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		<title>K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%</title>
		<link>https://indiegame.com/en/archives/39487</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Fri, 06 Nov 2026 05:59:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=39470</guid>

					<description><![CDATA[<p>Two girls wake up with no memories in a forgotten theater. One takes the stage. The other runs the show. QueseraGames announced that Nientum – Op.ZERO...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39487">K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Two girls wake up with no memories in a forgotten theater. One takes the stage. The other runs the show. QueseraGames announced that <em><strong>Nientum – Op.ZERO</strong></em>, the story rhythm game it develops and operates, has earned Steam’s top rating of <strong>Overwhelmingly Positive</strong>. As of <strong>November 5</strong>, the game had <strong>565 user reviews</strong>, a remarkable <strong>98%</strong> of them positive.</p>



<p>The review count, just <strong>160</strong> at the game’s full launch on <strong>October 14</strong>, passed <strong>500</strong> in under three weeks.</p>



<p>On Steam, the Overwhelmingly Positive rating requires at least 500 reviews and more than 95% positive, making this a clear sign that the game has made its mark with rhythm game fans worldwide. <em>Nientum – Op.ZERO</em> is available on PC (Steam) as well as mobile on iOS and Android.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Nientum - Op.ZERO | Release Date Trailer (Steam, Oct 14, 2026)" width="788" height="443" src="https://www.youtube.com/embed/7Xej-ixL7F4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>Familiar Fairy Tales, Twisted Dark, Set to Rhythm</h3>



<p><em>Nientum – Op.ZERO</em> is a story rhythm game with a distinctive twist: players run backstage, hitting incoming notes in time with the music. At its center are two girls, <strong>Aleph</strong> and <strong>Liora</strong>, who awaken without memories in a forgotten theater. Liora, the actress, takes the stage, while Aleph, the stage manager, directs each performance.</p>



<p>Each chapter stages a new production, reimagining familiar classics such as <em><strong>The Wizard of Oz</strong></em>, <em><strong>Cinderella</strong></em>, and the <strong>legend of King Arthur</strong> as dark fairy tales.</p>



<p>A <strong>multiple-ending</strong> system means players’ choices on stage change the staging of the final performance and the fates of both heroines. The main story includes <strong>more than 10 chapters</strong> and <strong>more than 30 songs</strong>, with the main story alone running at least <strong>12 hours</strong>.</p>


<div id="jgb-slideshow-1" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_1-1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_2-1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_3-1-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Full Japanese Voice Acting, a Star Lineup, and a Completed Story</h3>



<p>The story’s insert songs feature Japanese vocals, and dialogue is <strong>fully voiced in Japanese</strong> for added immersion.</p>



<p>The voice cast includes <strong>Chika Anzai</strong> as Aleph, <strong>Yuki Takada</strong> as Liora, and <strong>Takehito Koyasu</strong> as Mordred.</p>



<p>The soundtrack features a deep bench of acclaimed rhythm game composers from Korea and abroad, including <strong>Kagetora.</strong>, <strong>Halv</strong>, <strong>seatrus</strong>, <strong>Sakuzyo</strong>, <strong>Team Grimoire</strong>, <strong>Ice</strong>, <strong>Sennzai</strong>, and <strong>Nanahira</strong>.</p>



<p>The full release adds new episodes from <strong>Chapter 6 through Chapter 10</strong>, finally completing the main story. Post-story content adds extra chapters and <strong>20 new Free Play songs</strong>, bringing the total number of songs playable in Free Play to <strong>30</strong>.</p>



<p>The update also adds a <strong>Collection</strong> feature for tracking collectibles, unlocks <strong>Hard difficulty</strong> for every Story Mode song, and adds a <strong>scene skip</strong> option for smoother play.</p>


<div id="jgb-slideshow-2" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_6-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_5-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>A New Challenge From the Makers of <em>KALPA</em></h3>



<p>QueseraGames is a Korean rhythm game specialist known for developing and running the mobile rhythm favorites <em><strong>KALPA</strong></em> and <em><strong>KALPA: Cosmic Symphony</strong></em>.</p>



<p><em>Nientum – Op.ZERO</em> tightly fuses music with story presentation. Before its full launch, it was known to players as <em><strong>Nientum – Opus Zero</strong></em>, and indiegame.com previously covered its Steam Early Access launch.</p>



<p>The game’s music and global appeal have already been proven at major shows. It won the Rookie category’s <strong>“Excellence in Audio”</strong> award at <strong>Busan Indie Connect Festival (BIC) 2024</strong> and placed <strong>second in the gamescom asia 2024 Audience Awards</strong>.</p>



<p>It was also selected for the <strong>Google Indie Games Accelerator 2024</strong> and earned a spot in <strong>“Selected Indie 80,”</strong> Tokyo Game Show 2026’s curated indie showcase.</p>


<div id="jgb-slideshow-3" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_8-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_7-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Nientum_9-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Celebration Giveaway on X</h3>



<p>To thank players for helping the game reach Steam’s top rating, QueseraGames is running a special giveaway on its official X account.</p>



<p>Winners will receive a <strong>Steam key</strong> for the game or a collectible <strong>diorama acrylic stand</strong>.</p>



<ul><li>Entry period: November 2 – November 8, 11:59 p.m.</li></ul>



<h3>Who This Is For</h3>



<p>Strong fit for: story-driven rhythm game fans who loved <em>Cytus II</em>, <em>Deemo</em>, or <em>Arcaea</em>’s narrative; <em>KALPA</em> players; fans of Sakuzyo, Team Grimoire, Nanahira, and the rhythm game music scene; anime fans drawn to a star Japanese voice cast; players who enjoy dark fairy-tale reinterpretations and multiple endings; Korean players, with full Korean support.</p>



<p>Cautious fit for: players looking for pure arcade rhythm without long story segments.</p>



<h3>What to Watch For</h3>



<p>Enter the X giveaway before it closes on November 8. Beyond that, watch for post-launch song additions and whether the mobile versions match the Steam version’s momentum.</p>



<h3>The Takeaway</h3>



<p><em>Nientum – Op.ZERO</em> has completed its story and earned one of Steam’s hardest-to-get ratings: dark fairy tales staged by two amnesiac girls in a forgotten theater, a Japanese voice cast led by Chika Anzai, Yuki Takada, and Takehito Koyasu, and a soundtrack stacked with rhythm game royalty. From BIC to TGS to 98% positive, QueseraGames has turned <em>KALPA</em>’s pedigree into one of the standout K-indie releases of the year.</p>



<p>Available now on Steam, Android, and iOS.</p>



<hr class="wp-block-separator"/>



<h5>Basic Information <strong>on &#8216;Nientum &#8211; Op.ZERO&#8217;</strong></h5>



<figure class="wp-block-table"><table><thead><tr><th>item</th><th> detail</th></tr></thead><tbody><tr><td> Development and distribution</td><td> QueseraGames</td></tr><tr><td> Genre</td><td> Story rhythm game</td></tr><tr><td> platform</td><td> PC (Steam), Android, iOS</td></tr><tr><td> Official release date</td><td> October 14, 2026</td></tr><tr><td> price</td><td> Steam 23,000 won</td></tr><tr><td> Supported languages</td><td> Korean, Japanese, English, Simplified Chinese · Traditional Chinese</td></tr><tr><td> Steam User Reviews</td><td> As of November 5, 2026, 565 cases, approval rate 98%</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/2725250" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr><tr><td> mobile</td><td> <a href="https://play.google.com/store/apps/details?id=com.quesera.nientum" target="_blank" rel="noreferrer noopener">Google Play</a> · <a href="https://apps.apple.com/app/id6757788137" target="_blank" rel="noreferrer noopener">App Store</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39487">K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games</title>
		<link>https://indiegame.com/en/archives/39332</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 05 Nov 2026 01:27:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=39328</guid>

