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	<title>Recommendation/Promotion Archives - 인디게임닷컴</title>
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	<title>Recommendation/Promotion Archives - 인디게임닷컴</title>
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	<item>
		<title>Solo-developed party game &#8216;Mana Boom&#8217; makes a strong impression with Steam demo&#8230; Recommended by all users</title>
		<link>https://indiegame.com/en/archives/39294</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 04 Nov 2026 03:59:57 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=39264</guid>

					<description><![CDATA[<p>&#8217;10 or more reviews, all positive,&#8217; achieved by only about 5% of Steam Next Fest demos Pixel art physics party game for up to 8 witches, d...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39294">Solo-developed party game &#8216;Mana Boom&#8217; makes a strong impression with Steam demo&#8230; Recommended by all users</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
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<ul><li><strong>&#8217;10 or more reviews, all positive,&#8217; achieved by only about 5% of Steam Next Fest demos</strong></li><li> <strong>Pixel art physics party game for up to 8 witches, demo free until November 20</strong></li></ul>



<p><strong>&#8220;Mana Boom,&#8221;</strong> a 2D physics action party game currently under development by solo developer PepaStar, has made a strong impression on genre fans through its recently released free Steam demo version.</p>



<p>The demo got off to a smooth start, receiving a &#8216;Positive&#8217; rating on the Steam store page after all 16 user reviews registered so far were &#8216;Recommended&#8217;. The developers plan to release the official version worldwide in January 2027 following build stabilization work.</p>



<p>&#8216;Mana Boom&#8217; is a pixel art-based physics game featuring cute little witches who engage in brawls and competition using magic ropes and powerful explosion magic. The core fun element is the unique action mechanic where users can directly break or create terrain within an unpredictable space where magic and the laws of physics intertwine.</p>



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</div></figure>



<h6>Party action that changes the terrain with magic ropes and explosions</h6>



<p>&#8216;Mana Boom&#8217; provides an arena for brawls where up to 8 witches participate in the battlefield and compete for victory using various tactics.</p>



<p>In addition to the standard method of facing opponents head-on, you can create traps by blowing up the ground beneath rivals or forge shortcuts through the battlefield by drilling through walls. The game&#8217;s appeal also lies in creating dynamic variables, such as generating temporary magical platforms in the air to avoid falling to your death during critical moments or using a magical rope to pull the frontrunner just before the finish line to stage a comeback.</p>



<p>All terrain on the battlefield boasts a high degree of freedom, allowing users to directly shape and change its form in real-time, rather than simply limiting it to destruction. In addition, a system has been introduced that allows magic to be enhanced with each round.</p>



<p>You can design your own custom spells by organically combining effects such as splitting bullets, bouncing them in all directions, and piercing through terrain. The elemental magic, divided into fire, water, ice, and lightning, operates based on sophisticated laws of physics, such as spreading across the battlefield, flowing, freezing the surroundings, or causing chain reactions in all directions.</p>


<div id="jgb-slideshow-1" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Mana-Boom_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Mana-Boom_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Mana-Boom_3-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Mana-Boom_4-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<p>The game consists of a total of seven diverse game modes, including Deathmatch, Race, and Capture the Flag, and even features a tournament system where multiple modes are played in a relay format. It supports battles for up to eight players, as well as single-player mode against AI witches.</p>



<p>The developers announced that the upcoming official version will include a large number of new modes and expanded features not included in the demo version.</p>



<h5>Cute witch characters and a spectacular explosion of pixel-level physics calculations</h5>



<p>In terms of visuals, based on colorful and emotional pixel art, it dynamically portrays the unexpected charm of little witches traversing a fierce battlefield where explosions and destruction ceaselessly occur from all directions.</p>



<p>The game&#8217;s setting is none other than a &#8220;magic academy where rivalry goes too far.&#8221; This hints at a unique and delightful worldview. One user who tried the demo praised it, saying, &#8220;It is an original game where you cause chaos by controlling the world&#8217;s cutest witch on a field where precise pixel-level physics calculations are applied in real-time.&#8221;</p>


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<h5>Solo developer takes on first game challenge, updates 12 times in 12 days</h5>



<p>Developer PepaStar is a solo developer who single-handedly built this &#8216;Mana Boom&#8217;. He garnered attention by collecting user feedback in real-time immediately after releasing the free demo version and distributing a whopping 12 hardcore updates in just 12 days, from October 21 to November 1.</p>



<p>In particular, a tutorial system was newly introduced to actively reflect feedback that &#8220;the controls are somewhat difficult in the beginning,&#8221; and over 100 issues were quickly fixed and improved, including the introduction of a barrier system that narrows the battlefield over time to resolve the issue where some players run into the sky and delay battles in Deathmatch mode.</p>



<p>Pepasta, who unveiled their debut work, confessed, “Since it was the first game released to the world, I lost sleep worrying that no one would play it,” and expressed their sincere gratitude, saying, “I was incredibly happy beyond words because every single comment left by users encouraged me by saying it was fun.”</p>


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<p>Meanwhile, according to the official AI Disclosure on the Steam store page, it has been confirmed that &#8216;Mana Boom&#8217; utilized generative AI tools as an aid for most of the code writing and some global localization text work during the development process.</p>



<p>However, they drew a line by stating that AI was not used at all in the audio-visual areas, such as music and sound effects, as well as in the pixel artwork, character design, and animations, which are the core appeal of the game, and that generative AI technology operating in real-time during gameplay was also not included.</p>



<h5>Just 5% of 7,000 Demos… &#8216;Mana Boom&#8217;s&#8217; Box Office Potential Proven by Data</h5>



<p>The developer independently collected and aggregated public data on 7,006 demos participating in Steam Next Fest as of October 30. The results showed that over 60% of the demos had no user ratings, and the median number of ratings remained at zero.</p>



<p>Only 357 demos, or approximately 5% of the total, maintained a 100% positive rating with 10 or more reviews. Among these, &#8216;Mana Boom&#8217; achieved exceptional results, with all 16 user reviews recording recommendations as of November 1. However, these statistics are based on data compiled internally by the developer and have not undergone separate external verification.</p>


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<p>Users who enjoyed the demo left enthusiastic responses regarding the fun of the party game, saying things like, “Every gameplay process is on the level of a meme and clip maker, and bursts of laughter are guaranteed,” and “Let’s get tangled up with friends and enjoy full-scale friendship destruction.”</p>



<p>Reviews were even posted on the developer&#8217;s official Discord stating that four users played immersively for about five hours without a break. Particularly in the coin-stealing mode, sophisticated psychological warfare and strategies are emerging, such as the first-place player hiding coins on the field and pretending to be in second place, only to pick them up again right before the end to stage a dramatic comeback.</p>



<p>The developer acknowledged that there are still many areas for systemic improvement and stated that they will continue to refine the game to enhance its quality before the official release.</p>



<p>The free demo version of &#8216;Mana Boom&#8217; will be distributed via Steam for a limited time until November 20, and after the demo ends, there are plans to conduct an additional limited-time playtest where you can experience the new magic enhancement system in advance.</p>



<hr class="wp-block-separator" />



<h5>Information regarding &#8216;Mana Boom&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Developer / Publisher</td><td> PepaStar</td></tr><tr><td> Genre</td><td> 2D physics action party game</td></tr><tr><td> platform</td><td> PC (Steam / Windows)</td></tr><tr><td> launch</td><td> Scheduled for January 2027</td></tr><tr><td> price</td><td> Undecided</td></tr><tr><td> Player count</td><td> 1~8 players (Online battles, AI battles supported)</td></tr><tr><td> Game Mode</td><td> 7 types including Deathmatch, Race, Capture the Flag, etc. + Tournament</td></tr><tr><td> Free Demo</td><td> Distributed on Steam until November 20</td></tr><tr><td> language</td><td> Korean, English, Japanese, Simplified/Traditional Chinese (Based on press release)</td></tr><tr><td> AI Usage Notice</td><td> Generative AI used for code writing and localization, not used for art, music, or sound</td></tr><tr><td> Reactions/Evaluations</td><td> 16 Demo User Reviews, All Recommended (As of November 1)</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/5022650/Mana_Boom/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39294">Solo-developed party game &#8216;Mana Boom&#8217; makes a strong impression with Steam demo&#8230; Recommended by all users</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button</title>
		<link>https://indiegame.com/en/archives/39178</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 06:16:03 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=39166</guid>

					<description><![CDATA[<p>Squash a suitcase shut together. Push your partner around in a shopping cart. Hug whenever you want. Purrfect Together: Two Cozy Cats, a co-op game fr...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39178">Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
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<p>Squash a suitcase shut together. Push your partner around in a shopping cart. Hug whenever you want. <em>Purrfect Together: Two Cozy Cats</em>, a co-op game from <strong>Paweł and Ewa</strong>, a married developer couple in Warsaw, Poland, opened its Steam store page on November 3 and is now available to wishlist.</p>



