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		<title>GDCA 2026, The Essence of Games Proven by Indie</title>
		<link>https://indiegame.com/en/archives/24437</link>
		
		<dc:creator><![CDATA[Desk]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 03:47:13 +0000</pubDate>
				<category><![CDATA[Indie Game Focus]]></category>
		<category><![CDATA[picks]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=24405</guid>

					<description><![CDATA[<p>Story Beat the Specs:What Indie Games Won at GDCA 2026 Blue Prince. And Roger. Consume Me. Three small-team titles walked away from the 26th Game Deve...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/24437">GDCA 2026, The Essence of Games Proven by Indie</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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										<content:encoded><![CDATA[
<h1>Story Beat the Specs:<br><em>What Indie Games Won at GDCA 2026</em></h1>



<p>Blue Prince. And Roger. Consume Me. Three small-team titles walked away from the 26th Game Developers&#8217; Choice Awards with hardware that typically belongs to hundred-million-dollar productions. This is not a story about upsets — it&#8217;s a story about a medium finally learning to speak its own language.</p>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="213" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-30.png?resize=788%2C213&#038;ssl=1" alt="" class="wp-image-24579" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-30.png?w=860&amp;ssl=1 860w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-30.png?resize=300%2C81&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-30.png?resize=768%2C208&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-30.png?resize=150%2C41&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-30.png?resize=450%2C122&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<h2>The AAA Plateau and the Indie Opening</h2>



<p>By the mid-2020s, the AAA arms race had reached diminishing returns. The delta between &#8220;good-looking&#8221; and &#8220;extraordinary-looking&#8221; had narrowed to a margin most players couldn&#8217;t consciously perceive. When the visual frontier flattens, something else has to carry the weight of desire — and that something turned out to be story.</p>



<p>The indie scene had been building in this direction for years. What changed in 2026 was institutional recognition. The GDCA&#8217;s Innovation and Social Impact categories grew in prestige, and the Audience Award became a direct measure of emotional reach rather than technical achievement. The result: small teams with sharp ideas and honest stories entered rooms that capital alone used to own.</p>



<figure class="wp-block-image size-full"><img loading="lazy" width="787" height="153" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-31.png?resize=787%2C153&#038;ssl=1" alt="" class="wp-image-24581" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-31.png?w=787&amp;ssl=1 787w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-31.png?resize=300%2C58&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-31.png?resize=768%2C149&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-31.png?resize=150%2C29&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-31.png?resize=450%2C87&amp;ssl=1 450w" sizes="(max-width: 787px) 100vw, 787px" data-recalc-dims="1" /></figure>



<h2>Reinventing the Space-Distorting Puzzle — &#8216;Blue Prince&#8217; Wins Two Awards</h2>



<figure class="wp-block-embed is-type-rich is-provider-임베드-핸들러 wp-block-embed-임베드-핸들러 wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Blue Prince | Release Trailer" width="788" height="443" src="https://www.youtube.com/embed/wIrgdM6shNA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The puzzle adventure &#8216;Blue Prince&#8217;, developed by Dogubomb, won both <strong>the Innovation Award</strong> and <strong>Best Design</strong> at GDCA 2026, achieving the greatest success in the indie category.</p>



<p>The core of the game is &#8216;fluid space.&#8217; In a mansion where the layout of rooms is rearranged with every exploration, players track clues relying on logic and observation rather than a fixed map. The judging panel highly praised the game, stating, &#8220;The design is outstanding, completely subverting conventional spatial exploration methods and demanding constant creative thinking from the player.&#8221;</p>



<p><strong>Steam:</strong> <a href="https://store.steampowered.com/app/1569580/Blue_Prince/" target="_blank" rel="noreferrer noopener">https://store.steampowered.com/app/1569580/Blue_Prince/</a></p>



<p></p>



<h2>A heart-wrenching narrative, the power of narrative — &#8216;And Roger&#8217; and &#8216;Consume Me&#8217;</h2>



<p>Two indie games that shone in a different way than technical perfection were also recorded as important winners at GDCA 2026.</p>



<figure class="wp-block-embed is-type-rich is-provider-임베드-핸들러 wp-block-embed-임베드-핸들러 wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="“and Roger” 1st Trailer" width="788" height="443" src="https://www.youtube.com/embed/GrZMV5-Khz4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>&#8220;And Roger,&#8221;</strong> developed by TearyHand Studio (Japan) and published by Kodansha, captures the daily lives of dementia patients and their families as a narrative adventure. It won <strong>the Audience Award</strong>, where the winner is determined by direct public voting, confirming that it received overwhelming empathy and support.</p>



<p><strong>Steam:</strong> <a href="https://store.steampowered.com/app/3308870/and_Roger/" target="_blank" rel="noreferrer noopener">https://store.steampowered.com/app/3308870/and_Roger/</a></p>



<figure class="wp-block-embed is-type-rich is-provider-임베드-핸들러 wp-block-embed-임베드-핸들러 wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Consume Me - Official Launch Trailer" width="788" height="443" src="https://www.youtube.com/embed/l72SCSuBwsA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>&#8220;Consume Me,&#8221;</strong> a work by independent developer Jenny Jiao Hsia, is an experimental title that explores the psychological pressures and emotions of adolescence through the format of mini-games. By winning the GDCA <strong>Social Impact</strong> award, it once again demonstrated the potential of games as a medium for delivering social messages.</p>



<p><strong>Steam:</strong> <a href="https://store.steampowered.com/app/2359120/Consume_Me/" target="_blank" rel="noreferrer noopener">https://store.steampowered.com/app/2359120/Consume_Me/</a></p>



<p></p>



<h2>How Each Game Chose to Tell Its Story</h2>



<p>Blue Prince, And Roger, and Consume Me share one foundational choice: none of them tells you their story. They make you live it. The mechanisms differ radically — but the philosophy is the same.</p>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="583" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-32.png?resize=788%2C583&#038;ssl=1" alt="" class="wp-image-24582" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-32.png?w=849&amp;ssl=1 849w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-32.png?resize=300%2C222&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-32.png?resize=768%2C568&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-32.png?resize=150%2C111&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-32.png?resize=450%2C333&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="279" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-29.png?resize=788%2C279&#038;ssl=1" alt="" class="wp-image-24445" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-29.png?w=874&amp;ssl=1 874w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-29.png?resize=300%2C106&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-29.png?resize=768%2C272&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-29.png?resize=150%2C53&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-29.png?resize=450%2C160&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<h2>Commentary: Prof. Jung Mu-sik</h2>



<p>Professor Jung, who has served as a juror and mentor in the independent game community for many years, identified five distinct meanings in this year&#8217;s GDCA results — each speaking directly to the structural shift underway in how games are made, evaluated, and remembered.</p>



<p></p>



<h2>Five Meanings Behind the Wins</h2>



<p>The following analysis draws directly from Professor Jung&#8217;s commentary, which he developed in response to the full pattern of this year&#8217;s results — not individual titles, but what the awards collectively declare about the direction of the medium.</p>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="349" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-33.png?resize=788%2C349&#038;ssl=1" alt="" class="wp-image-24583" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-33.png?w=852&amp;ssl=1 852w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-33.png?resize=300%2C133&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-33.png?resize=768%2C340&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-33.png?resize=150%2C66&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-33.png?resize=450%2C199&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="354" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-34.png?resize=788%2C354&#038;ssl=1" alt="" class="wp-image-24584" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-34.png?w=860&amp;ssl=1 860w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-34.png?resize=300%2C135&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-34.png?resize=768%2C345&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-34.png?resize=150%2C67&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-34.png?resize=450%2C202&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="381" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-35.png?resize=788%2C381&#038;ssl=1" alt="" class="wp-image-24585" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-35.png?w=859&amp;ssl=1 859w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-35.png?resize=300%2C145&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-35.png?resize=768%2C371&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-35.png?resize=150%2C72&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-35.png?resize=450%2C217&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="332" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-36.png?resize=788%2C332&#038;ssl=1" alt="" class="wp-image-24586" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-36.png?w=856&amp;ssl=1 856w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-36.png?resize=300%2C127&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-36.png?resize=768%2C324&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-36.png?resize=150%2C63&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-36.png?resize=450%2C190&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="342" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-37.png?resize=788%2C342&#038;ssl=1" alt="" class="wp-image-24587" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-37.png?w=856&amp;ssl=1 856w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-37.png?resize=300%2C130&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-37.png?resize=768%2C333&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-37.png?resize=150%2C65&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-37.png?resize=450%2C195&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<p class="has-larger-font-size"><strong>Principles shared across all three award-winning titles</strong></p>



