-id="28905" src="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Hijinks-High_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>多家游戏专业媒体与社群关注 —— 愿望单同样飙升</h3>



<p>公开以来，《Hijinks High》正在海外游戏媒体与社群中迅速引爆话题。<strong>Gematsu、Massively Overpowered</strong> 等多家媒体<strong>以重要篇幅报道了&#8221;Project Blackbird 出身开发者的首部独立项目&#8221;这一身份</strong>；Steam 愿望单<strong>也在发布伊始便录得陡峭的增长曲线</strong>。</p>



<p>相关预告片与社交媒体帖子之下，&#8221;<strong>近来罕见的纯粹喜剧多人游戏</strong>&#8220;、&#8221;<strong>适合和朋友一起玩的次世代派对游戏</strong>&#8220;等反响接连出现。距离正式发售虽然尚有时日——<strong>但本作早已被独立多人游戏爱好者列入&#8221;值得关注的新作候选&#8221;行列</strong>。</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="484" src="https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-1024x484.webp" alt="" class="wp-image-28906" srcset="https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-1024x484.webp 1024w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-300x142.webp 300w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-768x363.webp 768w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-1536x726.webp 1536w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-2048x967.webp 2048w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-150x71.webp 150w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-450x213.webp 450w, https://indiegame.com/wp-content/uploads/2026/06/Sackbird_MainImage_FullTM-1200x567.webp 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p><strong>本可能以大型项目取消而告终的开发者们的故事，如今站上了崭新的起跑线。</strong></p>



<p><strong>在数百人岗位消失的废墟之上诞生的 Sackbird Studios，其首部作品并非拯救世界的英雄叙事，而是一场以校园为舞台展开的愉快混乱。</strong></p>



<p><strong>协作与背叛、基于物理引擎的不可预测的闹剧</strong>，将带来怎样的乐趣？<strong>来自 AAA 开发现场的资深团队所推出的《Hijinks High》，又将在独立多人游戏市场掀起怎样的反响</strong>，备受瞩目。</p>



<h4>《Hijinks High》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>Sackbird Studios（马里兰州巴尔的摩市/成立于2025年9月/员工所有制）</td></tr><tr><td>类型</td><td>第一人称多人派对游戏 / 基于物理的沙盒游戏 / 喜剧</td></tr><tr><td>发布平台</td><td>PC（Steam/Epic游戏商城）/主机（未公开）</td></tr><tr><td>计划发布</td><td>待定（TBA）</td></tr><tr><td>游戏模式</td><td>在线多人游戏，最多支持 6 名玩家</td></tr><tr><td>开发人员背景</td><td>《上古卷轴OL》核心开发团队 / 在“黑鸟计划”取消后成立（彭博社报道）</td></tr><tr><td>发布日期</td><td>2026年6月4日</td></tr><tr><td>主要系统</td><td>基于物理的物体交互/食物增益和身体状况管理/团队合作与背叛机制</td></tr><tr><td>主要关键词</td><td>校园、派对游戏、物理、恶作剧、多人游戏、喜剧、3A级独立游戏</td></tr><tr><td>官方频道</td><td>Instagram·Facebook·X·Discord</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/4112370/Hijinks_High/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>



<p></p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28913">被裁员的 AAA 开发团队的挑战 —— 学校大乱斗游戏《Hijinks High》公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>在游戏中创作的音乐能发行成唱片？音乐大亨游戏《OFFBEAT》Demo 公开</title>
		<link>https://indiegame.com/zh/archives/28885</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 22:05:51 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28872</guid>

					<description><![CDATA[<p>由英国开发商 Whetstone Games 开发、Pantaloon Interactive 负责发行的音乐 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28885">在游戏中创作的音乐能发行成唱片？音乐大亨游戏《OFFBEAT》Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>由英国开发商 <strong>Whetstone Games</strong> 开发、<strong>Pantaloon Interactive</strong> 负责发行的音乐大亨游戏《<strong>OFFBEAT</strong>》近期通过 <strong>Itch.io 公开了 Demo 版本</strong>。Steam 版本也将不久后推出，<strong>经过约 6～8 个月的抢先体验期</strong>，目标于 <strong>2026 年下半年正式发售</strong>。</p>



<p>《OFFBEAT》在公开的同时，<strong>创意总监 Ed Sibley 在游戏内部亲自制作的首支单曲《&#8221;Not Your Uncle&#8217;s Ringtone&#8221;》也作为正式音源同步发行</strong>，引发热议。本作<strong>作为一款超越单纯娱乐内容的&#8221;实际音乐制作工具兼音源发行平台&#8221;，作为罕见案例备受瞩目</strong>。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="OFFBEAT Official Gameplay Trailer" width="788" height="443" src="https://www.youtube.com/embed/FuQVYxVkFCI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>园艺装饰品变身合成器的奇妙音乐工作室</h3>



<p>《OFFBEAT》是一款采用<strong>像素美术风格</strong>制作的音乐生产模拟游戏。与一般的音乐制作游戏不同——它<strong>并不让玩家操作专业工作室与昂贵装备</strong>，<strong>而是让园艺装饰品、厨房用具、办公用品、玩具等出人意料的物件扮演合成器的角色</strong>。</p>



<p>玩家<strong>将这些工具连接到序列器（Sequencer）与效果器装备</strong>之上，<strong>创作出独特的电子音乐</strong>。<strong>园艺地精玩偶（Gnome）会产生怎样的声音？在亲自接上之前谁也不知道</strong>——这一点也是本作的乐趣所在。</p>



<p>游戏由<strong>按电子音乐流派构成的主题章节</strong>组成。玩家可通过&#8221;<strong>Riches &amp; Rags</strong>&#8220;目录购买新装备、<strong>将装备的升级与改造交给个性十足的技师&#8221;Electric Lacey&#8221;</strong>，<strong>逐步壮大属于自己的工作室</strong>。<strong>形形色色的委托人与怪咖角色登场</strong>，<strong>为音乐制作过程增添丰富的故事</strong>。</p>



<h3>&#8220;游戏即 DAW&#8221; —— 创作的音乐可作为真实 WAV 文件导出</h3>



<p>游戏最大的特色，是<strong>可将游戏内制作的音乐导出为真实的音频文件</strong>。</p>



<p>玩家通过游戏内序列器完成的曲目，<strong>会以 WAV 格式保存到电脑</strong>。本作<strong>虽不提供专业数字音频工作站（DAW）级别的复杂功能</strong>，但<strong>已具备充分的功能，让玩家体验作曲、编曲与声音设计，并确认其成果</strong>。</p>



<p>开发团队的目标是——<strong>降低音乐制作的高门槛</strong>。他们<strong>以游戏这一亲切的形式呈现可能令人感到昂贵且复杂的音乐制作过程</strong>，<strong>让玩家在自然而然之中掌握合成器、声音设计、作曲与录音的基础知识</strong>。</p>



<p>开发团队阐明创作意图：&#8221;<strong>我们的目标不是要把音乐做得好听，而是要让大家自由地表达与实验。</strong>&#8220;</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28874" data-id="28874" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28873" data-id="28873" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28875" data-id="28875" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28876" data-id="28876" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28877" data-id="28877" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28878" data-id="28878" src="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/OFFBEAT_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>游戏中的创作连结真实音源 —— 游戏内制作的单曲实际发行</h3>



<p>让《OFFBEAT》更为特别的要素，<strong>便是游戏中创作的音乐与真实的唱片市场相连结</strong>。</p>



<p>Ed Sibley 在公布时表示：&#8221;<strong>我们需要为预告片制作音乐，而既然这是一款音乐制作游戏，我希望能在游戏中亲自创作曲目</strong>&#8220;，&#8221;<strong>我打开 OFFBEAT、把各种设备连接起来开始工作，结果最终成果让我相当满意，于是干脆决定以单曲形式发行。</strong>&#8220;</p>



<p>发行商 Pantaloon 为此<strong>专门成立了独立音乐厂牌 Pantaloon Records</strong>。今后，团队也计划<strong>让玩家在游戏中制作的音乐通过真实的音源平台发行</strong>。<strong>这被业界视为一项将&#8221;游戏、音乐制作软件与唱片产业&#8221;熔为一炉的全新尝试</strong>。</p>



<h3>&#8220;降低音乐制作的入门门槛&#8221; —— 海外游戏媒体关注</h3>



<p>海外游戏媒体将《OFFBEAT》评价为<strong>超越单纯大亨类游戏的作品</strong>。</p>



<p>通过<strong>结合音乐生产模拟、教育要素与真实音频制作功能的独特结构</strong>，<strong>让玩家在享受乐趣的同时学习音乐制作</strong>——这一点备受瞩目。尤其是&#8221;<strong>可将游戏内创作的音乐发行为真实音源</strong>&#8220;这一点，<strong>是既有音乐游戏中难得一见的全新尝试</strong>。</p>



