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	<title>Contests/Support Archives - 인디게임닷컴</title>
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	<title>Contests/Support Archives - 인디게임닷컴</title>
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		<title>Meet the Valve Steam Team in Person: &#8220;Steam Indie Connect&#8221; Opens Applications for a Private K-Indie Developers&#8217; Night in Seoul, October 27</title>
		<link>https://indiegame.com/en/archives/36608</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 06 Oct 2026 05:15:33 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=36589</guid>

					<description><![CDATA[<p>Few indie developers ever get to ask a Steam question to someone who works at Valve. The Busan Indie Connect Festival Organizing Committee and KOCCA a...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/36608">Meet the Valve Steam Team in Person: &#8220;Steam Indie Connect&#8221; Opens Applications for a Private K-Indie Developers&#8217; Night in Seoul, October 27</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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<p>Few indie developers ever get to ask a Steam question to someone who works at Valve. The Busan Indie Connect Festival Organizing Committee and KOCCA are offering a rare chance to do exactly that. Three members of the Steam team from Valve&#8217;s headquarters will meet Korean indie practitioners in a private networking event in Seoul on October 27, with one-on-one conversations and full interpretation throughout.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" width="724" height="1024" src="https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca-724x1024.webp" alt="" class="wp-image-36606" srcset="https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca-724x1024.webp 724w, https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca-212x300.webp 212w, https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca-768x1087.webp 768w, https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca-1086x1536.webp 1086w, https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca-150x212.webp 150w, https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca-450x637.webp 450w, https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca-1200x1698.webp 1200w, https://indiegame.com/wp-content/uploads/2026/10/BIC_Steam_Kocca.webp 1280w" sizes="(max-width: 724px) 100vw, 724px" /></figure></div>



<h3>For Developers Aiming Beyond Korea</h3>



<p>The event is designed for K-indie developers and small publishers who want to reach a global audience. The stated goals are to give them direct contact with Valve staff and to provide practical feedback on distribution and marketing.</p>



<p>The audience is working practitioners: indie developers, small publishers, and similar industry professionals.</p>



<h3>The Program: Steam Data, Q&amp;A, and a Happy Hour</h3>



<p>The program has three parts.</p>



<ul><li><strong>Steam Update Session.</strong> Valve shares an analysis of Steam&#8217;s global and Korean market performance, along with launch guidance.</li><li><strong>Q&amp;A Session.</strong> Questions are taken in advance and live on site.</li><li><strong>Networking &amp; Happy Hour.</strong> The three Valve Steam team members join participants for open conversation.</li></ul>



<h3>Interpretation Built In</h3>



<p>Language support is a central feature. All sessions come with real-time simultaneous interpretation and Korean-translated slides. During the networking and happy hour portion, each of the three Steam team members gets a dedicated interpreter.</p>



<p>According to the organizers, participating developers and publishers can receive specific one-on-one feedback on release strategy, marketing, localization, and live operations tailored to their own games.</p>



<h3>How to Apply, and What to Know</h3>



<p>Applicants must submit a form by 11:59 p.m. on Wednesday, October 14. Entry is limited to those who apply in advance and receive final confirmation, and no on-site registration is accepted. The offline event is in person at Ground B, with an online livestream available only to pre-selected participants. Details and the application link are on the official website and social channels.</p>



<h3>Who This Is For</h3>



<p>Strong fit for: Korean indie developers and small publishers preparing a Steam launch or already live and looking for strategic feedback; teams with questions about localization, marketing, or live operations on Steam; anyone who wants Steam&#8217;s own read on the Korean market and global trends.</p>



<p>Cautious fit for: developers outside Seoul, since the in-person event is in Gangnam and the livestream is reserved for pre-selected applicants; anyone applying late, as the October 14 deadline is firm and there is no walk-in entry.</p>



<p>Less ideal for: general players and non-industry visitors, since this is a private professional event; developers who need an English-language application process, since the announcement and form are Korean-language channels.</p>



<h3>The Takeaway</h3>



<p>Platform access is one of the most valuable and least evenly distributed resources in indie development, and a closed-door evening with three Valve Steam staff, interpreters included, is a meaningful opening for Korean teams. The format is practical rather than promotional: market data, Q&amp;A, then one-on-one conversation. The only hurdle is getting selected, and the deadline is October 14.</p>



<p>Applications close October 14, 2026, 11:59 p.m. KST. Event: October 27, 2026, Ground B, Gangnam Station, Seoul.</p>



<h5>&#8216;Steam Indie Connect&#8217; Event Information</h5>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Event Name</td><td> Steam Indie Connect: Private K-Indie Developer Night to Meet the Valve Team in Person</td></tr><tr><td> Host</td><td> Busan Indie Connect Festival Organizing Committee, Korea Content Agency</td></tr><tr><td> date</td><td> October 27, 2026 (Tue)</td></tr><tr><td> location</td><td> &#8216;Ground B&#8217; Cafe at Gangnam Station, Seoul (offline), simultaneous online live streaming for pre-selected participants</td></tr><tr><td> Participants</td><td> Industry professionals such as indie game developers and small-scale publishers</td></tr><tr><td> Application Deadline</td><td> October 14, 2026 (Wed) 23:59</td></tr><tr><td> program</td><td> Steam Update Session / Q&amp;A Session / Networking &amp; Happy Hour (3 members from Valve Headquarters Steam Team in attendance)</td></tr><tr><td> interpreting</td><td> Simultaneous interpretation and Korean-translated slides for all sessions, dedicated interpreters for Happy Hour</td></tr><tr><td> Participation confirmed</td><td> Limited to those selected after pre-registration; on-site registration is not available.</td></tr><tr><td> application</td><td> <a href="https://docs.google.com/forms/d/e/1FAIpQLSf_Rg6aGDz2YJVAXIzVS0QAcEvc76IHY9CJeVUtXazf01xqfw/viewform" target="_blank" rel="noreferrer noopener">Shortcut</a></td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/36608">Meet the Valve Steam Team in Person: &#8220;Steam Indie Connect&#8221; Opens Applications for a Private K-Indie Developers&#8217; Night in Seoul, October 27</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Game Gauntlet Opens &#8220;SIM Jam,&#8221; a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST</title>
		<link>https://indiegame.com/en/archives/36623</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Mon, 05 Oct 2026 18:16:00 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<category><![CDATA[trending]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=36617</guid>