					<description><![CDATA[<p>Korean game development is overwhelmingly concentrated in the Seoul metropolitan area. Lunosoft is betting on the south coast instead. The IP-focused ...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39332">Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Korean game development is overwhelmingly concentrated in the Seoul metropolitan area. Lunosoft is betting on the south coast instead. The IP-focused casual game developer has relocated its headquarters to <strong>Suncheon</strong> in Korea’s southwestern Jeonnam–Gwangju region and is now stepping up a game business built on global intellectual property.</p>



<p>After moving its headquarters to Suncheon in <strong>May</strong>, Lunosoft signed a three-way investment agreement with the provincial government and Suncheon City, becoming <strong>Suncheon’s first game company</strong>. The company aims to join the local content ecosystem by partnering with regional webtoon and animation businesses and placing specialist staff on site, while helping create jobs and boost the local economy.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="576" src="https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-1024x576.jpg" alt="" class="wp-image-39329" srcset="https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-1024x576.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-300x169.jpg 300w, https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-768x432.jpg 768w, https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-1536x864.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-2048x1152.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-150x84.jpg 150w, https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-450x253.jpg 450w, https://indiegame.com/wp-content/uploads/2026/11/Lunosoft_Press-Release_261105-1200x675.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>From Casual IP Games to Story Adventures</h3>



<p>Lunosoft has built its catalog on casual games using global IP, including a Disney-licensed spot-the-difference game. With Suncheon as its new base, the company is now pushing into two areas: <strong>IP-based games</strong> and <strong>story-driven games</strong>.</p>



<p>Lunosoft has assigned dedicated core staff to each business line and is partnering with webtoon company <strong>M-Story Hub</strong> to take on the story adventure genre, starting with two global hit webtoons: <em><strong>흔한 빙의물인 줄 알았다</strong></em> and <em><strong>깨어나세요 용사여</strong></em>.</p>



<p>Both projects aim to extend the original webtoons’ worlds and narratives into games. Through them, Lunosoft plans to build its story-game development capabilities and identify follow-up titles.</p>



<h3>Building a Regional Content Pipeline</h3>



<p>Lunosoft also plans to partner with webtoon and animation companies based in Suncheon, signing license agreements and forming strategic partnerships so that local content can be expanded into games.</p>



<p>Suncheon has been working to attract content companies and build a collaborative base around an <strong>animation and webtoon cluster</strong>. Within that effort, Lunosoft wants to serve as the city’s link to the games industry.</p>



<h3>Self-Developed and Published Titles Continue</h3>



<p>Lunosoft is also continuing its in-house development and publishing businesses. It has recently released several published titles, including <em><strong>Soul Legion: Idle Soul RPG</strong></em> and <em><strong>Gonyangi Wizard</strong></em>, and its in-house game <em><strong>Bread Match</strong></em>, based on the hit animation IP <em><strong>Bread Barbershop</strong></em>, is in the final stages of development.</p>



<p>By pursuing both external IP-based games and original projects, Lunosoft aims to diversify its business, building on its casual game development and publishing experience to expand its lineup into story games and in-house titles.</p>



<h3>Why It Matters</h3>



<p>Lunosoft’s move is a notable test case for regional game development in Korea, where studios, talent, and funding cluster heavily around Seoul and Pangyo. Pairing a game company with Suncheon’s animation and webtoon cluster, and with webtoon IP that already has global readership, creates a pipeline from Korean comics to games outside the capital region.</p>



<h3>What to Watch For</h3>



<p>Watch for announcements on platforms, release windows, and official English titles for the two webtoon-based story adventures, as well as the launch of <em>Bread Match</em>. How many local content companies sign licensing deals with Lunosoft will show whether the Suncheon cluster strategy gains traction.</p>



<h3>The Takeaway</h3>



<p>Lunosoft is turning a headquarters move into a broader strategy: become Suncheon’s first game company, plug into the city’s webtoon and animation cluster, and move from casual IP games into story adventures based on globally popular webtoons. If it works, it could offer a model for game development beyond Korea’s capital region.</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39332">Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year</title>
		<link>https://indiegame.com/en/archives/39090</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Sat, 31 Oct 2026 23:34:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=39076</guid>

					<description><![CDATA[<p>Grow it, pick it, throw it at your friends. UK indie developer Cloth Cat Games and publisher Curveball Games launched their party game Planted! on Pla...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39090">Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Grow it, pick it, throw it at your friends. UK indie developer Cloth Cat Games and publisher Curveball Games launched their party game <em>Planted!</em> on PlayStation 5 and Xbox Series X|S on October 29.</p>



<p>The PC (Steam) version, originally planned to launch the same day, has been delayed due to a hold-up in the platform approval process. No new Steam date has been announced, but the developer says it’s aiming to release before the end of the year.</p>



<p>First revealed in April, <em>Planted!</em> is a party game for up to four players where you grow crops to score points and hurl your harvest at opponents in chaotic brawls. At its reveal, the studio only committed to a 2026 release for PC and consoles; this launch announcement locks in the platform-by-platform schedule.</p>



<p><strong><a href="https://indiegame.com/archives/25235" target="_blank" rel="noreferrer noopener">[Related Article] Vegetable garden becomes a battlefield… Information revealed on &#8216;Planted!&#8217;, combining farming and combat</a></strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="PLANTED! | AVAILABLE NOW!" width="788" height="443" src="https://www.youtube.com/embed/SMlcrhaQU7I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>Potato Turrets, Weed Bombs, and Other Unorthodox Power-Ups</h3>



<p>Matches play out by carefully planting and growing crops in your garden plot, then throwing them into goals or at rival players to score.</p>



<p>The battlegrounds go well beyond peaceful vegetable patches. There are <strong>eight arenas</strong> with very different environments, including mountain terrain, dark caves, a high-rise under construction, and an active volcano that could erupt at any moment. Each has its own terrain quirks and hazards, demanding strategies tailored to how you grow and throw.</p>



<p>A variety of power-ups add punch to every match. The <strong>Potato Turret</strong> automatically harasses enemies, the <strong>Weed Bomb</strong> causes wide-area disruption, and a green helper character works alongside you like a clone to lend a hand.</p>



<p>Supercharging crop growth to rack up points fast, or using special items to pin down rivals: adapting tactics on the fly as the match shifts is the key to victory.</p>


<div id="jgb-slideshow-4" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Planted_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Planted_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Planted_3-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Crossplay Multiplayer and a Single-Player Campaign With Bosses</h3>



<p><em>Planted!</em> supports <strong>local and online multiplayer for up to four players</strong>, with <strong>crossplay</strong> across platforms. There’s also a <strong>single-player campaign</strong> for solo players.</p>



<p>In the campaign, players travel to a variety of locations to take on gardening showdowns, including boss battles and other missions. The developer says the controls and techniques you master in single-player carry straight over to multiplayer.</p>



<p>Cloth Cat Games creative producer <strong>Ben Cawthorne</strong> said the project began as a lightweight prototype to test a silly idea, but grew into a proper game the whole team poured their hearts into. He added that he hopes players will have fun trying all kinds of creative tactics with their friends.</p>


<div id="jgb-slideshow-5" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Planted_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Planted_5-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Digital First on PS5 and Xbox, Switch in 2027</h3>



<p>The PS5 and Xbox Series X|S versions are available now as digital downloads. A <strong>physical PS5 edition</strong> for collectors and the delayed <strong>PC digital version</strong> are both targeting the end of 2026.</p>