<p>Whetstone Games 计划在抢先体验期间<strong>积极采纳玩家反馈、持续改进系统</strong>。</p>



<p><strong>在游戏中创作的音乐连结至现实流媒体平台的时代</strong>。《OFFBEAT》<strong>有望成为打破游戏与音乐创作边界的最独特实验之一</strong>。</p>



<h4>《OFFBEAT》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>Whetstone Games（英国伦敦）</td></tr><tr><td>出版商</td><td>Pantaloon Interactive Ltd.</td></tr><tr><td>类型</td><td>音乐大亨/音频制作模拟/沉浸式音乐模拟</td></tr><tr><td>发布平台</td><td>PC平台（计划在Steam平台抢先体验）/ Itch.io平台（提供试玩版）</td></tr><tr><td>计划发布</td><td>2026年下半年提前体验（预计持续6-8个月）</td></tr><tr><td>艺术风格</td><td>像素艺术/复古</td></tr><tr><td>主要特点</td><td>游戏内音序器/WAV文件提取/非结构化合成器对象</td></tr><tr><td>相关标签</td><td>Pantaloon Records（发行游戏内制作的音乐）</td></tr><tr><td>首支单曲</td><td>《这不是你叔叔的铃声》——由 Ed Sibley 作曲，游戏制作</td></tr><tr><td>主要关键词</td><td>音乐制作、大亨、合成器、创意、实验、像素艺术、复古、WAV提取</td></tr><tr><td>官方频道</td><td>Discord · Bluesky · YouTube · TikTok</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/4468030/OFFBEAT/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28885">在游戏中创作的音乐能发行成唱片？音乐大亨游戏《OFFBEAT》Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>菲律宾单人开发者的冷战谍报雄心之作 ——《The Syndicate》Demo 公开</title>
		<link>https://indiegame.com/zh/archives/28822</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 22:43:54 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<category><![CDATA[featured]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28789</guid>

					<description><![CDATA[<p>从微小的谍报作战起步，跨越整个欧洲，最终成长为世界最大情报组织的首脑。 由菲律宾独立开发者 ANI_Softw [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28822">菲律宾单人开发者的冷战谍报雄心之作 ——《The Syndicate》Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
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<p><strong>从微小的谍报作战起步，跨越整个欧洲，最终成长为世界最大情报组织的首脑。</strong></p>



<p>由菲律宾独立开发者 <strong>ANI_Software</strong> 开发中的冷战主题放置策略游戏《<strong>The Syndicate: Classified Operations（辛迪加：机密行动）</strong>》在 Steam Next Fest 前夕公开了 <strong>Demo 版本</strong>。</p>



<p>玩家将以<strong>小规模秘密组织运营者</strong>的身份出发——<strong>构建 Blacksite（秘密据点）、扩大影响力</strong>，并<strong>通过制定政策与开展反谍报活动，逐步完成庞大的情报网络</strong>。</p>



<p>尤其引人注目的是——<strong>本作摒弃了一般的菜单式界面</strong>，所有玩法都围绕**仿佛真实谍报机构作战室般的&#8221;作战板（Ops Board）&#8221;**展开。这种独创的设计正是本作的亮点。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Cold War Strategy Trailer | The Syndicate: Classified Operations" width="788" height="443" src="https://www.youtube.com/embed/uWGf9_m_h4U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>作战板即是 UI —— 亲手处理冷战谍报世界的文件·密码·电报</h3>



<p>《The Syndicate》最大的特色，是<strong>界面与玩法融为一体</strong>的结构。玩家无需面对传统的 HUD 或下拉菜单，<strong>而是通过桌面上的作战板处理一切业务</strong>。</p>



<p>游戏在板上<strong>扩展各城市据点、升级基础设施，并选择决定组织运营方针的&#8221;教义（Doctrine）&#8221;</strong>。此外还能<strong>解码加密通讯、阻断或确保情报传递路径、分析机密文件</strong>——这些<strong>谍报机构的日常业务</strong>都作为本作的核心要素得以呈现。</p>



<p>尤其是<strong>窃听资料、密码电文与秘密备忘录会实时传递给玩家</strong>——<strong>迅速处理这些情报的过程，将直接左右组织运营的成败</strong>。可以说，本作是<strong>对冷战时代情报机构紧张工作环境的游戏化重诠释</strong>。</p>



<h3>从小规模作战到核威胁 —— 复杂性逐阶累积的放置式设计</h3>



<p>游戏以<strong>放置类型特有的成长结构</strong>为根基。初期，玩家只需执行<strong>小规模作战与简单任务</strong>——但随着时间推移，<strong>业务将逐步自动化、组织规模也将扩大</strong>，进而要求<strong>更为复杂的战略性抉择</strong>。</p>



<p>玩家将<strong>先建立城市级别的 Blacksite，连接地区网络</strong>，之后<strong>将影响力扩展至整个欧洲乃至全球舞台</strong>。<strong>寻常的情报收集任务，将逐步升级为地区冲突、国际局势、大规模秘密作战，乃至核危机应对</strong>——规模一步步攀升。</p>



<p>此外，本作还设有决定组织发展方向的**&#8221;教义&#8221;系统**。玩家可<strong>选择长期战略与专精能力，构筑独属于自己的情报组织</strong>。<strong>微小的效率提升与基础设施改进，随着时间推移累积为庞大利益</strong>——本作得以让玩家<strong>体验到放置类型特有的成长爽快感</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28793" data-id="28793" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28794" data-id="28794" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28795" data-id="28795" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28796" data-id="28796" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>含语音演绎、支持 19 种语言 —— 泰语·韩语·日语精准瞄准亚洲市场</h3>



<p>《The Syndicate》以独立游戏而言<strong>支持极为广泛的语言</strong>。<strong>包括英语、韩语、日语、泰语、印尼语、越南语在内，共支持 19 种语言</strong>，并<strong>附带语音演绎</strong>。</p>



<p>尤其是<strong>对东南亚与东亚地区语言的积极支持</strong>，<strong>展现出开发者瞄准全球策略·模拟类型玩家群体的明确意图</strong>。</p>



<h3>在菲律宾打造冷战谍报作品 —— 单人工作室 ANI_Software 的挑战</h3>



<p>开发商 <strong>ANI_Software</strong> 是一家<strong>由菲律宾独立开发者运营的单人开发工作室</strong>。从开发初期起，团队便<strong>通过 Itch.io 公开 Demo 收集用户反馈</strong>。近期，随着 Steam Demo 的公开，本作<strong>被游戏专业媒体 VGTimes 介绍至首页</strong>，<strong>关注度也随之提升</strong>。</p>



<hr class="wp-block-separator"/>



<p><strong>融合冷战谍报作品特有的氛围与放置类型独具魅力的成长结构</strong>的《The Syndicate: Classified Operations》，将通过即将到来的 Steam Next Fest 向更多玩家展现自身的魅力。<strong>将小规模情报组织培育为全球性秘密帝国的独特体验</strong>，能否吸引策略游戏爱好者的目光，备受瞩目。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28798" data-id="28798" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28797" data-id="28797" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28799" data-id="28799" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28800" data-id="28800" src="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Syndicate_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h5><strong>《The Syndicate: Classified Operations》游戏信息</strong></h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>ANI_Software（菲律宾，独立开发）</td></tr><tr><td>类型</td><td>渐进式战略/闲置模拟/冷战间谍管理</td></tr><tr><td>发布平台</td><td>PC（Steam）/ Itch.io（提供免费试玩版）</td></tr><tr><td>计划发布</td><td>未定（开发中）</td></tr><tr><td>演示</td><td>Steam Next Fest 试玩版发布 / Itch.io 现已推出免费浏览器试玩</td></tr><tr><td>语言支持</td><td>支持19种语言（包括韩语、日语、泰语、印尼语和越南语）</td></tr><tr><td>配音</td><td>包括</td></tr><tr><td>核心系统</td><td>操作面板用户界面 / 黑狱网络 / 教条选择 / 密码学 / 渐进式复杂度</td></tr><tr><td>背景</td><td>冷战时期/北美→欧洲→全球扩张</td></tr><tr><td>精选</td><td>VGTimes 主屏幕独家报道</td></tr><tr><td>主要关键词</td><td>冷战、间谍活动、渐进式、儿童、秘密监狱、行动委员会、核威胁、菲律宾独立党</td></tr><tr><td>官方频道</td><td>Steam社区 · Itch.io</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/4598120/The_Syndicate_Classified_Operations/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28822">菲律宾单人开发者的冷战谍报雄心之作 ——《The Syndicate》Demo 公开</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>《驯鹿之路》评测：一场静谧而沉重的加里波利之旅</title>
		<link>https://indiegame.com/zh/archives/28792</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 22:17:09 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28772</guid>