					<description><![CDATA[<p>&#60;indiegame.com is an official sponsoring partner for this event> Game Gauntlet is running Game Gauntlet SIM Jam, an online game jam themed around s...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/36623">Game Gauntlet Opens &#8220;SIM Jam,&#8221; a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-center"><span class="has-inline-color has-vivid-red-color"><strong>&lt;indiegame.com is an official sponsoring partner for this event</strong>></span></p>



<p>Game Gauntlet is running <strong>Game Gauntlet SIM Jam</strong>, an online game jam themed around simulation. It&#8217;s aimed mainly at students and solo or indie developers, but anyone in the world can enter for free. Total prize money is $1,500. Entry is through the jam&#8217;s itch.io page, and the organizers say more than 410 people have already registered.</p>



<h3>The Theme: Simulate a System, Pick Any Genre</h3>



<p>The theme is &#8220;simulation,&#8221; interpreted broadly: management, tycoon, colony, survival, vehicle, and life sims, plus immersive sims and sandbox systems. Realism isn&#8217;t the goal. According to the organizers, judging looks not at how closely a game resembles reality but at whether its systems work consistently and whether player actions lead to meaningful consequences.</p>



<p>The jam began September 23 at 2:00 PM US Eastern Time.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" src="https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark-1024x1024.png" alt="" class="wp-image-36619" width="367" height="367" srcset="https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark-1024x1024.png 1024w, https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark-300x300.png 300w, https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark-150x150.png 150w, https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark-768x768.png 768w, https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark-1536x1536.png 1536w, https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark-450x450.png 450w, https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark-1200x1200.png 1200w, https://indiegame.com/wp-content/uploads/2026/10/Xorin-logo-dark.png 2000w" sizes="(max-width: 367px) 100vw, 367px" /></figure></div>



<h3>Schedule</h3>



<figure class="wp-block-table"><table><thead><tr><th scope="col">Stage</th><th scope="col">US Eastern / Korea Time</th></tr></thead><tbody><tr><td>Submission deadline</td><td>Nov 4, 2:00 PM / Nov 5, 4:00 AM</td></tr><tr><td>Community voting</td><td>Nov 5–10</td></tr><tr><td>Judge scoring</td><td>Nov 11–13</td></tr><tr><td>Awards (live stream)</td><td>Nov 14, 2:00 PM / Nov 15, 4:00 AM</td></tr></tbody></table></figure>



<h3>Rules: Any Engine, Teams of Up to Five</h3>



<p>Participants can use Unity, Unreal, Godot, GameMaker, or a custom engine, and can enter solo or in teams of up to five. The game&#8217;s core design, code, and content must be made during the jam; a re-skinned existing project isn&#8217;t eligible.</p>



<p>Asset packs, personal asset libraries, middleware, plugins, and music may be used if sources are credited. Generative-AI-made art, code, music, and text are allowed, with AI use disclosed in line with Steam&#8217;s disclosure standards.</p>



<p>Submissions must be a Windows executable (.exe) or a WebGL build that runs in a browser. The organizers note that international players tend to play browser builds more. Titles and descriptions must be in English, and content must be rated ESRB T (Teen) or lower. Entrants must join the organizers&#8217; Discord server and rate a minimum number of other entries during the voting period to be eligible for prizes. Creators keep the rights to their games and IP.</p>



<h3>The Judges</h3>



<p>Expert judging applies to the five finalist teams. The panel:</p>



<ul><li><strong>Jason Della Rocca</strong>: co-founder of Execution Labs, former IGDA executive director</li><li><strong>Jared Yeager</strong>: CAA executive and head of the indie accelerator FRAME1GAMES</li><li><strong>Renee Gittins</strong>: head of Stumbling Cat, chair of the IGDA alumni board</li><li><strong>Dave Crooks</strong>: game director at Dodge Roll, director of <em>Enter the Gungeon</em></li><li><strong>Adam &#8220;doseone&#8221; Drucker</strong>: composer for <em>Enter the Gungeon</em> and <em>Gang Beasts</em></li></ul>



<h3>Prizes</h3>



<p>First place receives $1,000, a trophy, and a 90-minute legal services session, plus a lifetime IGDA membership if the winner is a solo entrant or two-year memberships per member if a team. Second place receives $500 and a trophy. The top three also receive a one-year CraftPix membership, a one-year Farclip playtest subscription, and a three-month Xorin Premium subscription. The five finalist teams get one-on-one feedback sessions with judges and a chance to present on the November 14 live stream.</p>



<p>Prizes are paid in US dollars through the Oncade payment platform. Winners outside the US must submit a W-8BEN tax form, and entrants under 18 need parental consent. Prizes can&#8217;t be paid in certain US-sanctioned countries, but Korea isn&#8217;t one of them. Judging, awards, and demos are all online.</p>



<h3>Sponsor Note: Xorin</h3>



<p>Xorin, the jam&#8217;s silver-tier sponsor, is an AI co-development tool that works inside the Unity editor. The following comes from the company&#8217;s own description. Xorin inspects a project to understand scripts, prefabs, components, and inspector settings before acting, and shows changes as diffs that the user must approve before they&#8217;re applied.</p>



<p>Jam entrants can get $100 in credits with the code <code>SIMJAM</code>, with no card required. Credits are usable with supported models during the jam window, September 23 through November 4. Anyone signing up for Xorin, whether or not they enter the jam, gets $40 in credits, usable with Anthropic, OpenAI, Gemini, Kimi, and GLM models, with bring-your-own API keys also supported. The developer says it isn&#8217;t charging usage fees at present. Xorin currently supports Unity, with Unreal and Godot planned. Using it is not an entry requirement, and entrants on any engine compete equally.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="1024" src="https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-1024x1024.png" alt="" class="wp-image-36620" srcset="https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-1024x1024.png 1024w, https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-300x300.png 300w, https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-150x150.png 150w, https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-768x768.png 768w, https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-1536x1536.png 1536w, https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-2048x2048.png 2048w, https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-450x450.png 450w, https://indiegame.com/wp-content/uploads/2026/10/KV-Xorin-KR-1080x1080-1-1200x1200.png 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>How to Enter</h3>



<p>Register by clicking &#8220;Join jam&#8221; on <a href="https://itch.io/jam/game-gauntlet-sim-jam" target="_blank" rel="noreferrer noopener">the Game Gauntlet SIM Jam page</a> <a href="https://itch.io/jam/game-gauntlet-sim-jam" target="_blank" rel="noreferrer noopener">on itch.io.</a> Teams need every member in the organizers&#8217; Discord. You can join or add teammates any time before the deadline, and after submitting, you can get feedback and expert reviews through a private review channel on Discord.</p>