<p><em>Purrfect Together</em> stars <strong>Gugu</strong> and <strong>Mimi</strong>, two adorable cats in love. Players take on the roles of the two cats, working through small but precious everyday adventures together and experiencing a warm story about looking after each other.</p>



<p>The game is built around two-player co-op, with each player controlling one cat and coordinating closely with their partner.</p>



<p>Full of the charm you’d expect from a real-life married couple, <em>Purrfect Together</em> is targeting a <strong>2027</strong> release, with a <strong>demo planned for later this year</strong>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Purrfect Together: Two Cozy Cats | Official Reveal Trailer | Wishlist on Steam" width="788" height="443" src="https://www.youtube.com/embed/1ntn2vlFAJA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>From Suitcases to Amusement Parks: Cat Adventures for Couples and Friends</h3>



<p>At its heart, <em>Purrfect Together</em> is about two cats interacting closely to overcome everyday obstacles together.</p>



<p>Each player picks either Gugu or Mimi and spends a special day with their partner. Cooperative moments are everywhere: both cats jump on top of an overstuffed suitcase at once to squash it shut with their weight, or one pushes the other around in a shopping cart.</p>



<p>Some tasks simply can’t be done alone, like Mimi climbing onto Gugu’s head to reach a honey jar on a high shelf.</p>



<p>The developers say the game is designed to be easy and comfortable for couples and best friends, and even for players picking up a gamepad for the first time.</p>



<p>Solo players aren’t left out, either. A <strong>Solo Mode</strong> lets the computer control the second cat automatically.</p>



<p>According to the Steam page, the game includes dozens of varied adventures.</p>


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<h3>Everyday Care and Connection, With No Game Over</h3>



<p>At the center of the game is the warmth and emotional connection between the two cats.</p>



<p>When Gugu catches a cold, for example, Mimi brings tissues and a hot water bottle, and the two cook soup together to help him recover.</p>



<p>On a trip to a sunny beach, they help each other apply sunscreen to hard-to-reach backs, and on stormy nights, one stays close to comfort a partner frightened by thunder.</p>



<p>Everyday life also spills over into playful mischief. At the grocery store, one cat races the other down the aisles in a shopping cart; at the town festival, they make friendly bets over a rubber duck game.</p>



<p>A quiet, peaceful afternoon can even erupt into a full-blown pillow fight. The developers emphasize that there is <strong>no game over screen</strong> at all.</p>



<p>Small mistakes never ruin the whole day, so players can always relax and soak in the game’s warmth at their own pace.</p>


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<h3>A Dedicated Hug Button, a Shared Album, and Customization</h3>



<p><em>Purrfect Together</em> deepens immersion through the cats’ expressive emotions and a visual memory system.</p>



<p>The game features a <strong>dedicated hug button</strong> for embracing your partner cat. Players can hug whenever they like: when saying hello, after finishing a tricky task, or when making up after a little squabble.</p>



<p>Hugs change with the situation, from a tight squeeze to a gentle head pat. The cats’ faces are just as expressive, with blushing cheeks, sulky pouts, and sleepy yawns.</p>



<p>Each completed adventure adds a photo to the cats’ <strong>shared album</strong>. Back at their cozy home, players can decorate their space with souvenirs collected along the way, like seashells, festival prizes, and photos of sandcastles they built.</p>



<p>Players can also dress Gugu and Mimi in new outfits through customization options.</p>


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<h3>The Studio and How to Play</h3>



<p><em>Purrfect Together</em> is developed by <strong>Purrfect Studio</strong>, an independent studio led by real-life married couple Paweł and Ewa in Warsaw.</p>



<p>The game supports one to two players with flexible play options. <strong>Local co-op</strong> supports a variety of input setups, including sharing one keyboard, a keyboard plus an Xbox controller, or two controllers.</p>



<p><strong>Online co-op</strong> is also supported, through friend invites or automatic matchmaking. And without a partner, players can continue in solo play alongside an AI-controlled cat.</p>


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<h3>Who This Is For</h3>



<p>Strong fit for: couples and best friends looking for a gentle co-op game to play together; fans of <em>Unravel Two</em>, <em>It Takes Two</em>, or <em>Snipperclips</em> who want something far cozier; first-time and non-gamer partners; cat lovers; Korean players, thanks to planned Korean support.</p>



<p>Less ideal for: players looking for challenge, combat, or competitive play.</p>



<h3>What to Watch For</h3>



<p>The demo, planned for later in 2026, will show how well the co-op puzzles, hug button, and no-fail design come together, and how capable the AI partner is in Solo Mode. A firmer 2027 release date and pricing are still to come.</p>



<h3>The Takeaway</h3>



<p><em>Purrfect Together: Two Cozy Cats</em> is about as wholesome as co-op gets: two cats in love, a button that exists purely for hugging, soup for a sick partner, sunscreen on the beach, and no game over screen anywhere. Made by a married couple for couples, friends, and first-time players alike, with local, online, and solo options plus Korean support, it’s one to wishlist now.</p>



<p>Wishlist now on Steam. Demo later in 2026; full release in 2027.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Purrfect Together: Two Cozy Cats&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Game name</td><td> Purrfect Together: Two Cozy Cats</td></tr><tr><td> Developer/Publisher</td><td> Purrfect Studio (Steam spelling: Purrfect Together)</td></tr><tr><td> Genre</td><td> Cooperative Life Sim, Adventure, Casual</td></tr><tr><td> platform</td><td> PC (Windows, Steam)</td></tr><tr><td> Release date</td><td> Scheduled for 2027</td></tr><tr><td> price</td><td> Undecided</td></tr><tr><td> Player count</td><td> 1~2 players (Local co-op, Online co-op, Computer partner Solo)</td></tr><tr><td> language</td><td> Supports interface and subtitles in 18 languages including Korean (no audio)</td></tr><tr><td> Trial version</td><td> Scheduled for release on Steam in 2026</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/5374710/Purrfect_Together_Two_Cozy_Cats/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39178">Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>PROCEDURE ZERO Breaks Out on Steam November 12: Polish Solo Developer’s No-Kill Prison Stealth Game, Where Information Is Currency</title>
		<link>https://indiegame.com/en/archives/39147</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 03 Nov 2026 02:22:18 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<category><![CDATA[featured]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=39129</guid>

					<description><![CDATA[<p>Every time the cell block lights flicker, another bunk is empty. No one who disappears ever comes back. You might be next. PROCEDURE ZERO, a first-per...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39147">PROCEDURE ZERO Breaks Out on Steam November 12: Polish Solo Developer’s No-Kill Prison Stealth Game, Where Information Is Currency</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
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<p>Every time the cell block lights flicker, another bunk is empty. No one who disappears ever comes back. You might be next. <em>PROCEDURE ZERO</em>, a first-person stealth action game from Polish solo developer <strong>Łukasz Twardowski</strong>, launches on PC via Steam on <strong>November 12</strong>.</p>



<p><em>PROCEDURE ZERO</em> centers on tense stealth in a dark, realistic prison. Players take on the role of a protagonist wrongly imprisoned after uncovering corruption in a powerful organization, and must plan an escape.</p>



<p>Brute force takes a back seat to thorough intelligence gathering, quiet deals, and precise study of guard patrol routes. Players get the satisfaction of slipping past tight security and taking control of the prison one sector at a time.</p>



<p>Ahead of launch, a <strong>free demo</strong> on Steam lets players experience the opening stretch and core mechanics through the game’s first two missions.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="PROCEDURE ZERO — Official Trailer | Free Demo Out Now on Steam" width="788" height="443" src="https://www.youtube.com/embed/45lTjnNRRTo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>The Auditor Who Became “ZERO”</h3>



<p><em>PROCEDURE ZERO</em> goes beyond a simple prison break, built around an immersive story about uncovering a vast conspiracy hidden deep inside the prison.</p>



<p>The protagonist was an honest auditor who, during a routine audit, found top-secret documents that were never meant to see daylight, and made a copy. Just days later, with no explanation, he was locked in a dark prison. His prison record lists no name and no specific charge, just one word: <strong>ZERO</strong>.</p>



<p>The prison he’s trapped in hides something grotesque. Every time the lights in the cell block go out and come back on, a bunk is left mysteriously empty. None of the missing inmates ever return.</p>



<p>Fear of being next hangs over everyone. To uncover the truth behind the disappearances and make a life-or-death escape, the protagonist must quietly dig through the prison from the inside.</p>


<div id="jgb-slideshow-9" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/procedure-zero_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/procedure-zero_1-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Cigarettes as Currency, Control Without Killing</h3>



<p>At its core, <em>PROCEDURE ZERO</em> is about environmental interaction and deep first-person stealth.</p>



<p>Players start by studying guards’ patrol routes and timing. They can distract guards by switching on a radio to make noise or setting a crate on fire, then sneak up behind whoever comes to investigate, knock them out with a baton, and lock them in an empty room — classic stealth action.</p>