					<description><![CDATA[<p>一场鲜少被讲述的战争 第一次世界大战题材的游戏并不少见，但聚焦于1915年加里波利战役的作品却屈指可数。这场战 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28792">《驯鹿之路》评测：一场静谧而沉重的加里波利之旅</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h3>一场鲜少被讲述的战争</h3>



<p>第一次世界大战题材的游戏并不少见，但聚焦于1915年加里波利战役的作品却屈指可数。这场战役在一战记忆中处于尴尬的位置——它被西线战壕和盟军主流叙事的光芒所掩盖。而《驯鹿之路》恰恰利用了这种&#8221;被遗忘&#8221;的属性，将其转化为独特的叙事优势。</p>



<p>由总部位于魁北克的独立工作室 Unreliable Narrators 开发、Gambit Digital 发行的这款作品，目前已在 Steam 与 Epic Games Store 平台上架，售价 12.99 美元，支持英语和法语的全语音及字幕。PlayStation 5 版本原计划同步推出，但由于在构建过程中发现严重错误，已延期至 2026 年 7 月 7 日发售。</p>



<p>游戏的剧本取材自真实士兵证词与历史档案，台词中带着一种&#8221;想表达却找不到词语&#8221;的质感。友谊在战场上迅速结成，因为不得不如此；死亡来得毫无仪式感。游戏并不刻意渲染这些时刻，反而让它们自然发生——这种克制，比任何精心编排的演出都更具冲击力。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Everything is Gun! - GamePlay Trailer" width="788" height="443" src="https://www.youtube.com/embed/6vQbvDic7dU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>&#8220;忍耐&#8221;作为一种玩法</h3>



<p>《驯鹿之路》不是一款能让你&#8221;赢&#8221;的游戏。在以第一人称展开的篇章中，玩家会做出各种选择，但这些选择并非传统类型作品里常见的二元道德困境，而是一些更微小、更令人不适的问题：</p>



<blockquote class="wp-block-quote"><p>你愿意记住谁的名字？ 你为了活下来，会留下谁？ 当你无法承担一切时，你愿意带走什么——无论是物理上的，还是心灵上的？</p></blockquote>



<p>这是一款建立在情感重量之上、而非机制复杂度之上的作品。期待战斗系统或战术深度的玩家恐怕要失望了——它更接近于&#8221;互动文学&#8221;，这个词已经在早期社区评论中出现，而且非常贴切。</p>



<p>需要提醒的是：刻意放慢的节奏与极简的交互并不适合所有人。如果你向来无法接受慢节奏叙事游戏，《驯鹿之路》不会改变你的看法。但对于愿意在沉默中驻足的玩家，它提供了大多数战争故事根本不会去尝试的东西。</p>



<h3>视觉与听觉的克制美学</h3>



<p>视觉上，《驯鹿之路》彻底服从于它的基调。加里波利的地景以一种褪色、被尘土窒息的色调呈现，仿佛不是被直接捕捉，而是经由记忆过滤而来。光与影承担了大部分叙事重量，环境既荒凉又奇异地亲密，像是透过主角的疲惫所看到的世界。</p>



<p><strong>声音设计或许是本作最具标志性的成就。</strong> 游戏几乎没有传统配乐，取而代之的是由风声、脚步声、远处难以辨认的杂音构成的音景——一种&#8221;屏住呼吸&#8221;般的听觉体验。也正因如此，当枪声真正响起时，它的冲击力远胜寻常，因为它撕裂的是一片极度安静的世界。</p>



<p>纽芬兰的民俗元素也悄然贯穿全程，出现在细微的视觉符号中，出现在那些记忆、梦境与恐惧界限模糊的瞬间。它从不张扬，只是静静悬浮在画面边缘——正如&#8221;家&#8221;在你身处异乡时的那种隐约存在。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28773" data-id="28773" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28774" data-id="28774" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28775" data-id="28775" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28776" data-id="28776" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28777" data-id="28777" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>一个值得关注的工作室</h3>



<p>Unreliable Narrators（不可靠的叙事者）认真对待自己的名字。他们宣称的使命——通过个体的人声，而非自上而下的宏大叙事，重新审视历史事件——本来很容易沦为做作的姿态，但《驯鹿之路》让这种理念显得真诚而扎实。工作室在档案研究上的投入清晰可见，对那个时代情感真实性的尊重也毫不含糊。</p>



<p>作为一部处女作，它的成熟度令人惊讶。没有过度野心，没有规模膨胀，看不到一支小团队在勉强制作超出自身能力的作品。相反，它呈现出一种清醒的认知：他们想讲什么故事，以及该如何讲述。</p>



<h3>总评</h3>



<p>《驯鹿之路》并不试图成为一部商业大作，用大作的标准去衡量它，会完全错过它的意义所在。它是一部安静、细致、深具人性温度的历史虚构作品——它更关心战争对人做了什么，而不是人在战争中做了什么。12.99 美元的定价也精准对应了它的本质：一段聚焦、有意识的体验，而非动辄百小时的史诗。</p>



<p>PS5 版本延期至 7 月 7 日对主机玩家来说是个遗憾，但工作室对&#8221;关键构建问题&#8221;的坦率态度，更像是一个正确决定的体现，而不是危险信号。<strong>一款延期的游戏，总好过一款破碎的游戏。</strong></p>



<p>对于那些一直希望战争游戏能慢下来、放低音量、让寂静开口说话的玩家——《驯鹿之路》就是那款游戏。它不会适合所有人，但对它所面向的那群玩家来说，它很可能在通关之后久久萦绕心头。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28779" data-id="28779" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_10.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28778" data-id="28778" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28780" data-id="28780" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_9.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28781" data-id="28781" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28782" data-id="28782" src="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Everything-is-Gun_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<hr class="wp-block-separator"/>



<h5><strong>游戏信息一览</strong></h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>焚烧制品公司（保加利亚索非亚/由3名女性组成的团队）</td></tr><tr><td>类型</td><td>第一人称roguelike竞技场射击游戏/动作roguelike游戏</td></tr><tr><td>发布平台</td><td>PC（Steam）</td></tr><tr><td>计划发布</td><td>2027年第四季度</td></tr><tr><td>愿望清单分发</td><td>日本 30% / 美国 23% / 中国、俄罗斯、英国、德国、法国、西班牙等。</td></tr><tr><td>公共历史</td><td>Insider Gaming Showcase（入选全球最佳 12 款游戏之一 / Tom Henderson 委员会）</td></tr><tr><td>核心系统</td><td>艾萨克风格武器协同/100英里/小时以上无限动量/异步幽灵Boss/Twitch整合</td></tr><tr><td>发展期（当前）</td><td>大约3个月（初始开发阶段）</td></tr><tr><td>主要关键词</td><td>90年代FPS、竞技场射击、Roguelike、兔子跳、协同、直播、保加利亚独立游戏</td></tr><tr><td>官方频道</td><td>Discord · X · YouTube</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/3599410/Everything_is_Gun/">前往</a><a href="https://store.steampowered.com/app/3599410/Everything_is_Gun/" target="_blank" rel="noreferrer noopener">愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28792">《驯鹿之路》评测：一场静谧而沉重的加里波利之旅</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<item>
		<title>独立期待之作《Tomo: Endless Blue》—— Kickstarter 募资 60 小时达成目标</title>
		<link>https://indiegame.com/zh/archives/28759</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 23:42:46 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28736</guid>

					<description><![CDATA[<p>由曾参与《博德之门 3》《堡垒之夜》《英雄联盟》《糖豆人》等知名作品的开发者携手打造的开放世界 RPG《Tom [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28759">独立期待之作《Tomo: Endless Blue》—— Kickstarter 募资 60 小时达成目标</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>由曾参与《博德之门 3》《堡垒之夜》《英雄联盟》《糖豆人》等知名作品的开发者携手打造的开放世界 RPG《<strong>Tomo: Endless Blue（共生：无尽之蓝）</strong>》，<strong>在 Kickstarter 募资活动开启后不到 60 小时便达成目标金额</strong>，迎来顺利开局。</p>