<hr class="wp-block-separator"/>



<h6>Information regarding &#8216;Game Gauntlet SIM Jam&#8217; and &#8216;Xorin&#8217;</h6>



<figure class="wp-block-table"><table><thead><tr><th scope="col">item</th><th scope="col"> detail</th></tr></thead><tbody><tr><td> Event Name</td><td> Game Gauntlet SIM Jam</td></tr><tr><td> Host</td><td> Game Gauntlet</td></tr><tr><td> subject</td><td> simulation</td></tr><tr><td> period</td><td> September 23, 2026 – November 4, 2026 (Submission deadline: November 5, 4:00 AM KST)</td></tr><tr><td> Eligibility</td><td> Anyone worldwide, free to participate, solo or teams of up to 5</td></tr><tr><td> engine</td><td> No restrictions</td></tr><tr><td> Total prize money</td><td> $1,500 in cash (1st place $1,000, 2nd place $500)</td></tr><tr><td> Partner/Sponsor</td><td> Devolver Digital (Gold), Xorin (Silver), IGDA, Unity, Farclip, CraftPix, Odin Lo &amp; Media, etc.</td></tr><tr><td> Submission format</td><td> Windows .exe or WebGL browser build</td></tr><tr><td> Awards ceremony</td><td> Online live broadcast on November 14 at 2:00 PM (Eastern Time)</td></tr><tr><td> Registration</td><td> <a href="https://itch.io/jam/game-gauntlet-sim-jam" target="_blank" rel="noreferrer noopener">itch.io</a></td></tr><tr><td> Xorin Jam Credits</td><td> Code SIMJAM, $100 ( <a href="https://xorin.ai/simjam/get-xorin/" target="_blank" rel="noreferrer noopener">xorin.ai/simjam/get-xorin</a> )</td></tr><tr><td> Xorin General Registration</td><td> $40 credit for everyone ( <a href="https://xorin.ai/" target="_blank" rel="noreferrer noopener">xorin.ai</a> )</td></tr><tr><td> Support Engine</td><td> Unity (Unreal, also planned)</td></tr></tbody></table></figure>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/36623">Game Gauntlet Opens &#8220;SIM Jam,&#8221; a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Face UFO Sweeps Four Awards at Tokyo Game Show&#8217;s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation</title>
		<link>https://indiegame.com/en/archives/35467</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Fri, 18 Sep 2026 12:06:42 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=35462</guid>

					<description><![CDATA[<p>The Computer Entertainment Supplier&#8217;s Association (CESA, Chairman Haruhiro Tsujimoto) has announced the results of SENSE OF WONDER NIGHT 2026 (S...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/35467">Face UFO Sweeps Four Awards at Tokyo Game Show&#8217;s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The Computer Entertainment Supplier&#8217;s Association (CESA, Chairman Haruhiro Tsujimoto) has announced the results of SENSE OF WONDER NIGHT 2026 (SOWN2026), the indie game pitching competition run as an official Tokyo Game Show 2026 program. From 151 total submissions, 8 finalists took the stage to present live to judges and an audience vote — and one developer walked away with nearly the entire trophy case.</p>



<figure class="wp-block-image size-full"><img loading="lazy" width="800" height="530" src="https://indiegame.com/wp-content/uploads/2026/09/NSE-OF-WONDER-NIGHT-2026.png" alt="" class="wp-image-35464" srcset="https://indiegame.com/wp-content/uploads/2026/09/NSE-OF-WONDER-NIGHT-2026.png 800w, https://indiegame.com/wp-content/uploads/2026/09/NSE-OF-WONDER-NIGHT-2026-300x199.png 300w, https://indiegame.com/wp-content/uploads/2026/09/NSE-OF-WONDER-NIGHT-2026-768x509.png 768w, https://indiegame.com/wp-content/uploads/2026/09/NSE-OF-WONDER-NIGHT-2026-150x99.png 150w, https://indiegame.com/wp-content/uploads/2026/09/NSE-OF-WONDER-NIGHT-2026-450x298.png 450w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<h3>Face UFO&#8217;s Clean Sweep</h3>



<p>Solo Japanese developer Takahiro Miyazawa&#8217;s <em>Face UFO</em> won the Audience Award Grand Prix — the night&#8217;s top prize, decided by audience vote and carrying a $3,000 prize — and then also took Best Experimental, Best Game Design, and Best Presentation, for four total wins out of five award categories available.</p>



<p>The Audience Award Semi-Grand Prix went to Chinese developer team P.F.J.&#8217;s <em>Unknot!</em> Japanese studio Room 127&#8217;s <em>Legacy Code</em> took the remaining two categories, Best Technical and Best Art, as a double-win consolation to <em>Face UFO</em>&#8216;s broader sweep. Each non-Grand-Prix category winner received $500.</p>



<h3>Full Results</h3>



<figure class="wp-block-table"><table><thead><tr><th scope="col">Category</th><th scope="col">Winner</th></tr></thead><tbody><tr><td>Audience Award Grand Prix</td><td><strong>Face UFO</strong> — Takahiro Miyazawa (Japan)</td></tr><tr><td>Audience Award Semi-Grand Prix</td><td><strong>Unknot!</strong> — P.F.J. (China)</td></tr><tr><td>Best Technical</td><td><strong>Legacy Code</strong> — Room 127 (Japan)</td></tr><tr><td>Best Art</td><td><strong>Legacy Code</strong> — Room 127 (Japan)</td></tr><tr><td>Best Experimental</td><td><strong>Face UFO</strong> — Takahiro Miyazawa (Japan)</td></tr><tr><td>Best Game Design</td><td><strong>Face UFO</strong> — Takahiro Miyazawa (Japan)</td></tr><tr><td>Best Presentation</td><td><strong>Face UFO</strong> — Takahiro Miyazawa (Japan)</td></tr></tbody></table></figure>