<ul><li><strong><strong>Embed the story in the mechanic (Embedded Narrative).</strong> </strong>Don&#8217;t narrate — enact. Blue Prince&#8217;s shifting rooms don&#8217;t describe mystery; they are mysterious. Consume Me&#8217;s loops don&#8217;t explain pressure; they apply it. If your story could be told just as effectively as a short film, you haven&#8217;t found the game yet. The story should become unplayable if you remove the mechanic.</li><li><strong><strong>Lower the empathy threshold (Low Threshold Empathy).</strong> </strong>And Roger chose a subject — the slow disappearance of a person you love — that requires no onboarding. Players arrive already knowing the fear. When your starting emotion is one the player has already lived, you skip the first act of persuasion entirely. Identify the universal fear nearest to your story&#8217;s core.</li><li><strong><strong>Make players complicit (Complicit Design).</strong> </strong>The most durable narrative experiences leave players questioning their own behavior inside the game. In Consume Me, following the rules implicates you. Design moments where the player realizes they&#8217;ve been participating in the thing being critiqued. That dissonance — recognized after the fact — is what gets talked about for years.</li><li><strong><strong>Pace narrative like breathing (Narrative Pacing as Breath).</strong> </strong>None of the three winners sustains peak emotional intensity. They alternate pressure with stillness — routine, silence, repetition — and let feeling accumulate rather than spike. The dramatic moment lands harder because of the quiet that preceded it. Emotional rhythm matters more than emotional amplitude.</li><li><strong><strong>Leave the question open (Open Resonance).</strong> </strong>Blue Prince&#8217;s mystery, And Roger&#8217;s farewell, Consume Me&#8217;s structural critique — none resolve cleanly. The best indie narratives don&#8217;t close; they reverberate. A story that ends with an answer dies at the credits. A story that ends with a question lives in the player&#8217;s head for weeks. Design for what lingers, not what concludes.</li></ul>



<hr class="wp-block-separator"/>



<h2>Honoring the Roots</h2>



<p>The special recognitions of this year&#8217;s ceremony speak directly to the narrative tradition these winners inherit. Don Daglow&#8217;s Lifetime Achievement Award spans 55-plus years of independent experimentation — a reminder that the freedom to make strange, personal work is not new, only newly celebrated. Rebecca Ann Heineman&#8217;s posthumous Ambassador Award, honoring contributions to over 250 games, acknowledges that the infrastructure of indie possibility was built by developers who rarely saw the kind of recognition that 2026&#8217;s class received.</p>



<figure class="wp-block-image size-full"><img loading="lazy" width="788" height="165" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-28.png?resize=788%2C165&#038;ssl=1" alt="" class="wp-image-24444" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-28.png?w=866&amp;ssl=1 866w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-28.png?resize=300%2C63&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-28.png?resize=768%2C161&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-28.png?resize=150%2C31&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-28.png?resize=450%2C94&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/24437">GDCA 2026, The Essence of Games Proven by Indie</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">24437</post-id>	</item>
		<item>
		<title>Indie Game Development Survival Strategies Proven at Steam Next Fest 2026</title>
		<link>https://indiegame.com/en/archives/22860</link>
		
		<dc:creator><![CDATA[Desk]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 04:09:31 +0000</pubDate>
				<category><![CDATA[Indie Game Focus]]></category>
		<category><![CDATA[picks]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=22852</guid>

					<description><![CDATA[<p>Steam Next Fest 2026, the largest ever, featured over 3,500 demos. Through data-driven analysis, we explore success stories and specific development s...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/22860">Indie Game Development Survival Strategies Proven at Steam Next Fest 2026</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Steam Next Fest 2026, the largest ever, featured over 3,500 demos. Through data-driven analysis, we explore success stories and specific development strategies that indie developers should pay attention to.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="788" height="382" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-6.png?resize=788%2C382&#038;ssl=1" alt="" class="wp-image-23031" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-6.png?resize=1024%2C496&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-6.png?resize=300%2C145&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-6.png?resize=768%2C372&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-6.png?resize=150%2C73&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-6.png?resize=450%2C218&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/03/image-6.png?w=1096&amp;ssl=1 1096w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<h2><img src="https://s.w.org/images/core/emoji/13.1.0/72x72/1f4ca.png" alt="📊" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Market Status: The Era of Surprise Hits</h2>



<figure class="wp-block-image"><img src="https://i0.wp.com/gamecollege.com/wp-content/uploads/2026/03/image.png?resize=788%2C335&amp;ssl=1" alt="" class="wp-image-5563"/></figure>



<p>Steam Next Fest in February 2026 starkly demonstrated the shift in the indie game development ecosystem. With over 3,500 games submitted, it was the largest event ever, but as data analyst Simon Carlis observed, the rich get richer, and the poor get poorer <strong>&#8230;</strong></p>



<p class="has-large-font-size"><strong><span class="has-inline-color has-vivid-red-color"><a href="https://gamecollege.com/archives/5562" target="_blank" rel="noreferrer noopener">>> View full article_KOR</a></span></strong></p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/22860">Indie Game Development Survival Strategies Proven at Steam Next Fest 2026</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">22860</post-id>	</item>
		<item>
		<title>14 Years in the Making: How &#8216;Mewgenics&#8217; Abandoned the Safe Path to Reclaim the Soul of Indie Gaming</title>
		<link>https://indiegame.com/en/archives/21818</link>
		
		<dc:creator><![CDATA[Jaechung Lim]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 03:05:07 +0000</pubDate>
				<category><![CDATA[Indie Game Focus]]></category>
		<category><![CDATA[picks]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=21747</guid>

					<description><![CDATA[<p>The wait is finally over. Released on February 10, 2026, on Steam, the indie epic Mewgenics has debuted to staggering critical acclaim. With a Top Cri...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/21818">14 Years in the Making: How &#8216;Mewgenics&#8217; Abandoned the Safe Path to Reclaim the Soul of Indie Gaming</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The wait is finally over. Released on <strong>February 10, 2026</strong>, on Steam, the indie epic <strong><em>Mewgenics</em></strong> has debuted to staggering critical acclaim. With a <strong>Top Critic Average of 90 on OpenCritic</strong> and a <strong>94% recommendation rate</strong>, it has already secured its place as one of the highest-rated games of the year.</p>



<p>First announced in 2012, <em>Mewgenics</em> survived two cancellations and a total genre overhaul. Now, 14 years later, it stands as a testament to the &#8220;indie spirit&#8221;—proving that sticking to a vision, no matter how weird or long it takes, can yield a masterpiece.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mewgenics - Official Launch Trailer" width="788" height="443" src="https://www.youtube.com/embed/kNKoHJKs20A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3><strong>The Return of Indie Legends</strong></h3>



<p>The project is a collaboration between two titans of the scene:</p>



<ul><li><strong>Edmund McMillen:</strong> The visionary behind <em>Super Meat Boy</em> (2010) and <em>The Binding of Isaac</em> (2011). Known for his grotesque yet captivating art style rooted in the Flash-era Newgrounds community.</li><li><strong>Tyler Glaiel:</strong> A technical prodigy and creator of <em>Closure</em>. Glaiel’s custom engine was pivotal in translating McMillen&#8217;s chaotic vision into a fluid, functional reality.</li></ul>



<blockquote class="wp-block-quote"><p>&#8220;Making <em>The Binding of Isaac 2</em> would have been much easier,&#8221; McMillen noted in a recent interview. &#8220;But we chose the harder, newer challenge.&#8221;</p></blockquote>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/스크린샷-2026-02-10-오후-8.02.17.jpg?resize=572%2C452&#038;ssl=1" alt="" class="wp-image-21749" width="572" height="452" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/스크린샷-2026-02-10-오후-8.02.17.jpg?resize=1024%2C811&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/스크린샷-2026-02-10-오후-8.02.17.jpg?resize=300%2C238&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/스크린샷-2026-02-10-오후-8.02.17.jpg?resize=150%2C119&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/스크린샷-2026-02-10-오후-8.02.17.jpg?resize=450%2C357&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/스크린샷-2026-02-10-오후-8.02.17.jpg?resize=1200%2C951&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/스크린샷-2026-02-10-오후-8.02.17.jpg?w=1416&amp;ssl=1 1416w" sizes="(max-width: 572px) 100vw, 572px" data-recalc-dims="1" /></figure></div>



<h3><strong>A 14-Year Odyssey: From &#8216;The Sims&#8217; to Tactical RPG</strong></h3>



<p>The road to 2026 was anything but smooth. Originally teased as a turn-based strategy game inspired by <em>The Sims</em> and <em>Pokémon</em>, the project was shelved in 2014 and officially canceled in 2016 as McMillen focused on other projects.</p>



<p>The turning point came in 2018 when McMillen regained the rights to the IP and teamed up with Glaiel. By 2020, they had pivoted the design to its current form: a <strong>tactical turn-based RPG</strong> with deep roguelike elements.</p>



<h3><strong>Gameplay: Breeding, Genetics, and Brutal Combat</strong></h3>



<p><em>Mewgenics</em> is a game about legacy. Players breed cats with an almost infinite array of genetic possibilities, then send them on a single, high-stakes adventure.</p>



<ul><li><strong>Genetic Mastery:</strong> Survival in the wild allows cats to pass on traits, mutations, and strengths to their offspring. A tanky cat might pass on a mage&#8217;s teleportation ability, creating hybrid classes that are never the same twice.</li><li><strong>Tactical Logic:</strong> Combat takes place on procedurally generated grids where the environment is a weapon. Fire spreads through grass, weather affects movement, and every turn is a puzzle of logic.</li><li><strong>Permanent Stakes:</strong> Cats don&#8217;t just &#8220;lose&#8221;—they can suffer permanent brain damage or die. Once an adventure ends, surviving cats retire to breed the next generation, making your &#8220;roster&#8221; a living, evolving timeline.</li></ul>