<p>On <strong>Nintendo Switch</strong>, a digital release is planned for <strong>early 2027</strong>, followed by a physical edition later in the year.</p>



<p>Cloth Cat Games is an independent game and animation studio based in South Wales. When the game was first revealed, the studio said <em>Planted!</em> marks its first attempt at developing its own <strong>original IP</strong>.</p>


<div id="jgb-slideshow-6" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Planted_6-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/11/Planted_7-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Who This Is For</h3>



<p>Strong fit for: friend groups and families looking for a chaotic couch or online party game; fans of <em>Overcooked</em>-style competitive chaos with a gardening twist; players who want crossplay so friends on different consoles can join; solo players who still want a campaign with bosses.</p>



<p>Cautious fit for: PC players, who will have to wait for the Steam version; Switch players, who are looking at early 2027.</p>



<h3>What to Watch For</h3>



<p>The Steam release date is the big open question, with the studio aiming for the end of 2026. Pricing, the PS5 physical edition, and the Switch timeline are also worth tracking.</p>



<h3>The Takeaway</h3>



<p><em>Planted!</em> takes a premise that sounds like a joke — fight your friends with vegetables — and builds it into a full party game with eight hazardous arenas, potato turrets, weed bombs, crossplay, and a solo campaign. The Steam delay is a stumble for PC players, but with consoles live now and Switch on the way, Cloth Cat Games’ first original IP is off to a growing start.</p>



<p>Out now on PS5 and Xbox Series X|S. PC (Steam) later in 2026; Nintendo Switch in early 2027.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Planted!&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th>item</th><th> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Cloth Cat Games</td></tr><tr><td> Publisher</td><td> Curveball Games</td></tr><tr><td> Genre</td><td> Cooperative party game, arena battle</td></tr><tr><td> Release platform</td><td> PS5, Xbox Series X</td></tr><tr><td> Release date</td><td> October 29, 2026</td></tr><tr><td> PC version</td><td> Release postponed due to Steam approval delay, new schedule TBD</td></tr><tr><td> Nintendo Switch version</td><td> The digital version is scheduled for release in early 2027.</td></tr><tr><td> Player count</td><td> 1~4 people</td></tr><tr><td> Main Content</td><td> 8 arenas, single-player campaign, local and online multiplayer, cross-play support</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/3448000/Planted/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/39090">Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One</title>
		<link>https://indiegame.com/en/archives/38570</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Sun, 25 Oct 2026 00:18:03 +0000</pubDate>
				<category><![CDATA[Featured article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[tops]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38566</guid>

					<description><![CDATA[<p>Three developers, one city overrun by organized crime, and a lot of innocent people wrongly thrown in jail. A deduction game from a three-person indie...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38570">Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Three developers, one city overrun by organized crime, and a lot of innocent people wrongly thrown in jail. A deduction game from a three-person indie studio in Bristol, UK, has taken off right out of the gate.</p>



<p>Developer Gilded Rune Games and publisher Yogscast Games announced that <em>Dupery: A Game of Solo Deduction</em>, a single-player deduction roguelite released on October 15, <strong>recouped its entire development cost within a day of going on sale.</strong></p>



<p><strong><a href="https://indiegame.com/archives/34753" target="_blank" rel="noreferrer noopener">[Related Article] Solo Social Deduction &#8216;Dupery&#8217; Launches on Steam on October 15</a></strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Dupery: A Game of Solo Deduction Launch Trailer" width="788" height="443" src="https://www.youtube.com/embed/jhkgFXJ2dBk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>21 Million Investigations in a Week</h3>



<p>Player data from <em>Dupery</em>’s first week shows just how popular it has been. In the seven days after launch, players carried out 21 million investigations and made 7.7 million arrests.</p>



<p>The developers noted, with some amusement, that a good number of those arrests were of innocent people rather than the actual culprits. The detailed stats paint a vivid picture of the battle of wits.</p>



<p>Players solved 2.5 million cases tied to the sprawling crime syndicate, 1.5 million of them without a single mistake. On the other hand, players also died 1.75 million times in the course of their investigations, a testament to the game’s bite.</p>



<p>Elsewhere, 26.6 million casino chips were spent in pursuit of leads, and 3.2 million units of fuel were burned getting around the docks.</p>



<p>Sharing the first-week results, Gilded Rune Games and Yogscast Games said: “A heartfelt thank-you to players around the world, content creators, media, playtesters, and our Discord community, which has been an incredible source of support since the demo.”</p>


<div id="jgb-slideshow-7" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/09/Dupery_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/09/Dupery_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/09/Dupery_2-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Social Deduction, Reimagined for One Player</h3>



<p><em>Dupery</em> takes the tension of social deduction, the Mafia-style genre usually played in groups in person or online, and rebuilds it as a single-player roguelite.</p>



<p>As a detective hunting the crime syndicate gripping the city, players are assigned procedurally generated cases every run. They gather suspects’ alibis and statements, cross-check them against the evidence, and pick apart cleverly constructed lies piece by piece.</p>



<p>The heart of the game is <strong>accountability for your judgments</strong>.</p>



<p>Arrest an innocent civilian on a hunch without proof, and your reputation as a detective takes a serious hit. The system is built around proving your reasoning with solid evidence rather than guessing the culprit on instinct.</p>



<p>Indie-focused outlets covering the game in September introduced it as a promising project from three developers in Bristol: Matt, Luke, and Lydia.</p>



<p>The game also caught players’ attention early through its standout demo at Tiny Teams, the well-known Steam event spotlighting small development teams.</p>


<div id="jgb-slideshow-8" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/09/Dupery_3-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/09/Dupery_5-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/09/Dupery_9-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Who This Is For</h3>



<p>Strong fit for: fans of social deduction games like <em>Werewolf</em> or <em>Mafia</em> who want to play solo; detective and mystery lovers who enjoy cross-referencing alibis and evidence; roguelite players who appreciate procedurally generated, replayable cases; anyone who enjoyed <em>Return of the Obra Dinn</em> or <em>The Case of the Golden Idol</em>-style reasoning.</p>



<p>Less ideal for: players who prefer action or multiplayer social play.</p>



<h3>What to Watch For</h3>



<p>Recouping a full budget on day one gives this small team room to grow. Watch for post-launch updates, new case types, and whether <em>Dupery</em> expands to more platforms on the back of its strong start.</p>



<h3>The Takeaway</h3>



<p><em>Dupery</em> is the kind of indie success story the industry loves to see: three developers in Bristol, a clever twist on a group genre, and a standout demo that turned into a launch strong enough to pay back development in a single day. Twenty-one million investigations and plenty of wrongful arrests later, it’s already one of this autumn’s strongest indie breakouts.</p>



<p>Available now on Steam (Windows, Mac).</p>



<hr class="wp-block-separator"/>



<h5>&#8216;Dupery&#8217; Title and First Week Performance Summary</h5>



<figure class="wp-block-table"><table><tbody><tr><th>item</th><th> Details and Metrics</th></tr><tr><td> Title</td><td> Dupery: A Game of Solo Deduction</td></tr><tr><td> Development / Distribution</td><td> Gilded Rune Games (3-person development team from Bristol, UK) / Yogcast Games</td></tr><tr><td> Release Date / Platform</td><td> October 15, 2026 / PC Steam (Windows, Mac support)</td></tr><tr><td> Genre characteristics</td><td> Single-player social deduction, deduction roguelite, procedural event generation</td></tr><tr><td> Key Box Office Indicators</td><td> <strong>Full recovery of development costs on Day 1 of release</strong></td></tr><tr><td> Cumulative investigation / Arrest</td><td> 21 million / 7.7 million (including mistaken arrests)</td></tr><tr><td> Organizational Case Resolution</td><td> Total 2.5 million (of which 1.5 million were Perfect Clear)</td></tr><tr><td> In-game deaths / currency</td><td> Cumulative deaths 1.75 million / 26.6 million casino chips, 3.2 million dock fuel consumed</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/3845070/Dupery_A_Game_of_Solo_Deduction/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38570">Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN</title>
		<link>https://indiegame.com/en/archives/38404</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 03:05:04 +0000</pubDate>
				<category><![CDATA[Featured article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[tops]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38384</guid>