<p>A solo developer taking four of five awards at a juried-and-audience pitching competition against seven other finalists — themselves already screened down from 151 submissions — is a genuinely dominant result rather than a narrow win, and it puts <em>Face UFO</em> in the position of this year&#8217;s clearest breakout discovery from the competition.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="顔UFO 1stPV" width="788" height="443" src="https://www.youtube.com/embed/TNVPm9MuDgk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Unknot! -アンノット- トレーラー (日本語 ver.)" width="788" height="443" src="https://www.youtube.com/embed/3IwbvwNT-pI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Legacy Code - Official Announcement Trailer" width="788" height="443" src="https://www.youtube.com/embed/8WO04KEMUy0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>The Pocky Award: A Korean Studio Among the Picks</h3>



<p>Running alongside SOWN2026, content creator Pocky — TGS2026&#8217;s official indie game ambassador — announced the separate Pocky Award, selected specifically from a creator&#8217;s perspective: which games, among all 151 SELECTED INDIE 80 and SOWN submissions, would Pocky most want to actually play and turn into gameplay video content.</p>



<p>Three titles were chosen: UK studio Hugecalf Studios&#8217; <em>Stuck Together</em>, Czech developer Valentin Wirth&#8217;s <em>Become</em>, and — notably for this coverage&#8217;s readers — Korean studio Easy Fox&#8217;s <em>Teach My Little Sister How to Drive</em> (여동생 운전 가르치기). A Korean indie title&#8217;s inclusion in this creator-curated selection is a meaningful visibility win distinct from the formal SOWN judging, and gameplay footage of all three selections is expected on Pocky&#8217;s YouTube channel in the coming weeks.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Stuck Together - Announcement Trailer" width="788" height="443" src="https://www.youtube.com/embed/FJF8i2oDA6U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Teach My Little Sister How to Drive - Game Trailer. Wishlist Now!" width="788" height="443" src="https://www.youtube.com/embed/omfip4s3mv8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Become - Official Announcement Trailer" width="788" height="443" src="https://www.youtube.com/embed/Hb4Pjyfs6IQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<h3>Nineteen Years of Finding &#8220;Wonder&#8221;</h3>



<p>Now in its 19th edition, SENSE OF WONDER NIGHT exists specifically to surface original game ideas capable of producing genuine &#8220;sense of wonder&#8221; — the specific quality of an idea that changes how you see something. Eligibility for SOWN2026 was drawn from the SELECTED INDIE 80 program (which provides free exhibition space to indie booths and developers at TGS); a judging panel narrowed the full 151-submission pool to 8 finalists, who then pitched their games&#8217; ideas and distinguishing qualities live on stage.</p>



<p>The full SOWN2026 presentation, results announcement, and awards ceremony are available for replay through TGS2026&#8217;s official program archive.</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/35467">Face UFO Sweeps Four Awards at Tokyo Game Show&#8217;s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes</title>
		<link>https://indiegame.com/en/archives/35377</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 16 Sep 2026 04:11:21 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=35371</guid>

					<description><![CDATA[<p>Sogang University has opened recruitment through October 5 for its &#8220;AI-Specialized Game Development Convergence Talent Program,&#8221; run under...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/35377">Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
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<p>Sogang University has opened recruitment through October 5 for its &#8220;AI-Specialized Game Development Convergence Talent Program,&#8221; run under the Youth Employment Academy University+ (청년취업사관학교 대학+) initiative — a program built to train practical talent capable of applying generative AI across game planning, art, and development, with a direct pipeline from training project to portfolio, employment, startup, and commercial launch.</p>



<h3>Program Structure</h3>



<p>The initiative runs across two tracks. The &#8220;AI Convergence Game Development Education Course&#8221; covers game development fundamentals and role-specific AI application skills. The &#8220;AI-Specialized Game Development Project Course&#8221; focuses on actual game production and commercialization.</p>



<p>Combined, the two tracks will select 52 trainees across planning, art, and development roles, with the project course also open to team-based applications rather than individuals only. Selected trainees receive access to high-spec equipment, AI asset subscription and production support, and dedicated team project space.</p>



<h3>Prizes and Follow-On Support</h3>



<p>Outstanding projects are eligible for a total of ₩50 million in prize opportunities, along with 3-6 months of dedicated workspace and continued support for technical refinement and launch mentoring — support structured to carry a strong project from the training program through to an actual commercial release rather than ending at project completion.</p>



<p>The Korea AI Game Association and the Korea Game Developers Association are cooperating on employment and startup linkage programming, supporting practical, industry-facing elements including mentoring from working professionals, hiring matching, IR pitching sessions, and opportunities to exhibit externally.</p>



<h3>Who Should Apply</h3>



<p>The program targets young people looking to strengthen their game development capability through generative AI, indie developers pursuing game commercialization, and applicants seeking to build a team-project-based portfolio.</p>



<p>Applications close on October 5 at 11:59 PM. Full eligibility requirements and the selection process are available on the official program website.</p>



<p>A Sogang University representative: &#8220;By connecting AI education with hands-on game projects, we aim to cultivate practical talent that the industry actually needs. We plan to support trainees all the way from game production through launch, employment, and entrepreneurship.&#8221;</p>



<p>Inquiries: Sogang University Youth Employment Academy University+ operations team, 02-705-7888, <a href="mailto:sesac@sogang.ac.kr" target="_blank" rel="noreferrer noopener">sesac@sogang.ac.kr</a>.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" width="724" height="1024" src="https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-724x1024.png" alt="" class="wp-image-35372" srcset="https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-724x1024.png 724w, https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-212x300.png 212w, https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-768x1086.png 768w, https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-1086x1536.png 1086w, https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-1448x2048.png 1448w, https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-150x212.png 150w, https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-450x637.png 450w, https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915-1200x1698.png 1200w, https://indiegame.com/wp-content/uploads/2026/09/청취사-포스터_0915.png 1587w" sizes="(max-width: 724px) 100vw, 724px" /></figure></div>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/35377">Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo</title>
		<link>https://indiegame.com/en/archives/35273</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 08:23:11 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=35268</guid>

					<description><![CDATA[<p>This coverage previewed the &#8220;2026 Connect Fair: K-Game Export Business Matching&#8221; ahead of its September 11 run in Pangyo, alongside the pa...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/35273">2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>This coverage previewed the &#8220;2026 Connect Fair: K-Game Export Business Matching&#8221; ahead of its September 11 run in Pangyo, alongside the parallel GXG 2026 x INDIECRAFT public exhibition. The event has now concluded, and the numbers exceeded the roughly 30-partner, 80-studio estimate this coverage originally reported: 44 international investor/publisher partners and approximately 82 Korean indie studios participated, generating over 240 meeting requests and connections through the pre-event matching system.</p>