<h4><strong>Mewgenics by the Numbers</strong></h4>



<figure class="wp-block-table"><table><thead><tr><td><strong>Feature</strong></td><td><strong>Quantity</strong></td></tr></thead><tbody><tr><td><strong>Unique Abilities</strong></td><td>1,000+</td></tr><tr><td><strong>Items</strong></td><td>900+</td></tr><tr><td><strong>Average Completion Time</strong></td><td>~200 Hours</td></tr><tr><td><strong>100% Completion (Estimate)</strong></td><td><strong>500+ Hours</strong></td></tr></tbody></table></figure>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Mewgenics Features Trailer" width="788" height="443" src="https://www.youtube.com/embed/s8X4X-WeT5w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3><strong>The Expert View: &#8220;Indie vs. Major&#8221;</strong></h3>



<p><strong>Professor Jung Mu-sik</strong> of Gachon University’s Game &amp; Media Department heralded the game&#8217;s release as a victory for risk-takers.</p>



<blockquote class="wp-block-quote"><p>&#8220;Indies lose their greatest advantage the moment they follow the path of the &#8216;majors.&#8217; <em>Mewgenics</em> is a smart game that twists a proven concept with black humor and trendy roguelike-strategy elements. It captures that brilliant indie &#8216;sense&#8217; that major studios with high-budget risks simply cannot afford to explore.&#8221;</p></blockquote>



<p>Professor Jung further emphasized that even if a developer faces failure during such a long process, the accumulated &#8220;development assets&#8221; and the boost in team morale from tackling a new genre are invaluable for long-term survival in the industry.</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="788" height="443" alt="" class="wp-block-jetpack-slideshow_image wp-image-21760" data-id="21760" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/ss_b76bf94de0b466797f9455a6da347507020a9966.1920x1080.jpg?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/ss_b76bf94de0b466797f9455a6da347507020a9966.1920x1080.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/02/ss_b76bf94de0b466797f9455a6da347507020a9966.1920x1080.jpg?resize=300%2C169&amp;ssl=1 300w, 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<h3><strong>Conclusion: Was it Worth the Wait?</strong></h3>



<p>With over 500 hours of content and a narrative that rewards exploration over &#8220;finishing,&#8221; <em>Mewgenics</em> is a direct challenge to the modern market&#8217;s obsession with quick consumption. It asks a simple question: <strong>Can indie games still afford to take risks?</strong></p>



<p>The answer is a resounding yes. By refusing to compromise for 14 years, McMillen and Glaiel have delivered a game that doesn&#8217;t just entertain—it reminds us why we fell in love with indie games in the first place.</p>



<p><strong>Steam Store Page:</strong> <a target="_blank" rel="noreferrer noopener" href="https://store.steampowered.com/app/686060/Mewgenics/">Mewgenics on Steam</a></p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/21818">14 Years in the Making: How &#8216;Mewgenics&#8217; Abandoned the Safe Path to Reclaim the Soul of Indie Gaming</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">21818</post-id>	</item>
		<item>
		<title>The Language of Forgotten Love: ‘and Roger’ Sweeps Grand Prix at Taipei Game Show 2026</title>
		<link>https://indiegame.com/en/archives/21152</link>
		
		<dc:creator><![CDATA[Jaechung Lim]]></dc:creator>
		<pubDate>Thu, 29 Jan 2026 01:25:06 +0000</pubDate>
				<category><![CDATA[Indie Game Focus]]></category>
		<category><![CDATA[picks]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=21142</guid>

					<description><![CDATA[<p>It isn&#8217;t often that a video game jury admits to weeping during a session. Yet, that is exactly what happened during the Taipei Game Show 2026 In...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/21152">The Language of Forgotten Love: ‘and Roger’ Sweeps Grand Prix at Taipei Game Show 2026</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>It isn&#8217;t often that a video game jury admits to weeping during a session. Yet, that is exactly what happened during the <strong>Taipei Game Show 2026 Indie Game Award (IGA)</strong>.</p>



<p><strong>‘and Roger,’</strong> a solo-developed project from Japan’s <strong>TearyHand Studio</strong>, has claimed the <strong>Grand Prix</strong> and <strong>Best Audio</strong> awards, marking a historic return to form for Japanese indies on the Asian stage. Out of 515 entries from 51 countries, this quiet, one-hour visual novel about dementia was selected as the absolute pinnacle of this year&#8217;s creative output.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="“and Roger” 1st Trailer" width="788" height="443" src="https://www.youtube.com/embed/GrZMV5-Khz4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3><strong>When Gameplay Becomes the Narrative</strong></h3>



<p><em>‘and Roger’</em> is a &#8220;point-and-click&#8221; interactive visual novel that places players in the shoes of <strong>Sophia</strong>, an elderly woman struggling with dementia. While the premise may sound simple, the mechanical execution is hauntingly brilliant.</p>



<ul><li><strong>The Confusion Mechanic:</strong> The game utilizes &#8220;unmarked buttons&#8221; for daily tasks. Simple chores like brushing teeth or taking medicine become frustrating puzzles where the player must struggle to remember which button performs which action.</li><li><strong>Tactile Empathy:</strong> This intentional &#8220;clumsy&#8221; control scheme isn&#8217;t a flaw; it is a direct portal into the frustration and disorientation of a dementia patient.</li><li><strong>The Emotional Twist:</strong> The story follows Sophia as she encounters a &#8220;stranger&#8221; in her home who insists she take her medicine. It is only through fragmented memories of a bakery and a young man named Roger that the player realizes the tragic truth: the &#8220;stranger&#8221; is her husband, whom she no longer recognizes.</li></ul>



<p>The experience concludes with a poignant reference to <strong>1 Corinthians 13:13</strong>: <em>&#8220;And now these three remain: faith, hope and love. But the greatest of these is love.&#8221;</em></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="&quot;andRoger&quot; 2ndTrailer" width="788" height="443" src="https://www.youtube.com/embed/0Bq7um6BTvU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3><strong>Yona: The Visionary Behind the Tears</strong></h3>



<p>TearyHand Studio is the solo endeavor of a developer known as <strong>Yona</strong>. Following the 2023 puzzle-platformer <em>In His Time</em>, <em>and Roger</em> represents a deeper dive into &#8220;faith-based storytelling&#8221; through universal human experiences.</p>



<blockquote class="wp-block-quote"><p>&#8220;I wanted the gameplay to speak for itself. When gameplay replaces words or begins &#8216;speaking&#8217; on its own, that’s when you have the core of a game&#8217;s narrative.&#8221; — <strong>Yona, in an interview with Remap</strong></p></blockquote>



<p>Yona credits the 2018 hit <strong><em>Florence</em></strong> as a primary inspiration, aiming to capture that same sense of &#8220;tactile intimacy&#8221; through hand-drawn, minimalist artwork created in Adobe Illustrator.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="and Roger - Talk yona × Shunji Mizutani (PLAYISM)" width="788" height="443" src="https://www.youtube.com/embed/MTe7QI04dEM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3><strong>A Global Trail of Accolades</strong></h3>



<p>The Taipei Game Show win is just the latest in a series of international recognitions for the title:</p>



<figure class="wp-block-table"><table><thead><tr><td><strong>Award</strong></td><td><strong>Event / Organization</strong></td></tr></thead><tbody><tr><td><strong>Grand Prix &amp; Best Audio</strong></td><td>Taipei Game Show 2026</td></tr><tr><td><strong>Audience Award Grand Prix</strong></td><td>Tokyo Game Show 2025 (SENSE OF WONDER NIGHT)</td></tr><tr><td><strong>Emotional Impact Award</strong></td><td>Six One Indie Awards 2025</td></tr><tr><td><strong>Game Beyond Entertainment (Longlist)</strong></td><td><strong>BAFTA</strong> (British Academy of Film and Television Arts)</td></tr><tr><td><strong>Best Simulation Game</strong></td><td>ChinaJoy Indie Game Award 2025</td></tr></tbody></table></figure>



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src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ff376cb65adb85dd3c0e52d2989e8c78671de47a.1920x1080.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="788" height="443" alt="" class="wp-block-jetpack-slideshow_image wp-image-21146" data-id="21146" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_536a40f827abb875c3c93a99ab5d11e1d49c21b1.1920x1080.jpg?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_536a40f827abb875c3c93a99ab5d11e1d49c21b1.1920x1080.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_536a40f827abb875c3c93a99ab5d11e1d49c21b1.1920x1080.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_536a40f827abb875c3c93a99ab5d11e1d49c21b1.1920x1080.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_536a40f827abb875c3c93a99ab5d11e1d49c21b1.1920x1080.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_536a40f827abb875c3c93a99ab5d11e1d49c21b1.1920x1080.jpg?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_536a40f827abb875c3c93a99ab5d11e1d49c21b1.1920x1080.jpg?resize=450%2C253&amp;ssl=1 450w, 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https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ddfc3accb03fbcde2c7503e73918b656582163ff.1920x1080.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ddfc3accb03fbcde2c7503e73918b656582163ff.1920x1080.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ddfc3accb03fbcde2c7503e73918b656582163ff.1920x1080.jpg?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ddfc3accb03fbcde2c7503e73918b656582163ff.1920x1080.jpg?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ddfc3accb03fbcde2c7503e73918b656582163ff.1920x1080.jpg?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ddfc3accb03fbcde2c7503e73918b656582163ff.1920x1080.jpg?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/ss_ddfc3accb03fbcde2c7503e73918b656582163ff.1920x1080.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3><strong>The &#8220;Signature Dish&#8221; Strategy: Expert Analysis</strong></h3>