<p>The protagonist never uses guns or other lethal weapons, sticking to a strict <strong>no-kill</strong> principle. That said, not everything can be solved peacefully.</p>



<p>Some missions require physical force, and trespassing on other inmates’ turf will draw hostile attacks. Players can also start fights themselves to push through a situation.</p>


<div id="jgb-slideshow-10" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/procedure-zero_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/procedure-zero_3-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<p>The prison’s unique economy stands out too. <strong>Cigarettes and coins</strong> serve as currency. Players can use them to buy valuable information, win other inmates’ favor, and even recruit allies for the escape.</p>



<p>Keeping your word on deals earns strong allies, and each completed mission gradually marks newly controlled sectors on the map. Documents found throughout the prison serve as crucial clues to what’s really going on.</p>



<p>The developer says players who enjoy the self-directed decision-making and environmental play of stealth classics like <em><strong>Thief</strong></em> and <em><strong>Dishonored</strong></em> should find the experience both familiar and appealing. The Steam page currently lists tags including stealth, story-rich, conspiracy, investigation, dialogue-driven, resource management, and dark comedy.</p>


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<h3>Light Versus Dark, and Disclosed AI Use</h3>



<p>The free demo includes a standout mission where players must cross a sector during a blackout, ramping up the tension.</p>



<p>In pitch darkness, players need a flashlight to see, but the moment its beam crosses a guard’s line of sight, they’re spotted. The very light you need to survive becomes the thing that exposes you.</p>



<p>Localization is extensive for a solo project. Character voices are available in <strong>six languages</strong> — English, Simplified Chinese, Japanese, Polish, Brazilian Portuguese, and Russian — and text is offered in <strong>23 languages, including Korean</strong> interface and subtitles.</p>



<p>The developer has also openly disclosed on Steam that AI tools were used in production, specifically for character voices, sound effects, the opening scene, and the Polish translation.</p>



<p>However, the developer states that every AI-generated element was carefully selected and edited by hand to raise quality, and that no new AI content is generated in real time while players are playing.</p>


<div id="jgb-slideshow-12" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/procedure-zero_8-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/procedure-zero_7-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>“A Prison Where Information Is the Most Valuable Thing”</h3>



<p>DELANIVO GAMES is a one-person Polish indie studio run by Łukasz Twardowski. He handled every part of <em>PROCEDURE ZERO</em> himself, from narrative and game design to programming and publishing.</p>



<p>Explaining his vision, Twardowski said he wanted to create a distinctive prison environment where information is the most valuable item and weapon.</p>



<p>He described the game as one where players can enjoy mastering guard patrols and timing, trading their resources strategically, fighting when they have to, and gradually taking control of the prison sector by sector.</p>



<p>He added that he’s eager to hear feedback from players around the world who try the free demo on Steam.</p>


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<h3>International Coverage and the Demo</h3>



<p><em>PROCEDURE ZERO</em> has already drawn international attention before launch. The free demo was featured by major outlets including Japan’s <strong>4Gamer</strong> and Taiwan’s <strong>Bahamut GNN</strong>, and the game took part in <strong>Steam Next Fest</strong> from October 19 to 26.</p>



<p>The free demo, released on September 14, runs about 25 minutes and covers the first two missions. Players arrive in <strong>C Block</strong> as a ghost prisoner with no record, find a hidden key, and lure a guard away from his post with radio noise to begin their infiltration.</p>



<p>From there, players must slip into <strong>A Block</strong> without being seen by the guard checking out the noise. Then, in the darkness of a blackout, they must use cigarettes as currency to learn the number of an isolation cell, before the demo ends on a dramatic knock at the door from an unknown figure.</p>



<p>Final pricing hasn’t been announced. The developer has fully permitted live streaming and monetization of gameplay footage for content creators, with no prior permission required.</p>


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<h3>Who This Is For</h3>



<p>Strong fit for: fans of <em>Thief</em>, <em>Dishonored</em>, and immersive-sim stealth; players who prefer non-lethal, puzzle-like infiltration; anyone drawn to prison-break stories and conspiracy mysteries; players who enjoy trading and alliance-building systems; Korean players, thanks to Korean text support; streamers, given the open monetization policy.</p>



<p>Cautious fit for: players who prefer to avoid games made with generative AI assets, given the disclosed AI voices and sound effects; players looking for combat-heavy action.</p>



<h3>What to Watch For</h3>



<p>Pricing is the main open question ahead of November 12. With launch, it’ll become clear how the sector-by-sector takeover, the cigarette economy, and the disappearing-inmate mystery hold up over a full game, and how players respond to the disclosed AI use.</p>



<h3>The Takeaway</h3>



<p><em>PROCEDURE ZERO</em> is a remarkably ambitious solo project: a no-kill prison stealth game where cigarettes buy information, a flashlight can betray you, and inmates vanish every time the lights go out. With six voiced languages, 23 text languages including Korean, a well-received Next Fest showing, and a clear debt to <em>Thief</em> and <em>Dishonored</em>, Łukasz Twardowski’s debut is one for stealth fans to watch.</p>



<p>Free demo available now on Steam. Full release: November 12, 2026.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;PROCEDURE ZERO&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Game name</td><td> PROCEDURE ZERO</td></tr><tr><td> Developer/Publisher</td><td> DELANIVO GAMES (Lukász Tvardovsky)</td></tr><tr><td> Genre</td><td> First-person stealth adventure</td></tr><tr><td> platform</td><td> PC (Windows, Steam)</td></tr><tr><td> Release date</td><td> November 12, 2026</td></tr><tr><td> price</td><td> Undecided</td></tr><tr><td> Trial version</td><td> Free, first 2 missions about 25 minutes (released September 14, 2026)</td></tr><tr><td> AI Usage Notice</td><td> AI tools used for character voices, sound effects, opening scenes, and Polish translation</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/5147680/PROCEDURE_ZERO/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39147">PROCEDURE ZERO Breaks Out on Steam November 12: Polish Solo Developer’s No-Kill Prison Stealth Game, Where Information Is Currency</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Iron Curtain Call Free Demo Out Now: Whale Development Studios’ 1930s Rubber-Hose FPS Offers a “Free Trial of World War III”</title>
		<link>https://indiegame.com/en/archives/39120</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Sun, 01 Nov 2026 01:14:28 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=39098</guid>

					<description><![CDATA[<p>World War III has been raging for three years. Every human soldier is dead. The war is now fought by clockwork robots under the command of a customer ...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39120">Iron Curtain Call Free Demo Out Now: Whale Development Studios’ 1930s Rubber-Hose FPS Offers a “Free Trial of World War III”</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>World War III has been raging for three years. Every human soldier is dead. The war is now fought by clockwork robots under the command of a customer service AI. And your trial period is about to expire. Indie developer Whale Development Studios released a free Steam demo for its first-person shooter <em>Iron Curtain Call</em> on October 28, letting players try the game’s opening mission.</p>



<p><em>Iron Curtain Call</em> brings the <strong>1930s “rubber hose” cartoon style</strong> popularized by games like <em>Cuphead</em> to the first-person shooter. Its bouncy, noodle-limbed animation and vintage black-and-white cartoon effects, seen from a first-person view, offer something fresh in the FPS genre.</p>



<p>The full game, with 12 chapters, launches on Steam on <strong>March 11, 2027</strong>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="IRON CURTAIN CALL — Official Trailer | WW3: Third Time’s the Charm" width="788" height="443" src="https://www.youtube.com/embed/N0jjU9vN0wE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>A Clockwork Robot Army Run by an AI, and a Satirical World</h3>



<p><em>Iron Curtain Call</em> is set in an alternate <strong>1965</strong>, three years into World War III.</p>



<p>With every human soldier wiped out, the battlefields are now filled with clockwork robot armies. In command of these robots is the <strong>Supreme Chancellor</strong>, a customer-service AI that has been handed control of an entire nation.</p>



<p>Players are <strong>Corporal Punishment</strong>, the last surviving human soldier on their side. The silent protagonist is, unusually, delivered to the front lines by mail, with superior officer <strong>Colonel Panic</strong> offering support over the radio.</p>



<p>The game’s core is darkly comic satire, wittily twisting bureaucracy, the contradictions of modern society, and the horrors of war. The developer says elements recalling real wartime brutality, rigid government committees, and unhelpful customer service departments are all deliberately designed to get a wry laugh.</p>


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<h3>Knuckle Sandwiches and Can Openers: Resource Management With a Grin</h3>



<p>Combat tightly ties fighting to resource management. Players restore health with <strong>Knuckle Sandwich</strong> punches that smash gleaming robots, and refill ammo with the <strong>Can Opener</strong>, which pries small robots open like tin cans. Torching enemies with the shoulder-mounted flamethrower <strong>Hot Take</strong> grants extra armor.</p>