<p>Organized by Seongnam City (Mayor Shin Sang-jin), co-hosted by the Seongnam Industry Promotion Agency (President Lee Ju-yeon) and the Korea Mobile Game Association (Chairman Hwang Sung-ik), the event ran at the Gravity Josun Seoul Pangyo Autograph Collection&#8217;s Space Ballroom — with more than 30 consultation tables running back-to-back 30-minute one-on-one business meetings throughout the day.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="473" src="https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-1024x473.jpg" alt="" class="wp-image-35269" srcset="https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-1024x473.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-300x139.jpg 300w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-768x355.jpg 768w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-1536x710.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-2048x946.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-150x69.jpg 150w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-450x208.jpg 450w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진3_수출상담회-행사사진-1200x554.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>Who Showed Up</h3>



<p>Domestically, major publishers NCsoft, Nexon, Netmarble, Kakao Games, and Com2uS all attended as partner companies alongside the indie studios seeking deals. Internationally, the confirmed roster included Japan&#8217;s Cygames and indie-focused publisher Phoenixx; Singapore&#8217;s Habby (publisher of <em>Archero</em>); China&#8217;s TapTap distribution platform; Taiwan&#8217;s Softstar Entertainment; Vietnam&#8217;s GAMOTA; and Spain&#8217;s DALOAR Studios — a genuinely global spread across East Asia, Southeast Asia, and Europe rather than a regionally narrow guest list.</p>



<p>One international partner representative: &#8220;It was meaningful to meet excellent Korean indie games directly. I want to have more conversations with developers so good opportunities can connect, both culturally and commercially.&#8221;</p>



<p>Korean developer&#8217;s response matched that enthusiasm. One participating studio CEO: &#8220;Meeting good partners in one place at exactly the right time as we prepare for overseas expansion was a huge help. I hope events like this continue regularly so indie developers keep getting these kinds of real opportunities.&#8221;</p>



<p>A Microsoft-supported afterparty followed the formal matching sessions, extending networking between domestic and international participants into the evening.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진4-1024x683.jpg" alt="" class="wp-image-35270" srcset="https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진4-1024x683.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진4-300x200.jpg 300w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진4-768x512.jpg 768w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진4-150x100.jpg 150w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진4-450x300.jpg 450w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진4-1200x800.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/09/붙임보도사진4.jpg 1504w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>The Numbers in Context</h3>



<p>That this was INDIECRAFT&#8217;s first time running an export business matching event under its own name — and still produced this scale of turnout and connection volume — is the headline the organizers are drawing from the results. Seongnam Industry Promotion Agency President Lee Ju-yeon: &#8220;That the first-ever Connect Fair produced results at this scale and scope is itself evidence of how much global market interest exists in K-Indie games. We won&#8217;t be satisfied with this result alone — we&#8217;ll continue preparing multi-pronged support so indie developers can keep growing on the world stage.&#8221;</p>



<p>Korea Mobile Game Association Chairman and INDIECRAFT co-organizing chair Hwang Sung-ik: &#8220;This Connect Fair was a valuable occasion where Korea&#8217;s excellent indie and small-to-medium game developers met global partners directly. The Association will continue supporting K-Indie games&#8217; global expansion and success without reservation.&#8221;</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/35273">2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners</title>
		<link>https://indiegame.com/en/archives/34990</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Thu, 10 Sep 2026 07:19:45 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=34987</guid>

					<description><![CDATA[<p>Seongnam City, the Seongnam Industry Promotion Agency, and the Korea Mobile Game Association will jointly run &#8220;GXG 2026 x INDIECRAFT Collaborati...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/34990">GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Seongnam City, the Seongnam Industry Promotion Agency, and the Korea Mobile Game Association will jointly run &#8220;GXG 2026 x INDIECRAFT Collaboration Exhibition&#8221; and &#8220;2026 Connect Fair: K-Game Export Business Matching&#8221; simultaneously in Pangyo on September 11–12 — two programs designed to support domestic small and mid-sized indie studios&#8217; growth and international expansion, deliberately scheduled on the same days at connected venues so exhibition and export business can feed directly into each other.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="732" height="1024" src="https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-732x1024.jpg" alt="" class="wp-image-34988" srcset="https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-732x1024.jpg 732w, https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-214x300.jpg 214w, https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-768x1075.jpg 768w, https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-1097x1536.jpg 1097w, https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-1463x2048.jpg 1463w, https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-150x210.jpg 150w, https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-450x630.jpg 450w, https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-1200x1680.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/09/붙임홍보이미지포스터-scaled.jpg 1829w" sizes="(max-width: 732px) 100vw, 732px" /></figure>



<h3>GXG 2026 x INDIECRAFT Collaboration Exhibition — Pangyo Techone Tower, September 11–12</h3>



<p>INDIECRAFT is Korea&#8217;s leading indie game festival, hosted by Seongnam City and co-organized by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association. This year&#8217;s edition collaborates with Seongnam&#8217;s broader game culture event GXG 2026, running the offline exhibition in a special hall on the first floor of Pangyo Techone Tower — one minute&#8217;s walk from Exit 1 of Pangyo Station on the Sinbundang Line.</p>



<p>Hours run 1:00 PM–6:00 PM both days, with Saturday (September 12) opening earlier at 11:00 AM. Fifty-one live booths feature studios selected through the 2026 INDIECRAFT program, letting attendees play games directly and talk with developers on-site. A separate unstaffed exhibition section showcases the &#8220;Challenger Division&#8221; — work centered on university student teams.</p>



<p>New this year: a dedicated <strong>Brazil Special Pavilion</strong> featuring four Brazilian indie titles from studios Venn Studios, 2Wedges, Coffeenauts, and Mito Games — introducing Brazilian indie work to Korean audiences while building a direct exchange point between the two countries&#8217; indie developer communities.</p>



<p>The exhibition period also runs the second round of user evaluation (FGT) judging: actual attendee playtesting and scoring feed directly into selecting the domestic Top 3, with visitor feedback also folded back into the exhibited games&#8217; ongoing development. Last year&#8217;s INDIECRAFT exhibition drew approximately 38,000 visitors.</p>



<h3>2026 Connect Fair: K-Game Export Business Matching — Gravity Josun Pangyo, September 11</h3>