					<description><![CDATA[<p>A famous aviator vanished over the Pacific. A detective with a splitting headache and the pilot’s daughter are on the case. Korean two-person indie de...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38404">Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>A famous aviator vanished over the Pacific. A detective with a splitting headache and the pilot’s daughter are on the case. Korean two-person indie developer CONCODE has released a new trailer for its mystery action adventure <em>Graytail</em> and locked in a late-2027 release.</p>



<p>CONCODE premiered the new footage at the ID@Xbox x IGN Showcase on October 20 (local time). The trailer highlights the game’s distinctive 2.5D presentation and offers the first in-game look at Chapter 3, currently in active development.</p>



<p>The same day, the studio announced it has secured development funding from <strong>Outersloth</strong>, the indie game fund run by <em>Among Us</em> developer Innersloth. Outersloth is a creator-first fund that guarantees developers full ownership of their IP and creative direction.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Graytail Official Trailer" width="788" height="443" src="https://www.youtube.com/embed/NmEyLfUt8Tg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>A 2.5D Trailer and the First Look at Chapter 3</h3>



<p>The new trailer leads with the game’s 2.5D visuals and shows scenes from the third chapter for the first time. In development at CONCODE for about four years, <em>Graytail</em> is a mystery action adventure inspired by the <em>Legend of Zelda</em> series.</p>



<p>The story begins with the search for a famous female pilot who disappeared over the Pacific. A detective plagued by terrible headaches teams up with the pilot’s daughter to investigate.</p>



<p>Players fight with a cane as their main weapon, supplemented by secondary tools such as an umbrella and a frisbee. They ride a motorbike across five regions and combine weapons with objects in the environment to solve puzzles.</p>


<div id="jgb-slideshow-9" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_1-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_2-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_3-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Outersloth Funding, With <em>Slay the Spire</em>’s Casey Yano Onboard</h3>



<p>Outersloth funds developers so they can finish their games while retaining their IP and creative direction.</p>



<p>Joining Outersloth in this round are Casey Yano of Mega Crit Games, creator of <em>Slay the Spire</em>, and an undisclosed investment partner. Because this is funding rather than a publishing deal, CONCODE will release <em>Graytail</em> itself.</p>



<p>CONCODE co-founder Shin Myung-jin said he was surprised by how quickly Outersloth decided to invest after their meeting. “They were the partner we wanted to work with most from the very beginning,” he said, adding that the funding is especially meaningful because it lets the team keep developing while also gaining experience self-publishing.</p>


<div id="jgb-slideshow-10" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_6-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_5-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_4-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>50,000 Wishlists and a 98% “Very Positive” Demo</h3>



<p><em>Graytail</em> won <strong>Best Mobile Game at the Indie Game Award 2026</strong>, hosted by Taipei Game Show. The competition drew 515 teams from 51 countries and regions, and organizers praised the game’s smooth storytelling and elegant visual style.</p>



<p>The game currently has 50,000 Steam wishlists, and its demo holds a “Very Positive” rating (98%) from Steam users. With the new funding, CONCODE plans to improve the combat system and deepen the story and each region.</p>



<p>The current demo will end in November 2026, and a new demo featuring the reworked combat will follow. Shin explained that the release was set for late 2027 to give the team time to refine combat and raise overall quality. Versions for other platforms will follow later.</p>


<div id="jgb-slideshow-11" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_9-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_8-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Graytail_7-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>The Korean Duo Behind <em>The Way Home</em></h3>



<p>Founded in 2021, CONCODE is a two-person indie studio in Korea. Co-founder Shin Myung-jin handles programming and narrative, while co-founder Kim Sun-hyang handles art and animation.</p>



<p>CONCODE’s first game, the mobile story game <em>The Way Home</em> (집에갈고양), has surpassed 3.5 million downloads with a 4.7 rating. The two developers handle every part of production themselves, from design and development to art and release.</p>



<p><em>Graytail</em> is scheduled for release on PC and Xbox in late 2027. The current demo ends in November, with a new combat-focused demo on the way. The game can be wishlisted on Steam and the Xbox Store.</p>



<h3>Who This Is For</h3>



<p>Strong fit for: fans of Zelda-style action adventures with exploration and environmental puzzles; players who love detective stories and mysteries; anyone drawn to striking 2.5D presentation; Xbox players; supporters of creator-owned indie projects.</p>



<p>Cautious fit for: players who want to play soon, as the full release is over a year away and the current demo ends next month.</p>



<h3>What to Watch For</h3>



<p>The new demo with reworked combat will be the key milestone, showing how CONCODE uses its funding to deepen the area the team itself identified as needing the most work. Keep an eye on which additional platforms are announced after the PC and Xbox launch.</p>



<h3>The Takeaway</h3>



<p><em>Graytail</em> is a standout success story for Korean indie development: a two-person team with a 3.5-million-download mobile hit behind it, now backed by Outersloth and <em>Slay the Spire</em>’s Casey Yano, showcased by ID@Xbox and IGN, and recognized in Taipei, all without giving up its IP. With 50,000 wishlists and a 98% positive demo, CONCODE has earned the time it’s taking to make the combat match the charm.</p>



<p>Wishlist now on Steam and the Xbox Store. Release: late 2027.</p>



<figure class="wp-block-embed is-type-rich is-provider-임베드-핸들러 wp-block-embed-임베드-핸들러 wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Indie Game Award 2026 獲獎團隊專訪 最佳手機遊戲團隊：《Graytail》" width="788" height="443" src="https://www.youtube.com/embed/YXpsvyzOL7k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Graytail&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Game name</td><td> Graytail</td></tr><tr><td> Genre</td><td> Mystery Action Adventure</td></tr><tr><td> Developer</td><td> Concord</td></tr><tr><td> Funding</td><td> Outersloth</td></tr><tr><td> platform</td><td> PC (Steam), Xbox Series X</td></tr><tr><td> Release date</td><td> Scheduled for late 2027</td></tr><tr><td> Trial version</td><td> The existing demo will end in November 2026, and a demo featuring new combat will be released later.</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/2888960/Graytail/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr><tr><td> Xbox Store</td><td> <a href="http://www.xbox.com/games/store/a/9NMKL6VQ5N31" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38404">Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap</title>
		<link>https://indiegame.com/en/archives/38388</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 01:35:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38365</guid>

					<description><![CDATA[<p>Back from the brink of death, the leader of the Demonic Cult has one goal: revenge on the strongest masters of the martial world. Bangkok-based indie ...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38388">Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Back from the brink of death, the leader of the Demonic Cult has one goal: revenge on the strongest masters of the martial world. Bangkok-based indie studio Nomadic Games will release its wuxia hack-and-slash action game <em>Burning Sword: Death Sun</em> in Steam Early Access on November 17, 2026.</p>



<p>The Early Access version includes five handcrafted stages, five bosses, and two hidden bosses. The current free demo remains available until launch.</p>



<p><em>Burning Sword: Death Sun</em> follows Zhang Yixian, leader of the Demonic Cult, who returns from the edge of death to take on the martial world’s masters one by one in pursuit of vengeance. When its Steam demo first launched, the game was presented around fast combat and roguelite progression.</p>