<p>总部位于法国巴黎的独立游戏工作室 <strong>Onibi</strong> 于 6 月 2 日宣布，《Tomo: Endless Blue》的 Kickstarter 募资活动<strong>在开启后 60 小时内便达成 100% 目标金额</strong>。在全球支持者的踊跃参与下，<strong>募资金额在不到 3 天内便突破 10 万美元（约 1 亿 3 千万韩元）</strong>。</p>



<p>为庆祝这一成绩，开发团队同时公开了<strong>追加全新演出与音乐的&#8221;导演剪辑版（Director&#8217;s Cut）&#8221;预告片</strong>。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Tomo: Endless Blue - Official Alpha Gameplay Trailer (ft. Cécile Corbel)" width="788" height="443" src="https://www.youtube.com/embed/oRQmjpfAWW8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>吉卜力音乐人塞西尔·科贝尔加盟 —— 梦幻世界观就此成形</h3>



<p>新公开的预告片中收录了<strong>作曲家塞西尔·科贝尔（Cécile Corbel）</strong>——以吉卜力工作室动画《<strong>借东西的小人阿莉埃蒂</strong>》音乐为人熟知——<strong>全新创作的曲目</strong>。</p>



<p>塞西尔·科贝尔是一位<strong>凭借独有的抒情旋律与感性的音乐世界深受全球喜爱</strong>的艺术家。她<strong>为本作全新作曲并亲自演唱</strong>了原创曲目。开发团队期待——藉此能<strong>更有效地传递《Tomo: Endless Blue》所怀抱的神秘而梦幻的世界观</strong>。</p>



<h3>以无边大海为舞台的开放世界 RPG</h3>



<p>《Tomo: Endless Blue》是一部<strong>以神秘生命体&#8221;Tomo（共生）&#8221;栖息的巨大海洋世界&#8221;Endless Blue（无尽之蓝）&#8221;为背景</strong>的开放世界体素 RPG。</p>



<p>玩家将探索辽阔的大海，<strong>发现各色岛屿、捕获并培育 Tomo，或与之一同踏上冒险</strong>。此外，玩家还可<strong>建造房屋、坐骑与各类装置，进行实时战斗，逐步揭开 Endless Blue 中隐藏的古老秘密与历史</strong>。</p>



<p>游戏<strong>同时支持单人游玩与协同游玩</strong>，玩家可独自一人或与好友一同探索广阔的大海，<strong>体验丰富多彩的冒险</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28744" data-id="28744" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28745" data-id="28745" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28746" data-id="28746" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28747" data-id="28747" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28748" data-id="28748" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>同一个世界，不同的故事 ——AI 打造的定制化冒险</h3>



<p>本作最大的特色，便是<strong>运用本地 AI 生成技术的动态内容系统</strong>。</p>



<p>据开发团队介绍，游戏<strong>在维持共享世界观的同时，为每位玩家生成各异的村庄、NPC、任务、文化与故事结构</strong>。即便探索同一个世界，<strong>每位玩家也将体验各不相同的冒险与叙事</strong>——这便是本作的设计理念。</p>



<p>开发团队解释道——<strong>这套系统将提升反复游玩的价值，同时提供每次都能不断发现新事物的 RPG 乐趣</strong>。</p>



<h3>AAA 资深开发者参与 —— 发售前便备受瞩目的次世代独立 RPG</h3>



<p>Onibi 是一家由<strong>曾在旧金山、伦敦、波尔多等地活跃的开发者</strong>齐聚一堂创办的全球性独立游戏工作室。目前正与法国姊妹工作室 <strong>Mujina</strong> 共同推进《Tomo: Endless Blue》的开发。</p>



<p>开发团队中包括了曾参与《<strong>魔兽世界</strong>》《<strong>博德之门 3</strong>》《<strong>GTA</strong>》《<strong>堡垒之夜</strong>》《<strong>英雄联盟</strong>》《<strong>糖豆人</strong>》《<strong>刺客信条</strong>》《<strong>战锤</strong>》《<strong>FIFA</strong>》《<strong>狂野飙车</strong>》等众多全球热门作品的开发者与美术师。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28750" data-id="28750" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_10.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28749" data-id="28749" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28751" data-id="28751" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_9.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28752" data-id="28752" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28753" data-id="28753" src="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Tomo-Endless-Blue_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>社群期待感攀升 —— 备受瞩目的次世代独立 RPG</h3>



<p>游戏公开以来，社群反响相当正面。<strong>接触过预告片与原型版本的玩家</strong>对<strong>基于 AI 生成的冒险结构与生物收集·培育系统</strong>抱有强烈兴趣。</p>



<p>尤其是针对&#8221;<strong>每次游玩都会生成不同的村庄、NPC 与任务</strong>&#8220;这一点，&#8221;<strong>让人感觉像是结合了宝可梦、开放世界 RPG 与沙盒游戏要素</strong>&#8220;、&#8221;<strong>仿佛每次都能体验全新的故事</strong>&#8220;等反响不绝于耳。</p>



<p>此外，<strong>《博德之门 3》《堡垒之夜》《英雄联盟》等知名作品出身的开发者参与</strong>，以及<strong>塞西尔·科贝尔的音乐加盟</strong>，也被视为重要的期待要素。部分玩家更评价道——&#8221;<strong>这是近期最受瞩目的独立 RPG 项目之一</strong>&#8220;。</p>



<hr class="wp-block-separator"/>



<p>在 Kickstarter 开启 60 小时便达成目标金额、迎来顺利开局的《Tomo: Endless Blue》，正以<strong>融合生物收集、开放世界探索与基于 AI 的内容生成系统</strong>这一独创尝试备受瞩目。</p>



<p>Onibi 能否凭借业界资深开发者的经验与技术力，<strong>成功打造出一种&#8221;每位玩家都能体验不同冒险&#8221;的全新形态 RPG</strong>？各方目光正聚焦于此。</p>



<h4>《Tomo: Endless Blue》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>Onibi Inc.（美国旧金山/英国伦敦/法国波尔多）</td></tr><tr><td>姐妹工作室</td><td>Mujina（法国，Tomo的专属开发合作伙伴）</td></tr><tr><td>类型</td><td>开放世界体素角色扮演游戏/怪物驯服/沙盒/多人游戏</td></tr><tr><td>发布平台</td><td>PC（Steam）</td></tr><tr><td>官方发布目标</td><td>2027 年（Steam 抢先体验版 → 正式版）</td></tr><tr><td>当前状态</td><td>Steam愿望单公开 / Kickstarter众筹活动将于5月26日开启（目标金额10万美元）</td></tr><tr><td>原声带</td><td>参与制作的有樋口爱（《进击的巨人》最终季）、塞西尔·科贝尔（《屋顶上的借东西的小人阿莉埃蒂》·吉卜力工作室）和托马斯·布鲁内（《塞纳尔的圣歌》）。</td></tr><tr><td>核心系统</td><td>程序化世界生成（独一无二的岛屿、村庄、文化、角色、任务和故事）、怪物捕捉与训练、体素建造与制作、实时战斗、创造模式</td></tr><tr><td>模组支持</td><td>Minecraft/Unity导入、基于提示的世界创建工具、模组API、无需编程的小游戏创建</td></tr><tr><td>首次披露</td><td>首支电影预告片发布（2025年，观看次数超过180万）</td></tr><tr><td>主流媒体</td><td>RPGamer 简介 · Inven Global · Massively Overpowered · Noisy Pixel · Capsule Computers 等。</td></tr><tr><td>主要关键词</td><td>体素角色扮演游戏、怪物驯服、沙盒游戏、程序生成、多人游戏、模组制作、开放世界</td></tr><tr><td>Kickstarter</td><td> <a href="https://www.kickstarter.com/projects/onibi/tomoendlessblue" target="_blank" rel="noreferrer noopener">捷径</a></td></tr><tr><td>Steam 页面</td><td><a href="https://store.steampowered.com/app/3301510/Tomo_Endless_Blue/" target="_blank" rel="noreferrer noopener">愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28759">独立期待之作《Tomo: Endless Blue》—— Kickstarter 募资 60 小时达成目标</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>JRPG 与格斗游戏融为一体 ——《A Fighter&#8217;s Nova: Mindara》启动 Kickstarter 募资活动</title>
		<link>https://indiegame.com/zh/archives/28739</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 23:06:24 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28723</guid>

					<description><![CDATA[<p>由位于加拿大魁北克省蒙特利尔的独立游戏工作室 BadRez Games 开发中的叙事 JRPG《A Fight [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28739">JRPG 与格斗游戏融为一体 ——《A Fighter&#8217;s Nova: Mindara》启动 Kickstarter 募资活动</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>由位于加拿大魁北克省蒙特利尔的独立游戏工作室 <strong>BadRez Games</strong> 开发中的叙事 JRPG《<strong>A Fighter&#8217;s Nova: Mindara（战士新星：敏达拉）</strong>》于 <strong>6 月 2 日</strong>正式开启 <strong>Kickstarter 募资活动</strong>。</p>