<p>Pink enemy projectiles can be parried back, and filling a gauge through combat unlocks the powerful special move <strong>Encore</strong>. Movement options are equally playful, with double jumps, air dashes, a grappling line shaped like a broadcast boom mic, an umbrella for gliding, and Moon Boots for slamming down from above.</p>



<p>Advanced moves like the grappling line, parrying, and Encore will be introduced starting from Chapter 3 of the full game. The free demo focuses on the three basic tools — punches, the Can Opener, and Hot Take — offering a condensed taste of <em>Iron Curtain Call</em>’s combat.</p>


<div id="jgb-slideshow-16" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/iron_curtain_call_3-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/iron_curtain_call_4-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Filibusters and Vetoes: Weapons and Enemies Named for Politics and Office Life</h3>



<p>Weapon and gear names lean heavily on satirical political, bureaucratic, and office jargon.</p>



<p>Players wield <strong>11 weapons</strong>, including the <strong>Diplomat</strong> pump-action shotgun, the <strong>Typewriter</strong> submachine gun, the <strong>Care Package</strong> rocket launcher, the <strong>Telegram</strong>, which fires chain lightning, the <strong>Filibuster</strong> rotary machine gun, and the hard-hitting <strong>Veto</strong> revolver.</p>



<p>The <strong>Snow Globe</strong>, an ice grenade that freezes enemies in place, rounds out the support gear.</p>



<p>The clockwork robots filling the battlefield come with names and personalities that evoke grim office life. The <strong>Tin Grunt</strong> salutes first and thinks later; the <strong>Tick Tock</strong> is a ticking bomb that runs in asking for a warm hug; and the <strong>Paper Pusher</strong> hides behind stacks of paperwork to absorb incoming fire.</p>


<div id="jgb-slideshow-17" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/iron_curtain_call_5-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/iron_curtain_call_6-1-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Fully Voiced, With a 15–20 Minute “Free Trial of World War III”</h3>



<p>The full game, launching March 11, 2027, features <strong>12 chapters</strong>, <strong>12 bosses</strong>, and <strong>three difficulty levels</strong>. Battlegrounds include a burning town, a giant robot factory, a news broadcast tower, an election carnival, a frozen closed city, a World’s Fair, a zeppelin summit, and even a lunar embassy and a department store.</p>



<p>The developer says all of the game’s roughly <strong>3,000 lines of dialogue</strong> are fully voiced.</p>



<p>The free demo on Steam offers the first mission, <strong>“Welcome to Rubbleton.”</strong></p>



<p>Running about 15–20 minutes, it takes players through a crashed transport plane, a bizarre toothed train called the “6:15 Express,” and across rooftops and the Hotel Majestic before facing the first boss, <strong>Major Disaster</strong>, whose 17 chest medals were all, absurdly, awarded by himself.</p>



<p>Clear the first mission and the Supreme Chancellor appears to announce that your free trial of World War III has ended. The developer is leaning into the gag, promoting the demo with the slogan that World War III now comes with a free trial.</p>



<p>Visually, the game embraces rough, classic cartoon ink lines and vintage newsreel-style effects.</p>



<p>Destroyed robots burst into bolts, springs, and scrap rather than anything gory, so there’s no graphic blood at all. A <strong>swing noir</strong> soundtrack completes the bouncy yet mysterious mood of 1930s American cartoons.</p>


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<h3>Built in Godot, With AI Use Disclosed</h3>



<p>Whale Development Studios develops and publishes <em>Iron Curtain Call</em> itself as an independent studio.</p>



<p>The game is built on the open-source <strong>Godot 4.7</strong> engine and supports Windows and Apple silicon macOS.</p>



<p>Character voices are English only. The interface and subtitles support languages including English, Spanish, Arabic, Simplified Chinese, Hindi, and Turkish, but Korean is not supported.</p>



<p>In line with Steam’s current policy, the studio has also disclosed its use of AI-generated content.</p>



<p>The developer says it used AI tools during pre-production across several areas, including character voices, some background music, 2D art and illustrations, cinematic videos, Steam store page copy, and a small amount of translation. It adds that the game does not generate content with AI in real time during play and does not connect to external AI services.</p>


<div id="jgb-slideshow-19" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/iron_curtain_call_9-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/iron_curtain_call_10-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Who This Is For</h3>



<p>Strong fit for: <em>Cuphead</em> fans curious about rubber-hose style in first person; players who enjoy satirical, darkly comic shooters; boomer-shooter and arena-FPS fans who like resource loops tied to aggression; players who want a gore-free shooter; Mac players with Apple silicon.</p>



<p>Cautious fit for: players who prefer to avoid games made with generative AI assets; Korean-language players, given no Korean support.</p>



<h3>What to Watch For</h3>



<p>The demo only covers the basic toolset, so the real test will be how parrying, the grappling line, and Encore expand combat from Chapter 3 onward. Pricing, reception as Steam reviews arrive, and how players respond to the disclosed AI use are also worth watching ahead of March 11, 2027.</p>


<div id="jgb-slideshow-20" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/iron_curtain_call_12-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/iron_curtain_call_11-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>The Takeaway</h3>



<p><em>Iron Curtain Call</em> has one of the sharpest comic premises of the year: a customer-service AI waging World War III with clockwork robots, a soldier named Corporal Punishment delivered by mail, and weapons called the Filibuster and the Veto. Its rubber-hose look gives the FPS a genuinely new face, while the studio’s broad AI disclosure will shape how some players receive it. Your free trial of World War III is available now.</p>



<p>Free demo available now on Steam. Full release: March 11, 2027.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Iron Curtain Call&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Whale Development Studios</td></tr><tr><td> Publisher</td><td> Whale Development Studios</td></tr><tr><td> Genre</td><td> Action, Indie, First-Person Shooter (FPS)</td></tr><tr><td> platform</td><td> PC (Steam, Windows/macOS)</td></tr><tr><td> Release date</td><td> March 11, 2027 (Free demo released October 28, 2026)</td></tr><tr><td> price</td><td> Unreleased</td></tr><tr><td> language</td><td> English (Audio/Subtitles), Spanish, Arabic, Simplified Chinese, Hindi, Turkish (Korean not supported)</td></tr><tr><td> Reactions/Evaluations</td><td> No Steam user ratings</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/5417460/Iron_Curtain_Call/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39120">Iron Curtain Call Free Demo Out Now: Whale Development Studios’ 1930s Rubber-Hose FPS Offers a “Free Trial of World War III”</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027</title>
		<link>https://indiegame.com/en/archives/38995</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 04:17:43 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38978</guid>

					<description><![CDATA[<p>Start as a nobody with a stick. Thousands of slimes later, you’re counting gold in the billions. Brazilian independent studio Snaprock Games announced...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38995">Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Start as a nobody with a stick. Thousands of slimes later, you’re counting gold in the billions. Brazilian independent studio Snaprock Games announced that its incremental game <em>Slay the Slime</em> is targeting an <strong>early 2027</strong> release on Steam.</p>



<p>Ahead of launch, Snaprock Games has opened its <strong>first public playtest on Steam</strong>, and has committed to supporting <strong>14 languages, including Korean</strong>, in the full release.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Slay the Slime - Announcement Trailer" width="788" height="443" src="https://www.youtube.com/embed/OUMfg82YKjY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><em>Slay the Slime</em> fuses the familiar, immersive world of classic JRPGs with the signature growth loop of the incremental (idle/clicker) genre, where numbers climb exponentially.</p>



<p>Players begin as a lowly novice adventurer setting foot in a vast fantasy world, then mow down endless waves of monsters and expand a range of progression systems on the way to becoming a hero.</p>


<div id="jgb-slideshow-21" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_3-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>From Novice Adventurer to Legendary Hero</h3>



<p>The heart of <em>Slay the Slime</em> is the thrill of exponentially growing numbers. Players clear out thousands of slimes filling dungeons and fields, amassing astronomical wealth in the billions of gold as their adventure continues without end.</p>



<p>Snaprock Games says it set out to break from the cookie-cutter incremental formula of tapping mindlessly or simply watching numbers rise, introducing carefully tuned balancing and packing in a variety of side content to keep progression from going stale.</p>


<div id="jgb-slideshow-22" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_5-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_6-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Nine Classes and Relic Crafting for Diverse Builds</h3>



<p><em>Slay the Slime</em> offers a wide range of characters so players can enjoy entirely different combat styles.</p>



<p>There are <strong>nine playable classes</strong>, from classic fantasy Warriors and Mages to Necromancers who command powerful summons.</p>



<p>Each class has its own skill tree and distinct gameplay mechanics, so every run invites a fresh strategy.</p>



<p>A customization system amplifies the genre’s joy of theorycrafting. Using the <strong>relic crafting system</strong>, players can combine countless pieces of gear and effects to experiment with their own synergy builds.</p>



<p>The slimes themselves aren’t just palette swaps, either; there are <strong>dozens of types</strong> to face along the way.</p>


<div id="jgb-slideshow-23" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_7-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_8-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_9-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>A Prototype That Proved the Concept</h3>