<p>This announcement reveals the Early Access date, launch content, and post-launch update plans.</p>



<p><strong><a href="https://indiegame.com/archives/36418" target="_blank" rel="noreferrer noopener">[Related Article: Demo Released for Martial Arts Action Game Featuring Flame Swordsmanship &#8216;Burning Sword: Death Sun&#8217;]</a></strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Burning Sword :Death Sun - Gameplay Trailer | The Mix Spring Game Showcase" width="788" height="443" src="https://www.youtube.com/embed/1AGTv_EP4wk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>Early Access: Five Stages and Seven Bosses</h3>



<p>Early Access lets players experience five stages of Zhang Yixian’s journey. Rather than being randomly generated, every stage is designed by hand, with hidden secrets and unlockable upgrades placed throughout. Players will face five standard bosses and two secret bosses.</p>



<p>Combat offers a range of progression systems from the start. <strong>Burning Sword</strong> builds up your blade’s power through attacks and then ignites it in flame. <strong>Quick Shot</strong> is a ranged attack with switchable ammunition types. <strong>Qi Drain</strong> steals energy from certain enemies. Players can equip three techniques and swap between them mid-combo, and defeating bosses unlocks new branches for each technique.</p>



<p>Talismans found in stages are upgraded by selecting the same persistent effect three times. A revive can be unlocked too, but only by giving up one of your equipped techniques. Early Access also includes <strong>Arena</strong>, an endless combat mode built for score chasing.</p>


<div id="jgb-slideshow-12" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Burning-Sword_8-1024x393.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Burning-Sword_Bangkok-1024x722.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Burning-Sword_3-1024x576.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>A New Chapter Every Eight Weeks</h3>



<p>During Early Access, Nomadic Games plans to add a new chapter roughly every eight weeks. Updates will bring new stages and bosses, story progression, techniques, and Arena content, each accompanied by a developer diary. Combat tuning and improvements will continue on a weekly basis.</p>



<p>The full version is planned to include five chapters and 12 handcrafted stages, with nine major bosses including Gao Tianqi, two secret bosses, and elite mini-bosses. The studio will share a detailed roadmap after the Early Access launch.</p>



<p>“Combat is the heart of <em>Burning Sword</em>,” said Nomadic Games CEO Nook. “We want to deliver that moment when a fight that seemed impossible at first finally clicks, and players realize how much they’ve grown.” He added that feedback from many players has helped refine the combat.</p>



<p><em>Burning Sword: Death Sun</em> is built in Unreal Engine 5 and developed and published by Nomadic Games and Rising Tide Publishing. The free demo is available on Steam now, and the game launches in Early Access on November 17.</p>


<div id="jgb-slideshow-13" class="wp-block-jetpack-slideshow jgb-slideshow aligncenter" data-autoplay="false" data-delay="3000" data-effect="slide"><div class="swiper jgb-slideshow__swiper"><div class="swiper-wrapper"><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Burning-Sword_4-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Burning-Sword_6-1024x576.jpg" alt="" loading="lazy"></figure></div><div class="swiper-slide"><figure class="jgb-slideshow__slide"><img src="https://indiegame.com/wp-content/uploads/2026/10/Burning-Sword_1-1024x574.jpg" alt="" loading="lazy"></figure></div></div><div class="swiper-pagination"></div><div class="swiper-button-prev"></div><div class="swiper-button-next"></div></div></div>


<h3>Who This Is For</h3>



<p>Strong fit for: hack-and-slash fans who love demanding boss fights; wuxia and martial-arts fantasy enthusiasts; players who enjoy combo-driven combat with swappable techniques; score chasers drawn to an endless Arena mode; anyone who prefers handcrafted levels over procedural ones.</p>



<p>Cautious fit for: players who prefer complete releases; Early Access starts with five of the planned 12 stages.</p>



<p>Less ideal for: those looking for a relaxed or story-light experience; combat difficulty is central to the design.</p>



<h3>What to Watch For</h3>



<p>The eight-week chapter cadence is ambitious for a 25-person team, so the pace and quality of the first updates will be the key signal. The detailed roadmap promised after launch, early Steam reviews, and how the technique-branching and talisman systems hold up over longer play will show whether the demo’s positive reception carries into Early Access.</p>



<h3>The Takeaway</h3>



<p><em>Burning Sword: Death Sun</em> arrives in Early Access with a clear identity: a vengeful cult leader, flaming swordplay, swappable techniques that branch with every boss, and handcrafted stages built for mastery rather than randomness. With five stages and seven bosses at launch, a regular chapter cadence, and an endless Arena, Nomadic Games is giving Thailand’s indie scene one of its most ambitious action titles yet.</p>



<p>Free demo: available now on Steam. Early Access: November 17, 2026.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Burning Sword: Death Sun&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Nomadic Games (Bangkok, Thailand, founded in 2020, 25-member team)</td></tr><tr><td> Publisher</td><td> Rising Tide Publishing</td></tr><tr><td> Genre</td><td> Uxia hack-and-slash action (light roguelike elements)</td></tr><tr><td> platform</td><td> PC (Steam)</td></tr><tr><td> Release date</td><td> Steam Early Access on November 17, 2026</td></tr><tr><td> demo</td><td> Free (Available on Steam)</td></tr><tr><td> engine</td><td> Unreal Engine 5</td></tr><tr><td> Reactions/Evaluations</td><td> Previous demo received positive reviews (YouTuber DSOGaming), no Steam user ratings</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/2561460/Burning_Sword_Death_Sun/" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>



<p><a href="https://indiegame.com/archives/36418"></a></p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38388">Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game &#038; Culture Festival Grows to 100+ Teams at SETEC, December 18–20</title>
		<link>https://indiegame.com/en/archives/38295</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 05:16:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38289</guid>

					<description><![CDATA[<p>Seoul’s biggest indie celebration of the year is getting bigger. Smilegate Future Lab opened ticket presales on October 21 for BeaverRocks 2026, its I...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38295">BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game &#038; Culture Festival Grows to 100+ Teams at SETEC, December 18–20</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Seoul’s biggest indie celebration of the year is getting bigger. Smilegate Future Lab opened ticket presales on October 21 for BeaverRocks 2026, its Indie Game &amp; Culture Festival.</p>



<p>This year’s festival runs for three days, <strong>December 18 to 20, at SETEC in Seoul’s Gangnam district</strong>, with games from more than 100 teams that passed the exhibitor selection process. That’s up from 82 teams last year, making it the largest edition yet. Tickets are available through the <a href="https://nol.yanolja.com/ticket/products/26014698" target="_blank" rel="noreferrer noopener">NOL booking</a> platform.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" src="https://indiegame.com/wp-content/uploads/2026/10/BeaverRocks2026_Poster-724x1024.jpg" alt="" class="wp-image-38290" width="778" height="1100" srcset="https://indiegame.com/wp-content/uploads/2026/10/BeaverRocks2026_Poster-724x1024.jpg 724w, https://indiegame.com/wp-content/uploads/2026/10/BeaverRocks2026_Poster-212x300.jpg 212w, https://indiegame.com/wp-content/uploads/2026/10/BeaverRocks2026_Poster-768x1086.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/BeaverRocks2026_Poster-150x212.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/BeaverRocks2026_Poster-450x636.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/BeaverRocks2026_Poster.jpg 800w" sizes="(max-width: 778px) 100vw, 778px" /></figure></div>



<h3>Super Early Bird ₩5,000, Early Bird ₩10,000</h3>



<p>Regular admission is ₩15,000. During the Super Early Bird period, running through November 1, tickets cost just ₩5,000. From November 2 to December 17, Early Bird tickets are ₩10,000. On-site sales from opening day, December 18, are at the regular price.</p>