<p>本作于今年 2 月通过 <strong>Convergence Games Showcase</strong> 首次公开，因<strong>结合了 JRPG 的剧情核心结构与双人组队格斗游戏的实时战斗</strong>这一独特概念而备受瞩目。</p>



<p>伴随 Kickstarter 上线，**免费原型版本（Prototype）**也同步在 Steam 公开，<strong>任何人都能亲自体验游戏的核心系统</strong>。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A Fighter&#039;s Nova: Mindara | KICKSTARTER LAUNCH TRAILER" width="788" height="443" src="https://www.youtube.com/embed/G1oFgMU9Juw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>少年武术家与狼人的旅程 —— 朝向传说中的格斗大赛</h3>



<p>《A Fighter&#8217;s Nova: Mindara》讲述了一段关于**为寻找人生目的而踏上旅途的少年武术家 Maya（玛雅）<strong>与</strong>遭受不公流放、徘徊于复仇与救赎之间挣扎的狼人 Mindara（敏达拉）**的故事。</p>



<p>两位主角朝着<strong>隐藏于神秘都市深处的传说级格斗大赛</strong>前进。在旅途之中，<strong>命运、神话与野心错综交织</strong>——他们将各自踏上寻找属于自己之真相的道路。</p>



<p>旅途中遇到的同伴们也各自拥有<strong>独特的故事、目标与战斗风格</strong>，<strong>进一步加深了世界观的厚度</strong>。玩家将探索多样的环境谜题与隐藏路径，<strong>逐步揭开散落于世界各处的秘密与真相</strong>。</p>



<h3>仅凭连按按键无法取胜 —— 蕴含格斗游戏 DNA 的 JRPG</h3>



<p>《A Fighter&#8217;s Nova: Mindara》最大的特色，是<strong>打破 JRPG 与对战格斗游戏类型界限的战斗系统</strong>。</p>



<p>游戏专业媒体 <strong>Linux Gaming News</strong> 介绍道：&#8221;<strong>这并不是单纯在 JRPG 之上叠加炫目动作的作品，而是一次将剧情向探索与高难度格斗游戏玩法熔为一体的雄心尝试。</strong>&#8220;</p>



<p>战斗以<strong>2D 横版双人组队实时对战方式</strong>展开。玩家可在战斗中<strong>切换角色衔接连段</strong>，<strong>体验对战格斗游戏特有的&#8221;手感&#8221;十足的速度感与策略性</strong>。</p>



<p>每位角色都拥有<strong>独特的战斗风格与技能</strong>，<strong>与同伴关系的发展将解锁全新的连段与战略选项</strong>。此外，本作同时支持<strong>单人游玩与协同游玩</strong>，并可<strong>调整难度与操作深度</strong>——构筑出一套<strong>既能服务 JRPG 爱好者、也能照顾格斗游戏发烧友的广覆盖设计</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28726" data-id="28726" src="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28727" data-id="28727" src="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28728" data-id="28728" src="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28729" data-id="28729" src="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>《圣剑传说》作曲家菊田裕树加盟 —— 漫画质感的电影化演出</h3>



<p>音乐方面，以《<strong>圣剑传说（Seiken Densetsu）</strong>》系列闻名的作曲家 <strong>菊田裕树（Hiroki Kikuta）参与制作。其独有的抒情旋律与磅礴的战斗音乐</strong>，预计将与作品的世界观相得益彰，<strong>为玩家带来更深层次的沉浸感</strong>。</p>



<p>视觉方面，本作以<strong>受日本漫画启发的风格化电影化演出</strong>为特色。<strong>主要剧情场景以动画质感的电影化方式呈现</strong>，并与<strong>基于虚幻引擎 5 的玩法</strong>有机串联，进一步提升沉浸感。</p>



<h3>海外媒体齐声报道 ——&#8221;献给 JRPG 与格斗游戏粉丝的作品&#8221;</h3>



<p>海外游戏媒体对本作的关注同样炽热。<strong>Gematsu</strong> 评价道：&#8221;<strong>这是一部融合了丰富叙事与探索要素，以及真正格斗游戏所拥有的紧张感与深度的剧情核心向 JRPG。</strong>&#8220;</p>



<p><strong>RPGamer</strong> 关注本作&#8221;<strong>嫁接双人组队格斗系统</strong>&#8220;的独创性 RPG 定位；<strong>Linux Gaming News</strong> 则表达期待：&#8221;<strong>这有可能成为一部能同时令 JRPG 粉丝与纯粹格斗游戏发烧友都感到满意的罕见作品。</strong>&#8220;</p>



<p>内容创作者 <strong>ROK the Reaper</strong> 同样给出正面反馈：&#8221;<strong>我对 Kickstarter 项目通常态度审慎，但《A Fighter&#8217;s Nova》是一个罕见的范例 —— 它同时提供了有趣的创意，以及能够证明这份创意的原型版本。</strong>&#8220;</p>



<h3>魁北克独立游戏圈的新声音 ——BadRez Games 的背景与 Kickstarter 回报</h3>



<p><strong>BadRez Games</strong> 是一家以加拿大魁北克为活动据点的独立开发工作室——《A Fighter&#8217;s Nova: Mindara》是该工作室的<strong>首部商业项目</strong>。</p>



<p>通过当前正在进行的 Kickstarter 募资活动所获得的资金，将用于<strong>内容扩展、战斗系统改进与叙事强化</strong>等方面。</p>



<p>支持者将获得<strong>专属皮肤、Discord 身份组、数字设定集与原声音乐集、片尾名单留名</strong>等福利。<strong>高级别支持者</strong>甚至可获得<strong>让自己设计的 NPC 或 Boss 真正登场于游戏之中</strong>这一特别回报。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28730" data-id="28730" src="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28731" data-id="28731" src="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28732" data-id="28732" src="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<p>致力于<strong>将剧情核心 RPG 与高难度格斗游戏的双重魅力熔为一炉</strong>的《A Fighter&#8217;s Nova: Mindara》，正向<strong>打破类型边界的全新挑战</strong>发起进军。通过免费原型版公开与 Kickstarter 募资活动迈出第一步的这部作品，能否成长为<strong>同时满足 JRPG 与格斗游戏粉丝期待的新作</strong>，备受瞩目。</p>



<h4>《A Fighter&#8217;s Nova: Mindara》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发者</td><td>BadRez Games（加拿大魁北克省蒙特利尔）</td></tr><tr><td>类型</td><td>叙事型日式角色扮演游戏/组队格斗/动作角色扮演游戏</td></tr><tr><td>发布平台</td><td>PC（Steam、Linux、Steam Deck）/ PS5、Nintendo Switch 2（评测中）</td></tr><tr><td>官方发布目标</td><td>2028</td></tr><tr><td>当前状态</td><td>Steam 原型免费发布 / Kickstarter 众筹活动将于 6 月 2 日开启</td></tr><tr><td>原声带</td><td>菊田裕树（Mana 系列作曲家）参与</td></tr><tr><td>引擎</td><td>虚幻引擎5</td></tr><tr><td>首次披露</td><td>融合游戏展示会（2026年2月19日）</td></tr><tr><td>主流媒体</td><td>Gematsu、RPGamer、Niche Gamer、Linux Gaming News 等网站的介绍。</td></tr><tr><td>主要关键词</td><td>日式角色扮演游戏、格斗游戏、组队游戏、漫画、狼人、武术、虚幻引擎5</td></tr><tr><td> Kickstarter</td><td> <a href="https://www.kickstarter.com/projects/badrezgames/a-fighters-nova-mindara" target="_blank" rel="noreferrer noopener">捷径</a></td></tr><tr><td>Steam 页面</td><td><a href="https://store.steampowered.com/app/4198610/A_Fighters_Nova_Mindara/" target="_blank" rel="noreferrer noopener">原型和愿望清单</a></td></tr></tbody></table></figure>