<p><em>Slay the Slime</em> has already made a notable splash in the global indie scene ahead of launch.</p>



<p>According to the developer, an early prototype released earlier this year drew <strong>more than 10,000 players within just two weeks</strong>, without any major marketing push, as word of its satisfying loop and compelling progression spread quickly.</p>



<p>During the prototype’s release, it also landed on <strong>itch.io’s New &amp; Popular</strong> list, which highlights the most talked-about new games on the platform.</p>


<div id="jgb-slideshow-24" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_11-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_10-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Slay-the-Slime_12-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>A Brazilian Studio Led by Ed Rocha, Built Around Player Feedback</h3>



<p>Snaprock Games is an independent Brazilian studio led by passionate solo developer <strong>Ed Rocha</strong>.</p>



<p>To deliver genre depth and player-focused design, the studio is actively using the ongoing Steam playtest to closely track real player reactions and feedback.</p>



<h3>Who This Is For</h3>



<p>Strong fit for: incremental and idle game fans who want more depth than tapping; JRPG fans who enjoy watching a hero grow from zero to legend; theorycrafters who love class skill trees and build synergies; players who find “number goes up” deeply satisfying; Korean players, thanks to planned Korean support.</p>



<p>Less ideal for: players looking for hands-on action combat or a story-heavy JRPG.</p>



<h3>What to Watch For</h3>



<p>The public playtest will show whether the balancing and side content truly keep the loop engaging over long sessions. Watch for pricing and a firmer release date as early 2027 approaches.</p>



<h3>The Takeaway</h3>



<p><em>Slay the Slime</em> pairs two very different pleasures — the warmth of a classic JRPG adventure and the dopamine of exponential growth — and backs them with nine classes, relic crafting, and dozens of slimes. With a prototype that drew 10,000 players in two weeks and an itch.io New &amp; Popular spot already behind it, Ed Rocha’s project is one for incremental fans to try now in its public playtest.</p>



<p>Public playtest now on Steam. Full release: early 2027.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Slay the Slime&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Snaprock Games</td></tr><tr><td> Genre</td><td> Incremental</td></tr><tr><td> platform</td><td> PC (Steam)</td></tr><tr><td> Release date</td><td> Early 2027 (goal)</td></tr><tr><td> price</td><td> Undecided</td></tr><tr><td> Playtest</td><td> Steam Open Playtest in Progress</td></tr><tr><td> language</td><td> Korean language support coming soon (official release version)</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/4363890/Slay_the_Slime/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38995">Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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			</item>
		<item>
		<title>Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces</title>
		<link>https://indiegame.com/en/archives/38998</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 03:42:16 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<category><![CDATA[featured]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38959</guid>

					<description><![CDATA[<p>She did her time. She came home to start over. The city’s three crime syndicates had other plans. Devolver Digital announced that Tenjutsu, its stylis...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38998">Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>She did her time. She came home to start over. The city’s three crime syndicates had other plans. Devolver Digital announced that <em>Tenjutsu</em>, its stylish action roguelike, will launch in <strong>2027 on Nintendo Switch 2 and PC</strong>.</p>



<p><em>Tenjutsu</em> is developed by <strong>Deepnight Games</strong>, the independent studio founded by <strong>Sébastien Bénard</strong>, best known as the lead game designer of the global hit <em>Dead Cells</em>, which has action fans worldwide paying close attention.</p>



<p>The release window and platforms were revealed during a Nintendo Direct showcase, officially confirming the game for Nintendo Switch 2.</p>



<p>A new gameplay trailer released alongside the announcement showcases Deepnight Games’ dense pixel art and fast, hard-hitting combat.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="PURE ROGUE-JUTSU FLOW | Tenjutsu Gameplay Trailer | Coming 2027 to PC and Switch 2" width="788" height="443" src="https://www.youtube.com/embed/N_1R-Q-CS68?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>Two Years of Silence, Then a Date</h3>



<p><em>Tenjutsu</em> was first revealed at Devolver Digital’s own <strong>Devolver Direct</strong> showcase in 2024. Its distinctive visuals and action drew attention, but its release timing and platforms remained a complete mystery.</p>



<p>With almost no news for about two years, fans were left wondering, until this announcement confirmed both Switch 2 and PC and a 2027 window.</p>



<p>A Devolver Digital spokesperson summed up the publisher’s confidence in a single line: “This is the real deal.”</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Tenjutsu | Reveal Trailer" width="788" height="443" src="https://www.youtube.com/embed/FEtUvSA5v9I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>An Ex-Yakuza’s Fight in the Neon City of Kuroboro</h3>



<p><em>Tenjutsu</em> is set in <strong>Kuroboro</strong>, a dazzling but dark city packed with neon signs. The protagonist is <strong>Ten</strong>, a former yakuza who, after a long prison sentence, returns home hoping to put her past behind her and start a new life.</p>



<p>But the three powerful crime syndicates that now control the city’s underworld see her return as a threat to their power and start sending ruthless assassins to eliminate her for good.</p>



<p>Forced to take up arms again, Ten must fight all three organizations while learning and mastering martial arts techniques and deadly weapons. Strategic choices matter most along the way.</p>



<p>Each time Ten takes down a syndicate, the remaining ones regroup and grow stronger. That means whichever syndicate survives to the end becomes the most dangerous enemy of all, so players have to think carefully about which one to target, and when.</p>


<div id="jgb-slideshow-25" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_3-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Melee, Ranged, and Special Weapons in One-vs-Many Brawls</h3>



<p>Combat centers on fast, relentless martial arts action against crowds of enemies. Players combine hard-hitting melee weapons, ranged weapons, and game-changing special weapons on the fly to handle overwhelming assaults.</p>



<p>Skills picked up along the way can be mastered and combined, letting players develop their own fighting style.</p>



<p>As befits a roguelike, Kuroboro’s layout and placements change every run. Using the <strong>Joker</strong> system, players can rewrite the city’s rules in their favor for combat and exploration.</p>



<p>For example, Jokers can place vending machines around the map, change what shops sell and at what price, or restore health in a pinch, creating strategic opportunities.</p>



<p><strong>Tattooed teeth</strong>, special spoils taken from defeated enemies, are the game’s key permanent progression currency. Unlike many roguelike resources, they’re kept even when Ten dies and a new run begins.</p>



<p>Players can collect them to expand the functions of their hideout and the city, permanently alter the game’s rules in their favor, or unlock powerful high-tier weapons to improve their odds on the next attempt.</p>


<div id="jgb-slideshow-26" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_5-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_6-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Secrets Over a Bowl at Granny Hoken’s Ramen Shop</h3>



<p>The story unfolds around Ten’s home and <strong>Granny Hoken’s ramen shop</strong> on the ground floor of her apartment building.</p>



<p>After each run, players can visit and talk with the shop’s many customers over a warm bowl of ramen. Through these conversations, they gradually learn the dark history hidden behind Kuroboro’s neon and the state of the underworld.</p>



<p>But even the ramen shop isn’t completely safe. Enemies after Ten can suddenly raid it mid-conversation.</p>



<p>As progress and runs accumulate, the bigger mystery surrounding Kuroboro unravels, along with the struggles and lives of ordinary people trying to get by in a brutal crime city.</p>


<div id="jgb-slideshow-27" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_9-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_8-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_7-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Born From a 48-Hour Game Jam</h3>



<p>Deepnight Games is the independent studio Sébastien Bénard founded after leaving <em>Dead Cells</em> developer Motion Twin in 2020, to fully pursue his own design philosophy.</p>



<p>According to international outlets, <em>Tenjutsu</em> is based on a prototype of the same name that Bénard created in 2022 for a game jam where developers had just 48 hours to build a game.</p>



<p>That small project, praised at the time for its bright ideas and intense action, has since been refined and expanded at length into a full release.</p>


<div id="jgb-slideshow-28" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_12-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_11-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Tenjutsu_10-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Who This Is For</h3>



<p>Strong fit for: <em>Dead Cells</em> fans eager to see what its lead designer does next; players who love fast, crowd-fighting action roguelikes; anyone drawn to neon-noir and yakuza revenge stories; players who like meta-progression that genuinely reshapes the game; Switch 2 owners looking for standout indies.</p>



<p>Less ideal for: players who prefer slow, methodical combat or games without permadeath loops.</p>



<h3>What to Watch For</h3>



<p>With a 2027 window confirmed, watch for an exact date, pricing, and language support, as well as whether a demo arrives ahead of launch. How well the syndicate-order strategy and Joker system add depth to the <em>Dead Cells</em>-style combat will be the big test.</p>



<h3>The Takeaway</h3>



<p><em>Tenjutsu</em> went quiet for two years, but it’s back with a 2027 date and Devolver’s bold “real deal” backing. A former yakuza, three syndicates that grow stronger as you topple each one, Jokers that rewrite the city’s rules, permanent progression paid in tattooed teeth, and story told over ramen: Sébastien Bénard’s 48-hour jam idea has grown into one of the most intriguing action roguelikes on the horizon.</p>