<p>The earlier you book, the less you pay, so anyone planning to attend is best off buying before the Super Early Bird window closes.</p>



<h3>The Seoul Area’s Largest Indie Festival, Now 100+ Teams Strong</h3>



<p>BeaverRocks bills itself as the largest indie game festival in the Seoul metropolitan area. Creators connect with peers and show their work, while visitors discover new games and talk directly with the people who made them.</p>



<p>According to Smilegate Future Lab, the festival has showcased 611 indie games from 23 countries over the past four years. Marking its fifth anniversary this year, it is moving to SETEC Halls 1 and 2 and expanding in scale.</p>



<h3>A Month-Long Online Exhibition</h3>



<p>Alongside the offline event, an online exhibition will run from December 1 to 31, so players who can’t attend in person can still discover the participating games. Details on how to take part online will be announced later.</p>



<h3>Support for Creators: Orientation, PR Training, and More</h3>



<p>Future Lab is preparing an orientation for exhibiting teams, a program to strengthen their PR mindset, and sessions where experienced creators share what they’ve learned. It also plans to support creators’ continued growth through partnerships with creator communities, STOVE, and outside organizations.</p>



<p>Oh Suk-hyun, head of Smilegate Future Lab, explained that BeaverRocks is designed to extend beyond its three days on stage, covering the period before and after the festival to help creators prepare for their next step. By expanding the venue, scale, and support, Future Lab aims to back both indie creative culture and commercial success.</p>



<h3>Who This Is For</h3>



<p>Strong fit for: indie game fans in and around Seoul who want to play upcoming games and meet their creators; developers and students looking to network with the Korean indie scene; anyone who wants a full-day festival experience for as little as ₩5,000.</p>



<p>Worth noting: players outside Korea can still explore participating games through the December online exhibition.</p>



<h3>What to Watch For</h3>



<p>The exhibitor list for this year’s 100+ teams, the details of the December online exhibition, and any side programs such as talks or awards should be announced in the coming weeks. With the Super Early Bird price ending November 1, the next ten days are the cheapest window to lock in tickets.</p>



<h3>The Takeaway</h3>



<p>In its fifth year, BeaverRocks is clearly scaling up: more than 100 juried teams, two full halls at SETEC, a month-long online exhibition, and expanded support for creators before and after the event. With tickets starting at just ₩5,000, it’s one of the most accessible ways to see where Korean and international indie games are headed as 2026 comes to a close.</p>



<p>BeaverRocks 2026: December 18–20, SETEC, Seoul. Tickets on sale now via NOL.</p>



<hr class="wp-block-separator"/>



<h5>Information regarding &#8216;Beaverrocks 2026&#8217;</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Event Name</td><td> Indie Game &amp; Culture Festival BeaverRocks 2026</td></tr><tr><td> Host</td><td> Smilegate Future Lab</td></tr><tr><td> Offline schedule</td><td> December 18–20, 2026 (3 days)</td></tr><tr><td> location</td><td> SETEC Exhibition Halls 1 and 2, Gangnam-gu, Seoul</td></tr><tr><td> Online exhibition</td><td> December 1–31, 2026</td></tr><tr><td> Participation scale</td><td> About 100 teams passed the screening (82 teams last year)</td></tr><tr><td> Sales begin</td><td> October 21, 2026</td></tr><tr><td> Ticket booking site</td><td> <a href="https://nol.yanolja.com/ticket/products/26014698" target="_blank" rel="noreferrer noopener">NOL (Integrated Reservation Platform)</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38295">BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game &#038; Culture Festival Grows to 100+ Teams at SETEC, December 18–20</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects</title>
		<link>https://indiegame.com/en/archives/38251</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 02:20:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38245</guid>

					<description><![CDATA[<p>Announced by: Ministry of Culture, Sports and Tourism (MCST); Minister Choi Hwi-youngOccasion: 3rd meeting of the Games Subcommittee, Culture and Arts...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38251">Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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<p><strong>Announced by:</strong> Ministry of Culture, Sports and Tourism (MCST); Minister Choi Hwi-young<br><strong>Occasion:</strong> 3rd meeting of the Games Subcommittee, Culture and Arts Policy Advisory Committee — October 20, 2026, National Museum of Modern and Contemporary Art (MMCA), Seoul<br><strong>Status:</strong> Government budget proposal for 2027; amounts may change during National Assembly review</p>



<p><strong>Key figures (2026 → 2027 proposal)</strong></p>



<ul><li>Indie game creation infrastructure budget: ₩9.3 billion → ₩13.8 billion</li><li>Indie projects supported: 130 → 200</li><li>Global Game Hub Center budget: ₩4.1 billion → ₩6.4 billion</li><li>Global Game Hub Center resident companies: 50 → 70</li><li>Youth internship budget: ₩1.0 billion → ₩6.6 billion (up to 500 interns)</li><li>Overseas distribution support (incl. “Game Plus” export vouchers): ₩10.7 billion</li><li>Global Frontier production support (new): ₩6.0 billion (2 games, ₩3.0 billion each)</li><li>Automated illegal-content blocking system (new): ₩1.6 billion</li></ul>



<p>South Korea’s government is betting bigger on indie games. The Ministry of Culture, Sports and Tourism (MCST) has allocated ₩13.8 billion in its 2027 budget proposal to strengthen the foundations of indie game creation, up ₩4.5 billion (roughly 48%) from this year’s ₩9.3 billion. The number of supported projects is set to grow from 130 this year to 200 next year.</p>



<p>Minister Choi Hwi-young shared the 2027 game budget proposal and policy direction with industry representatives on October 20 at the third meeting of the Games Subcommittee of the Culture and Arts Policy Advisory Committee, held at the MMCA Seoul.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="215" src="https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우-1024x215.png" alt="" class="wp-image-38247" srcset="https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우-1024x215.png 1024w, https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우-300x63.png 300w, https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우-768x161.png 768w, https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우-1536x323.png 1536w, https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우-150x32.png 150w, https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우-450x95.png 450w, https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우-1200x252.png 1200w, https://indiegame.com/wp-content/uploads/2026/10/문화체육관광부_영_좌우.png 1964w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>Three Pillars for “K-Games”</h3>



<p>MCST laid out three policy directions for the next leap of Korean games: supporting the production of games with the potential to lead the global industry, nurturing creative and innovative indie games, and training the young talent who will drive the industry’s future.</p>



<p>Within that framework, indie games saw a significant increase, in line with the goal of strengthening the creative foundation at the root of the game industry. The indie creation budget rises from ₩9.3 billion to ₩13.8 billion under the government proposal, and the number of supported projects expands from 130 to 200.</p>



<h3>An 11-to-1 Competition Ratio Drives Expansion</h3>



<p>MCST said demand for indie support rose after it switched the program to a competitive audition format this year, with a competition ratio of about 11 to 1. In response, the ministry plans to widen access next year while bolstering evaluation schedules and staffing to improve how the program is run.</p>



<h3>Related Programs Indie Developers Should Watch</h3>



<p>Beyond the indie budget itself, several programs useful to small teams are also expanding.</p>



<p>The <strong>Global Game Hub Center</strong> budget rises from ₩4.1 billion to ₩6.4 billion, with office-space support growing from 50 companies to 70. <strong>₩10.7 billion</strong> has been allocated for distribution support, including the “Game Plus” export voucher program and participation in overseas game shows.</p>



<p>The <strong>youth internship program</strong> jumps from ₩1.0 billion to ₩6.6 billion, supporting up to 500 interns. The aim is to give young people preparing for jobs or startups in the game industry hands-on experience, while easing hiring burdens for game companies.</p>