<p>The same day, the &#8220;2026 Connect Fair: K-Game Export Business Matching&#8221; runs at the Space Ballroom, basement level, Gravity Josun Seoul Pangyo Autograph Collection. Connect Fair is a business program connecting domestic small and mid-sized game companies with overseas publishers and investors through one-on-one meetings, supporting international publishing deals, investment attraction, and local market entry.</p>



<p>Roughly 30 international partner companies from the US, Japan, China, Taiwan, Vietnam, Southeast Asia, Europe, and Australia are participating, with many specifically seeking mobile game publishing and investment opportunities. Confirmed partners include Cygames and Phoenixx (Japan), TapTap (China), DiGeam and Softstar (Taiwan), Gamota (Vietnam), APPGURU (Singapore), Kaigan Games (Malaysia), Plan A Games (US), Entalto Publishing (Spain), and Behold Ventures (Sweden).</p>



<p>On the domestic side, roughly 80 Korean companies — including INDIECRAFT-selected studios and other developers preparing for international expansion — have applied to participate, setting up a broad meeting ground between Korean developers and international partners.</p>



<h3>The Full Pipeline: Exhibition to Export</h3>



<p>INDIECRAFT ran a promotional booth at Gamescom 2026 in Cologne this past August, introducing Korean indie games directly to international investors and publishers there. This Pangyo event connects the next stage of that pipeline in a single day: a public exhibition where developers can gauge audience reaction, immediately followed by direct business discussions with the international partners who might publish or invest in what they just showed.</p>



<p>Seongnam Industry Promotion Agency Director Lee Ju-yeon: &#8220;INDIECRAFT&#8217;s growing results year over year demonstrate the real strength of Korea&#8217;s indie game industry. The Agency will continue working to discover excellent studios and support their international expansion so that capable indie developers receive the recognition and growth opportunities they deserve.&#8221;</p>



<p>Korea Mobile Game Association Chairman Hwang Sung-ik: &#8220;Over the past decade, INDIECRAFT has served as the platform where Korean indie developers meet users and step onto the world stage. This year&#8217;s collaboration with GXG 2026 lets more citizens enjoy indie games, and the same-day Connect Fair helps developers turn that exposure into real results with international partners.&#8221;</p>



<p>Exhibition admission is free. Full event details are available at the official INDIECRAFT website (<a href="http://www.indiecraft.or.kr" target="_blank" rel="noreferrer noopener">www.indiecraft.or.kr</a>) and the &#8220;2026 INDIECRAFT&#8221; YouTube channel. Connect Fair inquiries: Korea Mobile Game Association Secretariat, 070-8680-6477.</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/34990">GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4</title>
		<link>https://indiegame.com/en/archives/34047</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 25 Aug 2026 23:45:07 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=34042</guid>

					<description><![CDATA[<p>The 1.44MB Game Development Contest — organized by 2P GAME ARCADE and co-sponsored by indiegame.com — has expanded its special award structure to eigh...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/34047">1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The 1.44MB Game Development Contest — organized by 2P GAME ARCADE and co-sponsored by indiegame.com — has expanded its special award structure to eight separate prizes as the September 4 submission deadline approaches.</p>



<p>Eight partner institutions will each select one entry from the full submission pool according to their own criteria: <strong>indiegame.com</strong>, Minimap, Myongji College, Chungkang College of Cultural Industries, SingleCore Games, Nextstage, Game Culture Foundation&#8217;s Game Culture Education Center, and Bada Games.</p>



<p>Each special award carries a prize of ₩144,000 — a figure that deliberately mirrors the contest&#8217;s defining constraint. The prize amount isn&#8217;t arbitrary; it&#8217;s the competition&#8217;s thesis statement in monetary form.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="785" height="1024" src="https://indiegame.com/wp-content/uploads/2026/08/1.44GameDev-785x1024.jpg" alt="" class="wp-image-34043" srcset="https://indiegame.com/wp-content/uploads/2026/08/1.44GameDev-785x1024.jpg 785w, https://indiegame.com/wp-content/uploads/2026/08/1.44GameDev-230x300.jpg 230w, https://indiegame.com/wp-content/uploads/2026/08/1.44GameDev-768x1002.jpg 768w, https://indiegame.com/wp-content/uploads/2026/08/1.44GameDev-150x196.jpg 150w, https://indiegame.com/wp-content/uploads/2026/08/1.44GameDev-450x587.jpg 450w, https://indiegame.com/wp-content/uploads/2026/08/1.44GameDev.jpg 1098w" sizes="(max-width: 785px) 100vw, 785px" /></figure>



<h3>The Competition</h3>



<p>The 1.44MB Game Development Contest asks participants to build a complete, independently executable game — no internet connection, no server dependency, no browser required — within the storage capacity of a single 3.5-inch floppy disk. That constraint, 1.44 megabytes, was the practical limit of portable software distribution in the early-to-mid 1990s. Games shipped on two or three disks were considered large.</p>



<p>In a current development environment where asset files routinely reach gigabytes in size and a single uncompressed audio track can exceed the entire contest limit, the constraint serves as both a technical challenge and a creative philosophy: to demonstrate that an enjoyable, complete play experience doesn&#8217;t require the resources that contemporary development assumes.</p>



<p>The competition is open to individuals and teams, professional developers, and students. The entry requirements are simple: the total distribution file package must not exceed 1.44 MB, and the game must run independently without external dependencies.</p>



<h3>The Main Prizes</h3>



<p><strong>1st Place:</strong> ₩720,000<br><strong>2nd Place:</strong> ₩280,000<br><strong>3rd Place:</strong> ₩140,000<br><strong>Total prize pool (main + special):</strong> ₩1,140,000+</p>



<h3>Submission Details</h3>



<p><strong>Deadline:</strong> September 4, 2026<br><strong>Organizer:</strong> 2P GAME ARCADE<br><strong>Institutional partners:</strong> Minimap, indiegame.com, Chungkang College of Cultural Industries, Myongji College<br><strong>Contact:</strong> 2PGARCADE.COM / <a href="mailto:mecagun@2pgarcade.com" target="_blank" rel="noreferrer noopener">mecagun@2pgarcade.com</a></p>



<p><em>indiegame.com is an official sponsor and special award partner for this contest.</em></p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/34047">1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second</title>
		<link>https://indiegame.com/en/archives/33521</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 19 Aug 2026 02:00:31 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=33493</guid>