<p>Coming in 2027 to Nintendo Switch 2 and PC.</p>



<hr class="wp-block-separator"/>



<h5>Information related to &#8216;Tenjutsu&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Deepnight Games</td></tr><tr><td> Publisher</td><td> Devolver Digital</td></tr><tr><td> Genre</td><td> Action Roguelike</td></tr><tr><td> platform</td><td> Nintendo Switch 2, PC</td></tr><tr><td> Release date</td><td> 2027 (Detailed schedule TBD)</td></tr><tr><td> price</td><td> Undecided</td></tr><tr><td> language</td><td> Unconfirmed</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/1363940/Tenjutsu/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38998">Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass</title>
		<link>https://indiegame.com/en/archives/38960</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 02:39:46 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38943</guid>

					<description><![CDATA[<p>After two delays, the bell is finally set to ring for the first day of term. UK independent developer and publisher Chucklefish announced on October 2...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38960">Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
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<p>After two delays, the bell is finally set to ring for the first day of term. UK independent developer and publisher Chucklefish announced on October 28 that its long-awaited magical life sim <em>Witchbrook</em> will launch on <strong>January 28, 2027</strong>.</p>



<p><em>Witchbrook</em> is Chucklefish’s fourth in-house title, co-developed with German indie studio <strong>Robotality</strong>, which has proven its craft on the <em>Wargroove</em> series.</p>



<p><strong><a href="https://indiegame.com/archives/33226" target="_blank" rel="noreferrer noopener">[Related Article] From entering magic school to romance… Charcoalfish&#8217;s new series &#8216;Witchbrook&#8217; draws attention</a></strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Witchbrook - Release Date Trailer" width="788" height="443" src="https://www.youtube.com/embed/upnkhFNuD_w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Set in the beautiful seaside town of <strong>Mossport</strong>, <em>Witchbrook</em> is brought to life in Chucklefish’s signature detailed, warm pixel art.</p>



<p>Players become students at a school of magic, enjoying the pleasures of school life as they learn spells and grow, alongside a deep life sim of mingling with charming townsfolk, farming, fishing, and more.</p>



<p>Alongside the date, a new gameplay trailer debuted during the <strong>Nintendo Indie World</strong> showcase. It shows off improved visuals, everyday play built around magic, and a lively town, raising anticipation among indie fans worldwide.</p>


<div id="jgb-slideshow-29" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_2-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>From Spell Practice to Tarot: A Day at Magic University</h3>



<p>The new trailer details daily life for a student at <strong>Witchbrook University</strong>.</p>



<p>It shows players attending classes, practicing spells, and preparing for exams, as well as cleverly putting what they’ve learned to use in everyday situations.</p>



<p>It also features a visit to a mysterious library, brewing herbal salves and potions, and reading tarot to tell fortunes, along with newly revealed magical creatures.</p>



<p>Chucklefish also released new screenshots and key art capturing the game’s overall mood.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-1024x576.jpg" alt="" class="wp-image-38949" srcset="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-2048x1152.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_3-1200x675.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>PS5 Confirmed, Day-One Game Pass</h3>



<p>The announcement also brought good news on platforms. A <strong>PS5 version</strong> is now officially confirmed, broadening options for console players.</p>



<p><em>Witchbrook</em> is now coming to PC, Nintendo Switch, Nintendo Switch 2, Xbox One, Xbox Series X|S, and PS5.</p>



<p>For Xbox players, the game will join <strong>Xbox Game Pass on day one</strong>.</p>



<p>The global price is set at <strong>$24.99</strong>. Chucklefish says local pricing and preorder details for each country and region, including Korea, will be announced closer to launch.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-1024x576.jpg" alt="" class="wp-image-38950" srcset="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-2048x1152.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_4-1200x675.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>From Magic Classes to Town Life</h3>



<p>Players enroll as apprentice witches at Witchbrook University in Mossport.</p>



<p>At school, players take a range of classes including <strong>alchemy, astrology, tarot, and mystic rituals</strong>, completing assignments and building their magical knowledge step by step.</p>



<p>Passing tough exams to learn new, more powerful spells, and working toward graduation, form the backbone of school life.</p>



<p>After class, the town opens up for players to spend their free time however they like.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-1024x576.jpg" alt="" class="wp-image-38951" srcset="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-2048x1152.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_5-1200x675.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Players can build deep friendships or romances with a colorful cast of townsfolk, and grow their own <strong>magic business</strong>, using what they’ve learned to solve residents’ problems.</p>



<p>There are also school clubs, distinctive seasonal festivals, and peaceful hobbies like birdwatching, bug catching, and fishing.</p>



<p>Housing and styling systems let players express themselves, decorating a cozy cottage and garden in the woods and mixing outfits, hairstyles, and accessories to create a one-of-a-kind witch.</p>



<p>All of this, from school life to town activities, can be enjoyed solo or in <strong>online co-op with up to four players</strong>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-1024x576.jpg" alt="" class="wp-image-38952" srcset="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-2048x1152.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_6-1200x675.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3><em>Stardew Valley</em>’s Publisher Teams Up With Germany’s Robotality</h3>



<p>Chucklefish is a London-based independent developer and publisher active since 2011.</p>



<p>Its in-house games include <em>Starbound</em> and the <em>Wargroove</em> series, and it has published <em>Risk of Rain</em>, <em>Stardew Valley</em>, <em>Eastward</em>, <em>INMOST</em>, <em>Wildfrost</em>, and <em>Loco Motive</em>.</p>



<p>Robotality, based in Hameln, Germany, was founded in 2013 by brothers Simon and Stefan Bachmann and Nia Schmidtheini. The studio developed <em>Halfway</em> and <em>Pathway</em>, and most recently released <em>Wargroove 2</em> with Chucklefish. The two companies are working together again on <em>Witchbrook</em>.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-1024x576.jpg" alt="" class="wp-image-38953" srcset="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-2048x1152.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_7-1200x675.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>A Date at Last After a Long Wait</h3>



<p><em>Witchbrook</em> has kept fans waiting a long time.</p>



<p>It was originally announced for a winter release during a Nintendo Direct in March 2025, but that October the team said it needed more time to polish the game and delayed it to 2026.</p>



<p>With this announcement, the final release date is now locked in for January 28, 2027.</p>



<p>International outlets have long described <em>Witchbrook</em> as an ideal blend of <em>Stardew Valley</em>’s warm farming-life charm and a mystical, Hogwarts-style magic school.</p>



<p>It has consistently ranked high on Steam’s wishlist charts, though current wishlist figures haven’t been made public.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-1024x576.jpg" alt="" class="wp-image-38954" srcset="https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-2048x1152.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/WithchBrook_8-1200x675.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>Who This Is For</h3>



<p>Strong fit for: <em>Stardew Valley</em> fans looking for their next cozy life sim; anyone who’s ever wanted to live out a magic-school fantasy; players who love romance, hobbies, and seasonal festivals; friend groups who want four-player online co-op; Game Pass subscribers.</p>



<p>Less ideal for: players looking for combat-heavy action or a challenging RPG.</p>



<h3>What to Watch For</h3>



<p>Regional pricing (including Korea), preorder details, and language support are the main remaining questions. After two delays, fans will also be watching to see that January 28 holds.</p>



<h3>The Takeaway</h3>



<p><em>Witchbrook</em> has been one of the most anticipated cozy games for years, and it finally has a date: January 28, 2027. Magic classes, tarot readings, potion brewing, a magic business, romance, and four-player co-op, all in Chucklefish’s gorgeous pixel art, now arriving on every major platform including PS5 and day one on Game Pass. Term starts soon.</p>



<p>Release: January 28, 2027. Wishlist now on Steam.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Witchbrook&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Chucklefish, Robotality (joint development)</td></tr><tr><td> Publisher</td><td> Chucklefish (Kakehashi Games for Japan and Korea)</td></tr><tr><td> Genre</td><td> Magical Life Simulation, Social RPG</td></tr><tr><td> platform</td><td> PC, Nintendo Switch/Switch 2, Xbox One, Xbox Series X|S, PS5</td></tr><tr><td> Release date</td><td> January 28, 2027</td></tr><tr><td> price</td><td> $24.99 (regional pricing to be announced prior to launch)</td></tr><tr><td> Multiplayer</td><td> Up to 4 players online co-op</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/1846700/Witchbrook" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38960">Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8</title>
		<link>https://indiegame.com/en/archives/38944</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 02:04:30 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38925</guid>

					<description><![CDATA[<p>Work together to survive the dungeon. Then make sure you’re the one who gets out. New independent studio Bladework Games released the first developmen...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38944">Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Work together to survive the dungeon. Then make sure you’re the one who gets out. New independent studio Bladework Games released the first development vlog for its debut title <em>Marked For Mayhem</em> on October 28, laying out the design philosophy behind the game.</p>