<p><strong>Professor Jung Mu-sik</strong> of Gachon University’s Game &amp; Media Department heralded <em>‘and Roger’</em> as the &#8220;definitive model&#8221; for solo indie developers.</p>



<blockquote class="wp-block-quote"><p>&#8220;A solo developer must avoid the &#8216;full-course dining&#8217; trap. When resources are limited, you shouldn&#8217;t try to offer a dozen different menus like a snack bar. Instead, you need a <strong>&#8216;Signature Dish&#8217;</strong>—like a single bowl of spicy(buldak ramen) noodel or a hot sweet potato in winter—that provides a clear, unmistakable flavor for the user.&#8221;</p></blockquote>



<p>Professor Jung emphasized that for solo indies to survive against &#8220;majors,&#8221; they must double down on <strong>narrative depth and emotional immersion</strong>—areas where a single creator&#8217;s vision can often outshine a corporate committee.</p>



<hr class="wp-block-separator"/>



<h3><strong>How to Experience It</strong></h3>



<p><em>‘and Roger’</em> is currently available on <strong>Steam</strong> and <strong>Nintendo Switch</strong>. It supports a wide array of languages, including <strong>English, Korean, Japanese, French, and Spanish</strong>, allowing Sophia’s journey to resonate with a global audience.</p>



<p><strong>Steam Store Page:</strong> <a target="_blank" rel="noreferrer noopener" href="https://store.steampowered.com/app/3308870/and_Roger/">and Roger on Steam</a></p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/21152">The Language of Forgotten Love: ‘and Roger’ Sweeps Grand Prix at Taipei Game Show 2026</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">21152</post-id>	</item>
		<item>
		<title>From Game Jam Experiment to Indie Sensation: Silky the Spider’s Success Story in ‘A Webbing Journey’</title>
		<link>https://indiegame.com/en/archives/20736</link>
		
		<dc:creator><![CDATA[Jaechung Lim]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 03:13:00 +0000</pubDate>
				<category><![CDATA[Indie Game Focus]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[picks]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=20719</guid>

					<description><![CDATA[<p>A Webbing Journey maintains an &#8220;Overwhelmingly Positive&#8221; status (98%) on Steam as an Early Access hit. Austrian indie studio Fire Totem Ga...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/20736">From Game Jam Experiment to Indie Sensation: Silky the Spider’s Success Story in ‘A Webbing Journey’</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<ul><li><strong>A Webbing Journey</strong> maintains an &#8220;Overwhelmingly Positive&#8221; status (98%) on Steam as an Early Access hit.</li><li>Austrian indie studio Fire Totem Games finds a massive audience by turning household chores into a physics-based playground.</li><li>Viral marketing on TikTok and a &#8220;bugs-as-features&#8221; philosophy drive over 3.8 million mobile downloads.</li></ul>



<p><strong>Fire Totem Games</strong>, a small Austrian studio, has officially woven itself into the hearts of global gamers. Their flagship title, <strong>‘A Webbing Journey,’</strong> has become a standout success in the indie scene since its Early Access debut on May 19, 2025. As of today, January 21, 2026, the game boasts a staggering <strong>98% positive rating</strong> on Steam, proving that even a tiny spider can make a monumental impact.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A Webbing Journey - Early Access Release Trailer" width="788" height="443" src="https://www.youtube.com/embed/Z1WCd0zh3FY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>A 4-Year Journey Born from a Game Jam</h3>



<p>The story of <em>A Webbing Journey</em> began in 2017 when founder <strong>Sebastian Uitz</strong> started Fire Totem Games as a solo endeavor. The project truly took flight in 2019 when Uitz teamed up with Michael Steinkellner, Manuel Santner, and Noel Treese. What started as a simple experiment during a game jam eventually evolved into a full-scale commercial venture.</p>



<p>Supported by the University of <strong>Klagenfurt</strong> and various Austrian research and startup funds (such as build!, KWF, and EFRE), the team spent four years refining their unique physics-based mechanics. CEO Sebastian Uitz recently shared that the game&#8217;s growth was fueled by a close relationship with its community, utilizing platforms like TikTok and X (Twitter) to turn development hurdles into viral moments.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="788" height="526" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/Fire-Totem-Games.jpeg?resize=788%2C526&#038;ssl=1" alt="" class="wp-image-20724" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/Fire-Totem-Games.jpeg?resize=1024%2C683&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/Fire-Totem-Games.jpeg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/Fire-Totem-Games.jpeg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/Fire-Totem-Games.jpeg?resize=150%2C100&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/Fire-Totem-Games.jpeg?resize=450%2C300&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/Fire-Totem-Games.jpeg?w=1030&amp;ssl=1 1030w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<h3>Meet Silky: The Tiny Hero Fighting the &#8220;Mortgage&#8221;</h3>



<p>The game features <strong>Silky</strong>, an adorable tiny spider determined to help its human roommates. While the humans are away &#8220;battling the entity known only as the mortgage,&#8221; Silky takes on the monumental task of keeping the house tidy.</p>



<ul><li><strong>Creative Chores:</strong> Players must use an unlimited supply of webs to wash dishes, water plants, and even bake cookies.</li><li><strong>Total Freedom:</strong> As a spider, you can crawl on any surface—walls, ceilings, and even underwater.</li><li><strong>Advanced Web Mechanics:</strong> The core gameplay revolves around a reactive swinging and building system. Players can construct intricate web bridges or use them to manipulate hundreds of physics-based interactive objects across the house.</li></ul>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="788" height="443" alt="" class="wp-block-jetpack-slideshow_image wp-image-20726" data-id="20726" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/02.webp?w=1920&amp;ssl=1 1920w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="788" height="443" alt="" class="wp-block-jetpack-slideshow_image wp-image-20725" data-id="20725" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/01.webp?w=1920&amp;ssl=1 1920w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>Viral Success: Turning Bugs into Features</h3>



<p>Fire Totem Games adopted a refreshingly transparent marketing strategy. Instead of hiding development glitches, the team shared them as comedic content on social media. Their famous &#8220;flying webs&#8221; bug was transformed into a viral tutorial, fostering a sense of camaraderie with the fanbase. This &#8220;open-mind&#8221; approach led to the game&#8217;s motto: <em>&#8220;We transform bugs into funny features.&#8221;</em></p>



<h3>Accessibility and Customization</h3>



<p>Understanding that not everyone loves spiders, the developers implemented a robust <strong>Arachnophobia Mode</strong>. When activated, Silky and other insects turn into non-threatening, sticky balls, allowing everyone to enjoy the cozy atmosphere.</p>



<p>The game also offers extensive customization. Players can dress Silky in hats, shoes, and even adjust &#8220;fluffiness&#8221; levels. A recent update in January 2026 added a <strong>Wardrobe system</strong> that allows players to save and swap their favorite outfits instantly.</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="788" height="443" alt="" class="wp-block-jetpack-slideshow_image wp-image-20729" data-id="20729" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/03-1.webp?w=1920&amp;ssl=1 1920w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="788" height="443" alt="" class="wp-block-jetpack-slideshow_image wp-image-20727" data-id="20727" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/04.webp?w=1920&amp;ssl=1 1920w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<h3>Global Reach and Future Roadmap</h3>



<p>While the PC version continues to climb the Steam charts, the mobile version (iOS/Android) has already surpassed <strong>3.8 million downloads</strong>. The game is currently in Early Access, with the price set at <strong>$7.99</strong> (expected to increase to $15–20 for the 1.0 release).</p>



<p><strong>Current Early Access Content (As of Jan 2026):</strong></p>



<ul><li><strong>Five Major Levels:</strong> Including the newly released <strong>Office</strong> and <strong>Kids&#8217; Room</strong>.</li><li><strong>Story Mode:</strong> Featuring a central Hub, NPC interactions, and a coin-based shop.</li><li><strong>Language Support:</strong> Fully translated into 9 languages, including Korean and German.</li></ul>



<p>Fire Totem Games plans to remain in Early Access for at least another year to add more rooms, complex tasks, and potentially a <strong>multiplayer mode</strong> where friends can collaborate on massive web structures.</p>



<div class="wp-block-jetpack-slideshow aligncenter" data-effect="slide"><div class="wp-block-jetpack-slideshow_container swiper-container"><ul class="wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper"><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="788" height="443" alt="" class="wp-block-jetpack-slideshow_image wp-image-20731" data-id="20731" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/08.webp?w=1920&amp;ssl=1 1920w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure></li><li class="wp-block-jetpack-slideshow_slide swiper-slide"><figure><img loading="lazy" width="788" height="443" alt="" class="wp-block-jetpack-slideshow_image wp-image-20730" data-id="20730" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?resize=788%2C443&#038;ssl=1" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?resize=450%2C253&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?resize=1200%2C675&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/09.webp?w=1920&amp;ssl=1 1920w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure></li></ul><a class="wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white" role="button"></a><a class="wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white" role="button"></a><a aria-label="Pause Slideshow" class="wp-block-jetpack-slideshow_button-pause" role="button"></a><div class="wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white"></div></div></div>