					<description><![CDATA[<p>The BIC x Google Play IndieFest Awards concluded on August 15 at the BIC 2026 main stage in BEXCO Exhibition Hall 1 (Hall 2), Busan. The competition d...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/33521">BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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<p>The BIC x Google Play IndieFest Awards concluded on August 15 at the BIC 2026 main stage in BEXCO Exhibition Hall 1 (Hall 2), Busan. The competition distributed ₩50 million in total prizes across the Top 10 finalist teams who competed through live gameplay pitching before an audience of over 100 voter-judges and a five-person professional jury.</p>



<p>The award structure — 50% professional jury scoring, 50% audience voting — was designed to weigh expert evaluation and player response equally. The Top 10 finalists were selected from an initial Top 20 pool through preliminary review and online voting conducted August 7-11 during the festival&#8217;s online exhibition period.</p>



<figure class="wp-block-image size-large"><img loading="lazy" width="1024" height="683" src="https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-1024x683.jpg" alt="" class="wp-image-33494" srcset="https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-1024x683.jpg 1024w, https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-300x200.jpg 300w, https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-768x512.jpg 768w, https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-1536x1024.jpg 1536w, https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-2048x1365.jpg 2048w, https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-150x100.jpg 150w, https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-450x300.jpg 450w, https://indiegame.com/wp-content/uploads/2026/08/BIC_Google2026-1200x800.jpg 1200w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h3>The Final Results</h3>



<p><strong>1st Place (₩30,000,000):</strong> <em>Bojonggye</em> — Banjihwa Games<br><strong>2nd Place (₩12,000,000):</strong> <em>PengPong</em> — Sandy Floor<br><strong>3rd Place (₩8,000,000):</strong> <em>Master of Peace</em> — I AM GAME</p>



<p><strong>Top 10 Stage Pitch Finalists (in final ranking order):</strong><br><em>Video Editor</em> — Return True<br><em>Void Diver: Escape from the Abyss</em> — Red Brick House<br><em>Inquisitor Shepherd</em> — Narrow Deep<br><em>Stardust: Stars and Witch</em> — Knive Studio Inc.<br><em>HIPS N NOSES</em> — PepperStones Inc.<br><em>Seven Trials</em> — Newcore Games<br><em>Relicursed: Curse of the Pyramid</em> — Team NHNF</p>



<h3>The Competition Format</h3>



<p>The live gameplay pitching format — developers demonstrating their games in person on the main stage rather than presenting slides or videos — is the evaluative format that best matches what an indie game actually is. A game that can be shown running is a game that exists; the specific quality of the experience can be assessed in real time by both the professional jury and the audience. The format rewards games that communicate their appeal immediately during hands-on demonstration.</p>



<p>The 5:5 jury-to-audience split explicitly values two different modes of evaluation simultaneously. Industry professionals bring comparative context, design literacy, and commercial assessment capability. The hundred-person audience of general attendees brings the response of actual players encountering games without context — the same cold-start experience that determines whether a game finds an audience after launch. Both modes of evaluation matter for different reasons, and neither takes precedence.</p>



<h3>The Coverage Connection</h3>



<p>Two games in the Top 10 finalists have been covered in this coverage&#8217;s ongoing series. <em>PengPong</em> from Sandy Floor — which earned 2nd place and ₩12 million — was covered in July&#8217;s preview, where we noted its G-STAR 2025 Audience Best Game Award and Steam Next Fest top-81 ranking. The reflection physics bullet heaven has now added a BIC x Google Play IndieFest 2nd place to its pre-launch commercial validation. <em>HIPS N NOSES</em> from PepperStones was covered in July as part of the ChinaJoy world premiere coverage.</p>



<p><em>Seven Trials</em> from Newcore Games also appeared in previous coverage — the Korean mythology action RPG that has been building toward its international commercial launch through festival appearances.</p>



<h3>The Institutional Significance</h3>



<p>Google Play&#8217;s involvement with BIC 2026 extends beyond this award competition into the YouTube Playables partnership (covered earlier this week) — both initiatives represent Google&#8217;s investment in the Korean indie gaming ecosystem as a platform relationship rather than a single event sponsorship.</p>



<p>Jang Hyun-se, Google Play&#8217;s Global Head of Points, described the event&#8217;s purpose as extending beyond prizes: supporting a sustainable discovery environment where good indie games continue to be found, rather than one-time recognition. BIC organizing chair Joo Sung-pil acknowledged Google Play&#8217;s contribution as &#8220;unprecedented and sincere&#8221; support for the indie ecosystem&#8217;s activation.</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/33521">BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Korea&#8217;s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23</title>
		<link>https://indiegame.com/en/archives/32043</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Tue, 28 Jul 2026 03:20:47 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=32039</guid>

					<description><![CDATA[<p>Game sound specialist company Changjogongjakso is hosting the 1st AI Game Sound Design Challenge with GXG 2026 (AI GSDC), co-organized with AI platfor...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/32043">Korea&#8217;s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
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<p>Game sound specialist company Changjogongjakso is hosting the 1st AI Game Sound Design Challenge with GXG 2026 (AI GSDC), co-organized with AI platform developer Odia and indie musician platform Likers. Participant recruitment opened July 24; submissions close August 23 at 11:59 PM.</p>



<p>The competition asks participants to take official game footage provided by 12 sponsoring companies and create entirely new soundscapes for them using the Gamesound.ai platform — BGM, sound effects, and voice all redesigned from scratch. The core creative challenge is reinterpreting each game&#8217;s scenes and atmosphere through sound.</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img loading="lazy" width="726" height="1024" src="https://indiegame.com/wp-content/uploads/2026/07/AI_GSDC_2026-726x1024.jpg" alt="" class="wp-image-32040" srcset="https://indiegame.com/wp-content/uploads/2026/07/AI_GSDC_2026-726x1024.jpg 726w, https://indiegame.com/wp-content/uploads/2026/07/AI_GSDC_2026-213x300.jpg 213w, https://indiegame.com/wp-content/uploads/2026/07/AI_GSDC_2026-768x1084.jpg 768w, https://indiegame.com/wp-content/uploads/2026/07/AI_GSDC_2026-150x212.jpg 150w, https://indiegame.com/wp-content/uploads/2026/07/AI_GSDC_2026-450x635.jpg 450w, https://indiegame.com/wp-content/uploads/2026/07/AI_GSDC_2026.jpg 883w" sizes="(max-width: 726px) 100vw, 726px" /></figure></div>