<p><em>Marked For Mayhem</em> is a competitive action dungeon runner in which four players team up to take on a dungeon.</p>



<p>Players must cooperate closely to complete missions, but under a distinctive rule, only one of them can escape the dungeon and claim victory in the end. That turns even flawless teamwork into a tense game of sabotage, betrayal, mind games, and action.</p>



<p>The keyword the developers stress most is <strong>“the good kind of chaos”</strong>: unpredictable, entertaining situations designed to make every match feel fresh.</p>



<p><strong><a href="https://indiegame.com/archives/35851" target="_blank" rel="noreferrer noopener">[Related Article] Veteran Developers&#8217; 4-Player Action Breaking the Boundaries Between Cooperation and Competition, &#8216;Marked for Moihem&#8217; Unveiled</a></strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Bladework Games | Introducing Marked For Mayhem" width="788" height="443" src="https://www.youtube.com/embed/T-yXnmCT1kE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>Not Just Co-op: “The Mission Is Shared, the Glory Is Yours”</h3>



<p>Players become <strong>Operators</strong>, exploring an unknown world where multiple dimensions collide and fighting off waves of enemies. At its core, the loop involves clearing combat rounds and completing challenges to collect medals, with the ultimate goal of climbing to the top of the leaderboard.</p>



<p>Surviving the dungeon’s dangers and completing missions requires cooperation, but in the end, the glory goes to a single winner.</p>



<p>In the vlog, the developers draw a clear line against the impression that this is a simple PvE co-op game. Working together to push through stages matters, but tense PvP and competition between players are an equally central pillar.</p>



<p>Players can use sabotage items called <strong>Disruptors</strong> to pin down not only powerful enemies but also fellow Operators running alongside them, and legitimately steal a rival’s points.</p>



<p>PvP isn’t the only path up the leaderboard, though. Bladework Games has also scattered other content throughout, including movement challenges that test execution and charming minigames.</p>



<p>That means players should be able to earn points by competing on pure skill in whatever areas suit their strengths, not just combat.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="What is Marked For Mayhem ACTUALLY About?" width="788" height="443" src="https://www.youtube.com/embed/-lVH-YiimU8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>New Builds Every Run and Global Matchmaking</h3>



<p>Deep customization and freedom are another major draw. Players choose from weapons with distinct personalities, then combine various <strong>Abilities</strong> with <strong>Modifiers</strong> that grant unique traits to build a loadout tuned to the situation.</p>



<p>Because items and abilities found in the dungeon are randomized each time, players must adapt their strategy on the fly and experiment with new synergies, making each run play out differently.</p>



<p>Beyond solo challenges, the game supports strong multiplayer community features. Players can compete on the leaderboard with friends locally or online, and take on players around the world through a dedicated matchmaking system.</p>


<div id="jgb-slideshow-30" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_3-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_1-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>An Independent Studio Built by Blizzard and ArenaNet Veterans</h3>



<p>Bladework Games aims to create its own original genre rather than simply follow established formulas.</p>



<p>The team’s résumé stands out. Its veterans have worked on major global titles including Blizzard Entertainment’s <em>Heroes of the Storm</em> and <em>World of Warcraft</em>, and ArenaNet’s flagship <em>Guild Wars 2</em>.</p>



<p>Building on that experience, the studio says it won’t shy away from bold new ideas. The team aims to deliver a dense multiplayer experience that’s accessible to anyone, while offering something different every dungeon run so players keep coming back.</p>


<div id="jgb-slideshow-31" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_5-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_6-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_7-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_8-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>First Playtest November 6–8</h3>



<p><em>Marked For Mayhem</em> has caught the attention of international outlets, which highlighted its fresh structure of layering fierce score competition between teammates on top of co-op dungeon action.</p>



<p>Roguelike outlet <strong>Rogueliker</strong> praised the visuals in particular, saying the bold character designs and vivid colors give it a trendy, polished look somewhere between <em>Fortnite</em> and <em>Overwatch</em>.</p>



<p>Players will soon get their first chance to try it. The first public playtest runs for three days, <strong>November 6–8</strong>.</p>



<p>To take part, wishlist the game on Steam or the Epic Games Store and join the official Discord. The studio will share additional test dates and development news through its official social channels.</p>


<div id="jgb-slideshow-32" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_9-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_10-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_11-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_12-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Launch as a Beginning</h3>



<p>The developers describe launch not as the end of development but as the start of the real journey. After release, they plan to work closely with the community and keep expanding the online multiplayer experience.</p>



<p>To that end, they intend to regularly add new <strong>biomes</strong>, <strong>weapons</strong>, <strong>enemies</strong>, and <strong>Disruptors</strong> as part of a long-term live service.</p>


<div id="jgb-slideshow-33" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_14-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_13-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/MarkedForMayhem_15-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Who This Is For</h3>



<p>Strong fit for: groups of friends who enjoy co-op games with a competitive, backstabbing edge; fans of party-style chaos in the vein of <em>Lethal Company</em> or <em>Fall Guys</em> with more action depth; roguelite players who like build-crafting from randomized pickups; players who follow the work of ex-Blizzard and ArenaNet developers.</p>



<p>Cautious fit for: players who want pure, friendly co-op without PvP sabotage.</p>



<h3>What to Watch For</h3>



<p>The November 6–8 playtest will be the first real test of whether cooperation and betrayal stay in balance, and whether non-combat paths like movement challenges and minigames are competitive with PvP for leaderboard points. Watch for a confirmed release window and language support.</p>



<h3>The Takeaway</h3>



<p><em>Marked For Mayhem</em> builds its hook into the rules: everyone needs everyone to survive, but only one walks out. With Disruptors for sabotage, randomized builds, multiple routes to victory, and a team that helped make <em>Heroes of the Storm</em> and <em>Guild Wars 2</em>, Bladework Games is betting on “the good kind of chaos.” The first playtest will show whether friendships survive it.</p>



<p>First public playtest: November 6–8, 2026. Wishlist on Steam or Epic and join the Discord to take part.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Marked For Mayhem&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Bladework Games</td></tr><tr><td> Genre</td><td> 4-Player Competitive Cooperative Action Dungeon Runner</td></tr><tr><td> platform</td><td> PC (Steam, Epic Games Store)</td></tr><tr><td> Release date</td><td> Undetermined (some overseas media reported a target release date of 2027)</td></tr><tr><td> First public playtest</td><td> November 6–8, 2026 (Wishlist and Discord registration required)</td></tr><tr><td> language</td><td> Unconfirmed</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/2818700/Marked_For_Mayhem/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38944">Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Never Wither Passes 100,000 Steam Wishlists: Singapore’s Creature-Possession Survival Crafter Debuts P2P Multiplayer and PvP in Its Free Demo</title>
		<link>https://indiegame.com/en/archives/38922</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 01:20:37 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38917</guid>

					<description><![CDATA[<p>Why tame a creature when you can become it? Singaporean developer Geo Seed Games and publisher Luckycalf announced that their open-world survival craf...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38922">Never Wither Passes 100,000 Steam Wishlists: Singapore’s Creature-Possession Survival Crafter Debuts P2P Multiplayer and PvP in Its Free Demo</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Why tame a creature when you can become it? Singaporean developer Geo Seed Games and publisher Luckycalf announced that their open-world survival crafting game <em>Never Wither</em> has passed <strong>100,000 Steam wishlists</strong>. Its free demo launched during October’s Steam Next Fest and currently holds a <strong>Very Positive</strong> rating on Steam.</p>



<p>The defining feature of <em>Never Wither</em> is that players collect fantastical creatures and then <strong>possess them directly</strong> to use their abilities. Players take on the role of a <strong>Gardener</strong>, wielding the power of purification, and explore an open world with friends, gathering creature companions, building bases, and taking on enemies.</p>



<p><strong><a href="https://indiegame.com/archives/34257" target="_blank" rel="noreferrer noopener">[Related Article] &#8216;Never Wither&#8217;, an Open-World Survival Game Where You Directly Possess Creatures</a></strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Never Wither: New Gameplay Trailer Released | Demo Coming to October Next Fest" width="788" height="443" src="https://www.youtube.com/embed/h9ruSGJ4-uo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>What’s in the Demo</h3>



<p>The demo is set in the first region, <strong>Verdant Valley</strong>, featuring <strong>19 creatures and 4 bosses</strong> across roughly <strong>3–5 hours</strong> of content. Unlike earlier tests, this demo introduces <strong>P2P multiplayer and PvP combat</strong> for the first time.</p>



<p>The full version will add dedicated servers, territory battles, and more, with further features planned through future updates.</p>


<div id="jgb-slideshow-34" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/08/Never-Wither_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/08/Never-Wither_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/08/Never-Wither_3-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/08/Never-Wither_5-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/08/Never-Wither_6-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/08/Never-Wither_9-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/08/Never-Wither_10-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/08/Never-Wither_11-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Creatures That Fight, Farm, and Become Buildings</h3>