<figure class="wp-block-image size-large"><img loading="lazy" width="835" height="1024" src="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-835x1024.jpeg" alt="" class="wp-image-28725" srcset="https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-835x1024.jpeg 835w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-245x300.jpeg 245w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-768x942.jpeg 768w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-1252x1536.jpeg 1252w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-1669x2048.jpeg 1669w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-150x184.jpeg 150w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-450x552.jpeg 450w, https://indiegame.com/wp-content/uploads/2026/06/A-Fighters-Nova_-Mindara-1200x1472.jpeg 1200w" sizes="(max-width: 835px) 100vw, 835px" /></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28739">JRPG 与格斗游戏融为一体 ——《A Fighter&#8217;s Nova: Mindara》启动 Kickstarter 募资活动</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>中国 340 万玩家畅玩的武侠 RPG《太吾绘卷》8 年磨一剑，全球正式登场</title>
		<link>https://indiegame.com/zh/archives/28647</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 23:37:24 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
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		<guid isPermaLink="false">https://indiegame.com/?p=28629</guid>

					<description><![CDATA[<p>仅在中国便有 340 万人以上亲身体验的浩瀚武侠世界。然而在海外市场，这个名字至今仍属相对陌生。历经约 8 年 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28647">中国 340 万玩家畅玩的武侠 RPG《太吾绘卷》8 年磨一剑，全球正式登场</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>仅在中国便有 <strong>340 万人以上</strong>亲身体验的浩瀚武侠世界。然而在海外市场，这个名字至今仍属相对陌生。<strong>历经约 8 年抢先体验</strong>的这部中国独立 RPG，<strong>终于将以完整面貌、伴随英语支持正式登上全球舞台</strong>。</p>



<p>由位于中国云南的独立开发商 **ConchShip Games（贝壳船）**开发的、基于中国神话的武侠开放世界沙盒 RPG《<strong>The Scroll of Taiwu: Beyond the Dome（太吾绘卷）</strong>》将于 <strong>6 月 17 日通过 Steam 推出 V1.0 正式版</strong>。</p>



<p>本次 1.0 版本不仅带来<strong>系列首个正式英语支持</strong>，还包含<strong>15 个地区剧情线、强化的 NPC AI、翻新的视觉与光照、UI 改进、全新引导教学系统</strong>等大规模更新。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Scroll of Taiwu: Beyond The Dome English Edition — Releases on 2026! PV Revealed!" width="788" height="443" src="https://www.youtube.com/embed/ICmQ9dlBPgY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<hr class="wp-block-separator"/>



<h3>如水墨画般鲜活流动的江湖 —— 全面翻新的视觉与世界观</h3>



<p>抢先体验版本与 1.0 版本最大的变化，便是<strong>视觉完成度的大幅跃升</strong>。游戏应用了<strong>改良的光照系统、重新打磨的视觉与 UI 改版</strong>，同时反映了<strong>漫长抢先体验期间社群所请求的各种便利性与玩法改进</strong>。</p>



<p>游戏的舞台设定在**古代中国神话世界&#8221;神洲&#8221;**之中。<strong>水墨画风像素美术与中国传统美学相结合的视觉</strong>，<strong>以独属于自己的视觉语言再现了武侠小说特有的意境与江湖韵味</strong>。<strong>孕育着各异文化、环境与传承的 15 个地区</strong>，<strong>如同一个活生生的整体世界般彼此相连</strong>。</p>



<p>音效同样强化了世界观的沉浸感。<strong>传统中国乐器奏出的旋律之中</strong>，比武、修炼、远行与修行依次展开。在<strong>因程序生成而不断变换面貌的世界</strong>之中，玩家<strong>每一次都将邂逅不同的因缘、纠纷、修行与对决</strong>，<strong>亲手书写属于自己的江湖故事</strong>。</p>



<h3>数千种武功与世代传承 —— 跨越类型界限的沙盒 RPG</h3>



<p>《太吾绘卷》最大的特色，是<strong>压倒性的自由度</strong>。</p>



<p>玩家将成为神秘的**&#8221;太吾&#8221;一族传人**，踏上<strong>与远古灾劫抗衡的旅程</strong>——然而这一过程，<strong>将完全依据玩家的选择而走向各异</strong>。</p>



<p>玩家可在<strong>多个武林门派之间往返、修炼数千种武功</strong>；可<strong>建设并扩展村庄、打造武器·药材·装备</strong>；还配备了<strong>组建家庭、向子女传承知识与技艺的世代传承系统</strong>。</p>



<p>世界中的所有 NPC 都过着<strong>独立的人生</strong>。他们会<strong>衰老、建立人际关系、染上疾病，并根据玩家的行动作出动态反应</strong>。再加上<strong>Rogue-like 式的推进结构、聚落管理、制作系统、生活模拟要素</strong>，乃至<strong>斗蟋蟀这样独具特色的内容</strong>，<strong>共同完成了一个难以以单一类型加以定义的独创沙盒世界</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28636" data-id="28636" src="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28637" data-id="28637" src="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28638" data-id="28638" src="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28639" data-id="28639" src="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28640" data-id="28640" src="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28641" data-id="28641" src="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28642" data-id="28642" src="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/The-Scroll-Of-Taiwu_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>从 RPG Maker Demo 到 340 万玩家 —— 中国独立游戏的传奇完工</h3>



<p>ConchShip Games 的起点，是一个小小的社群项目。创始人 <strong>Qie Zi（茄子）早年通过 基于 RPG Maker 的 Demo 凝聚了最初的核心粉丝群，此后于 2018 年推出抢先体验版本。开发初期，这只是一支编程经验匮乏的小型团队</strong>——但通过<strong>多年来持续的更新与扩展</strong>，他们<strong>在中国独立游戏市场中构筑起独特的存在感</strong>。</p>



<p>正是这份努力的结晶，让《太吾绘卷》<strong>仅在中国便累积了 340 万以上的玩家</strong>，<strong>成长为代表性的独立 RPG 范例</strong>。开发团队将本次 V1.0 发售形容为&#8221;<strong>多年项目的完成形态</strong>&#8220;，<strong>并表示终于能与包括英语圈玩家在内的全球用户分享完整的愿景</strong>。</p>



<p>海外媒体的关注也持续涌现。<strong>RPG Site</strong> 报道道：&#8221;<strong>历经 7 年以上的抢先体验，终于伴随英语支持推出完整版</strong>&#8220;；<strong>Noisy Pixel</strong> 则介绍道：&#8221;<strong>这部受中国神话与武侠小说启发的庞大开放世界沙盒 RPG，终于向全球玩家敞开大门。</strong>&#8220;</p>



<hr class="wp-block-separator"/>



<p><strong>中国神话与武侠、程序生成沙盒、世代传承与生活模拟</strong>——《太吾绘卷》<strong>超越了单纯的武侠 RPG</strong>，更接近一部<strong>致力于重现一个鲜活江湖世界的雄心之作</strong>。这部在中国经过漫长岁月精心打磨的独特独立 RPG，<strong>伴随首次英语支持，能否在全球市场上也确立起&#8221;新武侠体验的标杆&#8221;地位</strong>，备受瞩目。</p>



<h4>《The Scroll of Taiwu: Beyond the Dome（太吾绘卷）》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>海螺游戏（中国云南）</td></tr><tr><td>类型</td><td>开放世界武术沙盒角色扮演游戏/生活模拟/Roguelike</td></tr><tr><td>发布平台</td><td>PC（Steam）</td></tr><tr><td>发布日期</td><td>2026年6月17日（V1.0正式版发布）</td></tr><tr><td>抢先体验开始</td><td>2018 年（约 8 年）</td></tr><tr><td>价格</td><td>29.99美元</td></tr><tr><td>累计玩家</td><td>340万+</td></tr><tr><td> 1.0 新内容</td><td>15 个区域故事线 / 增强的 NPC AI / 重新设计的视觉效果、光照和用户界面 / 全新的新手引导</td></tr><tr><td>语言支持</td><td>英语（初始支持）/ 简体中文</td></tr><tr><td>世界观</td><td>中国古代神话：神州/武术/道教</td></tr><tr><td>主要系统</td><td>数千种武术/村庄建设/世代传承/手工艺、药草、蟋蟀搏斗</td></tr><tr><td>主要关键词</td><td>武侠、中国神话、沙盒、角色扮演、世代传承、江湖、程序生成、全球首发</td></tr><tr><td>官方频道</td><td>X · YouTube · Discord</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/838350/The_Scroll_Of_Taiwu/" target="_blank" rel="noreferrer noopener">捷径</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28647">中国 340 万玩家畅玩的武侠 RPG《太吾绘卷》8 年磨一剑，全球正式登场</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>受真实怪谈&#8221;娃娃岛&#8221;启发 ——《Where Dolls Hang》引爆恐怖游戏圈关注</title>
		<link>https://indiegame.com/zh/archives/28632</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 23:07:06 +0000</pubDate>
				<category><![CDATA[推荐/推广]]></category>
		<category><![CDATA[featured]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=28618</guid>