<h3>Participating Game Companies</h3>



<p>The 12 companies providing footage: Com2uS, Hagin, AK Interactive, Endream, Blue Potion Games, Story Taco, Tripla Games, Dream Motion, Red Ginko Games, HiperCent, BirdLetter, and Ubis. Participants choose whichever footage they want to work with from this pool.</p>



<h3>The Platform</h3>



<p>Gamesound.ai provides a 20,000-sound library alongside AI-based BGM, sound effects, and voice generation; AI audio search; multi-track audio editing and middleware functions; and project management — covering the full workflow from sound discovery through creation, editing, and delivery in a single platform. Changjogongjakso developed and operates it as a dedicated game sound production tool.</p>



<h3>Competition Structure and Prize Pool</h3>



<p><strong>Submissions:</strong> Due August 23, 11:59 PM. Individuals or teams of up to 5. Submit completed video with new soundscape plus project files via the official Likers.me page.</p>



<p><strong>Preliminary round:</strong> August 24-25, professional jury evaluation.</p>



<p><strong>Top 10 announcement:</strong> August 26.</p>



<p><strong>Final selection:</strong> 50% web public vote + 50% professional jury.</p>



<p><strong>Awards ceremony:</strong> September 12, GXG 2026 main stage, Pangyo Station Plaza.</p>



<p>Total prize value exceeds ₩17.45 million in cash and goods:</p>



<p>Gold Award (1 team): ₩3,000,000 cash<br>Silver Award / Hive Award (1 team): ₩1,000,000 cash<br>Bronze Award (2 teams): ₩500,000 cash each</p>



<p>Additional prizes include Gamesound AI Ultra licenses, Hive credits, Xbox Series S, and Nintendo Switch 2.</p>



<p>Sponsors: GXG 2026, Com2uS Platform, Microsoft, Morisawa, Korea Mobile Game Association.</p>



<p>Registration for the competition and further details can be found on <strong><a href="https://likers.me/gxg/gsdc" target="_blank" rel="noreferrer noopener">the official AI GSDC website, Likers.me</a></strong> .</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/32043">Korea&#8217;s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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		<title>Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division</title>
		<link>https://indiegame.com/en/archives/31661</link>
		
		<dc:creator><![CDATA[Editorial Team]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 07:46:52 +0000</pubDate>
				<category><![CDATA[Contests/Support]]></category>
		<guid isPermaLink="false">https://indiegame.com/?p=31652</guid>

					<description><![CDATA[<p>The Gyeonggi Content Promotion Agency (경기콘텐츠진흥원) and Gyeonggi Province are accepting applications for the 21st Gyeonggi Game Audition through August 2...</p>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/31661">Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
]]></description>
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<p>The Gyeonggi Content Promotion Agency (경기콘텐츠진흥원) and Gyeonggi Province are accepting applications for the 21st Gyeonggi Game Audition through August 20, 2026. The program selects 13 teams total — 10 in the General Division and 3 in the newly created Student Division — and provides ₩200 million in total prizes alongside commercialization consulting, marketing support, media relations assistance, weighted consideration for Gyeonggi Global Game Center incubator residency, and partner network connections.</p>



<p>The Student Division is this year&#8217;s most significant structural change. Previous editions focused on developers with unreleased commercial projects; the new division specifically targets teams composed of high school students and university/graduate students who are pre-professional. The practical effect is that a competition previously accessible primarily to developers with studio infrastructure is now accessible to teams still in school — expanding the pipeline that the program can identify and support at earlier career stages.</p>



<h3>The Program&#8217;s Track Record</h3>



<p>The Gyeonggi Game Audition&#8217;s 21-year history includes alumni who validate the program&#8217;s role as a genuine industry entry point rather than a ceremonial competition. Sannabi contributed to the Korean independent game wave when it won the Korea Game Award; <em>Shape of Dreams</em> and <em>Devils Within: Dagger</em> demonstrated the pipeline&#8217;s commercial viability. Last year&#8217;s 199 applicants produced Studio BBB&#8217;s <em>Monowave</em> as the top finalist — a competitive field from which a specific project emerged with the institutional backing to pursue commercialization.</p>



<p>For Korean indie game developers, this alumni network is the relevant credential. A game that was selected by the Gyeonggi Game Audition sits in a category of projects that industry stakeholders recognize as having cleared a meaningful review process.</p>



<h3>What Selected Teams Receive</h3>



<p>The support package beyond prize money addresses the actual post-development bottlenecks that prevent quality games from reaching markets. Commercialization consulting and partner network connections address the business development gap that technically capable developers often face; marketing and media support address the visibility problem that keeps well-made games undiscovered; and the Gyeonggi Global Game Center residency preference connects winners to physical infrastructure and ongoing support that individual teams typically can&#8217;t access independently.</p>



<p>The ₩200 million total prize pool distributed across 13 selected teams creates meaningful financial support at the individual project level, particularly for student teams operating without revenue.</p>



<h3>Eligibility and Process</h3>



<p>Open to any game developer or aspiring developer nationwide with an unreleased playable game — individual or team, professional or student.</p>



<p>General Division: unreleased game-holding developers, 10 finalists selected.<br>Student Division: teams of high school or university/graduate students, 3 finalists selected.</p>



<p>The selection process moves through document review, first-round audition, and finals. Applications close August 20. Full program details and submission procedures are available at <a href="http://www.gcon.or.kr" target="_blank" rel="noreferrer noopener">www.gcon.or.kr</a>. Inquiries go to the Gyeonggi Content Promotion Agency&#8217;s Game Industry Team at 031-776-4781 or <a href="mailto:gameaudition@gcon.or.kr" target="_blank" rel="noreferrer noopener">gameaudition@gcon.or.kr</a>.</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" src="https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-727x1024.jpg" alt="" class="wp-image-31653" width="778" height="1096" srcset="https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-727x1024.jpg 727w, https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-213x300.jpg 213w, https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-768x1082.jpg 768w, https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-1090x1536.jpg 1090w, https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-1454x2048.jpg 1454w, https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-150x211.jpg 150w, https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-450x634.jpg 450w, https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터-1200x1691.jpg 1200w, https://indiegame.com/wp-content/uploads/2026/07/2026-경기게임오디션-모집공고-포스터.jpg 1600w" sizes="(max-width: 778px) 100vw, 778px" /></figure></div>
<p><a rel="nofollow" href="https://indiegame.com/en/archives/31661">Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division</a> - <a rel="nofollow" href="https://indiegame.com/en/home-en">인디게임닷컴</a>.</p>
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