<p>Creature companions aren’t just for combat; they also help run your base. Players can combine creature abilities to raise companions and assign them to gather resources, farm, build, and craft. Some creatures can even transform into unique buildings.</p>



<p>Players can set out solo or invite friends to survive and build together. On official servers, players can form clans and take part in territory battles, while private servers let players set their own rules.</p>



<p><em>Never Wither</em> is coming to PC via Steam. A release date has not yet been announced.</p>



<h3>Who This Is For</h3>



<p>Strong fit for: <em>Palworld</em>-style creature-collection survival fans looking for a twist; players who like co-op base-building with friends; clan-minded players excited about territory warfare; anyone drawn to the idea of possessing monsters rather than just commanding them.</p>



<p>Cautious fit for: players who want a strictly solo, PvE-only experience, as PvP and clan warfare are central to the full game’s server structure.</p>



<h3>What to Watch For</h3>



<p>With 100,000 wishlists and a Very Positive demo, the next milestones are a release date and how the move from P2P multiplayer to dedicated servers and territory battles is handled.</p>



<h3>The Takeaway</h3>



<p><em>Never Wither</em> stakes out a clear identity in a crowded creature-survival field: you don’t just collect monsters, you step inside them — and they’ll farm your fields or turn into your buildings when you step back out. A Very Positive demo with first-time P2P and PvP support and six-figure wishlists suggest Geo Seed Games has found an audience.</p>



<p>Free demo available now on Steam.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216; <strong>Never Wither&#8217;</strong></h5>



<figure class="wp-block-table"><table><thead><tr><th>item</th><th> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Geo Seed Games</td></tr><tr><td> Publisher</td><td> Luckycalf</td></tr><tr><td> Genre</td><td> Open World Survival Crafting, Action RPG, Creature Collection</td></tr><tr><td> platform</td><td> PC (Steam)</td></tr><tr><td> demo</td><td> Free demo available</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/3809080/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr><tr><td> Demo Download</td><td> <a href="https://store.steampowered.com/app/3825370/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38922">Never Wither Passes 100,000 Steam Wishlists: Singapore’s Creature-Possession Survival Crafter Debuts P2P Multiplayer and PvP in Its Free Demo</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Assassin’s Creed Director Patrice Désilets’ 1666: Amsterdam Gets a Development Documentary: The Road to Early Access</title>
		<link>https://indiegame.com/en/archives/38914</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 29 Oct 2026 03:49:52 +0000</pubDate>
				<category><![CDATA[Recommendation/Promotion]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38882</guid>

					<description><![CDATA[<p>Some games take a long time to be born. Montreal indie developer Panache Digital Games released The Road to Early Access on October 27 (local time), a...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38914">Assassin’s Creed Director Patrice Désilets’ 1666: Amsterdam Gets a Development Documentary: The Road to Early Access</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Some games take a long time to be born. Montreal indie developer Panache Digital Games released <em>The Road to Early Access</em> on October 27 (local time), a documentary charting the behind-the-scenes story of its action adventure <em>1666: Amsterdam</em>.</p>



<p>The 30-minute film covers the game’s journey from its original concept and early planning all the way to its Early Access launch on Steam and the Epic Games Store on August 25, capturing the difficult road and the team’s struggles along the way.</p>



<p><em>1666: Amsterdam</em> is currently playable on PC via Steam and the Epic Games Store.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-1024x576.jpg" alt="" class="wp-image-38886" srcset="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-2048x1152.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_Key-1200x675.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>From a Long-Held Idea to Early Access</h3>



<p>The documentary goes deep into the early ideas creative director <strong>Patrice Désilets</strong> first developed during his AAA years, and the origins of the project.</p>



<p>It then follows how, after founding Panache Digital Games and shipping <em>Ancestors: The Humankind Odyssey</em>, he brought the long-stalled <em>1666: Amsterdam</em> back onto a full development track.</p>



<p>The film also captures remote work through COVID-19 lockdowns, intense development sprints, and the push to finally unveil the long-secret game to the public.</p>



<p>In interviews, the team speaks candidly about the excitement of leading a major project, the very human anxiety before launch, and their roadmap and ambitions for the full release.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Road to Early Access | 1666: Amsterdam | Documentary" width="788" height="443" src="https://www.youtube.com/embed/v3WHK3hj838?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>A Supernatural Hunt in 17th-Century Amsterdam</h3>



<p><em>1666: Amsterdam</em> is set in the Amsterdam of 1666, where witches and supernatural beings are real. The mysterious <strong>Originals</strong>, who have lived for centuries, have seized and abused enormous power over time itself, and players join a sweeping struggle to take that corrupted power back.</p>



<p>The protagonist, <strong>Noa Brooklyn</strong>, is a <strong>Collector</strong>, born with special abilities and raised by her mentor <strong>Zaindaris</strong>.</p>



<p>Gameplay is defined by a sharp day-night contrast. By day, players freely explore a hand-drawn Amsterdam, finding and marking Originals cleverly hidden among ordinary citizens.</p>



<p>When night falls, players dig into the city’s dark underside and, under the moonlight of the witches’ gathering known as the <strong>Esbat</strong>, finally face the Originals in their true forms in fierce combat.</p>


<div id="jgb-slideshow-35" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_3-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Noa the Witch and Aaron the Cat</h3>



<p>Noa wields powerful hereditary magic and ancient spells passed down through her family. <strong>Aaron</strong>, by contrast, has been mysteriously pulled from the year 1999 and sees the world through the eyes of a cat.</p>



<p>Players can switch between the two in real time, experiencing both Noa’s spell-driven combat and Aaron’s stealthy, four-legged wall-climbing traversal.</p>



<p>The free prologue lets players experience Noa’s awakening and initiation as a Collector, up to the point where they choose a key companion for the long journey ahead.</p>



<p>According to the prologue’s official description, the full story will span three eras: 1666, the end-of-millennium year of 1999, and the present day.</p>


<div id="jgb-slideshow-36" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_5-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_6-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Early Access Shaped by Player Feedback</h3>



<p>Panache Digital Games plans to raise the game’s quality through steady content additions and player feedback during Early Access. The studio previously opened an official Discord to gather input from players.</p>



<p>According to some international outlets, Early Access is expected to last around a year, with major updates rolling out regularly before full release. German outlet Gameswelt reports the price as €29.99.</p>



<p>Panache Digital Games is a Montreal-based indie studio founded in 2014 by Patrice Désilets and co-founder <strong>Jean-François Boivin</strong>.</p>



<p>More than 60 veteran developers are now working on the game, with player-driven narrative and organic emergent gameplay as core values. Désilets himself built his reputation at Ubisoft as creative director on <em>Assassin’s Creed</em> and <em>Assassin’s Creed II</em>, and on <em>Prince of Persia: The Sands of Time</em>.</p>


<div id="jgb-slideshow-37" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_10-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_9-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_8-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/1666-Amsterdam_7-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Who This Is For</h3>



<p>Strong fit for: fans of Désilets’ <em>Assassin’s Creed</em> and <em>Prince of Persia</em> work; players drawn to historical settings with supernatural twists; anyone who enjoys social-stealth “find the hidden target in the crowd” gameplay; viewers who like candid development documentaries.</p>



<p>Cautious fit for: players who prefer complete experiences, since Early Access is expected to run around a year.</p>



<h3>What to Watch For</h3>



<p>With Early Access projected at roughly a year, watch for the update cadence and how the three-era story — 1666, 1999, and the present — unfolds across content drops.</p>



<h3>The Takeaway</h3>



<p><em>1666: Amsterdam</em> has been one of the industry’s long-running “what ifs,” and <em>The Road to Early Access</em> shows just how much it took to get here: years of stops and starts, a pandemic, and a team of 60-plus veterans. With a witch, a time-displaced cat, a hand-drawn 17th-century Amsterdam, and a free prologue to try, Patrice Désilets’ passion project is finally in players’ hands.</p>



<p>Available now in Early Access on Steam and the Epic Games Store.</p>



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<h6>Information regarding &#8216; <strong>1666: Amsterdam&#8217;</strong>director</h6>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> development</td><td> Panache Digital Games</td></tr><tr><td> Genre</td><td> Action Adventure</td></tr><tr><td> platform</td><td> PC (Steam, Epic Games Store)</td></tr><tr><td> launch</td><td> Early Access on August 25, 2026</td></tr><tr><td> price</td><td> 29.99 Euros (based on Gamesvelt report)</td></tr><tr><td> Trial version</td><td> Free prologue provided</td></tr><tr><td> Documentary</td><td> &#8216;The Road to Early Access&#8217; (30 mins, released October 27, 2026)</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/3949550/1666_Amsterdam/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38914">Assassin’s Creed Director Patrice Désilets’ 1666: Amsterdam Gets a Development Documentary: The Road to Early Access</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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