					<description><![CDATA[<p>悬挂于树枝之上。漂浮在被淹没的湿地。在黑暗深处的某个角落，无休止地投来凝视的目光。 NYX Award 获奖作 [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28632">受真实怪谈&#8221;娃娃岛&#8221;启发 ——《Where Dolls Hang》引爆恐怖游戏圈关注</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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<p><strong>悬挂于树枝之上。漂浮在被淹没的湿地。在黑暗深处的某个角落，无休止地投来凝视的目光。</strong></p>



<p>NYX Award 获奖作《<strong>The Backrooms 1998</strong>》开发商 <strong>Steelkrill Studio</strong> 于 6 月 1 日正式公布心理生存恐怖游戏新作《<strong>Where Dolls Hang（娃娃悬挂之处）</strong>》。</p>



<p>本作受<strong>墨西哥臭名昭著的真实存在地点&#8221;娃娃岛（Isla de las Muñecas）&#8221;传说启发，描绘了一位侦探深入仿佛活生生般的森林、调查连环失踪案件</strong>的故事。</p>



<p>游戏背景设定于一个<strong>人体模型、提线木偶与无法解释的超自然形体彼此纠缠</strong>的世界，目标于 <strong>2026 年登陆 PC Steam 平台</strong>。公开伊始，<strong>Gematsu、WorthPlaying</strong> 等海外主流游戏媒体便齐声报道，吸引着恐怖类型爱好者的目光。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Where Dolls Hang - Official Reveal Announcement Trailer" width="788" height="443" src="https://www.youtube.com/embed/KwPGsK7yWA4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>诞生于真实&#8221;娃娃岛&#8221;的恐怖 —— 漂浮于湿地的娃娃与森林之中的凝视</h3>



<p>《Where Dolls Hang》直接取材自墨西哥**索奇米尔科运河（Xochimilco）**实际存在的怪谈场所&#8221;<strong>Isla de las Muñecas（娃娃岛）</strong>&#8220;。</p>



<p>游戏中的森林里，<strong>破旧残损的娃娃悬挂于每一棵树上，被截断的娃娃躯体漂浮于被淹没的湿地之中</strong>。<strong>在黑暗中微微泛光的空洞瞳孔，以及如同生灵般蠕动的环境演出</strong>，构筑出强烈的心理压迫感。</p>



<p>以第一人称视角推进的玩法，<strong>通过昼夜极端的氛围转变、包含暴风雨与降水的动态天气系统，以及逐渐变得仿若生物般的森林演出</strong>，进一步推升不安感。玩家将<strong>乘坐小船探索水淹区域与隐藏水道</strong>，调查<strong>与主区域隔绝的孤岛与封闭区域</strong>。</p>



<h3>尸检·证据拍摄·法医调查 —— 生存恐怖类型的全新语法</h3>



<p>《Where Dolls Hang》最大的差异点，便是<strong>在同类作品中罕见的、以&#8221;侦探调查&#8221;为核心的结构</strong>。</p>



<p>玩家所要做的，并非单纯的求生——<strong>而是亲自检查尸体、以照片记录犯罪现场、收集线索、标记证据、收殓受害者遗骸</strong>，<strong>直接执行基于法医取证的调查过程</strong>。</p>



<p>随着调查的深入，故事<strong>逐渐转向个人化的噩梦</strong>。<strong>身为前杀人案件调查员的主角</strong>，在追查失踪案件途中，<strong>与自己女儿相关的线索狭路相逢</strong>——单纯的案件调查，<strong>徐徐演变为执念、罪疚感与心理崩溃</strong>。</p>



<p>探索与调查之间，存在着<strong>可自定义的安全屋（Safehouse）</strong>。玩家可在此进行<strong>补给品制作、装备升级、资源管理</strong>，为下一处调查区域的进入做好准备。然而<strong>夜越深沉，玩家便越会意识到——即便是安全地带，也并非完美的庇护所</strong>。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28619" data-id="28619" src="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_1-150x84.jpg 150w, 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https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28621" data-id="28621" src="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28622" data-id="28622" src="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28623" data-id="28623" src="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28624" data-id="28624" src="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28625" data-id="28625" src="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28626" data-id="28626" src="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Where-Dolls-Hang_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>在《The Forest》与《寂静岭》的气质之上叠加侦探惊悚</h3>



<p>Steelkrill Studio 将《<strong>The Forest</strong>》的生存·探索结构、《<strong>寂静岭</strong>》与《<strong>P.T.</strong>》的心理恐怖演出，以及《<strong>Outlast</strong>》的紧张感恐怖设计，直接列为本作的主要灵感来源。</p>



<p>但《Where Dolls Hang》的核心并不止步于单纯的类型组合。通过<strong>赋予玩家的不是&#8221;幸存者&#8221;、而是&#8221;侦探&#8221;的角色</strong>，本作意图构筑一种独特结构——<strong>揭开真相的行为本身，与活下去同等地构成恐怖</strong>。</p>



<p>下雨时视野虽受到限制，<strong>怪物的感知能力也会随之变化</strong>；白天尚可掌控的空间，<strong>入夜后便会化为致命的危险地带</strong>。<strong>散落于森林中的 VHS 录像带</strong>，也同样作为揭开事件真相的重要线索发挥作用。</p>



<h3>NYX Award 获奖独立开发者的又一次心理恐怖实验</h3>



<p>Steelkrill Studio 是一家<strong>以&#8221;将强烈的视听演出与独创机制结合的恐怖作品&#8221;而闻名的独立单人开发工作室</strong>。</p>



<p>前作《The Backrooms 1998》凭借<strong>心理性压迫感与沉浸式恐怖演出</strong>而备受瞩目，<strong>斩获 NYX Award</strong>，并<strong>在内容创作者与主播社群之间引发热烈反响</strong>。本次的《Where Dolls Hang》也在公布伊始便获得多家恐怖·独立游戏媒体的快速聚焦，<strong>初期期待感正在积累成型</strong>。</p>



<hr class="wp-block-separator"/>



<p>源自真实怪谈的不安形象、融合侦探调查与生存恐怖的独特结构，以及<strong>深入挖掘人类执念与丧失的心理恐怖</strong>。《Where Dolls Hang》能否超越单纯的&#8221;娃娃恐怖&#8221;题材，<strong>在 2026 年恐怖独立游戏市场上烙下强烈印记</strong>，值得各方拭目以待。</p>



<h4>《Where Dolls Hang》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>Steelkrill Studio（独立独立开发者）</td></tr><tr><td>类型</td><td>第一人称心理生存恐怖/侦探调查冒险</td></tr><tr><td>发布平台</td><td>PC（Steam）</td></tr><tr><td>计划发布</td><td>2026年（具体日期待定）</td></tr><tr><td>灵感</td><td>墨西哥穆内卡斯岛（真实地点）</td></tr><tr><td>类型灵感</td><td>森林 / 寂静岭 / PT / 逃生</td></tr><tr><td>开发者之前的作品</td><td>后台 1998（NYX 奖得主）</td></tr><tr><td>核心系统</td><td>法医调查（尸体检查、证据摄影、标记物放置）/ 乘船探险 / 工艺制作 / 安全屋</td></tr><tr><td>发布日期</td><td>2026年6月1日</td></tr><tr><td>主要关键词</td><td>玩偶岛、侦探、心理恐怖、生存、沼泽、第一人称、法医、墨西哥民间传说</td></tr><tr><td>官方频道</td><td>X · YouTube · Instagram · TikTok · Discord · Bluesky · Facebook</td></tr><tr><td> Steam 页面</td><td><a href="https://store.steampowered.com/app/4581370/Where_Dolls_Hang/" target="_blank" rel="noreferrer noopener">前往愿望清单</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28632">受真实怪谈&#8221;娃娃岛&#8221;启发 ——《Where Dolls Hang》引爆恐怖游戏圈关注</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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		<title>满载韩国小吃店气质的韩国独立游戏《Kimbap Heaven Simulator（紫菜包饭天国模拟器）》</title>
		<link>https://indiegame.com/zh/archives/28587</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 05:08:18 +0000</pubDate>
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					<description><![CDATA[<p>韩国人最熟悉的代表性小吃店&#8221;Kimbap Heaven（紫菜包饭天国 / 김밥천국）&#8220; [...]</p>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28587">满载韩国小吃店气质的韩国独立游戏《Kimbap Heaven Simulator（紫菜包饭天国模拟器）》</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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<p>韩国人最熟悉的代表性小吃店&#8221;<strong>Kimbap Heaven（紫菜包饭天国 / 김밥천국）</strong>&#8220;化身独立游戏登场。<strong>从食材处理到烹饪、上菜与店铺经营</strong>，《Kimbap Heaven Simulator》以<strong>熟悉的韩国饮食文化与模拟类型的结合</strong>吸引着关注。</p>