<h3>New “Global Frontier” Fund for Larger Productions</h3>



<p>Production support, previously focused on small and mid-sized games, is expanding to larger projects. MCST is launching a new <strong>Global Frontier production support</strong> program with ₩6.0 billion in its 2027 budget.</p>



<p>Next year, two games will be selected to receive ₩3.0 billion each, with selected titles eligible for up to ₩6.0 billion in total over a maximum of two years. The program targets games with production budgets of roughly ₩10 billion to ₩40 billion, as part of the ministry’s plan to strengthen the industry’s middle tier.</p>



<h3>Stepping Up Action Against Illegal Private Servers</h3>



<p>The meeting also covered regulatory improvements. MCST said it is carrying out emergency blocking of illegal private game servers that infringe on companies’ IP, and has cut the time from detection to blocking request from up to 15 days to three to five days.</p>



<p>The ministry is also working with the National Assembly to pass an amendment to the Game Industry Promotion Act introduced in July. The amendment includes punitive damages of up to five times actual losses, an emergency blocking system, adding content delivery network (CDN) providers to the scope of corrective orders, and tougher penalties, including making the offense prosecutable regardless of the victim’s wishes. A new ₩1.6 billion budget for a system that automatically blocks illegal game content is also included in the 2027 proposal.</p>



<p>Minister Choi said: “For the industry’s continued growth, it’s important to build an ecosystem where games based on diverse ideas are created and where companies and talent grow together. Next year’s government proposal includes the support the field needs, from game production to young talent, and we will continue to strengthen the foundations for the game industry’s growth.”</p>



<p>These figures reflect the government’s proposal and may change during the National Assembly’s budget deliberations.</p>



<h3>What It Means for Indie Developers</h3>



<p>The headline numbers point to more opportunities: 70 more supported indie projects, 20 more Global Game Hub Center seats, a much larger internship program, and dedicated export and show-participation funding. With last year’s competition ratio at 11 to 1, however, even a 200-project program will remain highly competitive. Developers planning to apply should watch for 2027 program announcements, particularly any changes to the audition format and evaluation process.</p>



<h3>What to Watch For</h3>



<p>The final amounts depend on the National Assembly’s budget review later this year. Also worth tracking: how the new Global Frontier program defines eligibility for its ₩10–40 billion production tier, and whether the Game Industry Promotion Act amendment on illegal private servers passes.</p>



<h3>The Takeaway</h3>



<p>MCST’s 2027 proposal is its clearest signal yet that indie games are central to Korea’s game industry strategy. A 48% increase in the indie budget, 200 supported projects, a sixfold jump in youth internship funding, and new support for both mid-scale productions and global distribution together sketch a pipeline from first project to international launch. If the National Assembly keeps the numbers intact, 2027 could be a meaningful year for Korean indie developers.</p>



<hr class="wp-block-separator"/>



<h5>Key Details of the 2027 Indie Game Support Budget Proposal</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> this year</th><th scope="col"> 2027 Government Proposal</th></tr></thead><tbody><tr><td> Budget to strengthen the foundation for indie game creation</td><td> 9.3 billion won</td><td> 13.8 billion won</td></tr><tr><td> Indie game support scale</td><td> 130</td><td> 200</td></tr><tr><td> Global Game Hub Center Budget</td><td> 4.1 billion won</td><td> 6.4 billion won</td></tr><tr><td> Global Game Hub Center Residency Support</td><td> 50 companies</td><td> 70 companies</td></tr><tr><td> Youth Internship Budget</td><td> 1 billion won</td><td> 6.6 billion won (maximum 500 people)</td></tr><tr><td> Overseas distribution support (Game Plus, etc.)</td><td> &#8211;</td><td> 10.7 billion won</td></tr><tr><td> Global Frontier Production Support</td><td> &#8211;</td><td> 6 billion won (Newly established, 3 billion won each for 2 games)</td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38251">Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art</title>
		<link>https://indiegame.com/en/archives/38078</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 02:19:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[featured]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38072</guid>

					<description><![CDATA[<p>An asteroid is coming, Seoul is emptying out, and the city you thought you knew has turned strange. NEOWIZ announced on October 20 that Goodbye Seoul:...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38078">Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>An asteroid is coming, Seoul is emptying out, and the city you thought you knew has turned strange. NEOWIZ announced on October 20 that <em>Goodbye Seoul: Itaewon</em>, a narrative puzzle adventure developed by JINO Games and published by NEOWIZ, is taking part in Steam Next Fest.</p>



<p>Steam Next Fest is an online event where players can try demos of upcoming games on Steam. It runs from October 20 to 27 (Korea time), and anyone can play the <em>Goodbye Seoul: Itaewon</em> demo on PC via Steam during the event. The game supports 10 languages, including Korean, English, Simplified Chinese, and Japanese.</p>



<p><strong><a href="https://indiegame.com/archives/17357" target="_blank" rel="noreferrer noopener">[Related Article: &#8216;Hello Seoul: Itaewon&#8217; Wins Gamescom Indie &#8216;Best Game&#8217;]</a></strong></p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="646" src="https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-1024x646.jpg" alt="" class="wp-image-38074" srcset="https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-1024x646.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-300x189.jpg 300w, https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-768x484.jpg 768w, https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-1536x968.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-2048x1291.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-150x95.jpg 150w, https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-450x284.jpg 450w, https://indiegame.com/wp-content/uploads/2026/10/Goodbye-Seoul_Itaewon_Key-1200x757.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>A Demo Rebuilt From Player Feedback</h3>



<p>The Next Fest demo improves the game across the board, from puzzles and exploration to presentation and controls, based on feedback from the previous demo and beta test, so returning players will notice a different experience.</p>



<p>The new demo expands on the game’s core feeling: exploring a once-familiar Seoul that has become unfamiliar, and following the people still in it. New sections also offer a glimpse of story beats that haven’t been revealed yet.</p>



<p>The playable area is larger than in the previous demo, and some new puzzles have been added to those sections, keeping the focus on exploring the game’s spaces and solving problems within them.</p>



<p>Visual polish and narrative immersion have been raised as well. Some backgrounds, objects, and other art elements have been revised, with added background detail and sound effects. Controls and quality-of-life have also been refined. The result keeps the existing flow intact while letting players explore more of the game’s world and follow its story further than before.</p>



<h3>New Key Art Unveiled</h3>



<p>To mark its Next Fest appearance, the game also unveiled new key art. Centered on Seoul, the game’s main setting, it captures the post-disaster atmosphere and the emotions of its characters, sharpening the game’s distinct world and tone.</p>



<h3>Seoul on the Eve of Impact</h3>



<p><em>Goodbye Seoul: Itaewon</em> is a narrative puzzle adventure set in near-future Seoul. With an asteroid impact looming, protagonist Rion follows clues tied to a government space evacuation project. Set against a Seoul cityscape rendered in 2.5D pixel art, the game focuses on exploration, environmental puzzles, and the relationships and stories between its characters.</p>



<h3>From the Developer</h3>



<p>JINO Games CEO Kim Jin-ho said: “Through our recent beta test, we were able to see how players felt while playing and which areas needed improvement. We’re refining parts of the game based on that feedback.”</p>



<p>He added: “This Steam Next Fest demo expands the playable area beyond what we’ve shown before and adds new sections and some new puzzles. We hope players who tried the demo before will check out what’s new. We’ll keep polishing the game all the way to launch so we can return in even better shape.”</p>



<h3>Who This Is For</h3>



<p>Strong fit for: fans of narrative-driven puzzle adventures with an emotional core; players drawn to 2.5D pixel art and atmospheric cityscapes; anyone interested in Seoul as a setting, or in quiet, character-focused apocalypse stories; players who tried the earlier demo and want to see how it has evolved.</p>