<figure class="wp-block-image size-large"><img loading="lazy" width="788" height="259" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1.jpg?resize=788%2C259&#038;ssl=1" alt="" class="wp-image-20732" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?resize=1024%2C336&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?resize=300%2C98&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?resize=768%2C252&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?resize=1536%2C504&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?resize=2048%2C672&amp;ssl=1 2048w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?resize=150%2C49&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?resize=450%2C148&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?resize=1200%2C394&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/FileTotemGames_1-scaled.jpg?w=2364&amp;ssl=1 2364w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<p>Fire Totem Games is a small, independent game development studio based in Austria. Founded in 2017 by Sebastian Uitz, the studio has grown to a team of six. Their development philosophy focuses on creating physics-based sandbox games using the Unity Engine and incorporating unique and innovative game mechanics. They actively engage with fans through social media and community channels, where they often share ideas and develop new game systems. Their open-minded approach to collaborative development is often cited as a key strength by users.</p>



<figure class="wp-block-table"><table><thead><tr><td><strong>division</strong></td><td> <strong>Main contents</strong></td></tr></thead><tbody><tr><td> <strong>Studio name</strong></td><td> <strong>Fire Totem Games</strong></td></tr><tr><td> <strong>Representative and Director</strong></td><td> <strong>Sebastian Uitz</strong></td></tr><tr><td> <strong>Year of establishment</strong></td><td> 2017</td></tr><tr><td> <strong>scale</strong></td><td> 6 people (as of 2025)</td></tr><tr><td> <strong>Key milestones</strong></td><td> • 2017: Founded the one-man development studio Fire Totem Games<br> • 2021: Beginning development of A Webbing Journey prototype<br> • 2023: Support from the University of Klagenfurt and ITEC in Austria, establishment of a corporation<br> • 2025: A Webbing Journey PC version (Steam) officially released<br> • 2026: Mobile demo version downloads exceed 3.5 million, new iOS release</td></tr><tr><td> <strong>Official website</strong></td><td> <a href="https://www.firetotemgames.com/" target="_blank" rel="noreferrer noopener">https://www.firetotemgames.com/</a></td></tr><tr><td> <strong>Official Trailer</strong></td><td> <a href="https://youtu.be/Z1WCd0zh3FY" target="_blank" rel="noreferrer noopener">[ A Webbing Journey] Official Gameplay Trailer</a></td></tr><tr><td> <strong>Steam Store Page</strong> </td><td><a href="https://store.steampowered.com/app/3047820/Ghetto_Zombies_Graffiti_Squad/" target="_blank" rel="noreferrer noopener"></a> <a href="https://store.steampowered.com/app/2073910/A_Webbing_Journey/" target="_blank" rel="noreferrer noopener">[ A Webbing Journey] – Steam Store</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/20736">From Game Jam Experiment to Indie Sensation: Silky the Spider’s Success Story in ‘A Webbing Journey’</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">20736</post-id>	</item>
		<item>
		<title>A Miracle by Three: The Global Success Story of Indie Developer &#8220;Team Cherry&#8221;</title>
		<link>https://indiegame.com/en/archives/19679</link>
		
		<dc:creator><![CDATA[Desk]]></dc:creator>
		<pubDate>Mon, 05 Jan 2026 00:39:19 +0000</pubDate>
				<category><![CDATA[Indie Game Focus]]></category>
		<category><![CDATA[picks]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=19672</guid>

					<description><![CDATA[<p>Based in Adelaide, Australia, the indie studio Team Cherry has become the eye of a hurricane that shook the global gaming industry with just two title...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/19679">A Miracle by Three: The Global Success Story of Indie Developer &#8220;Team Cherry&#8221;</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Based in Adelaide, Australia, the indie studio <strong>Team Cherry</strong> has become the eye of a hurricane that shook the global gaming industry with just two titles: <strong><em>Hollow Knight</em></strong> and its sequel, <strong><em>Silksong</em></strong>. This small studio’s journey represents the &#8220;great indie spirit&#8221;—a relentless dedication to building exciting worlds for players to conquer and explore.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="788" height="462" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?resize=788%2C462&#038;ssl=1" alt="" class="wp-image-19673" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?resize=1024%2C601&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?resize=300%2C176&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?resize=768%2C450&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?resize=1536%2C901&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?resize=150%2C88&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?resize=450%2C264&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?resize=1200%2C704&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherrymembers.jpg?w=1698&amp;ssl=1 1698w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<h3>A Small Dream Born in Adelaide</h3>



<p>Team Cherry was founded in 2014 by <strong>Ari Gibson</strong> and <strong>William Pellen</strong>. Today, the core studio remains a remarkably lean team of just three people.</p>



<p>Co-director Ari Gibson previously ran an animation studio called <em>Mechanical Apple</em>, working on films, games, and music videos. Fellow co-director William Pellen had spent years designing games, crafting his own unique worlds. Their bond was forged through a shared love for the NES classic <strong><em>Zelda II: The Adventure of Link</em></strong> during a Game Jam, leading to the birth of their first major project.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="788" height="394" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?resize=788%2C394&#038;ssl=1" alt="" class="wp-image-19674" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?resize=1024%2C512&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?resize=300%2C150&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?resize=1536%2C768&amp;ssl=1 1536w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?resize=150%2C75&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?resize=450%2C225&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?resize=1200%2C600&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2026/01/teamcherry2.jpg?w=1872&amp;ssl=1 1872w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>



<h3>The Kickstarter: From Small Dreams to Epic Proportions</h3>



<p>On November 18, 2014, Team Cherry launched a Kickstarter campaign for <strong><em>Hollow Knight</em></strong> with a modest goal of <strong>$35,000 AUD</strong>. Initially, they envisioned a small-scale project with about two hours of gameplay.</p>



<p>Thirty days later, they had raised <strong>$57,138 AUD</strong> from 2,158 backers—reaching <strong>163%</strong> of their goal. This success allowed them to expand the game’s scope and bring on key collaborators like composer Christopher Larkin and marketing manager Matthew Griffin.</p>



<p>Reflecting on the early days, Ari Gibson noted that his previous business provided some cushion, and the low cost of living in Adelaide was crucial. &#8220;We were eating leftover sandwiches and occasionally surviving on $20 from our parents,&#8221; the team recalled in interviews, highlighting the grit required during the indie struggle.</p>



<h3><em>Hollow Knight</em>: A Masterpiece Debut</h3>



<p>Released on February 24, 2017, <strong><em>Hollow Knight</em></strong> became an instant sensation. Its sales trajectory is nothing short of legendary:</p>



<ul><li><strong>November 2017:</strong> 500,000 copies sold.</li><li><strong>June 2018:</strong> 1 million copies sold on PC alone.</li><li><strong>February 2019:</strong> 2.8 million copies sold.</li><li><strong>August 2025:</strong> Surpassed <strong>15 million copies</strong> sold.</li></ul>



<p>According to <em>VG Insights</em>, the game has generated over <strong>$100 million USD</strong> in revenue. For a title priced at $15 that rarely goes on deep sale, it has achieved a level of success comparable to major Nintendo franchises like <strong><em>Pokémon Legends: Arceus</em></strong>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hollow Knight - Release Trailer" width="788" height="443" src="https://www.youtube.com/embed/UAO2urG23S4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>The 6-Year Wait for <em>Silksong</em></h3>



<p>What started as a Kickstarter stretch goal for a second playable character, <strong>Hornet</strong>, eventually outgrew its DLC roots to become a full-fledged sequel: <strong><em>Hollow Knight: Silksong</em></strong>.</p>



<p>After its announcement in 2019, the team went nearly silent for over 1,200 days, a &#8220;long wait&#8221; that became a famous meme within the community. Benefiting from the steady revenue of the first game, Team Cherry refused to rush, focusing entirely on their perfectionist vision.</p>



<p>On <strong>September 4, 2025</strong>, <strong><em>Silksong</em></strong> finally launched across Windows, macOS, Linux, Nintendo Switch (including Switch 2), PlayStation, and Xbox.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hollow Knight: Silksong - Release Trailer" width="788" height="443" src="https://www.youtube.com/embed/6XGeJwsUP9c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>The Explosion of <em>Silksong</em> (2025)</h3>



<p>The release of <strong><em>Silksong</em></strong> in early autumn 2025 eclipsed even the success of the original:</p>



<ul><li><strong>5 million players</strong> joined within the first three days.</li><li><strong>3 million copies</strong> were sold on Steam alone in the first week, generating ~$50 million USD.</li><li><strong>4.2 million copies</strong> sold across all platforms within two weeks.</li></ul>



<p>Incredibly, <strong><em>Silksong</em></strong>’s release triggered a massive surge in sales for the original <strong><em>Hollow Knight</em></strong>, which saw over <strong>200,000 copies sold weekly</strong> for three consecutive weeks following the sequel&#8217;s launch.</p>



<h3>Perfectionism and Unwavering Community Love</h3>



<p>Team Cherry made a bold move by honoring their original Kickstarter promise: every backer who pledged $10 AUD or more received <strong><em>Silksong</em></strong> for <strong>free</strong> on the console of their choice.</p>



<p>Providing a multi-million dollar sequel for free to over 2,000 early supporters became a gold standard for indie developer ethics. It proved that despite their massive commercial success, Team Cherry never lost sight of the people who believed in them when they were eating sandwiches in a small Adelaide office.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hollow Knight: Silksong - Details from Team Cherry" width="788" height="443" src="https://www.youtube.com/embed/Gv6CRPqkpuU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>A Legacy for Indie Developers</h3>