<p>由位于首尔的韩国独立工作室 **Joyful Jo Inc.（조이풀조）**开发中的《<strong>Kimbap Heaven Simulator（紫菜包饭天国模拟器）</strong>》凭借参加 Steam Next Fest 与公开 Demo 收获热烈反响，目前正全力冲刺，<strong>目标于 2026 年第二季度登陆 PC·macOS 平台正式发售</strong>。</p>



<p>2 月 24 日公开的 Demo 至今已经历 <strong>27 次更新</strong>、持续打磨。开发团队随 Demo 最后一项重要补丁的发布，宣布&#8221;<strong>接下来将全力冲刺正式发售</strong>&#8220;。</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Kimbap Heaven Simulator Trailer" width="788" height="443" src="https://www.youtube.com/embed/ALFqjp1gz5Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>街头巷尾随处可见的那家店 —— 从熟悉的小吃店萌发的独立游戏创意</h3>



<p>《Kimbap Heaven Simulator》是一部从开发团队对&#8221;<strong>韩国式烹饪游戏</strong>&#8220;的思考中起步的作品。</p>



<p>Joyful Jo 代表赵尚熙（조상희）介绍开发背景时表示：&#8221;<strong>我一直很喜欢玩烹饪游戏与餐厅模拟类型，但以韩国料理为核心的游戏却很难找到</strong>&#8220;，&#8221;<strong>那时自然而然就浮现出了&#8217;김밥천국（紫菜包饭天国）&#8217;。这家店是任何韩国人都熟知的存在，也是能象征性地承载韩国料理广泛菜单的空间。</strong>&#8220;</p>



<p>玩家将成为街坊小吃店&#8221;紫菜包饭天国&#8221;的店主，<strong>亲历从食材采购、烹饪、订单处理、上菜到店铺成长的全部经营流程</strong>。本作并不止步于单纯的紫菜包饭制作——从基础紫菜包饭起步，扩展至<strong>金枪鱼、芝士、牛肉紫菜包饭等多样菜单</strong>，引入新的烹饪器具与设备，<strong>逐步提升店铺规模与运营效率</strong>——构成了清晰的成长结构。</p>



<p><strong>将一家平凡的街坊小吃店从小本买卖发展为&#8221;真正的紫菜包饭天国&#8221;</strong>——这一过程正是本作的核心乐趣所在。</p>



<h3>从洗米到包卷紫菜包饭 —— 承载真实烹饪的手感</h3>



<p>游戏的核心在于<strong>积极融入&#8221;真实烹饪过程&#8221;的玩法结构</strong>。本作并非按下一个按键便能完成料理——<strong>而是需要分阶段完成：洗米、煮饭、焯菠菜、炒胡萝卜、煎鸡蛋，然后将食材铺到紫菜上，亲手卷起紫菜包饭、再加以切片</strong>。<strong>若食材烤焦或订单应对迟缓，顾客满意度与运营效率也会受到影响</strong>。</p>



<p>此外，游戏中还融入了<strong>实际可应用的紫菜包饭食谱与烹饪技巧</strong>，开发团队表示——本作不仅是单纯的料理演出，<strong>还能让玩家在游玩中&#8221;学到点什么&#8221;</strong>。在协同游玩结构中，玩家可分担角色、提升厨房效率，<strong>让人联想到《Overcooked》系列的协同乐趣</strong>也同样得以体现。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28574" data-id="28574" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_1.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28570" data-id="28570" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_5.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28571" data-id="28571" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_4.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28572" data-id="28572" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_3.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28573" data-id="28573" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_2.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>荧光灯照射下密密麻麻的菜单牌 —— 满载韩国街道气质的视觉</h3>



<p>Joyful Jo 代表赵尚熙将作品的核心方向定位为&#8221;<strong>韩国式生活感</strong>&#8220;。她解释道：&#8221;<strong>我们希望尽可能贴近真实的韩国街道与韩国餐厅，让韩国玩家感到亲切，让海外玩家仿佛亲自走访韩国一般</strong>&#8220;，&#8221;<strong>美术设计的整体方向也积极反映了这一理念。</strong>&#8220;</p>



<p>游戏的特色在于<strong>在写实化的 3D 视觉之上，叠加韩国本土气质的视觉构成</strong>。<strong>荧光灯下的餐厅内部、密密麻麻的菜单牌、狭窄却忙碌的第一人称厨房、令人想起韩国街边商圈的街景</strong>——一切交织而成，<strong>塑造出任何人都能感到熟悉的生活感</strong>。</p>



<h3>主播·YouTuber 游玩助推扩散 —— 海内外社群反响热烈</h3>



<p>开发商 Joyful Jo 是一支<strong>专注于以游戏游玩体验重新诠释韩国文化与生活素材</strong>的独立工作室。《Kimbap Heaven Simulator》也是<strong>将全球市场尚不熟悉的韩国分食文化以游戏系统呈现</strong>的作品，<strong>同时瞄准本土文化的体验性与模拟类型的沉浸感</strong>。</p>



<p>Demo 公开以来，国内流媒体平台 <strong>SOOP、CHZZK 与 YouTube 频道</strong>上多位内容创作者制作了游玩影片，迅速引爆话题。</p>



<p>韩国玩家给出了&#8221;<strong>让人感受到加班后顺路进去的紫菜包饭天国的味道</strong>&#8220;、&#8221;<strong>单人玩有点吃力，但如果能多人分工合作肯定会更有趣</strong>&#8220;等反响；海外玩家之间，对 <strong>K-Food 与韩国本土餐厅经营</strong>这一独特题材的关注同样持续涌现。</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28576" data-id="28576" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_10.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28577" data-id="28577" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_9.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28578" data-id="28578" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_8.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28579" data-id="28579" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_7.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="1024" height="576" alt="" class="wp-block-jetpack-slideshow_image wp-image-28580" data-id="28580" src="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6-1024x576.jpg" srcset="https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6-1200x675.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/06/Kimbap-Heaven-Simulator_6.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" 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<p><strong>深夜安抚饥肠辘辘的小吃店、忙碌午餐时光的喧嚣厨房、密密菜单牌之下来来往往的日常景象。</strong></p>



<p>不是炫目的奇幻世界或宏大的叙事，而是<strong>任谁都曾在街角邂逅过的街坊小吃店</strong>成了游戏的舞台。</p>



<p>《Kimbap Heaven Simulator》将以怎样的游玩方式完成&#8221;韩国式日常风景&#8221;的呈现？这份熟悉感又能否跨越国界、与海外玩家形成共鸣？各方目光正聚焦于此。</p>



<h4>《Kimbap Heaven Simulator》游戏信息</h4>



<figure class="wp-block-table"><table><thead><tr><th scope="col">物品</th><th scope="col">细节</th></tr></thead><tbody><tr><td>开发商/发行商</td><td>Joyful Jo（Joyful Jo Inc.，首尔）</td></tr><tr><td>类型</td><td>第一人称烹饪与管理模拟/餐厅管理/合作游戏</td></tr><tr><td>发布平台</td><td>PC（Steam）/ macOS</td></tr><tr><td>计划正式发布</td><td>2026年第二季度</td></tr><tr><td>演示版揭晓</td><td>2026年2月24日（Steam平台免费，第27次更新完成）</td></tr><tr><td>支持的语言</td><td>韩语、英语（计划全程配音）</td></tr><tr><td>主要内容</td><td>第一人称视角紫菜包饭烹饪/食材管理/店铺升级/菜单扩展（金枪鱼、芝士、牛肉紫菜包饭等）</td></tr><tr><td>玩家人数</td><td>单人游戏 + 在线合作多人游戏</td></tr><tr><td>主要关键词</td><td>韩国料理、紫菜包饭、小吃店、烹饪模拟、管理、韩式料理、合作、舒适</td></tr><tr><td>官方频道</td><td><a href="https://store.steampowered.com/app/4206910/" target="_blank" rel="noreferrer noopener">Steam社区</a></td></tr><tr><td>Steam 页面</td><td><a href="https://store.steampowered.com/app/4206910/Kimbap_Heaven_Simulator/" target="_blank" rel="noreferrer noopener">快捷方式（免费试玩）</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/zh/archives/28587">满载韩国小吃店气质的韩国独立游戏《Kimbap Heaven Simulator（紫菜包饭天国模拟器）》</a> - <a rel="nofollow" href="https://indiegame.com/zh/home-zh">인디게임닷컴</a>.</p>
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