<p>Less ideal for: those looking for action, combat, or multiplayer; this is a single-player, story-and-puzzle experience.</p>



<h3>What to Watch For</h3>



<p>Next Fest reception will show whether the feedback-driven changes to puzzles, exploration, and controls have landed, and the new sections should hint at where Rion’s investigation into the evacuation project leads. A release date has not yet been announced; with NEOWIZ backing the project, more details could follow after Next Fest.</p>



<h3>The Takeaway</h3>



<p><em>Goodbye Seoul: Itaewon</em> offers something rare: a Korean city, rendered with care, at the quiet end of the world. Its Next Fest demo shows a team listening closely, with a larger playable area, new puzzles, and refined art and controls shaped by beta feedback. Paired with new key art that leans into its melancholy post-disaster mood, it’s one of the K-indie titles most worth trying during this Next Fest.</p>



<p>Free demo during Steam Next Fest (October 20–27 KST). Wishlist now on Steam.</p>



<p><strong><a href="https://store.steampowered.com/app/2711590/Goodbye_Seoul_Demo/" target="_blank" rel="noreferrer noopener">[Reference] &#8216;Hello Seoul: Itaewon&#8217; Steam Next Fest Page</a></strong></p>



<p><strong><a href="https://store.steampowered.com/app/2551550/Goodbye_Seoul/" target="_blank" rel="noreferrer noopener">[Reference] &#8216;Hello Seoul: Itaewon&#8217; Steam Store Page</a></strong></p>



<p><strong>[Related Information]</strong><br> &#8211; Developer: JINO Games<br> &#8211; Publisher: NEOWIZ<br> &#8211; Genre: Narrative Puzzle Adventure<br> &#8211; Platform: PC / Steam<br> &#8211; Single Player</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38078">Goodbye Seoul: Itaewon Joins Steam Next Fest With an Expanded Demo: NEOWIZ and JINO Games’ Narrative Puzzle Adventure Reveals New Key Art</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>The Road of Dust and Sorrow Extended Demo Puts All of Act 1 Online for Free Ahead of December 3 Launch</title>
		<link>https://indiegame.com/en/archives/38054</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 00:50:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=38043</guid>

					<description><![CDATA[<p>A mother, a daughter, and a world poisoned by the crop that was supposed to save it. Ukrainian developer Painted Black Games and publisher Silver Lini...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38054">The Road of Dust and Sorrow Extended Demo Puts All of Act 1 Online for Free Ahead of December 3 Launch</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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<p>A mother, a daughter, and a world poisoned by the crop that was supposed to save it. Ukrainian developer Painted Black Games and publisher Silver Lining Interactive have released an extended Steam demo for narrative survival horror game <em>The Road of Dust and Sorrow</em>. The new demo lets players experience the game’s entire first act for free, with twice the content of the previous demo.</p>



<p>The extended demo adds new narrative scenes and gameplay refined in response to community feedback. The developers say they expanded it so players can get a full sense of the game’s world, story, and core systems before buying.</p>



<p><em>The Road of Dust and Sorrow</em> launches December 3 on PC (Steam), PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. A new trailer announcing the release date debuted last week.</p>



<p><strong><a href="https://indiegame.com/archives/29223" target="_blank" rel="noreferrer noopener">[Related Article] New &#8216;The Road of Dust and Sorrow&#8217; Video Released, Capturing Resident Evil Vibes<br></a> <a href="https://indiegame.com/archives/26530" target="_blank" rel="noreferrer noopener">[Related Article] Demo Released for &#8216;The Road of Dust and Sorrow&#8217;, a Mother and Daughter&#8217;s Survival Story in the Ruins</a></strong></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Road of Dust and Sorrow | Official Release Date Trailer" width="788" height="443" src="https://www.youtube.com/embed/EX7RAWlRLHM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>A Mother’s Journey to Keep Her Daughter Alive</h3>



<p><em>The Road of Dust and Sorrow</em> is a pixel-art horror game inspired by 1990s survival horror classics such as <em>Resident Evil</em> and <em>Silent Hill</em>. Protagonist Catherine sets out with her daughter Ava in search of a safe haven, in a world where a crop she helped develop to end famine instead drove humanity to ruin.</p>



<p>The crop has transformed people into feral monsters called Dusters. Catherine and Ava’s journey also draws the attention of a preacher and his followers, who see the survivors as soil for plans of their own.</p>



<p>Players explore ruined streets and buildings, solve environmental puzzles, and search for hidden paths and supplies. Navigating locked rooms and corridors, confronting Dusters, and protecting Ava are at the heart of the journey. The game aims for “cozy horror,” pairing charming pixel art with the tension of a post-apocalyptic world.</p>



<h3>Who This Is For</h3>



<p>Strong fit for: fans of classic 1990s survival horror who want that structure in a pixel-art package; players who connect with protective-parent stories like <em>The Last of Us</em>; anyone curious about “cozy horror” that balances charm and dread; console players, with Switch 2 support at launch.</p>



<p>Cautious fit for: players who want intense, graphic horror; the cozy pixel-art approach softens the presentation.</p>



<p>Less ideal for: action-focused players; exploration, puzzles, and resource management take priority over combat.</p>



<h3>What to Watch For</h3>



<p>With the whole of Act 1 now free, the extended demo is effectively a strong sales pitch: player reactions over the coming weeks will indicate whether the feedback-driven refinements have landed. The preacher and his followers are the story’s most intriguing thread, and how the narrative develops beyond Act 1 will define the full game.</p>



<h3>The Takeaway</h3>



<p>Releasing a complete first act for free is a confident move, and it fits <em>The Road of Dust and Sorrow</em>’s appeal: a tightly framed mother-and-daughter survival story, a grimly ironic apocalypse born of a famine cure, and a classic survival horror structure rendered in warm pixel art. With five platforms launching on December 3, Painted Black Games’ Ukrainian-made horror is shaping up as one of the more distinctive indie releases of the season.</p>



<p>Extended demo: available now on Steam. Full release: December 3, 2026.</p>



<hr class="wp-block-separator"/>



<h5><strong>Information regarding &#8216;The Road of Dust and Sorrow&#8217;</strong></h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Developer</td><td> Painted Black Games (Ukraine)</td></tr><tr><td> Publisher</td><td> Silver Lining Interactive (UK)</td></tr><tr><td> Genre</td><td> Story-driven survival horror / pixel art adventure</td></tr><tr><td> Release platform</td><td> PC (Steam, Itch.io)</td></tr><tr><td> Official release</td><td> December 3, 2026</td></tr><tr><td> Demo release date</td><td> April 28, 2026</td></tr><tr><td> Steam Wishlist</td><td> Surpassing 40,000 cases</td></tr><tr><td> Source of inspiration</td><td> Resident Evil, Silent Hill, The Last of Us</td></tr><tr><td> Main Keywords</td><td> Cozy Horror, Pixel Art, Mother-Daughter Survival, Post-Apocalypse, Survival, Sentimental</td></tr><tr><td> Previous collaboration</td><td> The Long Reach</td></tr><tr><td> Steam Page</td><td> <a href="https://store.steampowered.com/app/3895110/The_Road_of_Dust_and_Sorrow/" target="_blank" rel="noreferrer noopener">Shortcut (Free Demo Play)</a></td></tr><tr><td> Itch.io</td><td> <a href="https://silverbullet-dev.itch.io/the-road-of-dust-and-sorrow" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/38054">The Road of Dust and Sorrow Extended Demo Puts All of Act 1 Online for Free Ahead of December 3 Launch</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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