<p>The story of Team Cherry serves as a beacon of hope for <strong>K-Indie developers</strong>. It proves that the size of a studio does not dictate the quality of the work. With only three core members—<strong>Ari Gibson, William Pellen, and programmer Jack Vine</strong>—Team Cherry surpassed the polish and depth of many AAA studios.</p>



<p><strong><em>GameRant</em></strong> describes <strong><em>Hollow Knight</em></strong> as &#8220;one of the most successful indie games of all time.&#8221; It is a testament to the power of creative synergy, persistence, and genuine communication with a community. As K-Indie developers navigate their own obstacles, Team Cherry stands as proof that a small, dedicated team can indeed create a miracle that captures the world&#8217;s imagination.</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/19679">A Miracle by Three: The Global Success Story of Indie Developer &#8220;Team Cherry&#8221;</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">19679</post-id>	</item>
		<item>
		<title>[Column] Game Development Is Not the Olympics</title>
		<link>https://indiegame.com/en/archives/18985</link>
		
		<dc:creator><![CDATA[Desk]]></dc:creator>
		<pubDate>Wed, 24 Dec 2025 01:27:46 +0000</pubDate>
				<category><![CDATA[Indie Game Focus]]></category>
		<category><![CDATA[picks]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=18973</guid>

					<description><![CDATA[<p>By IndieGame.com Desk &#124; December 24, 2025 The Disqualification of Expedition 33 at the Indie Game Awards The recent disqualification of Clair Obscur: ...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/18985">[Column] Game Development Is Not the Olympics</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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<p><em>By IndieGame.com Desk | December 24, 2025</em></p>



<h2>The Disqualification of <em>Expedition 33</em> at the Indie Game Awards</h2>



<p>The recent disqualification of <em>Clair Obscur: Expedition 33</em> from the Indie Game Awards sent noticeable shockwaves through the indie game development community. The controversy centered on the use of generative AI–AI-produced imagery, reigniting debates around ethics, authorship, and legitimacy in creative production. In some circles, works associated with AI were swiftly dismissed or devalued altogether.</p>



<p>Based on the official statement released by the organizers, the Indie Game Awards maintains a strict stance against the use of generative AI in game development. Under those regulations, the disqualification of <em>Expedition 33</em>—which acknowledged limited use of AI-generated art during development—was an inevitable outcome.</p>



<p>The core values of the Indie Game Awards—celebrating passion, sincerity, and craftsmanship in independent development—are worthy of respect. However, it would be unfortunate if this incident caused indie developers to feel unnecessary guilt or hesitation simply for using AI tools in their creative process.</p>



<p>This leads us to the real question we should be asking:<br><strong>Is AI something indie developers must avoid, or is it a tool they should actively embrace?</strong><br>Amid the controversy, we risk overlooking what truly matters.</p>



<hr class="wp-block-separator"/>



<h2>The Era of Indistinguishability Has Already Begun</h2>



<p>Given the pace of technological advancement, the day is not far off when distinguishing between human-made and AI-generated creative works becomes nearly impossible. Just months ago, many argued that generative AI art struggled to maintain a consistent tone and artistic direction. Today, tools such as Google’s “Nano Banana” and similar models are already being used extensively by indie developers in real production environments.</p>



<p>In many cases, even trained professionals can no longer reliably identify whether an asset was AI-generated. This raises an uncomfortable question: <strong>how long will we continue to obsess over labels like “made by AI”?</strong></p>



<p>History offers a clear lesson. Every major creative tool—photography, digital illustration, non-linear editing—was once accused of undermining “true art.” Yet time has shown that tools do not define art. <strong>Intent, vision, and the experience delivered to the audience do.</strong></p>



<p>AI is no different. In the near future, asking whether AI was used may become irrelevant. What will still matter is what games have always been judged on: <strong>storytelling, immersion, emotional impact, and gameplay experience.</strong></p>



<hr class="wp-block-separator"/>



<h2>Why Indie Developers Should Use AI</h2>



<p>The harsh reality facing indie developers is a severe lack of time, money, and manpower. While large studios deploy hundreds of developers and massive budgets, indie creators often work alone or in very small teams, handling everything themselves.</p>



<p>In this context, AI has already become a genuine game-changer. Code assistance tools like Cursor are now commonplace, while generative AI supports concept art, background illustration, music composition, and even basic 3D modeling. These tools dramatically reduce development time and cognitive load.</p>



<p>Ironically, this means indie developers—more than AAA studios—<strong>should be the most aggressive adopters of AI technology</strong>.</p>



<p>If AI allows an indie team to produce comparable results in one-tenth—or even one-hundredth—of the time, then it is not a shortcut but a strategic advantage. The time saved should be reinvested into what matters most: <strong>polishing core gameplay, refining narrative depth, and improving player experience.</strong></p>



<p>AI enables focus. It allows indie developers to concentrate on their strengths. That, ultimately, is its greatest value.</p>



<hr class="wp-block-separator"/>



<h2>Competitive Advantage Comes from Vision, Not Tools</h2>



<p>Major studios are already integrating AI across their pipelines. Indie developers cannot afford to be paralyzed by moral hesitation alone. The market is brutally competitive and fundamentally unequal. AAA titles with billion-dollar budgets are frequently discounted, yet many still go unplayed after purchase.</p>



<p>Of course, handcrafted artistry and pure creative intent still matter. The spirit of indie development—experimentation, authenticity, and creative risk—deserves protection and recognition. The philosophy behind Indie Game Awards remains meaningful.</p>



<p>However, commercial reality cannot be ignored. Most indie developers require multiple releases before achieving stability or recognition. Experience is earned through iteration, not purity tests.</p>



<p>AI use does come with responsibility. Copyright, ethics, and creative integrity deserve serious discussion. But <strong>responsibility should guide AI usage—not prohibit it outright</strong>. Indies, in fact, have the opportunity to use AI more creatively and thoughtfully than large studios ever will.</p>



<hr class="wp-block-separator"/>



<h2>Conclusion: Use AI Wisely and Move Forward</h2>



<p>The <em>Expedition 33</em> controversy is regrettable, but it also presents an opportunity for the industry to redefine its relationship with AI. Indie developers should no longer view AI as taboo or threatening, but as a legitimate creative partner.</p>



<p>History remembers those who embraced new tools—not those who rejected them. Just as painters who accepted photography expanded artistic horizons, developers who embrace AI will unlock new forms of interactive expression.</p>



<p>Game development is not the Olympics.<br>There is no fair starting line.<br>It is a ruthless commercial battlefield where games that fail to connect are forgotten instantly.</p>



<p><strong>Indie developers: do not fear AI.</strong><br>Use it to overcome limitations of time and capital.<br>Use it to realize your vision.<br>And use it to build games compelling enough to earn a global audience.</p>



<p>That opportunity already exists—right now.</p>



<hr class="wp-block-separator"/>



<h3><strong>Written by: Professor Jung Mu-sik, Ph.D.</strong></h3>



<p><em>Associate Professor, Department of Game &amp; Media Engineering, Gachon University</em>,<br>Founder of IndieGame.com</p>



<p><strong>About the Author</strong><br>Professor Jung began his career in 1994 as a founding member of Trigger Soft and later served as a director at NCSoft, an outside director at NASDAQ-listed Gravity, and Vice President of Lunosoft. In 2003, he planned and launched Korea’s first indie game competition and has since remained deeply committed to supporting and nurturing the Korean indie game scene. He has also served as a senior board member of the Seongnam Industry Promotion Agency and as an advisor to the Korea Creative Content Agency (KOCCA) on functional games and game literacy, playing a leading role in establishing and expanding Korea’s game culture.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="788" height="436" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2025/12/image-7.png?resize=788%2C436&#038;ssl=1" alt="" class="wp-image-18982" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2025/12/image-7.png?resize=1024%2C567&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/12/image-7.png?resize=300%2C166&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/12/image-7.png?resize=768%2C425&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/12/image-7.png?resize=150%2C83&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/12/image-7.png?resize=450%2C249&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/12/image-7.png?w=1185&amp;ssl=1 1185w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/18985">[Column] Game Development Is Not the Olympics</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">18985</post-id>	</item>
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		<title>Creating AI Bots with Unity ML-Agents! Kyungkonjin, Future Technology Game Activation Production Support Project Manual Distribution</title>
		<link>https://indiegame.com/en/archives/16497</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Mon, 31 Mar 2025 05:41:41 +0000</pubDate>
				<category><![CDATA[Competition/Support Project]]></category>
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		<guid isPermaLink="false">https://indiegame.com/?p=16480</guid>

					<description><![CDATA[<p>By IndieGame.com Editorial Team &#124; Updated: January 3, 2026 The Gyeonggi Content Agency (GCA) has published a practical, hands-on manual to help small ...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/16497">Creating AI Bots with Unity ML-Agents! Kyungkonjin, Future Technology Game Activation Production Support Project Manual Distribution</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
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<p><strong>By IndieGame.com Editorial Team | Updated: January 3, 2026</strong></p>



<p>The <strong>Gyeonggi Content Agency (GCA)</strong> has published a practical, hands-on manual to help small and medium-sized game developers integrate advanced AI technology into their projects. Developed as part of the <strong>&#8220;2024 Future Tech Game Activation Project,&#8221;</strong> the manual aims to bolster the technical capabilities and global competitiveness of local studios by simplifying the complex process of building intelligent AI agents.</p>



<figure class="wp-block-image size-full"><img loading="lazy" width="719" height="396" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-4.png?resize=719%2C396&#038;ssl=1" alt="" class="wp-image-16481" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-4.png?w=719&amp;ssl=1 719w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-4.png?resize=300%2C165&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-4.png?resize=150%2C83&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-4.png?resize=450%2C248&amp;ssl=1 450w" sizes="(max-width: 719px) 100vw, 719px" data-recalc-dims="1" /><figcaption> </figcaption></figure>



<h3>Beyond Rules: &#8220;Self-Learning&#8221; Intelligent Agents</h3>



<p>The core of this manual revolves around <strong>Unity ML-Agents</strong> technology. Unlike traditional game AI, which relies on developer-written &#8220;Finite State Machines&#8221; (FSM) or rigid rules, ML-Agents operate on <strong>Deep Reinforcement Learning (DRL)</strong>.</p>



<p>Through this method, an agent observes its environment, performs actions, and learns to maximize specific &#8220;rewards.&#8221; This allows the AI to discover creative problem-solving strategies that developers might not have even imagined, providing players with a much deeper sense of immersion.</p>



<h3>Real-world Case Study: <em>Squid War</em> by ExoGames</h3>



<p>A highlight of the manual is the detailed case study of <strong><em>Squid War</em></strong>, a roguelite PvP game developed by <strong>ExoGames</strong>. As a small team, ExoGames used AI bots to overcome the limitations of large-scale multiplayer testing. After millions of simulations, the bots achieved natural movements indistinguishable from human players.</p>



<p><strong>Technical Tips for Developers:</strong></p>



<ul><li><strong>Mobile Optimization:</strong> Guidance on model &#8220;weight reduction&#8221; to keep AI models under <strong>10MB</strong> for mobile environments.</li><li><strong>Network Efficiency:</strong> Defining discrete actions to minimize packet usage in online matches.</li><li><strong>Difficulty Scaling:</strong> Using specific learning checkpoint files to adjust AI difficulty levels dynamically.</li></ul>



<p>[Image: A diagram showing the Deep Reinforcement Learning cycle: Observation -&gt; Action -&gt; Reward]</p>



<hr class="wp-block-separator"/>



<h3>A Comprehensive 7-Step Guide</h3>



<p>The manual is structured into seven parts to accommodate everyone from beginners to experts:</p>



<ol><li><strong>Basics:</strong> Setting up the environment (Python, PyTorch, and Unity Editor).</li><li><strong>Advanced Training:</strong> Choosing between algorithms like <strong>PPO</strong> (Proximal Policy Optimization) and <strong>SAC</strong> (Soft Actor-Critic).</li><li><strong>Cloud Integration:</strong> Using Linux-based Unity environments and <strong>AWS</strong> for cost-effective parallel training.</li><li><strong>Monitoring:</strong> Utilizing <strong>TensorBoard</strong> to track cumulative rewards and loss values in real-time.</li></ol>



<h3>&#8220;The Key to Maximum Efficiency&#8221;</h3>



<p>&#8220;AI bots are more than just NPCs; they are the key to innovation, automating everything from balance testing to QA,&#8221; stated a representative involved in the manual&#8217;s production. &#8220;We hope this resource helps domestic studios produce high-quality games recognized on the global stage.&#8221;</p>



<hr class="wp-block-separator"/>



<h3><img src="https://s.w.org/images/core/emoji/13.1.0/72x72/1f4e5.png" alt="📥" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Download Information</h3>



<p>The Unity ML-Agents manual (PDF) can be found on <strong><a href="https://www.gcon.or.kr/gcon/bbs/B0000003/view.do?nttId=10382&amp;menuNo=200063&amp;pageIndex=1" target="_blank" rel="noreferrer noopener">the download page</a> or <strong><a href="https://www.gcon.or.kr/ggc">the official website of Gyeonggi Global Game Center</a></strong></strong>.</p>



<hr class="wp-block-separator"/>



<figure class="wp-block-image size-full"><img loading="lazy" width="745" height="113" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-5.png?resize=745%2C113&#038;ssl=1" alt="" class="wp-image-16482" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-5.png?w=745&amp;ssl=1 745w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-5.png?resize=300%2C46&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-5.png?resize=150%2C23&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2025/03/image-5.png?resize=450%2C68&amp;ssl=1 450w" sizes="(max-width: 745px) 100vw, 745px" data-recalc-dims="1" /></figure>



<p class="has-small-font-size">*This article was written using the AI platform.</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/16497">Creating AI Bots with Unity ML-Agents! Kyungkonjin, Future Technology Game Activation Production Support Project Manual Distribution</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">16497</post-id>	</item>
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		<title>AI in Game Development is Now a Reality: GCA Releases &#8220;Practical AI Game Production Manual&#8221;</title>
		<link>https://indiegame.com/en/archives/13616</link>
		
		<dc:creator><![CDATA[Desk]]></dc:creator>
		<pubDate>Tue, 19 Mar 2024 00:37:45 +0000</pubDate>
				<category><![CDATA[Competition/Support Project]]></category>
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		<guid isPermaLink="false">https://indiegame.com/?p=13604</guid>

					<description><![CDATA[<p>By IndieGame.com Desk &#124; Updated: January 3, 2026 The Gyeonggi Content Agency (GCA), in collaboration with the Artificial Intelligence Industry Cluster...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/13616">AI in Game Development is Now a Reality: GCA Releases &#8220;Practical AI Game Production Manual&#8221;</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>By IndieGame.com Desk | Updated: January 3, 2026</strong></p>



<p>The <strong>Gyeonggi Content Agency (GCA)</strong>, in collaboration with the <strong>Artificial Intelligence Industry Cluster Agency</strong>, has released a comprehensive manual titled <strong>&#8220;2023 Future Game Tech Validation Support AI Game Production Manual.&#8221;</strong> This resource serves as a systematic guide for studios looking to integrate AI into 2D mobile game development, providing methodologies that can be immediately applied to live production environments.</p>



<h3>1. Visual Resources: Reducing Art Production Time with Stable Diffusion</h3>



<p>The first section of the manual focuses on <strong>Stable Diffusion</strong>, an image-generation AI. The core objective is to optimize the visual asset creation process, which typically consumes the largest portion of a game&#8217;s budget and timeline.</p>



<ul><li><strong>Style Consistency via LoRA:</strong> Beyond simple image generation, the manual introduces <strong>LoRA (Low-Rank Adaptation)</strong>. This technique allows developers to train the AI on specific character designs or art styles, ensuring visual consistency across the entire game.</li><li><strong>A-to-Z Workflow:</strong> It covers the entire pipeline—from concept planning and reference collection to local installation of Stable Diffusion WebUI, prompt engineering, and post-processing using various plugins.</li></ul>



<h3>2. Intelligent NPCs: Real Conversations Powered by BERT</h3>



<p>The second section introduces a method to create intelligent NPCs capable of Q&amp;A using Google’s <strong>BERT (Bidirectional Encoder Representations from Transformers)</strong> language model.</p>



<ul><li><strong>Beyond Scripted Dialogue:</strong> Unlike traditional NPCs that repeat fixed lines, these AI-driven characters can answer player questions in a way that aligns with the game&#8217;s specific lore and world-building.</li><li><strong>Fine-Tuning for Games:</strong> The manual guides developers through setting up a deep learning environment, fine-tuning pre-trained Korean language models, and creating custom datasets for game-specific rules.</li><li><strong>Deployment &amp; Integration:</strong> Crucially, it includes the deployment process using <strong>TorchServe</strong> and integration with the <strong>Unity</strong> client, allowing developers to bridge the gap between a trained model and a playable game.</li></ul>



<hr class="wp-block-separator"/>



<h3>A Paradigm Shift for Small and Mid-sized Developers</h3>



<p>This manual confirms that AI is no longer just a &#8220;support tool&#8221; but is becoming a <strong>core development engine</strong>. For indie studios, this opens the door to high-quality production even with limited staff and funding.</p>



<blockquote class="wp-block-quote"><p>&#8220;Many developers wanted to adopt AI but didn&#8217;t know where to start. This manual is meaningful because it covers the entire journey—from local environment setup to actual server deployment,&#8221; noted an industry insider.</p></blockquote>



<hr class="wp-block-separator"/>



<figure class="wp-block-table"><table><thead><tr><td><strong>Focus Area</strong></td><td><strong>Technology</strong></td><td><strong>Key Benefit</strong></td></tr></thead><tbody><tr><td><strong>Graphics</strong></td><td>Stable Diffusion + LoRA</td><td>Maintaining a consistent art style while cutting production costs.</td></tr><tr><td><strong>Interaction</strong></td><td>BERT + TorchServe</td><td>Creating NPCs that understand and respond to natural language.</td></tr><tr><td><strong>Integration</strong></td><td>Unity Plugin</td><td>Seamlessly connecting AI models to the game engine.</td></tr></tbody></table></figure>



<h3><img src="https://s.w.org/images/core/emoji/13.1.0/72x72/1f4a1.png" alt="💡" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Key Technical Takeaways</h3>



<figure class="wp-block-image size-large"><img loading="lazy" width="788" height="226" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-10.png?resize=788%2C226&#038;ssl=1" alt="" class="wp-image-13605" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-10.png?resize=1024%2C294&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-10.png?resize=300%2C86&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-10.png?resize=768%2C220&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-10.png?resize=150%2C43&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-10.png?resize=450%2C129&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-10.png?resize=1200%2C344&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-10.png?w=1324&amp;ssl=1 1324w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /><figcaption> Source: Gyeonggi Content Agency</figcaption></figure>



<figure class="wp-block-image size-full"><img loading="lazy" width="513" height="271" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-11.png?resize=513%2C271&#038;ssl=1" alt="" class="wp-image-13606" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-11.png?w=513&amp;ssl=1 513w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-11.png?resize=300%2C158&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-11.png?resize=150%2C79&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-11.png?resize=450%2C238&amp;ssl=1 450w" sizes="(max-width: 513px) 100vw, 513px" data-recalc-dims="1" /><figcaption> Source: Gyeonggi Content Agency</figcaption></figure>



<figure class="wp-block-image size-full"><img loading="lazy" width="522" height="802" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-12.png?resize=522%2C802&#038;ssl=1" alt="" class="wp-image-13608" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-12.png?w=522&amp;ssl=1 522w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-12.png?resize=195%2C300&amp;ssl=1 195w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-12.png?resize=150%2C230&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2024/03/image-12.png?resize=450%2C691&amp;ssl=1 450w" sizes="(max-width: 522px) 100vw, 522px" data-recalc-dims="1" /><figcaption> Source: Gyeonggi Content Agency</figcaption></figure>



<p class="has-large-font-size"><strong><a href="https://www.gcon.or.kr/board/view?pageNum=1&amp;rowCnt=10&amp;linkId=14774&amp;menuId=MENU02160&amp;schType=0&amp;schText=&amp;boardStyle=&amp;categoryId=&amp;continent=&amp;country=" target="_blank" rel="noreferrer noopener">Go to manual download &lt;&lt;</a></strong></p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/13616">AI in Game Development is Now a Reality: GCA Releases &#8220;Practical AI Game Production Manual&#8221;</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">13616</post-id>	</item>
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		<title>Game College(게임대학) Vol 1</title>
		<link>https://indiegame.com/en/archives/11512</link>
		
		<dc:creator><![CDATA[Desk]]></dc:creator>
		<pubDate>Wed, 09 Aug 2023 06:46:33 +0000</pubDate>
				<category><![CDATA[Indie Focus]]></category>
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		<guid isPermaLink="false">https://indiegame.com/?p=11487</guid>

					<description><![CDATA[<p>Lecture 1: Indie developer&#8217;s grasp of the game concept Lecture 2. A composition that continues the immersion of the game Lecture 3. Game tutoria...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/11512">Game College(게임대학) Vol 1</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img loading="lazy" width="788" height="439" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-19.png?resize=788%2C439&#038;ssl=1" alt="" class="wp-image-11510" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-19.png?resize=1024%2C571&amp;ssl=1 1024w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-19.png?resize=300%2C167&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-19.png?resize=768%2C428&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-19.png?resize=150%2C84&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-19.png?resize=450%2C251&amp;ssl=1 450w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-19.png?resize=1200%2C669&amp;ssl=1 1200w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-19.png?w=1321&amp;ssl=1 1321w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /><figcaption> <em>Introducing Game College Vol</em> 1,<em> written for Korean indie game developers.</em></figcaption></figure>



<p><strong>Lecture 1:</strong> <strong>Indie developer&#8217;s</strong> <strong>grasp</strong> <strong>of the game concept</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4266"><img loading="lazy" width="788" height="207" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-5.png?resize=788%2C207&#038;ssl=1" alt="" class="wp-image-11493" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-5.png?w=800&amp;ssl=1 800w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-5.png?resize=300%2C79&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-5.png?resize=768%2C202&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-5.png?resize=150%2C39&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-5.png?resize=450%2C118&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Lecture 2. A composition that continues the immersion of the game</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/3984"><img loading="lazy" width="788" height="209" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-6.png?resize=788%2C209&#038;ssl=1" alt="" class="wp-image-11494" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-6.png?w=798&amp;ssl=1 798w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-6.png?resize=300%2C80&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-6.png?resize=768%2C204&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-6.png?resize=150%2C40&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-6.png?resize=450%2C120&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Lecture 3. Game tutorial and grasping the core of play balancing</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4327"><img loading="lazy" width="788" height="206" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-7.png?resize=788%2C206&#038;ssl=1" alt="" class="wp-image-11495" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-7.png?w=798&amp;ssl=1 798w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-7.png?resize=300%2C79&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-7.png?resize=768%2C201&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-7.png?resize=150%2C39&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-7.png?resize=450%2C118&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Lecture 4. How to optimize the store to make your app stand out</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4099"><img loading="lazy" width="788" height="209" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-8.png?resize=788%2C209&#038;ssl=1" alt="" class="wp-image-11496" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-8.png?w=790&amp;ssl=1 790w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-8.png?resize=300%2C80&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-8.png?resize=768%2C204&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-8.png?resize=150%2C40&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-8.png?resize=450%2C120&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Lecture 5: [Case Study] The secret behind 1 million downloads of indie games?</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4186"><img loading="lazy" width="788" height="208" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-15.png?resize=788%2C208&#038;ssl=1" alt="" class="wp-image-11503" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-15.png?w=791&amp;ssl=1 791w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-15.png?resize=300%2C79&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-15.png?resize=768%2C203&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-15.png?resize=150%2C40&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-15.png?resize=450%2C119&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Appendix 1: Basic Understanding of IP Utilization</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4029"><img loading="lazy" width="788" height="205" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-9.png?resize=788%2C205&#038;ssl=1" alt="" class="wp-image-11497" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-9.png?w=796&amp;ssl=1 796w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-9.png?resize=300%2C78&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-9.png?resize=768%2C200&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-9.png?resize=150%2C39&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-9.png?resize=450%2C117&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Appendix 2: Free graphic resource information</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4443"><img loading="lazy" width="788" height="213" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-10.png?resize=788%2C213&#038;ssl=1" alt="" class="wp-image-11498" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-10.png?w=796&amp;ssl=1 796w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-10.png?resize=300%2C81&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-10.png?resize=768%2C207&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-10.png?resize=150%2C41&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-10.png?resize=450%2C122&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Appendix 3: Free Game Development Online Academy Information</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/3939"><img loading="lazy" width="787" height="231" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-11.png?resize=787%2C231&#038;ssl=1" alt="" class="wp-image-11499" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-11.png?w=787&amp;ssl=1 787w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-11.png?resize=300%2C88&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-11.png?resize=768%2C225&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-11.png?resize=150%2C44&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-11.png?resize=450%2C132&amp;ssl=1 450w" sizes="(max-width: 787px) 100vw, 787px" data-recalc-dims="1" /></a></figure>



<p><strong>Appendix 4: Overseas market user information</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4040"><img loading="lazy" width="788" height="206" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-12.png?resize=788%2C206&#038;ssl=1" alt="" class="wp-image-11500" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-12.png?w=795&amp;ssl=1 795w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-12.png?resize=300%2C78&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-12.png?resize=768%2C201&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-12.png?resize=150%2C39&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-12.png?resize=450%2C118&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Appendix 5: Free Consulting Information</strong> <strong>for the</strong> <strong>Global Expansion</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4069"><img loading="lazy" width="788" height="217" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-13.png?resize=788%2C217&#038;ssl=1" alt="" class="wp-image-11501" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-13.png?w=797&amp;ssl=1 797w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-13.png?resize=300%2C82&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-13.png?resize=768%2C211&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-13.png?resize=150%2C41&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-13.png?resize=450%2C124&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Appendix 6: Global game industry trend Information</strong> <strong>June</strong> <strong>2023</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/4408"><img loading="lazy" width="788" height="219" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-14.png?resize=788%2C219&#038;ssl=1" alt="" class="wp-image-11502" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-14.png?w=792&amp;ssl=1 792w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-14.png?resize=300%2C83&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-14.png?resize=768%2C213&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-14.png?resize=150%2C42&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-14.png?resize=450%2C125&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Column 1: User-friendly game design</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/3964"><img loading="lazy" width="788" height="205" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-17.png?resize=788%2C205&#038;ssl=1" alt="" class="wp-image-11505" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-17.png?w=798&amp;ssl=1 798w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-17.png?resize=300%2C78&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-17.png?resize=768%2C200&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-17.png?resize=150%2C39&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-17.png?resize=450%2C117&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p><strong>Column 2: Supporting Game Literacy</strong></p>



<figure class="wp-block-image size-full"><a href="https://gamecollege.com/archives/3987"><img loading="lazy" width="788" height="240" src="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-16.png?resize=788%2C240&#038;ssl=1" alt="" class="wp-image-11504" srcset="https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-16.png?w=794&amp;ssl=1 794w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-16.png?resize=300%2C91&amp;ssl=1 300w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-16.png?resize=768%2C234&amp;ssl=1 768w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-16.png?resize=150%2C46&amp;ssl=1 150w, https://i0.wp.com/indiegame.com/wp-content/uploads/2023/08/image-16.png?resize=450%2C137&amp;ssl=1 450w" sizes="(max-width: 788px) 100vw, 788px" data-recalc-dims="1" /></a></figure>



<p></p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/11512">Game College(게임대학) Vol 1</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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